Taxes: различия между версиями

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== Auction houses ==
  
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== See also ==
 
== See also ==

Версия от 17:27, 17 февраля 2020

Taxes in Ashes of Creation refers to.

Node taxes

Alpha-2 Node treasury work-in-progress advanced node taxes UI.[1]

As the node levels up, you're gonna get access to deeper controls on the taxes, so that you as a Mayor can incentivize players to come to your node to do certain things. If you're a node that loves smithing, you're probably going to want to lower your taxes on artisanship to incentivize players to be here. But then you might want to drive up taxes on other avenues that players aren't necessarily coming to your node for, but are using out of convenience.[1]Chris Justo

Mayors are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[1][2]

Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[14][15]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[15]

Housing taxes

When a node reaches stage 3 (Деревня) and a player run government has formed, all player housing will pay taxes.[16]

Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[17]

Vassal nodes

Vassal node structure.[19]

This vassal mode structure tells you what it looks like for a sovereign at a level six metropolis stage; and what it can control at a maximum vassal network is two level five nodes, of which a level five node can control one level four and one level three as direct vassals; and then the four can control a three; and every three can control a one or a two. Now if the three gets removed through siege, the one or the two is removed as well. So that's an important distinction between the three's vassals, which technically isn't really a vassal relationship because there's no citizenships possible. Those vassals don't exist between three and X, but they do exist between four and three, five and four, and six and five. And what this also allows is that because there are 85 nodes that are within the world, we have a buffer zone of about 20 nodes that lives in a max server state. So if you had maximum five metropolises form in a world, you will have a number about 20 nodes that can live alongside those metropolis networks; and when or if a metropolis falls, that extra cushion of nodes around the five metropolis structures allows for the map to be redistricted in a way that is unique. It doesn't mean that one of the fives is just going to pick up where the last six left off and form the same exact metropolis structure. From a territory perspective it has ancillary nodes to play with and expand towards that redistricts the map, so that if a metropolis falls there's a significant difference in the layout of the world and the layout of these almost nation-like territories.[19]Steven Sharif

Village (stage 3) or higher nodes enslave nearby nodes, converting them into vassal nodes.[20][21]

There is a layer of intricacy between how the neighboring nodes advance and what potential parent structure they have in the vassalship tree.[22]Steven Sharif
  • Vassal nodes gain benefits from their regent node (also referred to as sovereign node or parent node) even if the node type of the parent is different to the vassal.[23][24]
It is not a bad thing to be vasseled, it is a good thing to be vasseled. It brings many benefits from the Sovereign, which is the ultimate parent of that vassal network down to the vassal node itself; and it allows that vassal node to even live outside of its normal mechanics. You get to adopt some of the benefits that the node type of your sovereign is, even if your node type as a vassal node isn't the same.[24]Steven Sharif
  • Regent nodes collect taxes from their vassal nodes. These taxes cannot be taken by the mayor or other players.[14]
  • Vassal nodes give excess experience to their parent node and may have their own vassals; so long as they fall within the parent node’s zone of influence.[14][20]
    • If a node is capped and is both a vassal and has its own vassals, any experience earned from itself or its Vassals is first applied to its own deficit. Experience beyond that is then sent to its parent node.[27]
When the vassal reaches its cap it overflows experience up to the parent; and so it can be very good early on for parents to get vassal nodes that are very productive- that have a lot of traffic.[14]Steven Sharif
  • Vassals are subject to the government, alliances, wars, taxes, and trade of their parent node, and are able to receive federal aid from them.[20]
  • Vassal nodes cannot declare war on their parent node or any of their vassals.[20]
  • Citizens of vassals are bound by the diplomatic states of the parent node.[20]
If a Node is a Vassal Node and is capped from advancing further, it first applies any experience earned to its own deficit (see Node Atrophy section), and then applies excess experience earned to its Parent Node. If the Parent Node advances and the Vassal is able to grow, it becomes uncapped. If a Node is capped and is both a Vassal and has its own Vassals, any experience earned from itself or its Vassals is first applied to their own deficit. Any experience beyond that is then sent to its Parent Node.[27]Margaret Krohn

Castle taxes

E1G9zelXIAY0WNO.jpg

Замки гильдий влияют на замковые регионы вокруг себя.[28]

Mobile/web interface

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Auction houses

Alpha-1 Auctioneer NPC.[35]

