Разница между страницами «Social organizations» и «Guilds»

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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref>
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[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
  
== Types ==
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== Guild membership ==
  
Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
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A character may only be a member of a single [[Guilds|guild]].<ref name="membership">[https://youtu.be/eCvcB4S-tZM?t=2820 Podcast interview, 5 May 2017 (47:20).]</ref>
  
* [[Thieve's guild]]
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* [[Alts]] on the same [[Account]] can join different guilds.
* [[Scholar's academy]]
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** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
* [[Trader's company]]
 
  
== Joining ==
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== Guild progression ==
  
Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
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[[Guilds]] can focus on niche progression or opt to grow in size.<ref name="livestream-5-May-2017-23:26">[https://youtu.be/3UIqmWTGZ2k?t=1406 Livestream, 5 May 2017 (23:26).]</ref>
  
* Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref>
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* Membership slots can be traded off for [[#Guild sizes|advantages]].
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* [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”.
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* The progression system will include guild [[Quests|quests]].
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* Guilds will participate in the development of the world via accomplishments.<ref>[[File:guild advancement.png|350px]]</ref>
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** [[Crafting]] certain [[Items|items]].
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** [[Events]].
  
== Leaving ==
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== Guild size ==
  
A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
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There are mechanics that are geared towards larger and smaller guilds.<ref name="livestream-5-May-2017-23:26"/>
  
== Benefits ==
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* Larger guilds can siege [[Guild fortresses|fortresses]].
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** Larger guilds won’t have access to power boosting guild ability slots.
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* Small groups can do some things better than larger groups.
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** Sieges will have things that smaller groups have an advantage in.
  
These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
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== Guild alliances ==
  
== Progression ==
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* Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="livestream-5-May-2017-23:26"/>
  
A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
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* There may be a mechanic that allows alliances to war against each other.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref>
  
* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
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== Guild wars ==
<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
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{{Guild wars|1====}}
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== Zergs ==
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[[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="livestream-5-May-2017-23:26"/>
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== Guild benefits ==
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Ideas that are being considered by the developers:<ref name="livestream-5-May-2017-31:08">[https://youtu.be/3UIqmWTGZ2k?t=1868 Livestream, 5 May 2017 (31:08).]</ref>
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* Guild activities
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* Passives
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* [[Quests|Questlines]]
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* [[Guild halls]]
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* [[Guild castles]]
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== Leadership tools ==
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The developers are considering the following tools:<ref name="livestream-5-May-2017-31:08"/>
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* Recruitment tools.
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* Management tools.
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* Communication tools.
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* Delegation tools.
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* Motivational systems.
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* Calendar.<ref name="rally">[[File:guild rally.png|350px]]</ref>
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* Roster.<ref name="rally"/>
  
 
== Sharemarkets ==
 
== Sharemarkets ==
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== See also ==
 
== See also ==
  
* [[Nodes]]
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* [[Social organizations]]
* [[Guilds]]
 
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:Player interaction]]
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[[Category:Player interaction]][[Category:Guilds]]

Версия от 01:09, 22 октября 2017

box warning orange.pngЭта страница в настоящее время является черновиком.

Guilds in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.

Guild membership

A character may only be a member of a single guild.[1]

Прокачка гильдий

Guilds can focus on niche progression or opt to grow in size.[2]

Guild size

There are mechanics that are geared towards larger and smaller guilds.[2]

  • Larger guilds can siege fortresses.
    • Larger guilds won’t have access to power boosting guild ability slots.
  • Small groups can do some things better than larger groups.
    • Sieges will have things that smaller groups have an advantage in.

Guild alliances

  • Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[2]
  • There may be a mechanic that allows alliances to war against each other.[4]

Войны гильдий

Функция войны гильдий всё ещё находится в разработке, но основная идея состоит в том, чтобы они основывались на задачах и их выполнении, и были сопряжены с большой долей риска для каждой из сторон.[5]

  • Задачи войн гильдий разрабатываются так, чтобы быть более динамичными, чем задачи во время осад замков.[6]
  • Войну гильдий можно объявить в любой момент, но задачи будут появляться только в прайм-тайм сервера.[7]
    • На протяжении войны игроки смогут убивать друг друга в любое время, а не только в прайм-тайм сервера.[7]
  • Войны гильдий не будут идти вечно. Существуют окончательные условия победы, основанные на уровне воюющих гильдий и имуществе, которым обладают эти гильдии.[8]
Пока не могу подробно рассказать о том, что это будут за особенности, потому что всё ещё находится на стадии обсуждения. У нас есть множество идей о том, как будут задействоваться эти два компонента, но пока скажу, что во всех ММО-играх, в которые я играл, войны гильдий были элементарными. По сути, это схема «так, объявили… набрали определённое соотношение убийств и смертей, и-и-и… война гильдий окончена, всем спасибо…». Я ставлю своей задачей изменить этот процесс, включить в него факторы риска для обеих сторон, когда они объявляют войну, и ещё добавить в неё определённые задачи, чтобы она не основывалась на банальном соотношении убийств и смертей; а форты и гильдейские залы помогут осуществить эти изменения.[5]Steven Sharif

Зерги

Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[2]

Guild benefits

Ideas that are being considered by the developers:[9]

Leadership tools

The developers are considering the following tools:[9]

  • Recruitment tools.
  • Management tools.
  • Communication tools.
  • Delegation tools.
  • Motivational systems.
  • Calendar.[10]
  • Roster.[10]

Sharemarkets

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Узлы, Guilds and Social organizations.[11][12][13]

info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[14]

Смотрите также

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