Buying and selling
Прилавки игроков, личные магазины и аукционные дома позволяют покупать и продавать другим игрокам.[1]
Киоски игроков | Личные магазины | Аукционные дома | |
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Стоимость |
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Расположение |
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Присутствие игрока | N/A | ||
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Реклама |
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PvP |
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Н/Д |
Киоски игроков
Киоски игроков (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[7], in Marketplaces (the constructible building available for placement by mayors of any Посёлок (стадия 4) node or higher), or as business buildings on freehold plots.[19][8]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[8] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[2]
- Player stalls are rentable by node citizens.[3]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[2]
- Player stalls are linked to a player's warehouse.[11]
- Player stalls do not require the attendance of the character or for that character to be online.[3]
- Players are able to input required items for repair and also purchase required materials for that repair.[20]
- Player stalls may still operate during node siege declaration. This is subject to testing.[21]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[5]
- Доски объявлений that list the items available in player stalls can be accessed from anywhere in the region.[13]
- These give the location of the stall so players can travel there and purchase the items.[13]
- Stall sales are also listed in auction houses.[1]
- This may no longer be accurate.[4]
Личные магазины
Certificates to place Личные магазины (player-owned shops) may be purchased by citizens and non-citizens from Экономические узлы.[4][5][6]
- These certificates allow the placement of a personal shop near the unique building in an economic node or on a freehold.[4][5][6]
- Once the economic node has reached metropolis stage, personal shops may be placed anywhere in the world.[4][6]
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[10]
A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[10] – Steven Sharif
Аукционный дом
Аукционные дома являются одними из уникальных строенийэкономических узлов.[9]
- Аукционные дома на рынках, в экономических узлах уровня деревня можно размещать ресурсы и обработанные товары.[9]
- Биржи в узлах города расширили аукционные дома, которые позволяют размещать все товары/предметы.[9]
- Экономические узлы, достигшие этапа развития Метрополис разблокируют суперспособность связанная экономика.[9]
- Таким образом можно связать до двух экономических мегаполисов.[25]
- Метрополис позволяют устанавливать международные цены на продажу для аукционных домов по всей Верра.[9]
- На предметы, выставленные на продажу в одном из связанных экономических узлов, можно сделать ставку в другом связанном экономическом узле.[9]
- Связанные экономики также связывают экономические Метрополисы и их вассальные экономические узлы.[4][9]
Аукционные дома позволяют игрокам выставлять на продажу предметы в экономическом узле, в котором расположен аукционный дом..[7]
- За выставление предмета на продажу в аукционном доме будет взыматься плата.[7]
- Вассальные узлы того узла, в котором расположен аукционный дом, смогут просматривать предметы, выставленные на продажу в этом аукционном доме, вне зависимости от типа вассального узла.[7]
- Выставленные предметы также можно увидеть на доске объявлений.[4]
- Интегрированные аукционные дома позволяют игрокам приобретать предметы напрямую с удалённых аукционных домов.[4]
- Приобретённые материалы и добываемые ресурсы будут автоматически отправляться на местный склад в котором они были выставлены на продажу. Игрокам необходимо будет посетить этот склад для получения приобретённых предметов. Игроки, желающие переместить эти предметы в другое место, должны будут воспользоваться системой караванов или иным типом транспортировки.[12][7]
- Иные приобретённые материалы помимо материалов и добываемых ресурсов wбудут отправлены покупателю почтнй.[12]
- Между аукционными домами и иными предприятиями, которыми владеют игроки, возможно, будет разница в налогообложении.[7]
Данные об аукционных домах, такие как история цен, объемы, средние цены, могут быть доступны игрокам через построенное мэром служебное здание в их узле.[26]
- Вероятно, так оно и будет устроено... Ваш мэр должен будет построить его для вас[26] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Экономические узлы.[9]
- Рынки in Деревня level economic nodes have auction houses that allow raw resources and crafting materials to be posted.[9]
- Exchanges in Посёлок nodes have expanded auction houses that allow all goods/items to be posted.[9]
- Экономические узлы that have reached the metropolis stage unlock the linked economy superpower.[9]
- Up to two economic metropolises may be linked in this manner.[25]
- Метрополис level economic nodes enable worldwide sale prices for auction houses across Верра.[9]
- Items listed in one linked economic node can be bid on from any other linked economic node.[9]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[4][9]
Business buildings
Business buildings are freehold or node buildings that provide items and services to players.[29][30][31][27][32]
- Business buildings can provide services without the owner being present.[28]
- Freehold owners are able to set permissions that grant access to the business buildings' services.[27]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[33]
