Alpha-1

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Тестирование режима камеры от третьего лица для Alpha-1.[3]

Alpha-1 это тестовый релиз Ashes of Creation.[4] Alpha-1 будет тестировать:

Alpha-1 availability

Pre-order pack upgrades are possible for current pack holders for the difference in price.[16][17][18] Upgrades to Kickstarter and Summer crowdfunding packs are also available in the store for the difference in package price.[19]

Alpha-1 playtest schedule

Hail and well met glorious Ashes of Creation testers. My name is Sean Farrens. I am the manager of quality assurance on Ashes of Creation and on behalf of the Ashes QA team I would like to extend a deep and heartfelt thank you to everyone who participated in testing Ashes of Creation during the weekend of May 14 through May 16th for our Alpha 1 build. In spite of instability and uncertainty you have all proven to be invaluable in regards to your feedback and bug reports; and for that I cannot express my gratitude enough. As many of you know, developing an MMORPG is an epic endeavor that is filled with trials and tribulations that no other kind of game will ever encounter; and your illustrated dedication has proven to our team that we are on a high road to the best MMORPG gaming experience to date. During this most recent testing period we received over 2,600 bug reports, which have been an absolute boon to our testing process. We review each report individually and I continue to be impressed with how detailed and helpful each of these reports has been. Like seriously you guys give repro steps and everything. Super duper handy. I greatly look forward to your feedback in the future and hope you enjoy our content so far, so thank you so much everybody.[23]Sean Farrens

While we will have specific spot tests for certain systems as we develop them post the Alpha one month, it should be expected and understood that after this Alpha one month there will be probably a significant amount of downtime where there won't be spot testing as we kind of break apart a lot of systems, take what we learned from alpha one month and implement and iterate upon those learnings. So there's gonna be several months probably worth of significant downtime where there will not be access to spot testing, where we are going to go in and really rejigger a lot of systems[24]Steven Sharif

Phase Release Estimated/Actual date
Alpha-1 Alpha-1 early preview livestream.[25] March 27, 2020.[26]
Alpha-1 limited QA testing (NDA).[27][28] May 28, 2020.[29][30]
Alpha-1 preview pre-test 1 (NDA).[31] Dec 18 - Dec 21 2020.[31]
Alpha-1 preview pre-test 2 (NDA).[31] Feb 19 - Feb 22 2021.[32][33]
Alpha-1 preview intermittent spot testing (NDA).[34][35] Mar 19 - Jul 9 2021.[34][35]
Alpha-1 preview weekend (no NDA).[34] July 9 - July 11 2021.[36][37][34]
Alpha-1 (no NDA).[34] July 14 - August 15 2021.[38][20]
Alpha-1 intermittent spot testing.[24][39] After August 15 2021.[24][20]

Подробнее...

The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[31]Steven Sharif

I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[31]Steven Sharif

Alpha-1 testing goals

Server deployment and performance testing
  • Stress-test our server deployments and player concurrency numbers with high volumes of player activity and interactions.[34]
  • Stand up multiple world server deployments across different geographical regions.[34]
  • Soak test server grid health over a continuous period of production use.[34]
  • Evaluate current networking architecture, and identify non-performant code and areas for additional optimizations or refactoring.[34]
  • Test our build strategy and hot-fix deployment procedures, account services, web-based systems, launcher and patcher stability, and cloud-based infrastructure.[34]
System functionalities and behavior testing (in their core state)
Player character systems (in their core state)
Ancillary systems (in their core state)

The above is not a comprehensive list of everything being tested in Alpha One, but it hits the primary points. There are many other data metrics being collected for our approach to the content production pipelines, system definitions, and refactoring as well. Not to mention a plethora of technical art implications and optimizations, but you get the gist. This is a very fundamental test that will impact the direction of development post-Alpha One, so you can understand the importance of testing and its need for player participation, attention, and feedback.[34]Steven Sharif

Alpha-1 participation

Alpha-1 testing is available to the following participants:

There were approximately 9,600 participants in Alpha-1 testing as of August, 2018.[40][41]

