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Animation canceling
Отмена анимации не будет механикой боя.[1]
Уклонение
Evasion moves such as dodging and weaving will be present in Ashes of Creation combat.[3][4][5]
- Уклонение is a universal skill that is able to be unlocked by all archetypes.[6][7]
- Dodging will not use I-frames (invincibility frames), but it may affect accuracy and mitigation stats when used.[3]
- Previously it was stated that hybrid combat will likely have true evasion skills relating to action-oriented combat and also have I-frames that apply to tab targeting.[5]
- So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[4] – Steven Sharif
Active blocking
Активное блокирование присутствовало в Alpha-2.[9] Щиты лучше подходят для активного блокирования, но для парирования атак подойдёт любое оружие ближнего боя.[10]
- Разработчики размышляют о добавлении активного блокирования в набор универсальных навыков, которыми могут пользоваться все классы.[10][7]
- Ранее, когда разработчиками не были завершены механики активного блокирования, они склонялись к использованию традиционного ориентированного на баффы снижения урона как в большинстве ММО, а также рассматривали возможность взаимодействия между активным блокированием и пассивной характеристикой блокирования.[12][13][13]
- У щита «Paladin's Might» в Ashes of Creation Apocalypse был собственный хитбокс и очки здоровья, им можно было активно блокировать снаряды.[14]
Interrupts
Abilities with a cast bar can be interrupted during the cast.[15]
- There are abilities to counter interrupts.
- Some interrupts are better than others.
В этом разделе содержится информация из тестирования Alpha-1. Он будет обновляться по мере поступления новой информации. |
Skill | Icon | Origin | Description |
---|---|---|---|
Bulwark | Tank | Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[16][17][18][19] |
Время на убийство
Время на убийство (TTK) in Ashes of Creation will be a little bit faster than most MMOs.[21]
- Previously it was stated that the TTK was expected to be around 30 seconds to a minute.[22]
- The developers do not want one-shots in the final MMORPG.[23]
- Average non-elite mob time-to-kill for a solo player is intended to be around 6 seconds.[24]
- In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[23] – Steven Sharif
Gear inspection/ Threat assessment
На табличке с именем игрока будет отображаться иконка, показывающая надетый на нём комплект брони. Другие игроки смогут издалека увидеть эту иконку, выбрав игрока в качестве цели.[25][26][27]
- Можно выбрать игрока в качестве цели. Тип брони, который на нём надет, будет отображён на иконке рядом с именем, потому что, само собой, косметические предметы могут менять внешний вид брони. В результате могут меняться их силуэты.[28] – Steven Sharif
- Рамка иконки будет показывать уровень и качество комплекта брони.[25][29][30]
- Разработчики считают, что если дать возможность игрокам осматривать снаряжение других игроков, это приведёт к «неприветливому поведению».[32]
- Когда вы видите, как к вам приближается другой игрок, внешний вид которого изменён в косметическом магазине, вам не сразу понятно, какой на нём комплект предметов — для снижения магического или физического урона, поэтому, по сути, чтобы убрать этот фактор, мы добавим возможность, при выборе этого игрока в качестве цели, уже издалека увидеть иконку, отображающую, какой на нём надет комплект предметов. Игрокам важно, с точки зрения оценки угрозы, исходящей от других игроков, понимать, с чем они имеют дело, если они активно проверяют это, и такая возможность будет присутствовать.[27] – Steven Sharif
Crowd control
Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[33][34]
- CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[35]
- Melee archetypes will offer various mobility and CC counters against ranged archetypes, such as the Ranger.[36][37]
- Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[38]
- There's also going to be effects that just stun the mount or stun you on the mount.[38] – Steven Sharif
- Summoner's summons will be able to use crowd control.[39]
- All archetypes will have their own versions of CC breaks.[40]
Skill | Icon | Origin | Description |
---|---|---|---|
Air Strike | Ranger | Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[41] The root effect is nature based.[42] | |
Ancestral Bolas | Tank | Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[43] | |
Chain Lightning | Mage | Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[44][45][46] | |
Chains of Restraint | Cleric | Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[47][48] | |
Condemn | Cleric | Stun target enemy for 3 seconds.[49][50] | |
Crippling Blow | Fighter | Deal Physical damage and apply Snare to target enemy for 6 seconds.[51] | |
Fissure | Mage | Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[52] | |
Grapple | Tank | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[53][54] | |
Imbue Ammo: Weighted | Ranger | Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[55] | |
Knock Out | Fighter | Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[56] | |
Leap Strike | Fighter | Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[57] | |
Quake | Mage | Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[58] | |
Slam | Tank | Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[59] | |
Slumber | Mage | Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[60][61][62] | |
Tremoring Bellow | Tank | Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[63] |
- There will be diminishing returns on stuns, sleep and slows so as to avoid stun locking.[34][64]
- Diminishing returns on CC effects have not yet been implemented in Alpha-1 testing.[65]
- Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[34] – Steven Sharif
- Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[66]
- Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[67][68]
- Lockdowns won't likely be tab-targeted skills. This is to avoid imbalanced combos with skill shot (action targeted) abilities.[68]
- We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[34] – Jeffrey Bard
- Soft CC's are in the tab-targeted abilities.[69]
Combat stances
The use of weapon stances in game is likely.[70]
RNG
RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[71]
- RNG plays a role in both PvP or PvE.[72]
- Action combat is far less dependent on RNG.[72]
RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[72] – Jeffrey Bard
Смотрите также
Ссылки
- ↑ Прямая трансляция, 2017-05-17 (1:05:11).
