Разница между страницами «Social organizations» и «Guilds»
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− | {{ | + | {{Draft}} |
− | [[ | + | [[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community. |
− | == | + | == Guild membership == |
− | + | A character may only be a member of a single [[Guilds|guild]].<ref name="membership">[https://youtu.be/eCvcB4S-tZM?t=2820 Podcast interview, 5 May 2017 (47:20).]</ref> | |
− | * [[ | + | * [[Alts]] on the same [[Account]] can join different guilds. |
− | + | ** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game. | |
− | * | ||
− | == | + | == Guild progression == |
− | + | [[Guilds]] can focus on niche progression or opt to grow in size.<ref name="livestream-5-May-2017-23:26">[https://youtu.be/3UIqmWTGZ2k?t=1406 Livestream, 5 May 2017 (23:26).]</ref> | |
− | * | + | * Membership slots can be traded off for [[#Guild sizes|advantages]]. |
+ | * [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”. | ||
+ | * The progression system will include guild [[Quests|quests]]. | ||
+ | * Guilds will participate in the development of the world via accomplishments.<ref>[[File:guild advancement.png|350px]]</ref> | ||
+ | ** [[Crafting]] certain [[Items|items]]. | ||
+ | ** [[Events]]. | ||
− | == | + | == Guild size == |
− | + | There are mechanics that are geared towards larger and smaller guilds.<ref name="livestream-5-May-2017-23:26"/> | |
− | + | * Larger guilds can siege [[Guild fortresses|fortresses]]. | |
+ | ** Larger guilds won’t have access to power boosting guild ability slots. | ||
+ | * Small groups can do some things better than larger groups. | ||
+ | ** Sieges will have things that smaller groups have an advantage in. | ||
− | + | == Guild alliances == | |
− | = | + | * Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="livestream-5-May-2017-23:26"/> |
− | + | * There may be a mechanic that allows alliances to war against each other.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref> | |
− | * | + | == Guild wars == |
− | < | + | |
+ | {{Guild wars|1====}} | ||
+ | |||
+ | == Zergs == | ||
+ | |||
+ | [[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="livestream-5-May-2017-23:26"/> | ||
+ | |||
+ | == Guild benefits == | ||
+ | |||
+ | Ideas that are being considered by the developers:<ref name="livestream-5-May-2017-31:08">[https://youtu.be/3UIqmWTGZ2k?t=1868 Livestream, 5 May 2017 (31:08).]</ref> | ||
+ | |||
+ | * Guild activities | ||
+ | * Passives | ||
+ | * [[Quests|Questlines]] | ||
+ | * [[Guild halls]] | ||
+ | * [[Guild castles]] | ||
+ | |||
+ | == Leadership tools == | ||
+ | |||
+ | The developers are considering the following tools:<ref name="livestream-5-May-2017-31:08"/> | ||
+ | |||
+ | * Recruitment tools. | ||
+ | * Management tools. | ||
+ | * Communication tools. | ||
+ | * Delegation tools. | ||
+ | * Motivational systems. | ||
+ | * Calendar.<ref name="rally">[[File:guild rally.png|350px]]</ref> | ||
+ | * Roster.<ref name="rally"/> | ||
== Sharemarkets == | == Sharemarkets == | ||
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== See also == | == See also == | ||
− | * [[ | + | * [[Social organizations]] |
− | |||
{{Notes}} | {{Notes}} | ||
− | [[Category:Player interaction]] | + | [[Category:Player interaction]][[Category:Guilds]] |
Версия от 01:09, 22 октября 2017
Guilds in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.
Guild membership
A character may only be a member of a single guild.[1]
- Дополнительные персонажи on the same Account can join different guilds.
- Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
Прокачка гильдий
Guilds can focus on niche progression or opt to grow in size.[2]
- Membership slots can be traded off for advantages.
- Guild alliances may be a key part in creating a larger “guild”.
- The progression system will include guild quests.
- Guilds will participate in the development of the world via accomplishments.[3]
Guild size
There are mechanics that are geared towards larger and smaller guilds.[2]
- Larger guilds can siege fortresses.
- Larger guilds won’t have access to power boosting guild ability slots.
- Small groups can do some things better than larger groups.
- Sieges will have things that smaller groups have an advantage in.
Guild alliances
- Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[2]
- There may be a mechanic that allows alliances to war against each other.[4]
Войны гильдий
Функция войны гильдий всё ещё находится в разработке, но основная идея состоит в том, чтобы они основывались на задачах и их выполнении, и были сопряжены с большой долей риска для каждой из сторон.[5]
- Задачи войн гильдий разрабатываются так, чтобы быть более динамичными, чем задачи во время осад замков.[6]
- Войну гильдий можно объявить в любой момент, но задачи будут появляться только в прайм-тайм сервера.[7]
- На протяжении войны игроки смогут убивать друг друга в любое время, а не только в прайм-тайм сервера.[7]
- Войны гильдий не будут идти вечно. Существуют окончательные условия победы, основанные на уровне воюющих гильдий и имуществе, которым обладают эти гильдии.[8]
- Пока не могу подробно рассказать о том, что это будут за особенности, потому что всё ещё находится на стадии обсуждения. У нас есть множество идей о том, как будут задействоваться эти два компонента, но пока скажу, что во всех ММО-играх, в которые я играл, войны гильдий были элементарными. По сути, это схема «так, объявили… набрали определённое соотношение убийств и смертей, и-и-и… война гильдий окончена, всем спасибо…». Я ставлю своей задачей изменить этот процесс, включить в него факторы риска для обеих сторон, когда они объявляют войну, и ещё добавить в неё определённые задачи, чтобы она не основывалась на банальном соотношении убийств и смертей; а форты и гильдейские залы помогут осуществить эти изменения.[5] – Steven Sharif
Зерги
Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[2]
Guild benefits
Ideas that are being considered by the developers:[9]
- Guild activities
- Passives
- Questlines
- Guild halls
- Guild castles
Leadership tools
The developers are considering the following tools:[9]
- Recruitment tools.
- Management tools.
- Communication tools.
- Delegation tools.
- Motivational systems.
- Calendar.[10]
- Roster.[10]
Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Узлы, Guilds and Social organizations.[11][12][13]
- Stock exchanges were a Kickstarter stretch goal unlocked for reaching the $3 million dollar mark.[13]
- This is a planned feature for the launch of Ashes of Creation.[11]
- The value of stocks is influenced by world events and the performance of nodes, Social organizations or guilds.[14]
- Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of purchasable shares.[13]
- There is no regulatory commission to restrict the purchase and sale of stocks.[14]
Смотрите также
Ссылки
- ↑ Podcast interview, 5 May 2017 (47:20).
- ↑ 2.0 2.1 2.2 2.3 Livestream, 5 May 2017 (23:26).
- ↑ 350px
- ↑ 350px
- ↑ 5.0 5.1 Подкаст, 2018-08-04 (1:54:15).
- ↑ Подкаст, 2018-08-18 (1:12:34).
- ↑ 7.0 7.1
- ↑ Прямая трансляция, 2020-12-22 (1:08:41).
- ↑ 9.0 9.1 Livestream, 5 May 2017 (31:08).
- ↑ 10.0 10.1 350px
- ↑ 11.0 11.1
- ↑ 12.0 12.1 Прямая трансляция, 2017-05-17 (11:27).
- ↑ 13.0 13.1 13.2
- ↑ 14.0 14.1 Интервью, 2018-10-20 (5:51).