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As [[Nodes|nodes]] develop, [[Node governments|player governments]] may open [[Sharemarkets|sharemarkets]] (also called ''Stock markets'') where players can buy and sell shares in [[Nodes]], [[Guilds]] and [[Social organizations]].<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref>
  
[[File:sword and shield.png|thumb|400px|[[Tank]] [[Sword]] concept (by [[Michael Bacon]]) and Shield concept (by [[Javier Perez]]).]]
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* Hard metrics, such as [[Quests|quest lines]], nearby resources, citizen progression, and purchases of local real estate, will determine the value of those purchasable shares.
[[File:bacon polearm.jpg|thumb|400px|[[Polearm]] concept by [[Michael Bacon]].]]
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* [[Node sieges|Sieges]] will halt trading of shares in a [[Nodes|node]].
[[File:ranger bow.png|thumb|400px|[[Tank]] [[Ranger]] [[Bow]] modeled by [[Jon Arellano]] and concepted by [[Jeff Delierre]].]]
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** This opens up potential for economic sabotage.
 
 
== Weapon types ==
 
 
 
There is an even split between melee and ranged weapons.<ref>[https://youtu.be/BQw0Z2UBAhI?t=855 Livestream, 24 May 2017 (14:15).]</ref>
 
 
 
* [[Axes]] (One and two handed)
 
* [[Bows]]
 
* [[Clubs]]<ref>[[File:clubs.png|350px]]</ref>
 
* [[Daggers]]
 
* [[Maces]] (One and two handed)
 
* [[Orbs]]
 
* [[Polearms]]
 
* [[Spellbooks]]
 
* [[Staves]]
 
* [[Swords]] (One and two handed)
 
 
 
== See also ==
 
 
 
* [[Armor]]
 
 
 
{{Notes}}
 
 
 
[[Category:Items]]
 

Версия от 00:26, 22 октября 2017

As nodes develop, player governments may open sharemarkets (also called Stock markets) where players can buy and sell shares in Узлы, Guilds and Social organizations.[1]

  • Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of those purchasable shares.
  • Sieges will halt trading of shares in a node.
    • This opens up potential for economic sabotage.
  • Livestream, 17 May 2017 (11:27).