- Artisan and business buildings require permits and may incur upkeep costs.[28]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[28]
Merchant NPCs
Merchant Неигровые персонажи (also called Vendors) are present from the first stage of node development (Экспедиция).[35]
- Merchant NPCs are identified by a golden shimmer on their nameplates.[36]
- Merchant NPCs will in general be able to buy items from players.[37]
Player to player trading
There is player-to-player trading in Ashes of Creation.[38][39][40][41]
- Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
- A: There won't be anything to stop you from doing that.[40] – Steven Sharif
- Player to player trading, interacting with vendors or Неигровые персонажи, and the ability to access storage is disabled for corrupted players.[42][43][44]
- The nature of player to player trading already introduces that in an open economy game... that is why we have measures to attempt and heat flag suspicious transactions, active gms and other honeypot systems/agents that will be active in discovering those types of cheaters.[39] – Steven Sharif
Система депонирования
- An escrow system is planned to prevent griefing in the crafting system.[49]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[49]
Mailing items
- Raw gatherables and materials are not able to be mailed by players.[50][51][52]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[12]
- Social messages sent via mail will be received instantly.[50]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[50]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[50] – Steven Sharif
Theft
There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[53][54]
- There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[53][55]
That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations.[55] – Steven Sharif
- Players are not able to be robbed while occupying their player stall inside the limits of a node.[5]
There is not a theft mechanic for you to walk up to a player that's alive and steal something.[54] – Steven Sharif
Storage
Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[56][57][58]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[59]
Warehouses
Warehouses are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[29][30][57][60][14][15]
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[61][62]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[63][64][65]
- Gatherables and materials may only be accessed in the warehouse location they were deposited in.[66]
- Requisition agents for mayoral buy orders are located at node warehouses.[34]
- Players are prohibited from moving gatherables, materials, and commodities in sealed crates out of depositories within a node following a siege declaration against that node.[66][10][67][15]
- A portion of all gatherables and materials that were stored in successfully sieged nodes become lootable.[68][69][70][14][15][16]
- Whole items (crafted items) are not vulnerable to loss during node sieges.[11]
- Corrupt players are not able to utilize storage systems.[42][43][44]
- Киоски игроков are linked to that player's warehouse.[11]
- Personal caravans may be launched from any point of storage (including warehouses).[71]
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[73][74][75]
- Players must obtain and place storage containers in their player-owned housing.[74]
- Different grades of storage containers have different inventory capacities.[74]
- There are restrictions on the grades of storage containers available in different types of houses.[74]
- Access permissions can be set to allow others to access a player's personal storage devices.[73][76][77][78]
- Personal storage chests may be set to permit access by family or guild members.[77][79]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[73]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[15]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[14]
- Corrupt players are not able to utilize storage systems.[42][43][44]
- Personal caravans may be launched from any point of storage (including chests).[71]
Banking
Узлы быстро продвигаются к первой стадии. Это позволяет использовать услуги NPC такие как торговля или банковские товары.[80]
- Банковские операции между персонажами , скорее всего, будут ограничены Мебелью и завершенными предметами.[78]
- Способность склада может позволить игроку передавать нематериальные товары между альтернативными персонажами. Это не относится к ресурсам, материалам или чему-либо, что зависит от системы караванов.[60]
Real estate
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[81][82][83][84][85]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[86] Currently freeholds may be acquired via auction.[28][87][88][89][27][90]
- Housing will have a base price that scales with the number of citizens in the node.[91]
- There is no cap on the price of player-originated housing sales.[92]
- In-node housing will be at a premium, and is expected to be hotly contested.[85]
- The more apartments that have been purchased in a node, the higher the price scales.[93]
- Дома игроков that is destroyed during a node siege can no longer be sold.[94]
- Freehold plots may be purchased from and sold to other players,[81][95] or can be obtained via deeds issued by a Деревня (стадия 3) or higher node.[28][87][88][89][27][90][96][97]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[95] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[91]
- Players will not be able to exceed their allotment of housing in the game.[101]
- Rental and leasing concepts are under consideration.[101]
Смотрите также
Ссылки
- ↑ 1.0 1.1 1.2 1.3
- ↑ 2.0 2.1 2.2 2.3 2.4 Прямая трансляция, 2017-05-10 (16:36).
