Augments

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В Ashes of Creation есть широкий спектр путей развития, которые предлагают дополнения к основным навыкам персонажа.[1][2]

Дополнения применяются индивидуально к активным навыкам из основного архетипа персонажа.[3][4]

  • Персонаж может иметь одно активное дополнение к способности в любой момент времени.[3]
  • Вторичные классовые дополнения могут быть применены к любому навыку, но возможно, что некоторые специфические дополнения (например, расовые или религиозные) могут быть привязаны к определенным способностям.[3]
  • Система развития дополнений очень похожа на систему развития классов.[5]

Дополнения могут влиять на множество вещей и могут (в некоторых случаях) создавать совершенно новые навыки.[6]

  • Радикально изменить саму способность.[6]
  • Измените тип и значение урона.[6]
  • Измените период восстановления.[6]
  • Изменить расстояние (навыка).[6]
  • Измените эффект способности дальнего боя на способность ближнего боя.[6]

Дополнения могут влиять на множество вещей. Они могут радикально изменить саму способность. Они могут изменить тип урона. Они могут изменить время действия. Могут изменить значения урона. Он может изменить расстояние. Она может кардинально изменить эффект от дальнего боя на эффект ближнего боя. По сути, дополнения могут создавать совершенно новые умения, но при этом они сохраняют некоторую идентичность с тем, чем была основная активная способность.[6]Steven Sharif

Class augments

A player may choose a secondary archetype when they reach level 25.[7][8] Each secondary archetype offers four different schools of augmentation.[3][4][8][9] Each augment school affects a primary archetype's skills in different ways.[10]

When you reach the class phase, which is around level 25 and you introduce that secondary archetype selection to create your one of 64 classes, then you'll have a number of augments that you'll be able to apply on a per-ability basis; and your core ability kit comes from your primary archetype selection; and those augments will change the look and feel of those abilities; and some will have the affect to create more darker thematic aspects to it. Or just generally different aesthetics to the abilities that represent the secondary [archetype] selection.[7]Steven Sharif
The intent behind the augment system is not to provide new active abilities. They're intended to augment existing active abilities that are provided through your primary archetype; and so your secondary archetype selection completes your class selection, of which there's 64 types and you get augment skills that can apply certain attributes and mechanics to your existing active skills. So, if you have certain abilities, like a backstab as a Rogue primary archetype, and you take that healer secondary archetype selection, now the properties of your backstab will still remain the same as an active ability, however it might include things like life steal, or it might include things like susceptible weakness to the target, and reduces their healing because the definition of what those augments are intended to provide based on the archetype selected for the augments is within the schools of magic that live for that archetype: so a Cleric is about balancing life and death and the control of those types of hit points.[11]Steven Sharif
  • Each augmentation has a level requirement.[14]
  • Augments to primary skills can fundamentally change the way the ability works - adapting what the ability once did to incorporate the identity of the secondary archetype/class.[15]
  • Augments do not cost skill points.[16] It was previously stated that certain augments will have more expense required on the skill point side.[14]
There's going to be a certain threshold at which you can no longer augment your active abilities based on the decisions you've augmented previous abilities, so you'll have to pick and choose which ones you want to apply the augments towards.[14]Steven Sharif
  • Choosing the same primary and secondary archetype increases focus on that archetype.[17]
  • Secondary archetype augments allow different aesthetics to apply to primary abilities that reflect the secondary archetype selection.[7]
    • Some spell colors and general FX change based on augments.[18]
    • Active skills could look totally different after an augment gets applied.[19]

Bard augments

- Нет -

Cleric augments

Классы c Cleric в качестве второстепенного архетипа получают способность выбора аугментаций связанные с силой жизни и смерти.[21][22]

Каждый класс, который собирается выбрать клерика в качестве второстепенного класса будут иметь возможность выбора аугментаций влияющих на жизни окружающих.[21]Steven Sharif

Fighter augments

info-orange.pngЭтот раздел будет обновляться по мере поступления информации от разработчиков.

Mage augments

Mages will offer four magical schools of augmentation, such as teleportation, fire, frost, and lightning (electrical).[8][27][28]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[28]Steven Sharif
There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[8]Steven Sharif

Ranger augments

Hunts will be a Ranger school of augmentation.[29]

Hunts will be discussed in a future update. They are a Ranger specific mechanic, and also a school of the Ranger’s augments. They confer a number of different types of effects to your target, but the fx are particularly fun.[29]Steven Sharif

Summoner augments

Summoner augments are still in development.[33]

info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.
  • Классы with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[34]
    • The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[35]
    • There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[36] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[37]

Rogue augments

There will be counter-stealth mechanics for sure. That's just a natural balancing act of stealth. But additionally with regards to secondary classes, one of those aspects is augments represent the secondary class and some of the- one of the most fundamental aspects of a rogue is stealth whether it be actual invisibility or the ability to sneak around in the shadows or something. So you can almost certainly count on the fact that should you go a secondary class of rogue that there will be the ability to influence your action items from your primary class with the stealth modifier.[39]Steven Sharif

Tank augments

info-orange.pngЭтот раздел будет обновляться по мере поступления информации от разработчиков.

