Изменение боевой системы
A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[2][3][4]
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[5][6]
- The current hybrid tab and action combat system will remain after the revamp.[5]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[7]
- The revamp will be iterative and will be rolled out to testers in different phases.[6]
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[1][8][9]
You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[1] – Steven Sharif
Alpha-1 testing is initially focused on core functionality rather than combat balance.[9]
- Q: Based on recent feedback, what direction are you leaning towards in regards to split-body versus root-motion?
- A: We are leaning towards split body.[10] – Steven Sharif