  • As of May 31, 2021, just under 5k additional participants have been added since Alpha-1 sales resumed. Less refunds and unclaimed codes, leaves a total of slightly over 13k testers.[40]
  • The weekend test of May 27, 2021 saw 5,300 unique logins over the 3 day period.[40]

There were roughly 9600 if I recall A1 participants prior to my closing the preorder packs in 2018. Since opening them up again there have been just under 5k additional participants added. And prolly around 300 refunds give or take. Of the roughly 14,000 a1 testers, there are still about 1k unredeemed ks codes which leaves a little over 13k testers? The weekend test saw 5300 unique logins over the 3-day period. And I think discord flags stand around 4k roughly?[40]Steven Sharif

Alpha-1 servers

Сервера Alpha-1 будут размещены в следующих регионах.[42]

В Ashes of Creation Apocalypse выбор сервера определяется лидером группы. Выбранный ими регион применится к их друзьям и отряду.[44]

Одновременно на серверах Alpha-1 смогут находиться 1,500 игроков.[15]

Вайпы серверов

Альфа и бета-сервера будут полностью очищены перед релизом.[45]

  • Сервера также могут быть очищены перед отдельными тестами, если только разработчикам не потребуется сохранить прогресс для определённых точечных тестов.[46]

В целом, если в названии тестового этапа имеется слово "альфа", то можно смело говорить, что во время него будет очистка.[47]Steven Sharif

Alpha-1 NDA

На Alpha-1, Alpha-2, Beta-1, Beta-2 NDA не распространяется.[48]

Присутствующие на стресс-тесте могут обсуждать свои впечатления. Однако графический контент, включая стриминг, записанное видео и скриншоты стресс-теста находятся под NDA. В отличие от других студий, наше сообщество в буквальном смысле первые кто попал в Верру. И стресс-тест может быть не самым гладким... NDA распространяется только на графический контент.[52][53]Steven Sharif

Alpha testing system requirements

Alpha-1 stress testing, March 17, 2021.[54]

Funny story; So yesterday as we are stress/density testing with our NDA testers, I accidentally summoned 5k bears around our few hundred players. But hey, it didn’t crash! Can you spot Lt. Toast here?[54]Steven Sharif

These are fully operational NPCs. They have behavior trees, they have AI blackboards; you know they are functioning as an NPC would; and to my surprise, to everyone's surprise actually, the server handled it quite well: 5000 entities all within a very dense area.[55]Steven Sharif

Ashes of Creation alpha testing minimum system specification.[56]

  • Operating System: Windows 10 64-Bit
  • Processor: Intel Core i3-2125 3.3GHz / AMD Phenom II X4 3.3GHz
  • Graphics Card: Nvidia GeForce GTX 460 or AMD Radeon 6870 HD with 1GB and DirectX 12
  • Memory: 6 GB RAM
  • Network: Broadband Internet connection
  • Storage: 35 GB of available space
  • Sound Card: DirectX Compatible Sound Card

Recommended specification.[56]

  • Operating System: Windows 10 64-Bit
  • Processor: Intel Core i7-6700K 4.0GHz / AMD FX-9590 4.7GHz
  • Graphics Card: Nvidia GeForce GTX 1060 or AMD Radeon R9 Fury with 4GB and DirectX 12
  • Memory: 16 GB RAM
  • Network: Broadband Internet connection
  • Storage: 35 GB of available space
  • Sound Card: DirectX Compatible Sound Card

Alpha-1 testing zone (Alpha island)

Map of Alpha-1 testing zone.[57][58] Image credit: Axiom: Angelcry

The Alpha One map including nodes, dungeons, quest givers, POI, teleporters, and camps will be explorable! Note that this is only a small portion of the world of Verra.[59]

Alpha-1 testing tropical zone featuring a war beast and a tribe of pigmy goblins.[60]

This is a rather large tropical area; and what we use some of the creatures for is kind of like establishing character for different parts of this tropical place. So that even though it's the same biome, it feels different when you are going from place to place based on what's there and how those things are interacting with the environment.[61]Джеффри Бард

Alpha-1 testing takes place in a zone to the north west of the world map.[62] This zone has many islands and a mainland area.[63]

Castle sieges in Alpha-1

Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[72]

Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[74][22]

  • Players will be able to join guilds. These guilds can register for the siege events.[72]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[72]
  • Attackers will start on the opposite end of the map (from the defenders).[72]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[72]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[72]
    • Trebuchets will be fully physical when they are being driven.[72]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[72]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[72]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[75][76][77]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[75]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[74]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[74]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[22]Steven Sharif

Alpha-1 player flagging/corruption

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap for Alpha-1.

