Character sheet
Всего в Ashes of Creation:[2] 16 слотов снаряжения
- 8 слотов брони
- 5 слотов украшений
- 2 слота оружия
- 1 слот стрелкового оружия
Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[3][4]
- A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[4]
- Primary attributes are also referred to as Core stats, Primary stats, and Base stats.[14][15][16][17][18][19]
- Base stats are defined by a character's primary archetype.[15]
- These can be improved based on gear, tattoos, and other enhancements, such as socketed items.[15]
- Concentration will be a primary stat for spell casters.[14]
В этом разделе содержится информация из тестирования Alpha-1. Он будет обновляться по мере поступления новой информации. |
Primary attributes in Alpha-1:
- Constitution.[8][5][6]
- Dexterity.[8][5][6]
- Mentality.[8][5][6]
- Power.[8][5][6]
- Will.[8][5][6]
- Wisdom.[8][5][6]
Страница персонажа
There is no planned in-game functionality to leave personal notes regarding player characters.[21]
- We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[21] – Steven Sharif
A character sheet will be available closer to live launch that shows the following:[22]
- What a character looks like.[22]
- Achievements and server firsts.[22]
- Info on a player's class.[22]
- Character's back story via journal entries (that are shared publicly by the player).[23][24]
- Traits can be applied that describe a character's history.[24]
- You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[24] – Steven Sharif
The character page will be accessible in game by opening a browser through the UI.[23]
- That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[23] – Steven Sharif
The player can manage what info is shown on the character page.[22]
Дополнительные персонажи
Не будет каких-либо особенных барьеров для создания дополнительных персонажей. Снаряжение будет возможно передавать между персонажами.[25][26]
- Пути развития в Ashes of Creation индивидуальны для каждого персонажа.[27]
- Экипировку можно будет передавать между персонажами.[28][29]
- Передача ресурсов и материалов дополнительным персонажам будет возможна только через хранилище жилья игрока, которое привязано к конкретному дому.[28]
- Косметику можно переназначить персонажам в учетной записи с потенциальным периодом восстановления.[30][31][32]
- У дополнительных персонажей внутри одной учетной записи могут быть разные профессии.[33]
Игрокам будет доступен удобный уровень слотов для персонажей потому потому что мы являемся игрой по подписке.[26] – Steven Sharif
Character slots
На этапах Alpha and Beta -тестирования будут ограничения по количеству персонажей. Они скорее всего будут менее заметны чем для релиза.[34]
- Позволяет тестировать различные сборки по мере необходимости.[34]
- Предоставление экипировку необходимую для тестирования различных сценариев.[34]
На старте будет «удобное» количество слотов для персонажей.[26]
Friends list
A character may add another character to their friends list.[35]
- In the future there may be a web-based or launcher-based capability to add an account as a friend, but this is not definite.[35]
Character level
Leveling won't follow a traditional linear path, although classic mechanics for leveling exist.[37][38]
- Leveling: the act of of going out and adventuring, of killing monsters, and combat in general is the most tactile and moment-to-moment type of gameplay that you're going to experience in Ashes of Creation; and I think at every step of the way in that adventure it should be fun, and it should be something that you enjoy doing, and it should be something that's rewarding, and it should be something that teaches you more about the immersive world that you're in and allows you to follow a compelling storyline.[39] – Steven Sharif
- Players will have the option to rush their vertical progression to level cap or spend time building infrastructure through horizontal progression.[40][37][41][42]
- Experience (XP) is gained through a variety of vertical and horizontal progression paths, such as PvP, PvE, Exploration, Добыча ресурсов/Обработка/Ремесло, Events/Quests, Grinding mobs.[43][37][44][45]
- XP will be awarded for participating in objective-based PvP on a diminishing returns basis.[44]
- A character's level is visible to other players.[46]
- Some levels may offer more rewards than others.[47]
- I think you can emphasize some levels more than others and that's a great way to do progression. But I think ultimately that you should see a reward for your progress or effort spent.[47] – Steven Sharif
- There will not be level boosts or auto-leveling (AFK leveling).[48][49]
- As part of our ideals as a game we're not going to give boosts away. We're not going to auto-level up a character. You have to spend time acclimating yourself to what this game is, to what the world that you're part of is; and that's an investment- a time investment; and that plays towards our ideas of risk-versus-reward; and I've always said our game's not going to be for everybody and that's okay.[48] – Steven Sharif
- If I have a skill that does a thousand damage to a target of equal level I don't want my skill to do zero damage to a target that's five levels above me.[50] – Steven Sharif
