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− | [[ | + | [[Combat]] in [[Ashes of Creation]] is focused on strategy and tactics.<ref name="livestream-3-May-2017-15:15">[https://youtu.be/tqsybteR44Q?t=1081 Livestream, 3 May 2017 (15:15).]</ref> |
− | [[ | + | * [[Classes]] allow players to flavor their primary [[Archetypes|archetype]] abilities with augments from a secondary archetype. |
+ | * Players can build their characters with the active skills they want. | ||
+ | ** The number of active skills on the action bar at any one time will be contained in size (fewer than 30). | ||
+ | ** For example: One [[Fighter]] will be different from another based on what active skills they have chosen. | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Classes]] | ||
+ | * [[User interface]] | ||
{{Notes}} | {{Notes}} | ||
− | [[Category: | + | [[Category:Risk vs reward]] |
Версия от 12:42, 21 октября 2017
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Боевая система in Ashes of Creation is focused on strategy and tactics.[1]
- Классы allow players to flavor their primary archetype abilities with augments from a secondary archetype.
- Players can build their characters with the active skills they want.
- The number of active skills on the action bar at any one time will be contained in size (fewer than 30).
- For example: One Fighter will be different from another based on what active skills they have chosen.