Разница между страницами «Player stalls» и «Social organizations»

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{{Player stalls}}
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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref>
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== Types ==
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Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
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* [[Thieve's guild]]
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* [[Scholar's academy]]
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* [[Trader's company]]
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== Joining ==
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Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
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* Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref>
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== Leaving ==
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A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
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== Benefits ==
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These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
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== Progression ==
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
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<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
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== Sharemarkets ==
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{{Sharemarkets}}
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== See also ==
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* [[Nodes]]
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* [[Guilds]]
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* [[Social organizations]]
  
 
{{Notes}}
 
{{Notes}}
  
[[Category: Reactive world]]
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[[Category:Player interaction]]

Версия от 00:30, 22 октября 2017

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Social organizations are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Types

Different types of Social organizations have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

  • Social organizations are system generated. They are not owned by players.[2]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Benefits

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Развитие

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.

Sharemarkets

Stock exchanges (also called Stock markets and Share markets) enable players to buy and sell shares in Узлы, Guilds and Social organizations.[3][4][5]

info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.
  • There is no regulatory commission to restrict the purchase and sale of stocks.[6]

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