Боевая система

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Боевая система Ashes of Creation уделяет особое внимание стратегии и тактике.[2]

Мы хотим чтобы боевая система была увлекательной и веселой... Прямо сейчас мы начали спринт перед первой фазой развёртывания Alpha-1, так что прямо сейчас мы работаем над action частью сражений; и мы разрабатываем системы для этого. Причина в том, что выбор цели по табу был традиционной частью MMORPG очень долгое время, несмотря на то что сейчас большой интерес вызывает action боевая система в MMORPG и уже выходили успешные игры с такой системой, например, TERA и BDO. Мы хотим нырнуть поглубже в разработку этого чтобы мы лучше поняли как мы можем лучше объединить таб и action вместе в одной игре, потому что это два значительно разных стиля игры.[3]Стивен Шариф

Combat targeting

Players using action targeted and tab targeted skills defending a village node from world boss attacks in Alpha-1.[4]
Tab targeting during the Alpha-0 Timeless protector boss fight in the Dünheim dungeon.[5]

Hybrid combat refers to the choice between tab targeted skills, action targeted skills, or a mix of both in the Ashes of Creation MMORPG.[6] This is achieved through choice of skills/abilities.[7][8]

  • A tab-targeted ability requires a target in order to utilize that skill.[9]
  • An action skill is anything that can be utilized through placement of the player, such as a reticle, a ground template or a directional placement.[9]
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[8]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[8]Стивен Шариф

A toggle button allows the player to switch between action and tab targeted combat modes.[10]

Action oriented and tab oriented versions of skills will have different characteristics. Variables will change based on which version is chosen.[12]

  • Damage.[12]
  • Charge up time.[12]
  • CC effects.[12]
  • Cooldown.[13]
  • Energy consumption.[13]
  • Cost to spec.[13]
  • Attack range will likely remain the same; as it is driven by the weapon or skill itself.[14]

As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage. [12]Стивен Шариф

For the purposes of balance, certain skill types will be either tab or action oriented skills. For example:[13]

  • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[13][8]
  • Softer CC's would be housed in tab-targeted abilities.[13]
Action targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[15]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[16]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[17]
  • Duration: 1 sec
  • Cooldown: 8 sec
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[18][19] Adds damage over time to targets hit.[19] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[19]
Bulwark Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![20]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![21]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![22]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[23]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[24]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[25]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Darkness Darkness Icon.png When activated, your next arrow will explode in a cloud of darkness on impact.[26]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[27]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
When activated, your next arrow will explode in a cloud of darkness on impact.[28]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Fire Potion Generates a fire explosion.[29] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[30] Arrow explodes upon reaching the end of its distance.[30] Enemies take burning damage for entering the flames.[30]
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[31]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Melee strike melee strike icon.png Does damage and adds hate.[32] Damage over time hate over time.[32] Changes to cone effect.[32]
Meteor Storm Meteor Storm Icon.png - After activating this spell, your next attack will call down a storm of meteors.[33]
  • Duration: 10 Sec.
  • Cooldown: 45 Sec.
After activating this spell, your next attack will call down a storm of meteors.[34]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
Miasma Miasma Icon.png After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[35]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[36]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
After you activate this spell, your next arrow will summon a dark miasma that clings to any foes that touch it, dealing damage over time.[37]
  • Duration: 10 Sec.
  • Cooldown: 20 Sec.
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[38][39] Chance to cause bleed damage over time.[38][39] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[39]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[18][40] Knock down those hit by your arcane might.[18][40] Reduces focus cost and cooldown for the skill.[40]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[41] Pulls targets in a cone to the caster and does damage.[42] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[42] Increases the arc radius to 360°.[42]
Shield might shield might icon.png Single target knock down or stun (bash).[43] Changes to a frontal cone attack.[43] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[43]
Shield throw Throws shield and adds hate.[44] Changes to cone attack.[44] Add stun to the first target hit.[44]
Slice slice icon.png Cone melee attack.[45] Becomes a 360° melee attack.[45] Adds hemorrhage (bleed) damage.[45]
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[46]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[47]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[48]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[49]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[50]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-
Tab targeted abilities
Skill Icon Rank 1 Rank 2 Rank 3
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[51] Additional physical and magical mitigation upon reaching the target for a short duration.[51] Does damage and knocks down enemies between caster and target.[51]
Charged beam charged beam icon.png Channels a beam attack to a single target.[52] Damages over time after channel.[52] Damages enemies between caster and target.[52]
Cover cover icon.png Target a friendly player, to absorb 50% of their incoming damage for 6 seconds.[41][53] Increases damage that's redirected.[53] Gives the target damage reduction buff for the duration. The damage reduction applies to both the tank and the ally.[53]
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[54] Increases duration of death prevention buff.[54] Resurrects target to 100% hit points and mana points.[54]
Hatred hatred icon.png Single target that adds hate.[55] Add a forced target lock.[55] Add hate over time per tick.[55]
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[18][56] Adds damage over time.[56] Snares after root breaks.[56]
Impale impale icon.png Target an enemy and lauch a spear to damage and pull the enemy into melee range.[41] Lasso effect pulls the target to the tank and does damage.[43] Adds a stun.[43] Adds damage over time.[43]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[18][57] Becomes a burn (damage over time).[57][18] Area of effect around the target.[57]
Knockback shot knockback shot icon.png Knocks a target back X distance.[58] Adds damage.[58] Add knockdown.[58]
Life bolt Deal damage to enemy based on the casters missing health.[59] Adds an area of effect.[59] Slows enemies hit by the blast.[59]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[41] - -
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[38][60] Enemy takes additional magical damage.[60] Increases the duration of this debuff.[60]
Righteous blessing righteous blessing icon.png Deliver a spot heal.[61] Adds heal over time.[61] Adds damage over time to adjacent enemies.[61]
Safe space safe space icon.png Targeted party member (can be self) is removed from combat for duration. They are sent to some extra dimensional location.[62] Banished target gets extra mana while banished.[62] Reduced cooldown.[62]
Shield might shield might icon.png Single target knock down or stun (bash).[43] Changes to a frontal cone attack.[43] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[43]
Shield throw Throws shield and adds hate.[44] Changes to cone attack.[44] Add stun to the first target hit.[44]
Snare snare icon.png Foot pin roots target in place.[38][60] Adds a bleed.[60] Snares after root expires.[60]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[63] Increased resistances to being disabled.[63] Caster takes reduced damage while channeling.[63]
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[18] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[64] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[65] Traps stun instead of root.[65] Place up to two traps.[65]

Hybrid combat is scheduled for testing in Alpha-1.[7]

Ashes of Creation Apocalypse combat targeting

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[67]

  • A hot key can be used to toggle reticle mode on and off.[67]
  • Left mouse click is used for basic weapon attacks.[68]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[68]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[69]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[70][71]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[70]Стивен Шариф

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[71]Стивен Шариф

Alpha-1 will test hybrid action/tab combat.[7][72]

Headshot mechanics

Headshot mechanics will be implemented in Ashes of Creation based on testing.[73]

  • If headshots are implemented, they will be along the lines of a higher critical chance.[73]

The idea behind headshot in the MMORPG is that, if we do implement headshots - part of this testing is to determine if we will - but if we were to implement headshots it will be along the lines of a higher critical chance. So basically hitting a skillshot on the head will increase significantly the opportunity for that damage to be critical. Will they one-shot? Absolutely not.[73]Стивен Шариф

Headshots in action combat are equivalent to a critical hit in tab targeted combat.[74]

  • Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[74]
  • Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[74]

So if you take a look at like kind of what a head shot represents: A head shot is basically a critical hit; and players who are relying on tab skills will have that critical hit chance baked into their character. They will have that fixed chance every time they use an ability or use a spell or swing a weapon; and then somebody who is kind of preferring you know action based, in order to get that crit, they're not gonna be relying necessarily on their stats they're gonna be relying on whether they get a headshot or not, or are able to hit that critical spot on that character. So that's kind of the direction that we're going in that way. Again, it's gonna be hybridized so there's gonna be a little bit of both happening in both places.[74]Джеффри Бард

Time to kill

The Ashes of Creation MMORPG will have a time-to-kill (TTK) of around 30 seconds to a minute.[75]