Player corruption is expected to be implemented in Alpha-1.[79]

Alpha-1 PvE content

PvE content in Alpha-1:

There's over 200 quests in the game right now. There's a bunch of dungeons. We've retooled all of the boss fights. Those dragons that you see in the siege are also in the world- part of the open-world too. There will be a slightly different- there are some extra mechanics in the siege versions versus the ones that are in the world, but there's plenty of cool things to get on both of them, so make sure you check them out and hunt them down.[76]Джеффри Бард

Artisan classes in Alpha-1

Ремесленные классы (Gathering, Processing, Crafting) will come online fully in Alpha-2 and the Betas.[80][81]

In Alpha One the core basics of what crafting represents as a gameplay loop that is represented. So that means that there are gatherables out there. You will have to have tools in order to service those gatherables. There will be processing that's necessary; and then there's crafting stations that are available and can be constructed by the players. This is in Alpha One. You have to collect the recipes, you have to collect the materials, and you have to refine the materials; and then you have to create the reagents and then use those to kind of create the final crafting component of that you're trying to create. So that in and of itself is present, but it is a very very small piece of really what will be the larger crafting puzzle for Alpha 2 and betas.[80]Steven Sharif

Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated kind of piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[81]Steven Sharif

Alpha-1 name reservation

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap for Alpha-1.

Name reservations will begin during Alpha-1.[5]

Двухфакторная аутентификация

Двухфакторная аутентификация, возможно, будет доступна уже на этапе альфа-1.[83]