- A player could in theory level to max level at a single node, providing that node was at a high-enough stage, but it would not be the most effective means of leveling.[51]
The level cap at launch is expected to be level 50.[52][53]
- On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day.[54][55]
- The developers estimate that players will reach level cap before a quarter of nodes reach Деревня (стадия 3).[52]
- Alpha-1 had progression to level 15.[56]
- Alpha-2 expects progression to level 30 (subject to change).[57] Previously this was stated to be level 35.[58][59]
Lower level characters will have usefulness in mass combat (such as Осады узлов) that is not directly dependent on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[60]
- The idea is not to be a game where somebody can essentially no life for a week and be max level. The idea is to incorporate some significant chunk of time but still respect the casual player, because the way we respect the casual player is not everything is driven in our game through the adventuring progression line. Not everything is driven through your class level per-se. There's a lot of different progression paths that are available and make you relevant within certain systems and mechanics within the game; and some of those paths are more casual friendly and some of those paths are more hardcore friendly. So with regards to the adventuring class, the idea is to make sure that investment needs to be pretty significant and that the reward then is respective of that investment.[54] – Steven Sharif
Achievements
Достижения будут реализованы на нескольких серверах, а не только для гильдий или групп.[61]
- Первые достижения в мире и на сервере.[61]
- Будут таблицы лидеров.[61]
- На персонаже могут быть видимые элементы, относящиеся к титулам или достижениям.[62]
- Некоторые титулы откроют специальные способности или характеристики во время осад и событий.[63]
Это как бы переопределяет то, что игроки испытают в MMORPG, придя в пустыню, которая на самом деле лишена какой-либо структуры, кроме того, что создает сообщество; а затем то, что может быть создано, может быть изменено, если они хотят испытать сюжетную линию, которую видели на другом сервере, но вы знаете, что сражаетесь с драконом, потому что вы находитесь рядом с горой, а другой сервер сражается с Кракеном, потому что они находится недалеко от побережья, и вы хотите сразиться с этим Кракеном из-за его дроп-стола. Если вы хотите, чтобы это было вам доступно: быть на сервере, который первым уничтожит Кракена, вам еще предстоит разработать там узел, вы должны продемонстрировать это в игре.[64] – Steven Sharif
Будет сочетание достижений для персонажей и для аккаунтов.[65]
Titles
Titles are unlocked by achievements in aspects of the game.[66]
- Social organizations.[66][67]
- Религии.[66][68][63][69]
- Guilds.[66]
- Guild leaders.[66][70]
- Guild officers.[66][71]
- Knights.[71]
- Guild castles.[68]
- Node governments.[66][72]
- Mayor.[72]
- Priests, bishops or acolytes in certain temples.[63][69]
- Patron guild leader.[69]
- Chief bounty hunter.[69]
- Осады узлов / Events
There's social organizations, there's religions, there's Mayor, there's Kings and Queens, there's Guild Leaders, there's Guild officers: All of those can incorporate particular types of titles that grant you access to certain things; and that's part of our risk versus reward. That's part of our not everybody gets a trophy. These are achievements that we want you to strive for and there's plenty of those types of achievements within the game because there's lots of nodes and there's lots of different pseudo factions that exist that you get to identify and say "Oh I'd like to do that particular thing very well and better than others." And you can strive to do so.[66] – Steven Sharif
Mobile/web application
A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[73][74] Some functionality may come post-launch.[75]
- Crop rotations.[74][75][76]
- Киоски игроков (Kiosks).[75]
- Mayoral duties.[75][72]
- Pay taxes.[75]
- Рыбалка (potentially).[75]
- Parlor games (Tavern games).[75][77]
- World event notifications.[75]
- Node citizenship notifications.[75]
- Дома игроков notifications.[75]
- Guild leadership tools such as calendar notifications is a possible feature.[78]
- Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[78] – Steven Sharif
- Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[75] – Jeffrey Bard
Смотрите также
Ссылки
- ↑ Прямая трансляция, 2020-08-28 (1:15:02).
- ↑ Прямая трансляция, 28 Июля 2017 (24:54).
- ↑ 3.0 3.1 Видео, 2024-03-29 (35:39).
- ↑ 4.0 4.1 4.2 Прямая трансляция, 2023-09-29 (1:17:44).
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Прямая трансляция, 2020-01-30 (25:39).
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Прямая трансляция, 2018-02-09 (7:31).
- ↑
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Прямая трансляция, 2020-08-28 (15:21).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 14.0 14.1 Прямая трансляция, 2023-12-19 (1:17:45).
- ↑ 15.0 15.1 15.2 Прямая трансляция, 2023-01-27 (1:27:42).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Прямая трансляция, 2021-03-26 (1:02:08).
- ↑ 21.0 21.1 Прямая трансляция, 2024-02-29 (1:19:28).