In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[73]Стивен Шариф

Combat abilities

The aspiration for combat is for abilities to have corresponding counter-play abilities.[77]

Crowd control

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[78][77]

  • Hard CC's are stuns, knock downs, sleeps, paralysis, some roots, some silences.[81]

Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that kind of thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[77]Стивен Шариф

We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play kind of feel.[77]Джеффри Бард

Skill Icon Rank 1 Rank 2 Rank 3
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[18][56] Adds damage over time.[56] Snares after root breaks.[56]
Impale impale icon.png Target an enemy and lauch a spear to damage and pull the enemy into melee range.[41] Lasso effect pulls the target to the tank and does damage.[43] Adds a stun.[43] Adds damage over time.[43]
Jump jump icon.png Dash with cooldown.[82] Cooldown is replaced by charges with individual cooldown.[82] Drops a bear trap at the location the ranger dashed from.[82]
Proximity chain stun Chains enemies to a center point. If enemies leave proximity of the point the chain breaks and they are stunned. Chain is only applied when the ability is cast.[83] Enemies that are chained take extra damage from all incoming sources.[83] Allies in range when chain is cast gain extra health from heals.[83]
Shield might shield might icon.png Single target knock down or stun (bash).[43] Changes to a frontal cone attack.[43] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[43]
Shield throw Throws shield and adds hate.[44] Changes to cone attack.[44] Add stun to the first target hit.[44]
Snare snare icon.png Foot pin roots target in place.[38][60] Adds a bleed.[60] Snares after root expires.[60]
Soul paralysis Channel a lock down of a single target. Both you and the enemy are held in place.[63] Increased resistances to being disabled.[63] Caster takes reduced damage while channeling.[63]
Tentacles tentacles icon.png Creates an area of effect around the caster that roots targets.[84] Adds damage over time to targets and increases range.[84] Increases duration.[84]
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[65] Traps stun instead of root.[65] Place up to two traps.[65]

Mobility

Skills with the greatest power may require the caster to remain stationary while channeling them.[85][86]

  • Prone and crouch will likely not be in the game.[87]

I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.[85]Стивен Шариф

It'll be something that you can spec around to. Again it's gonna be a risk/reward thing. We put a lot of thought into what skills are overpowered or have kind of this overpowering nature to them and those are the kinds of skills that will generally find that will be like in-place type of skills; where you are now at risk if you are going to cast this spell, but there's a big reward if you do manage to get it off.[85]Джеффри Бард

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[88]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[89]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[90]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[91]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[92]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[93]
  • Duration: 1 sec
  • Cooldown: 20 sec
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[94]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[95]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[96]
  • Duration: 16 sec
  • Cooldown: 20 sec
Jump jump icon.png Dash with cooldown.[82] Cooldown is replaced by charges with individual cooldown.[82] Drops a bear trap at the location the ranger dashed from.[82]
Mage's escape mages escape icon.png Step into another dimension momentarily and emerge far ahead of your original position.[18] Blink teleport out of danger.[97] Clears targets and aggro reduction.[97] Clears crowd control.[97]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[98] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[99] Increased resistance to disable abilities.[99] Clears crowd control when sprint starts and removes silence.[99]
Super jump The longer it's charged the more it costs and the higher and further the player will jump. A player can redeploy their Gryphon if they jump high enough.[100]
Warp Space Warp Space Icon.png - For the duration of this spell, any successful hit will swap your location with that of your target.[101]
  • Duration: 5 sec
  • Cooldown: 30 sec
For the duration of this spell, any successful hit will swap your location with that of your target.[102]
  • Duration: 5 sec
  • Cooldown: 20 sec

Player movement

There will likely be a toggleable walk/run (autorun) capability in the game.[104]

  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[105]

Back-peddling (walking backwards) and strafing are slower than normal movement speed.[106]

Collision

There are player and spell collision mechanics in Ashes of Creation.[107]

  • Inertia and momentum physics will help prevent blocking doorways/access points. This is based on a character's direction and movement speed, and can be used to push people out of the way.[108][107]

Dodging

Hybrid combat will likely have true evasion skills relating to action-oriented combat and also have I-frames (invincibility frames) that apply to tab targeting.[109]

