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+ | {{Draft}} | ||
+ | [[File:Race Chart.png|400px|thumb|Eight of the nine [[Races|races]] in [[Ashes of Creation]].]] | ||
+ | [[File:pyrian portal.png|400px|thumb|[[Pyrian_Elves#Py'rai|Py'rai]] themed divine gateway]] | ||
+ | |||
+ | == Races == | ||
+ | |||
+ | Ashes of Creation offers nine playable races.<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref> | ||
+ | |||
+ | * [[Aela Humans]] (Kaelar and Vaelune) | ||
+ | * [[Pyrian Elves]] (Empyrean and Py’Rai) | ||
+ | * [[Kaivek Orcs]] (Ren’Kai and Vek) | ||
+ | * [[Dunzenkell Dwarves|Dünzenkell Dwarves]] (Dünir and Niküa) | ||
+ | * [[Tul'nar]] | ||
+ | |||
+ | == Racial influence == | ||
+ | |||
+ | A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref> | ||
+ | |||
+ | * Each race will have different base stats. | ||
+ | * Racial augments may be applied to primary [[Archetypes|Archetype]] skills. | ||
+ | * Races are not gender or [[Classes|Class]] locked. | ||
+ | * Some classes may work better with certain races but nothing is enforced. | ||
+ | |||
+ | == Racial influence on nodes == | ||
+ | |||
+ | A [[Nodes|Node's]] [[Architecture|architecture]] is determined by the primary race that contributes to its development.<ref>[[File:Race and Architecture.png|350px]]</ref> | ||
+ | |||
+ | == Starting zones == | ||
+ | |||
+ | Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref> | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | <references/> |
Версия от 06:01, 15 октября 2017
Расы
Ashes of Creation offers nine playable races.[1]
- Люди Эла (Kaelar and Vaelune)
- Пирийские эльфы (Empyrean and Py’Rai)
- Орки Кайвек (Ren’Kai and Vek)
- Dünzenkell Dwarves (Dünir and Niküa)
- Tul'nar
Racial influence
A player's choice of race will influence additional features of gameplay.[2]
- Each race will have different base stats.
- Racial augments may be applied to primary Archetype skills.
- Races are not gender or Class locked.
- Some classes may work better with certain races but nothing is enforced.
Расовое влияние на узлы
A Node's architecture is determined by the primary race that contributes to its development.[3]
Starting zones
Players will be able to choose their starting Божественные врата.[4]
Notes
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текущий | 08:55, 11 октября 2017 | 563 × 357 (82 Кб) | Lex (обсуждение | вклад) |
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