Alpha-1 easter eggs

Alpha-1 videos

Alpha-1 screenshots

Смотрите также

Примечания

  1. Стрим, 31 Октября 2018 (22:46).
  2. Стрим, 31 Октября 2018 (24:37).
  3. 3rdpersoncamera.png
  4. Видео, 5 Апреля 2018 (1:01:40).
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 Newsletter, 7 Августа 2018 Ошибка цитирования Неверный тег <ref>: название «newsletter-2018-08-07» определено несколько раз для различного содержимого Ошибка цитирования Неверный тег <ref>: название «newsletter-2018-08-07» определено несколько раз для различного содержимого Ошибка цитирования Неверный тег <ref>: название «newsletter-2018-08-07» определено несколько раз для различного содержимого
  6. Стрим, 26 July 2019 (1:10:44).
  7. 7.0 7.1 7.2 7.3 Стрим, 1 September 2018 (1:02:99).
  8. Стрим, 28 March 2020 (1:41:11).
  9. Интервью, 20 October 2018 (12:38).
  10. 10.0 10.1 10.2 Интервью, 19 July 2020 (1:21:49).
  11. steven-alpha-1-map.png
  12. Интервью, 8 Августа 2018 (18:55).
  13. Интервью, 8 Августа 2018 (19:02).
  14. Стрим, 30 January 2020 (35:12).
  15. 15.0 15.1 alpha-1-phase-2.png
  16. 16.0 16.1 16.2 Стрим, 30 April 2021 (4:02).
  17. steven-alpha-1-sales.png
  18. steven-a1-upgrade.png
  19. crowdfunding-packs.png
  20. 20.0 20.1 20.2 20.3 release-dates.png
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Ashes of Creation Store: May cosmetics.
  22. 22.0 22.1 22.2 22.3 22.4 Blog: Creative Director's Letter, April 14 2021
  23. Стрим, 28 May 2021 (1:36:43).
  24. 24.0 24.1 24.2 Стрим, 30 July 2021 (20:30).
  25. March 2020 newsletter.
  26. Видео, 23 March 2020 (0:01).
  27. alpha-1-nda-2.png
  28. alpha-1-nda-1.png
  29. steven-a1-testing-start.png
  30. Creative Director's Letter, 1 April 2020.
  31. 31.0 31.1 31.2 31.3 31.4 31.5 Blog: Creative Director's Letter, October 16 2020
  32. Стрим, 26 February 2021 (14:58).
  33. Blog: Creative Director's Letter, January 2021.
  34. 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 34.11 34.12 34.13 34.14 34.15 Alpha One Schedule Update, May 10 2021.
  35. 35.0 35.1 An Update on Alpha One Schedule, March 12 2021
  36. steven-a1preview-end.png
  37. Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
  38. alpha-1-end.png
  39. alpha-1-tests.png
  40. 40.0 40.1 40.2 40.3 steven-a1-participation.png
  41. Стрим, 17 August 2018 (24:07).
  42. 42.0 42.1 42.2 42.3 Стрим, 31 Октября 2018 (35:53).
  43. eu-servers.png
  44. Стрим, 27 Сентября 2018 (48:13).
  45. server wipe.jpg
  46. Стрим, 30 ноября 2020 (7:27).
  47. server-wipes.png
  48. Стрим, 18 Января 2018 (49:26).
  49. alpha1-phase-1-update.png
  50. streaming-allowed.png
  51. stresstest-NDA.png
  52. stresstest-NDA3.png
  53. stresstest-NDA4.png
  54. 54.0 54.1 steven-a1-stress-test.png
  55. Стрим, 26 March 2021 (12:34).
  56. 56.0 56.1 What are the minimum requirements for Alpha?
  57. Alpha-1 screenshot.
  58. toast-a1map.png
  59. Guide to Alpha One.
  60. 60.0 60.1 Стрим, 30 November 2020 (12:09).
  61. 61.0 61.1 61.2 61.3 61.4 Стрим, 30 November 2020 (22:43).
  62. 62.0 62.1 Стрим, 30 November 2020 (9:51).
  63. 63.0 63.1 alpha-1-map-size.png
  64. Стрим, 26 March 2021 (16:05).
  65. steven-a1-map.png
  66. Подкаст, 11 April 2021 (53:01).
  67. Стрим, 30 November 2020 (25:45).
  68. steven-pi-not-alpha-island.png
  69. Стрим, 29 January 2021 (26:38).
  70. Стрим, 30 November 2020 (24:51).
  71. Видео, 28 May 2021 (24:44).
  72. 72.0 72.1 72.2 72.3 72.4 72.5 72.6 72.7 72.8 Видео, 30 April 2021 (19:25).
  73. Видео, 28 May 2021 (19:04).
  74. 74.0 74.1 74.2 74.3 74.4 Видео, 30 April 2021 (13:02).
  75. 75.0 75.1 75.2 75.3 steven-siege-zone.png
  76. 76.0 76.1 76.2 76.3 76.4 76.5 76.6 76.7 76.8 76.9 Стрим, 30 April 2021 (41:18).
  77. 77.0 77.1 Подкаст, 11 April 2021 (49:40).
  78. 78.0 78.1 Стрим, 28 May 2021 (1:04:29).
  79. Интервью, 8 August 2018 (18:55).
  80. 80.0 80.1 80.2 80.3 80.4 80.5 80.6 80.7 Стрим, 26 March 2021 (42:28).
  81. 81.0 81.1 81.2 81.3 Интервью, 7 February 2021 (35:30).
  82. 82.0 82.1 82.2 Стрим, 26 March 2021 (39:08).
  83. Интервью, 21 августа 2018 (40:44).
  84. 84.0 84.1 84.2 84.3 Ashes of Creation Twitter, April 4,2021.
  85. 85.0 85.1 Видео, 26 February 2021 (11:03).
  86. 86.0 86.1 Стрим, 29 May 2020 (36:18).
  87. Стрим, 26 March 2021 (17:46).