Q: Will there be evade frames/ I-frames on dodge?
A: I would say it's a safe bet with regards to how we're approaching the hybrid combat that not only are gonna have true evasion skills that apply to more action-oriented skills that are coming your way, but you'll also have you know I-frame type skills that would apply perhaps to a tab targetable skills coming your way. So I think you're gonna have a healthy balance of both with it when it comes to skills that you can spec into.[109]Стивен Шариф

Active blocking

The Paladin's Might shield in Ashes of Creation Apocalypse has its own hit box with hit points (HP). It can actively block projectiles.[110]

Interrupts

Abilities with a cast bar can be interrupted during the cast.[86]

  • There are abilities to counter interrupts.
  • Some interrupts are better than others.
Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[15]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[16]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[17]
  • Duration: 1 sec
  • Cooldown: 8 sec
Bulwark (Tank ability) bulwark icon.png Summon a wall in front or behind the tank. Enemies are knocked down if they contact the wall.[41][111] Adds damage to the knockdown.[111] Tank is able to place the wall anywhere on the battlefield within a certain distance.[111]
Charge Charge to a single target on the battlefield (friend or enemy) and do damage to enemy targets upon reaching them.[51] Additional physical and magical mitigation upon reaching the target for a short duration.[51] Does damage and knocks down enemies between caster and target.[51]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[112] Snares two targets in area.[112] Increases size and duration.[112]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[18][40] Knock down those hit by your arcane might.[18][40] Reduces focus cost and cooldown for the skill.[40]
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[98] - -
Shield might shield might icon.png Single target knock down or stun (bash).[43] Changes to a frontal cone attack.[43] Increases the block chance for a duration after success. Duration of block chance increases based on the number of targets hit.[43]

Animation cancelling

Animation cancelling will not be a combat mechanic.[113]

Cleaving

Cleaving will be a class ability.[114]

Combat stances

The use of weapon stances in game is likely.[115]

Skill Icon Rank 1 Rank 2 Rank 3
Stamina Drain Stamina Drain Icon.png For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[46]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[47]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will drain your opponent's stamina and stop their stamina regen for 5 seconds.[48]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Stillblade ability Stillblade Icon.png For the duration of this stance, your attacks will slow your opponent's movements.[49]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your attacks will slow your opponent's movements.[50]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
-

RNG

RNG elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[116]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those you know dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[117]Джеффри Бард

Primary skills

Видео Мага с пред-альфы использующего атакующие и вспомогательные умения, такие как Mage's escape и Mage's detection. [118]

Первичные умения (умения класса) зависят от архетипа игрока.[98] Игроки могут персонализировать свои основные умения при помощи аугментаций от вторичного архетипа (второго класса).[98][119]

  • Выбор одного и того же архетипа в качестве первичного и вторичного, увеличивает фокус персонажа на этом архетипе.[120]
  • У каждого умения из первичного дерева навыков есть как минимум четыре варианта аугментаций из вторичного дерева.[121]
  • Игроки получают очки навыков при повышении уровня. Они могут быть использованы для повышения уровня навыков внутри дерева навыков.[122]
    • Будет невозможно прокачать до максимума все навыки в дереве.[122]
  • Что касается развития умений, игроки могут выбрать "широкий" путь и получить большое количество разных умений, или "погрузиться" в несколько определенных навыков.[123]
  • Чтобы изменить аугменты ваших умений, вам нужно будет отправиться к NPC в узел на стадии деревни, или выше.[124]
  • Умения после аугментации могут выглядеть совершенно иначе.[125]

Активные умения вы можете получить только от вашего первичного класса, однако это активное умение может выглядеть совершенно иначе после аугментации. Это зависит от того, какой аугмент выбран.[125]Стивен Шариф

Ключевой момент системы аугментаций состоит в том, что эти улучшения должны демонстрировать базовую индивидуальность вторичного класса, выбранного вами. Так что если из восьми архетипов вы выбрали один в качестве вторичного, вы получите аугменты, которые относятся к основному идеалу этого класса. Ну как танк - предназначен для контроля поля боя, он сосредоточен на выживании. Маг направлен на нанесение урона, элементы и возможность наносить урон по области. Вор приспособлен для скрытности и критического урона. И аугменты будут отображать эти индивидуальности.[126]Стивен Шариф

