Currency

Wiki созданная сообществом Ashes of Creation
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Currency may refer to:

Gold

Gold concept art.[11]

Money will play a big part in the in-game. However, with that being said, there are organizational specific currencies that can't be traded. So there is like a general gold that will be very important end-game, but then there's also your progression within certain religions, societies, or nodes will also have... there will be progression-based currencies as well.[2]Steven Sharif

Gold is the general in-game currency in Ashes of Creation.[1][2][3]

Bound currencies

Bound currencies are specific progression-based currencies that cannot be traded. Bound currencies are utilized by various systems.[1][4][2]

There are bound currencies that exist within the game; and then there is the general currencies that's usually achieved through certificates and the ability to trade those certificates in to get gold that we've talked about in the past. But some of those bound currencies are like favor: these are points that you achieve doing some divine questlines, participating in divine story-arcs; or honor, which is like PvP-oriented unique currency stuff like that.[1]Steven Sharif
A bound currency that's used to purchase a number of different types of vendorable items that exist within nodes. It is not player-to-player currency. It is not intended to be traded between players, but instead it interacts with these unique vendors that supply a large segment of necessary components for a number of different things: whether it be crafting, enchantments, a lot of different things that exist within the node. This is the reason why you would want to acquire that currency so you have access to those types of items.[22]Steven Sharif
  • Node currencies stay bound to the player, even if their node is destroyed or they drop citizenship. They will be able to use their node currency once they are a citizen of a new node (of the same type).[23][1]
Node currency stays with the player even if their node is destroyed or they drop citizenship. This is something that you have available to you and you carry forward to your next location. But you may only spend your node currency at nodes that you're a citizen of.[23]Steven Sharif
  • Players must have enough node reputation in order to purchase certain items with node currency.[23]
You have to have enough node rep to be able to buy certain tiers of things from the node with your node currency. Even though the currency is generic, you still need the rep with the node to unlock better purchases.[23]John Collins

Embers

embers.JPG

Embers are a virtual currency that can be used to purchase cosmetic items within Ashes of Creation and previously within Ashes of Creation Apocalypse.[9] Embers may be obtained in the following ways:

  • Once used, embers cannot be refunded or exchanged for different items.[9]

Referral program

Players who refer and invite new players can receive 15% of their account purchases back as Intrepid Bucks.[10]

  • This only applies to purchases made with an applicable payment method. Purchases redeemed using Intrepid Bucks are not eligible.[10]
  • Personal information, including usernames, are not used for referrals due to privacy constraints.[27]

Referrals require the registration of a new account, either with a personal referral code or via a referral link.[10]

  • Referrals cannot be retroactively attached to an existing account.[28]

Сбор добычи

Alpha-2 looting UI preview.[29]

In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[29]Steven Sharif

Alpha-2 vote to change loot allocation method UI.[30]

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[31][32][33]

  • Group loot rules are defined on a per-rarity basis.[29]
  • A majority of party members must vote to approve any changes to group loot allocation changes.[30]
  • The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[34]
  • There won't be auto-looting pets.[35]
  • It will be possible to kick a player from a party prior to them acquiring loot.[36]
Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[36]Steven Sharif
Free-for-all.[33]
  • Whoever is first to loot gets the loot.[31]
Lootmaster.[29][33]
  • A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[33]
Round-robin.[29][33]
Need or greed.[29][33]
info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.
Bidding system.[33]
  • Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[33]
    • The highest bidder wins the item.[33]
    • The gold then goes into a pool that is split among the rest of the party members.[33]

Subscription payment

Intrepid Bucks earned through the Referral program can be used to reduce subscription costs (to zero).[10]

We want to make sure that there's no "interactability" between any type of pay-to-win scenario where our players can exchange those in-game types of currencies to pay for subscriptions.[38]Steven Sharif

Item rendering

Items that are dragged out of a player's inventory are destroyed.[39]

Системы безопасности

Начиная с альфы-0 для противодействия читерам, эксплойтам, ботам, продаже золота, дупликации предметов и других явлений, влияющих на экономику, в игре будут присутствовать системы безопасности.[41][42][43][44]