Если узел является вассальным экономического узла, в нём появляется NPC-аукционист. Этот аукционист позволит игрокам выставлять на продажу ресурсы/обработанные материалы в аукционном доме "родительского" узла, но игроки не могут делать ставки на предметы через этого аукциониста. Эти ресурсы и обработанные материалы должны храниться в пределах экономического узла, чтобы их можно было выставить на продажу в аукционном доме этого узла. Для того, чтобы сделать ставку, игрокам по-прежнему придётся посетить аукционный дом в родительском узле.[36]

Аукционные дома являются одними из уникальных строенийэкономических узлов.[36]

Аукционные дома позволяют игрокам выставлять на продажу предметы в экономическом узле, в котором расположен аукционный дом..[40]

  • За выставление предмета на продажу в аукционном доме будет взыматься плата.[40]
  • Вассальные узлы того узла, в котором расположен аукционный дом, смогут просматривать предметы, выставленные на продажу в этом аукционном доме, вне зависимости от типа вассального узла.[40]
    • Это можно будет сделать через NPCпредставителя аукциона в этом узле.[40]
    • В вассальных узлах, не являющихся экономическими, предметы на продажу на аукционе выставить нельзя.[40]
  • Выставленные предметы также можно увидеть на доске объявлений.[39]

Данные об аукционных домах, такие как история цен, объемы, средние цены, могут быть доступны игрокам через построенное мэром служебное здание в их узле.[42]

Вероятно, так оно и будет устроено... Ваш мэр должен будет построить его для вас[42]Jeffrey Bard

Смотрите также

Ссылки

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Видео, 2023-08-31 (28:04).
  2. Прямая трансляция, 2020-03-28 (1:03:38).
  3. steven-tavern-games-1.png
  4. steven-tavern-games-2.png
  5. 5.0 5.1 Интервью, 2023-07-09 (54:46).
  6. 6.0 6.1 6.2 Прямая трансляция, 2023-06-30 (1:45:22).
  7. 7.0 7.1 7.2 7.3 Tax spending.png
  8. Blog: Development Update with Village Node.
  9. Прямая трансляция, 2023-08-31 (15:51).
  10. 10.0 10.1 Интервью, 2023-07-09 (38:14).
  11. 11.0 11.1 Интервью, 2020-03-27 (0:30).
  12. Видео, 2018-04-05 (41:48).
  13. Прямая трансляция, 2023-09-29 (1:11:22).
  14. 14.0 14.1 14.2 14.3 14.4 Прямая трансляция, 2022-08-26 (1:10:16).
  15. 15.0 15.1 Интервью, 2018-05-11 (57:02).
  16. House Tax.png
  17. 17.0 17.1 17.2 17.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  18. steven-freehold-building-permits.png
  19. 19.0 19.1 19.2 Прямая трансляция, 2022-08-26 (1:07:34).
  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Blog - Know Your Nodes - The Basics.
  21. 21.0 21.1 jahlon-steven-vassal-nodes-quote.png
  22. steven-vassals.png
  23. Прямая трансляция, 2023-08-31 (52:56).
  24. 24.0 24.1 Прямая трансляция, 2022-08-26 (1:04:35).
  25. steven-stream-clarifications-august-2022.png
  26. steven-quote-neighboring-nodes.png
  27. 27.0 27.1 27.2 Blog - Know Your Nodes - Advance and Destroy.
  28. castle-influence.png
  29. castle-taxes2.png
  30. 30.0 30.1 castle-region.png
  31. region-overlap.png
  32. castle-metro.png
  33. Прямая трансляция, 2021-04-30 (1:01:10).
  34. castle-taxes.png
  35. Прямая трансляция, 2020-03-28 (1:04:49).
  36. 36.0 36.1 36.2 36.3 36.4 36.5 36.6 36.7 Know Your Nodes: Economic Node Type.
  37. Ashes of Creation - The visuals.
  38. economic-metro-linking.png
  39. 39.0 39.1 39.2 Прямая трансляция, 2020-07-31 (1:34:06).
  40. 40.0 40.1 40.2 40.3 40.4 40.5 40.6 Прямая трансляция, 2019-05-30 (1:26:16).
  41. 41.0 41.1 steven-ah-purchases.png
  42. 42.0 42.1 Прямая трансляция, 2021-03-26 (1:15:03).