Идея этой системы состоит в том, что вы как бы обходите правила вашей роли при помощи аугментов, да. У нас есть традиционная святая троица, которая присутствует в дизайне многих MMO и зачастую эта система либо вообще не является гибкой, либо полностью отходит от идеи. Аугменты, это своего рода вариант баланса, где вы всё ещё будете сохранять сходство с этой системой троицы, предлагая при этом возможность кастомизировать ваш игровой опыт используя другие стороны треугольника.[127]Стивен Шариф

Active skills

Alpha-0 Ranger ability icons.
Alpha-0 Mage ability icons.

Players can build their characters with the active skills they want on their action bar.[128][129]

Ultimate skill

The ultimate skill is a very powerful skill.[133]

Skill Icon Rank 1 Rank 2 Rank 3
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[64] Pulse AoE heal and damage around the caster.[134] Reduces hate for the caster on enemies hit by the pulse. Enemies targeting the caster lose target.[134] Increases effectiveness of all heals while cast in this form.[134]
Hail of arrows hail of arrows icon.png If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[38][135] Adds movement slow.[135] Adds damage over time to targets in the area.[135]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[18][40] Knock down those hit by your arcane might.[18][40] Reduces focus cost and cooldown for the skill.[40]
Righteous fury righteous fury icon.png Use your ultimate when your focus has reached 80%, to launch spears at all targets within your forward arc. Dealing damage and pulling them to you.[41] Pulls targets in a cone to the caster and does damage.[42] Adds target lock and hate. All targets pulled now target lock the Tank and their hate is increased.[42] Increases the arc radius to 360°.[42]
Ultimate defense skill ultimate defense skill icon.png Ultimate ability: Uses focus to increase your physical and magical defenses as well as immobilizing you.[136] Receive increased healing from outside sources while active.[136] Breaks crowd control on cast and grants invulnerability to crowd control.[136]

Elemental skills

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences". But, say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[137]Стивен Шариф

Skill Icon Rank 1 Rank 2 Rank 3
Arch lightning arch lightning icon.png Launch a bolt of lightning in a forward line, damaging all within its path.[18][19] Adds damage over time to targets hit.[19] Chains to nearby enemies that are not hit. Anyone who is outside the line has a chance to get a bolt jump to them.[19]
Chain Lightning Chain Lightning Icon.png Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[138]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[139]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Activate to charge your next attack with lightning - lightning will arc between foes, dealing damage to each one.[140]
  • Duration: 5 Sec.
  • Cooldown: 5 Sec.
Elemental (passive) Increases to elemental damage. The more the mage changes their element type the more damage is done.[141] - -
Fire Potion Generates a fire explosion.[29] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[30] Arrow explodes upon reaching the end of its distance.[30] Enemies take burning damage for entering the flames.[30]
Frost Potion Frost Potion Icon.png Swap your explosive potion for a potion of frost. It will burst on the first bounce, leaving an area of bitter cold that slows your enemies.[31]
  • Duration: 10 Sec.
  • Cooldown: 30 Sec.
- -
Ice prison ice prison icon.png Target an enemy and summon a prison of ice around them, paralyzing them.[18][56] Adds damage over time.[56] Snares after root breaks.[56]
Ice sheet ice sheet icon.png Creates an area where enemies are knocked down.[112] Snares two targets in area.[112] Increases size and duration.[112]
Implosion implosion icon.png Launch a powerful burst of fire (fireball) against a single target.[18][57] Becomes a burn (damage over time).[57][18] Area of effect around the target.[57]
Quake quake icon.png If your focus is at 80%, cast this spell to split the earth itself before you, launching a line of AoE damage.[18][40] Knock down those hit by your arcane might.[18][40] Reduces focus cost and cooldown for the skill.[40]

Balancing

Баланс это очень важный аспект этой классовой системы, мы хотим чтобы для каждой из возможных комбинаций была своя роль.[142]Стивен Шариф

Вы не будете делать 64 класса для того чтобы играли четырьмя.[142]Питер Пилон

Баланс Ashes of Creation "сфокусирован на группах".[143]