- ↑ 22.0 22.1 22.2 22.3 22.4 Прямая трансляция, 2017-11-17 (13:59).
- ↑ 23.0 23.1 23.2 Интервью, 2018-08-08 (28:50).
- ↑ 24.0 24.1 24.2 Интервью, 2018-08-24 (6:30).
- ↑ Прямая трансляция, 2017-05-15 (18:25).
- ↑ 26.0 26.1 26.2 Подкаст, 2017-05-04 (51:52).
- ↑ Прямая трансляция, 2021-04-30 (1:17:40).
- ↑ 28.0 28.1 Прямая трансляция, 2021-07-30 (1:14:33).
- ↑ Прямая трансляция, 2017-05-15 (19:15).
- ↑
- ↑
- ↑
- ↑ Прямая трансляция, 2017-05-24 (32:07).
- ↑ 34.0 34.1 34.2 Прямая трансляция, 2017-05-24 (57:00).
- ↑ 35.0 35.1 Прямая трансляция, 2020-12-22 (1:10:16).
- ↑ 36.0 36.1 Прямая трансляция, 2020-07-31 (1:05:58).
- ↑ 37.0 37.1 37.2 Прямая трансляция, 2022-10-14 (23:15).
- ↑
- ↑ Прямая трансляция, 2023-10-31 (5:27).
- ↑ Подкаст, 2023-07-15 (13:51).
- ↑ Интервью, 2018-10-20 (2:53:53).
- ↑ Интервью, 2018-10-20 (1:55).
- ↑ Подкаст, 2023-12-03 (15:05).
- ↑ 44.0 44.1 Прямая трансляция, 2022-05-27 (1:11:10).
- ↑ Прямая трансляция, 2017-05-24 (46:27).
- ↑ Прямая трансляция, 2020-07-25 (1:33:37).
- ↑ 47.0 47.1 Прямая трансляция, 2022-07-29 (1:24:58).
- ↑ 48.0 48.1 Интервью, 2021-06-13 (48:27).
- ↑ Прямая трансляция, 2018-09-27 (52:41).
- ↑ 50.0 50.1 Прямая трансляция, 2020-07-25 (1:34:55).
- ↑ Прямая трансляция, 2022-04-29 (1:06:34).
- ↑ 52.0 52.1 Подкаст, 2023-07-15 (11:21).
- ↑ Прямая трансляция, 2017-12-15 (58:48).
- ↑ 54.0 54.1 Интервью, 2020-07-08 (1:07:59).
- ↑ Прямая трансляция, 2017-05-24 (19:25).
- ↑ Прямая трансляция, 2021-04-30 (41:18).
- ↑ Прямая трансляция, 2023-12-19 (1:41:54).
- ↑ Прямая трансляция, 2023-03-31 (1:24:21).
- ↑ Прямая трансляция, 2022-01-28 (15:35).
- ↑ Интервью, 2020-07-08 (1:12:51).
- ↑ 61.0 61.1 61.2 Прямая трансляция, 2017-05-15 (44:10).
- ↑ Подкаст, 2018-08-04 (59:23).
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 63.6 Прямая трансляция, 2020-07-25 (1:52:45).
- ↑ Прямая трансляция, 2017-05-22 (28:02).
- ↑ Прямая трансляция, 2018-07-09 (47:17).
- ↑ 66.0 66.1 66.2 66.3 66.4 66.5 66.6 66.7 66.8 Прямая трансляция, 2021-06-25 (1:35:08).
- ↑ Интервью, 2020-07-19 (23:29).
- ↑ 68.0 68.1 68.2 Прямая трансляция, 2017-05-26 (37:17).
- ↑ 69.0 69.1 69.2 69.3 69.4 69.5 69.6 Прямая трансляция, 2019-07-26 (1:20:48).
- ↑ Прямая трансляция, 2017-05-17 (58:18).
- ↑ 71.0 71.1 Прямая трансляция, 2018-09-27 (55:39).
- ↑ 72.0 72.1 72.2 Прямая трансляция, 2017-11-17 (9:49).
- ↑ Прямая трансляция, 2018-01-18 (30:18).
- ↑ 74.0 74.1 Прямая трансляция, 2017-11-17 (11:00).
- ↑ 75.00 75.01 75.02 75.03 75.04 75.05 75.06 75.07 75.08 75.09 75.10 Прямая трансляция, 2018-05-04 (54:09).
- ↑ Прямая трансляция, 2017-05-09 (28:57).
- ↑ Прямая трансляция, 2017-11-17 (11:53).
- ↑ 78.0 78.1 Подкаст, 2020-11-15 (52:50).