Nodes: различия между версиями
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Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI)<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>. | Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI)<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>. | ||
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== Node advancement == | == Node advancement == | ||
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After every advancement, an increasing ring of neighboring nodes are locked out from progressing to the next stage. The advancement of a node unlocks its unique content, which comes at the cost of locking out unique content available in neighboring nodes<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>. | After every advancement, an increasing ring of neighboring nodes are locked out from progressing to the next stage. The advancement of a node unlocks its unique content, which comes at the cost of locking out unique content available in neighboring nodes<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>. | ||
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== Node government == | == Node government == |
Версия от 07:57, 11 октября 2017
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined zone of influence (ZOI)[1].
Развитие узлов
Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement[1]
- Expedition (Few hours)
- Encampment (Many hours)
- Village (Few days)
- Town (Many days)
- City (Few weeks)
- Metropolis (Many weeks)
After every advancement, an increasing ring of neighboring nodes are locked out from progressing to the next stage. The advancement of a node unlocks its unique content, which comes at the cost of locking out unique content available in neighboring nodes[2].
Node government
A node's government and it's mayor are chosen depending on the node type[3].
- Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
- Economic node governments are able to be bought and sold by citizens with the most money.
- Military node governments are chosen from citizens through last man standing combat.
- Scientific node governments are elected democratically.
- Guilds do not control nodes[4].