Будут присутствовать расклады в 1v1 где один класс будет гораздо сильнее другого; и это должно быть по принципу камень-ножницы-бумага. Мы хотим чтобы для разных классов можно было подобрать сильные против них классы... Это будет сфокусированный на группах баланс, где пока у вас есть присутствие в группе разных классов вы находитесь наравне с другими. Это будет сильно зависеть от навыка и стратегии.[143]Стивен Шариф

Некоторые вторичные архетипы способны в какой-то мере "уравнять" с классом против которого слаб текущий.[144]

Некоторые архетипы способны уменьшить разрыв между ними и сильными против них классами. Например, если я Танк и меня контрит Маг, я могу взять вторичный архетип Мага и несколько уменьшить его эффективность; после чего работать дальше в этом направлении.[144]Стивен Шариф

Roles

В Ashes of Creation будет традиционная тройка (Tank, DPS и саппорт (хилер)) ролей .[145][146]

У нас есть восемь основных архетипов; и троица является довольно сильным влиянием в отношении восьми основных классов. Однако, областью в которой мы начинаем играть с линией между частями троицы являются вторичные классы которые можно выбрать. Таким образом мы начинаем смешивать эти пространства и позволять игрокам немного влияния на свою роль и их место в определённой категории внутри троицы.[148]Стивен Шариф

Power creep

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the marketplace that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[149]Стивен Шариф

Weapon skills

Weapons and Armor are tied to skills in Ashes of Creation Apocalypse.[150]

  • Swapping between weapons will allow players to access the different skills on their hotbar.[150]
  • Certain armor pieces have utility and defensive skills, such as like Camouflage, Polymorph and Battlefield wall.[150]
  • Weapons are tied to one specific skill in early testing, but this may change.[151]

Weapons will have skills associated with them and they'll will rest on a hot bar and you can swap between the weapons on the hot bar and that'll allow you to access the different skills. Additionally the breastplate, the leggings: Those also have skills associated with them those are more utility and defensive abilities, such as like camouflage, polymorph, battlefield wall; that kind of stuff. Those are on the armor pieces and then they are associated with right now the VC hotkeys for their abilities.[150]Стивен Шариф

Right now weapons are tied to one specific skill; and you know that's just again because we're so early in alpha 1; but well probably be changing that as we continue to iterate and test.[150]Стивен Шариф

Weapon use combo system

A weapon use combo system is utilized instead of a traditional auto-attack ability in Ashes of Creation.[152] No traditional auto-attack system is present in Alpha-1.[153]

  • Players can spec into weapon abilities that change what combinations are available, based on the type of weapon.[152]
  • The combo system has components from an advancement standpoint when it comes to the types of proc effects a weapon can have.[152]
    • These procs may reduce or reset or cooldowns on other skills on the player's hotbar.[154]
  • Using a skill/ability will in general reset the combo.[154]
    • The developers are considering specific abilities might be able to be used without resetting the combo system.[154]
  • The combo system will not have the quicktime event that was seen at PAX West 2017.[152]

It acts similar in the sense of you know the core loop of what an auto attack is so to speak; where you know typically your other skills have a cooldown period, they have a rotation or whatever: Our combo system is a repeatable you know skill effect that you can continually attack with but it's a little bit more involved than what a traditional auto attack is; and it has components from a from an advancement standpoint when it comes to the types of procs that your weapon can have during that combo system... It's not going to have the quick time event that you know you guys saw early on in PAX and gave great feedback on, but it is going to have development with regards to the power of the weapon the type of weapon you're using, the additional proc effects that you can skill into: Those types of things are going to make it a little bit more complex of a system capture.[152]Стивен Шариф

Skill Icon Rank 1 Rank 2 Rank 3
Bow's combo bows combo icon.png Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[38][155] Prepares four arrows.[155] Prepared shot works on all arrow attacks.[155]
Longsword combo longsword combo icon.png Target an enemy and use your sword and shield to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[41] - -
Spellbook combo spellbook combo icon.png Target an enemy and use magic missiles from your spellbook to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[18] - -
Staff combo staff combo icon.png Target an enemy and use your staff to strike with multiple blows. Dealing damage and powering up your focus with this weapon attack.[64] - -

Weapon use combo system status

A revised weapon use combo system will be present in Alpha-1.[152][156]