- ↑ 3.0 3.1 3.2 3.3 3.4
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Прямая трансляция, 2020-07-31 (1:34:06).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Прямая трансляция, 2017-10-16 (59:39).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Прямая трансляция, 2019-05-30 (1:26:16).
- ↑ 8.0 8.1 8.2 Интервью, 2020-07-08 (55:05).
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 Know Your Nodes: Economic Node Type.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Прямая трансляция, 2020-10-30 (1:03:52).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Прямая трансляция, 2020-10-30 (1:04:59).
- ↑ 12.0 12.1 12.2 12.3 12.4
- ↑ 13.0 13.1 13.2 13.3 Прямая трансляция, 2017-05-10 (35:16).
- ↑ 14.0 14.1 14.2 14.3 Интервью, 2020-07-08 (57:46).
- ↑ 15.0 15.1 15.2 15.3 15.4 Прямая трансляция, 2020-04-30 (1:14:44).
- ↑ 16.0 16.1
- ↑ 17.0 17.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Прямая трансляция, 2020-05-29 (1:00:57).
- ↑ Прямая трансляция, 2023-06-30 (25:05).
- ↑
- ↑ Прямая трансляция, 2020-10-30 (1:06:09).
- ↑ Ashes of Creation Store: Confectioner’s Delight.
- ↑ Прямая трансляция, 2020-03-28 (1:04:49).
- ↑ 24.0 24.1 Ashes of Creation - The visuals.
- ↑ 25.0 25.1
- ↑ 26.0 26.1 Прямая трансляция, 2021-03-26 (1:15:03).
- ↑ 27.0 27.1 27.2 27.3 27.4 Development Update with Freehold Preview.
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 29.0 29.1 Blog: Development Update with Village Node.
- ↑ 30.0 30.1 Прямая трансляция, 2023-08-31 (50:25).
- ↑
- ↑
- ↑ Интервью, 2023-07-09 (33:55).
- ↑ 34.0 34.1 34.2 Видео, 2023-08-31 (25:00).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Видео, 2020-05-31 (5:25).
- ↑ Прямая трансляция, 2021-01-29 (1:11:29).
- ↑ 38.0 38.1 38.2 Видео, 2023-11-30 (58:54).
- ↑ 39.0 39.1 39.2
- ↑ 40.0 40.1 Прямая трансляция, 2017-05-15 (10:32).
- ↑ Прямая трансляция, 2018-01-18 (46:56).
- ↑ 42.0 42.1 42.2 Прямая трансляция, 2023-02-24 (1:12:24).
- ↑ 43.0 43.1 43.2 Прямая трансляция, 2022-10-28 (24:28).
- ↑ 44.0 44.1 44.2 Прямая трансляция, 2021-04-30 (1:14:49).
- ↑ Интервью, 2020-07-19 (1:12:37).