- ↑ 2.0 2.1 2.2 Прямая трансляция, 2020-08-28 (1:19:24).
- ↑ 3.0 3.1 Прямая трансляция, 2023-01-27 (1:06:02).
- ↑ 4.0 4.1 Прямая трансляция, 2022-06-30 (51:17).
- ↑ 5.0 5.1 Прямая трансляция, 2020-01-30 (1:34:12).
- ↑ Прямая трансляция, 2023-12-19 (1:49:56).
- ↑ 7.0 7.1 Прямая трансляция, 2021-11-19 (50:38).
- ↑ Прямая трансляция, 2020-06-26 (1:24:06).
- ↑ 9.0 9.1 9.2 Видео, 2022-12-02 (16:55).
- ↑ 10.0 10.1 10.2 Видео, 2022-12-02 (34:41).
- ↑ Прямая трансляция, 2022-12-02 (1:05:08).
- ↑ Прямая трансляция, 2021-09-24 (1:22:46).
- ↑ 13.0 13.1 Прямая трансляция, 2020-06-26 (1:19:50).
- ↑
- ↑ Прямая трансляция, 2017-05-08 (43:30).
- ↑ Alpha-1 screenshot.
- ↑
- ↑ Видео, 2021-02-09 (0:37).
- ↑ Прямая трансляция, 2020-07-31 (1:14:26).
- ↑ Видео, 2024-01-31 (5:22).
- ↑ 21.0 21.1 Прямая трансляция, 2024-01-31 (59:45).
- ↑ Интервью, 2018-10-20 (3:25:46).
- ↑ 23.0 23.1 Интервью, 2018-10-20 (9:10).
- ↑
- ↑ 25.0 25.1 Прямая трансляция, 2020-08-28 (2:07:26).
- ↑ 26.0 26.1 26.2 Прямая трансляция, 2020-07-25 (53:08).
- ↑ 27.0 27.1 Прямая трансляция, 2020-06-26 (1:28:10).
- ↑ 28.0 28.1 Подкаст, 2021-09-29 (52:58).
- ↑ Прямая трансляция, 2020-07-25 (53:08).
- ↑ 30.0 30.1 Прямая трансляция, 2017-07-28 (1:34:55).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Прямая трансляция, 2017-07-28 (23:20).
- ↑ Прямая трансляция, 2017-10-16 (25:56).
- ↑ 34.0 34.1 34.2 34.3 Прямая трансляция, 2017-05-24 (45:12).
- ↑
- ↑ Прямая трансляция, 2023-12-19 (1:16:19).
- ↑ Прямая трансляция, 2022-09-30 (51:28).
- ↑ 38.0 38.1 38.2 Прямая трансляция, 2021-04-30 (1:08:10).
- ↑
- ↑ Видео, 2023-12-19 (27:14).
- ↑
- ↑ Видео, 2022-09-30 (15:28).
- ↑
- ↑
- ↑ Видео, 2023-05-31 (12:12).
- ↑ Видео, 2023-04-28 (17:50).
- ↑ Видео, 2023-07-28 (20:50).
- ↑
- ↑ Видео, 2023-07-28 (29:23).
- ↑
- ↑
- ↑
- ↑ Видео, 2023-03-31 (9:55).
- ↑ Видео, 2023-01-27 (10:27).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Видео, 2023-04-28 (17:22).
- ↑
- ↑ Видео, 2023-09-29 (11:23).
- ↑ Видео, 2023-01-27 (7:28).
- ↑ Прямая трансляция, 2018-02-09 (28:17).
- ↑ Прямая трансляция, 2019-11-22 (1:06:25).
- ↑
- ↑ Подкаст, 2018-08-04 (1:11:05).
- ↑ 68.0 68.1 Прямая трансляция, 2018-04-8 (PM) (37:57).
- ↑ Подкаст, 2018-08-04 (1:11:52).
- ↑ Прямая трансляция, 2019-06-28 (1:19:00).
- ↑ Прямая трансляция, 2017-05-30 (16:25).
- ↑ 72.0 72.1 72.2 Прямая трансляция, 2018-12-06 (48:52).