  • Эти системы собирают данные игроков и помечают ненормальную активность для проверки. В комбинации с функциями сообщений игроками о нарушениях, они в реальном времени генерируют heatmap, обращающую внимание на необычное поведение.[41][44]
Мы ведь уже встроили в игру с самого начала по сути поведенческие метрики. Итак, в игре, когда игрок делает обычные вещи и получает обычное золото, это все хорошо, но если в учетной записи игрока начинают появляться идентификаторы предметов, которые выходят за рамки нормы, например; большое количество золото или важные легендарные предметы, что он делает в бэкэнде, он этим помечает учетную запись для просмотра, чтобы мы могли посмотреть, откуда взялся этот предмет. Это исходит от известного продавца золота, или от помеченного бота, или от кого-то еще; а потом мы исследуем. Таким образом, мы будем очень жестко относиться к способностям игроков разрушать системы естественной экономики с помощью RMT или ботов.[41]Steven Sharif
  • Игроки, пойманные за использованием читов, будут заблокированы.[44]

Визуальные эффекты

Смотрите также

Ссылки

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Подкаст, 2023-07-15 (15:14).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Интервью, 2020-07-18 (27:11).
  3. 3.0 3.1 3.2 3.3 3.4 Прямая трансляция, 2017-05-24 (44:14).
  4. 4.0 4.1 4.2 steven-estate-auction-currency.png
  5. 5.0 5.1 5.2 Прямая трансляция, 2023-10-31 (1:06:32).
  6. 6.0 6.1 6.2 Видео, 2023-10-31 (3:34).
  7. 7.0 7.1 7.2 7.3 Интервью, 2023-09-10 (53:47).
  8. 8.0 8.1 8.2 Прямая трансляция, 2021-10-29 (1:06:31).
  9. 9.0 9.1 9.2 9.3 Zendesk - What are Embers and how do I use them?
  10. 10.0 10.1 10.2 10.3 10.4 Ashes of Creation referral program.
  11. Ashes of Creation Press Kit.
  12. Видео, 2023-01-27 (4:09).
  13. Прямая трансляция, 2021-03-26 (1:07:00).
  14. steven-glint.png
  15. Прямая трансляция, 2017-05-26 (54:00).
  16. vaknar-gold.png
  17. Прямая трансляция, 2021-03-26 (1:07:33).
  18. a419c5398b542a713545e4f393d67215.png
  19. Подкаст, 2017-05-05 (43:05).
  20. Интервью, 2021-06-13 (18:40).
  21. 21.0 21.1 21.2 Интервью, 2023-07-09 (19:56).
  22. Прямая трансляция, 2023-08-31 (1:01:10).
  23. 23.0 23.1 23.2 23.3 Прямая трансляция, 2023-08-31 (1:05:23).
  24. 24.0 24.1 intrepid-bucks.png
  25. Newsletter - Pre-order packages are ending reminder.
  26. 26.0 26.1 26.2 Прямая трансляция, 2018-12-06 (1:00:52).
  27. steven-referral-info.png
  28. 29.0 29.1 29.2 29.3 29.4 29.5 Видео, 2023-01-27 (16:44).
  29. 30.0 30.1 Видео, 2023-01-27 (32:01).
  30. 31.0 31.1 Прямая трансляция, 2020-11-30 (1:01:40).
  31. Прямая трансляция, 2020-07-25 (1:24:56).
  32. 33.00 33.01 33.02 33.03 33.04 33.05 33.06 33.07 33.08 33.09 33.10 33.11 Group dynamics blog.
  33. Прямая трансляция, 2023-01-27 (1:08:06).
  34. Прямая трансляция, 2022-04-29 (1:04:52).
  35. 36.0 36.1 Прямая трансляция, 2023-05-31 (1:07:45).
  36. Прямая трансляция, 2020-11-30 (1:12:03).
  37. 38.0 38.1 Прямая трансляция, 2017-06-01 (20:47).
  38. 39.0 39.1 Прямая трансляция, 2021-04-30 (1:14:49).
  39. Прямая трансляция, 2017-05-24 (13:19).
  40. 41.0 41.1 41.2 Интервью, 2020-07-19 (1:12:37).
  41. Прямая трансляция, 2017-11-17 (38:35).
  42. Massively OP, 2017-06-1
  43. 44.0 44.1 44.2 Прямая трансляция, 2018-02-09 (20:40).