Weapon swapping

Weapon swapping in the Ashes of Creation MMORPG will be subject to a cooldown period following any damage taken or done by the player.[159]

  • The cooldown will be in the range of a few seconds.[159]

For the MMORPG we want there to be some time between damage received or damage done before you can swap your weapon. It's not going to be substantial. It will maybe be a few seconds.[159]Стивен Шариф

Players cannot switch gear (Armor) while in combat.[160]

Raid mechanics

Raids contain intricate combat mechanics.[161]

  • Multiple phase boss fights.
  • Adds.
  • Random oriented skill usage.
  • Telegraphed animations, but no obvious telegraphed templates on the ground.
  • Fights will require location, mobility and strategy.

Combat itself will be pretty intricate mechanics-wise. We're going to have different phases of the bosses, there's going to be a lot of adds stuff, there's going to be random oriented skill usage. We're not going to have telegraphed templates on the ground, but we will have telegraphed animations, so it's going to be location, mobility, strategic. It will be something that can not be repeatable in the exact same way from raid to raid, but has a variance between the combat, so raiders are going to have to be fluid in thinking on their feet.[161]Стивен Шариф

Telegraphs

In specific circumstances there will be telegraphs (tells) to communicate something that's happening.[162]

  • Animation tells.
  • Templates.

Utility skill

Pre-alpha rogue climbing a Metropolis wall. [163]

A utility skill is a non-combat skill that interacts with the environment.[164] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[165]

  • Different classes excel at different skills.[165]
  • All classes will have maneuverability/traversal utility abilities.[166]
    • There will be a grappling hook utility skill or item.[167]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[168]
  • Certain classes are able to climb/parkour in certain areas.[169][170]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[171][172]
  • Certain classes (such as Rogues) will have stealth abilities.[173]
    • Rogues may also have a spyglass utility skill.[165]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[174]Стивен Шариф

Skill Icon Rank 1 Rank 2 Rank 3
Alacrity Alacrity Icon.png For the duration of this stance, your successful attacks will increase your run speed.[88]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[89]
  • Duration: 12 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will increase your run speed.[90]
  • Duration: 12 Sec.
  • Cooldown: 8 Sec.
Bolt of Revealing Bolt of Revealing Icon.png - - After activating this spell, the next bolt you fire will reveal all characters hidden by terrain, structures, or invisibility in its area of effect.[175]
  • Duration: 10 sec
  • Cooldown: 15 sec
Cleanse cleanse icon.png Use this skill to cleanse an area of harmful environmental effects.[64] - -
Crimson Blast Crimson Blast Icon.png This spell will invoke a destructive cone of force and flame at enemies in front of you.[23]
  • Duration: 1 Sec.
  • Cooldown: 10 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[24]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
This spell will invoke a destructive cone of force and flame at enemies in front of you.[25]
  • Duration: 1 Sec.
  • Cooldown: 9 Sec.
Divine Light Divine Light Icon.png For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[176]
  • Duration: 10 sec
  • Cooldown: 30 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[177]
  • Duration: 13 sec
  • Cooldown: 25 sec
For the duration of this spell, your attacks will mark your foes with a divine light that can be seen for miles.[178]
  • Duration: 16 sec
  • Cooldown: 20 sec
Endow life endow life icon.png Resurrect target if they are dead. Prevents death if they are alive. Resurrected players don't return to life at 100% health and mana values.[54] Increases duration of death prevention buff.[54] Resurrects target to 100% hit points and mana points.[54]
Forcefield forcefield icon.png Eats mana based on flight height and duration. Mitigates incoming damage by eating mana at a high consumption. Has mixed utility and defensive application.[179] - -
Harvest harvest icon.png The harvest skill allows players to gather resources.

[180]

  • The skill displays a green circle.

[180]

[180]

  • If the player hits the harvest skill whilst in the red area they can crit on their harvest.