Расовые аугментации

Расовые усиления основываются на расе персонажа и доступны для каждого класса.[40]

Продолжая тему последствий, мы, в отличие от других разработчиков, хотим, чтобы расы не были просто аспектом внешнего вида персонажа, обладая практически ни на что не влияющими способностями. Вместо этого они глубоко интегрируются в систему классов, аугментируя и меняя основу, имеющуюся у каждого из восьми основных архетипов. Наша цель - создать такую систему, при которой эльф-боец выполняет ту же роль, что и гном-боец, но играется по-другому.[43]

Religious augments

Strong religions provide unique augments that can be applied to a player's primary skills.[44][45]

  • Religious augments are considered top-tier achievements within a religion.[44]
  • These augments can be stacked on top of class augments. They will have a give-and-take system based on the choices a player makes.[44]

You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[46]Steven Sharif

Social organization augments

Social organizations unlock Up to 3 or 4 augments based on:[3][4][47][46]

  • Whether the organization is the patron of their node: Meaning it contributes the most amount of work to the node from its members.[47]
  • A player's progression within that organization.[47]
You're gonna see augments being used a lot throughout a lot of our systems. When we're talking about the guild system, when we're talking about social organizations, when we're talking about religions. A lot of those things are going to affect how and what you have available to augment your skills with.[46]Jeffrey Bard

Skill transfer

Players will not be able to transfer their skills to other players.[48]

Смотрите также

Ссылки

  1. weapon augments.png
  2. Official Livestream - May 4th @ 3 PM PST - Q&A
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Подкаст, 2021-09-29 (30:04).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Прямая трансляция, 2021-06-25 (1:05:01).
  5. 5.0 5.1 Прямая трансляция, 2019-07-26 (1:09:22).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Подкаст, 2021-09-29 (46:20).
  7. 7.0 7.1 7.2 7.3 Прямая трансляция, 2023-07-28 (1:04:27).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Интервью, 2020-07-18 (1:05:04).
  9. Прямая трансляция, 2018-02-09 (41:56).
  10. 10.0 10.1 Прямая трансляция, 2019-12-17 (1:13:14).
  11. 11.0 11.1 Прямая трансляция, 2024-01-31 (5:00).
  12. Прямая трансляция, 2023-12-19 (1:20:41).
  13. 13.0 13.1 progression.png
  14. 14.0 14.1 14.2 Интервью, 2020-07-18 (1:07:06).
  15. February 8, 2019 - Questions and Answers.
  16. Forums - Livestream Q&A 2022-08-26.
  17. class same.png
  18. augmentcolors.png
  19. Интервью, 2018-05-11 (53:15).
  20. Прямая трансляция, 2018-04-8 (PM) (20:45).
  21. 21.0 21.1 21.2 Интервью, 2018-05-11 (51:11).
  22. Прямая трансляция, 2018-10-31 (47:18).
  23. Прямая трансляция, 2020-07-25 (58:38).
  24. steven-cleric-augments.png
  25. 25.0 25.1 Прямая трансляция, 2020-07-25 (1:41:46).
  26. Прямая трансляция, 2018-04-8 (PM) (11:27).
  27. Интервью, 2020-07-19 (58:18).
  28. 28.0 28.1 Прямая трансляция, 2018-04-8 (PM) (26:19).
  29. 29.0 29.1 steven-ranger-hunts.png
  30. steven-ranger-hunts2.png
  31. Видео, 2023-12-19 (14:18).
  32. Hunt of the Bear Description.png
  33. Интервью, 2023-07-09 (1:08:13).
  34. fightersummoner.png
  35. summoned weapons.png
  36. summoned weapons 2.png
  37. summoned weapons 3.png
  38. 38.0 38.1 steven-rogue-augments.png
  39. 39.0 39.1 Прямая трансляция, 2019-07-26 (1:08:16).
  40. class racials.png
  41. Прямая трансляция, 2017-05-08 (43:30).
  42. Прямая трансляция, 2019-07-26 (1:28:31).
  43. Ashes of Creation Kickstarter.
  44. 44.0 44.1 44.2 Прямая трансляция, 2020-07-25 (57:02).
  45. Прямая трансляция, 2017-05-08 (44:51).
  46. 46.0 46.1 46.2 Прямая трансляция, 2017-06-01 (31:47).
  47. 47.0 47.1 47.2 Подкаст, 2018-04-23 (24:47).
  48. Прямая трансляция, 2017-11-17 (27:35).