- ↑ Прямая трансляция, 2017-11-17 (38:35).
- ↑ Massively OP, 2017-06-1
- ↑ Прямая трансляция, 2018-02-09 (20:40).
- ↑ 49.0 49.1 Прямая трансляция, 2017-05-10 (32:22).
- ↑ 50.0 50.1 50.2 50.3 Прямая трансляция, 2021-01-29 (1:14:53).
- ↑ Видео, 2018-09-06 (3:53).
- ↑ Прямая трансляция, 2018-07-09 (50:16).
- ↑ 53.0 53.1 Интервью, 2021-02-07 (16:05).
- ↑ 54.0 54.1 Подкаст, 2017-05-05 (43:05).
- ↑ 55.0 55.1 Интервью, 2021-02-07 (19:00).
- ↑ 56.0 56.1 Видео, 2023-06-30 (19:20).
- ↑ 57.0 57.1 Интервью, 2018-12-06 (20:30).
- ↑ Видео, 2020-05-31 (47:32).
- ↑ Прямая трансляция, 2023-06-30 (18:45).
- ↑ 60.0 60.1 60.2 Прямая трансляция, 2018-04-8 (AM) (23:18).
- ↑
- ↑ Прямая трансляция, 2023-10-31 (1:08:57).
- ↑
- ↑
- ↑ Интервью, 2023-09-10 (47:13).
- ↑ 66.0 66.1
- ↑ Интервью, 2020-07-19 (41:32).
- ↑ Интервью, 2023-07-09 (1:36:24).
- ↑ Прямая трансляция, 2022-10-14 (52:31).
- ↑ Подкаст, 2021-09-29 (14:21).
- ↑ 71.0 71.1
- ↑ 72.0 72.1 Прямая трансляция, 2021-06-25 (22:34).
- ↑ 73.0 73.1 73.2 Прямая трансляция, 2021-07-30 (1:14:33).
- ↑ 74.0 74.1 74.2 74.3 Видео, 2020-05-31 (47:32).
- ↑ Прямая трансляция, 2018-08-17 (10:54).
- ↑ Прямая трансляция, 2021-04-30 (1:12:33).
- ↑ 77.0 77.1 Прямая трансляция, 2020-06-26 (51:58).
- ↑ 78.0 78.1 Прямая трансляция, 2019-06-28 (1:23:31).
- ↑
- ↑
- ↑ 81.0 81.1
- ↑ 82.0 82.1 Прямая трансляция, 2020-06-26 (47:32).
- ↑ Прямая трансляция, 2020-06-26 (54:03).
- ↑ MMOGames interview, January 2017
- ↑ 85.0 85.1 Node series part II – the Metropolis.
- ↑ 86.0 86.1 86.2 86.3 Прямая трансляция, 2017-05-12 (55:01).
- ↑ 87.0 87.1 Прямая трансляция, 2023-06-30 (1:12:07).
- ↑ 88.0 88.1 Прямая трансляция, 2023-06-30 (14:09).
- ↑ 89.0 89.1 Прямая трансляция, 2023-06-30 (13:10).
- ↑ 90.0 90.1 Видео, 2023-06-30 (21:22).
- ↑ 91.0 91.1 Прямая трансляция, 2020-06-26 (53:41).
- ↑ Интервью, 2020-07-08 (33:34).
- ↑ Прямая трансляция, 2017-05-12 (52:01).
- ↑ Прямая трансляция, 2020-06-26 (1:02:12).
- ↑ 95.0 95.1 Прямая трансляция, 2023-06-30 (1:15:34).
- ↑
- ↑ Прямая трансляция, 2017-05-19 (32:23).
- ↑
- ↑ Прямая трансляция, 2020-06-26 (56:08).
- ↑ Прямая трансляция, 2023-06-30 (1:20:20).
- ↑ 101.0 101.1 Прямая трансляция, 2019-05-30 (1:23:41).