[180]

- -
Lifesteal Lifesteal Icon.png For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[181]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[182]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
For the duration of this stance, your successful attacks will steal life from your foes, and render it unto you.[183]
  • Duration: 10 Sec.
  • Cooldown: 10 Sec.
Mage's detection mages detection icon.png Reveal secret passages and magically hidden terrain around you. Casts light and reveals magical explosive hazards.[168][18] - -
Mount Potion
Perception perception icon.png Use this skill to detect threats within range of your perception.[41] - -
Stealth This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[184] - -
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[38] - -

Player death

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[186]Стивен Шариф

Mounted combat

Certain mounts will have combat abilities.[196]

  • Players can't use their class skills while mounted.[196]
  • Mounts can be killed by players, but can be resurrected.[197]

Dragon abilities

Dragons are epic flying mounts with strong battle abilities, such as AoE breath attacks, swooping flyby attacks, and others.[198][199]

The dragon will have a lot of capability in PvP. It's primarily its purpose, because as it relates to Castles and the sieges they're in, or Nodes and the sieges they're in. We want dragons to have large scale ramifications against player raids.[199]Стивен Шариф

Combat pets

Combat pets may be tamed from certain creatures in the world.[200]

  • Combat pets will not increase a player's power and will require a sacrifice from the player.[201]
  • Combat pets will have a horizontal progression, not a vertical one.[201]

It will participate in combat. It will allow you different options sometimes, but it won't necessarily increase your power and... you'll be sacrificing something for it.[201]Джеффри Бард

Naval combat

Naval combat involves different types of Ships with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[202]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[203]Стивен Шариф

Ships

Ships will scale in size:[202]

Size Usage.[202] Crew.[203]
Small "Solo" content 1-3
Medium Group content Group size (8)
Large Raid content Raid size (40)

Sailing will be pretty in-depth and it's going to be based on the size of the ship that you're using. So there will be components for seamanship that other players you will need to have on board if you want to operate a vessel to the best of it's abilities: Let's say in combat or traversing just the world.[205]Стивен Шариф

The prevailing thought among the developers is that ship navigation may be through the use of a spyglass that gives direction and skims the horizon, as opposed to "radar" navigation.[206]

Фракции

В Ashes of Creation нет предопределённых фракций.[207]

Так как наша игра основана не на фракциях, мы хотим дать игроку возможность делать и "хорошие" и "плохие" вещи, так чтобы было достаточно выбора для участия в событиях на стороне зла.[208]Стивен Шариф

Ashes of Creation Apocalypse class kits

Six classes will be present in Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[209]

These classes relate to the trinity of classes: Tank, DPS and Support.[209][210]

  • Skills/abilities are not tied specifically to weapons in castle siege mode.[211]
    • It was previously stated that weapon skills are applied to augment a class' base skills.[212]
  • Base class skills may be able to be selected from a host of available skills for that class based on a player's progression within that season.[212][213]

We had a little bit of an idea that we're going to explore with regards to each of the classes having a range of skills and abilities that players can customize that skill kit based on their progression within a season, let's say; and that progression can be gained from any of the modes and it would grant you the ability to kind of customize that skill kit for the before the siege mode or the horde mode. But that's something that might come at a later date.[213]Стивен Шариф

Ashes of Creation Apocalypse classes only apply to Ashes of Creation Apocalypse castle sieges and Ashes of Creation Apocalypse horde mode.[214]

Ashes of Creation Apocalypse healing

Healing in Ashes of Creation Apocalypse will be reticle based (action targeted).[215]

We have a few design theories on action combat and healing to began with phase one. Part of that will be the implementation of a class system into the castle siege and horde mode of phase one. Those will be kits that play out as skills available from an action perspective. You'll be able to target in proximity, basically so positioning is going to matter. Importantly, for healers being close to the individual party members you wish to heal. Additionally, you'll have reticle based healing methods. This would be a template that could be launched in that direction as a pulse of heels or augments. So there's a lot of different systems are playing with that you'll see more of when we get to those when we get to the castle siege system and the Ashes of Creation Apocalypse horde mode.[215]Стивен Шариф

Videos

Community guides

Смотрите также

Примечания

  1. Стрим, 9 Февраля 2018 ({{#regex:20m40|/[hm/|:}}).]
  2. Стрим, 3 Мая 2017 ({{#regex:15m15|/[hm/|:}}).]
  3. Стрим, 8 Апреля 2018 (PM) ({{#regex:41m44|/[hm/|:}}).]
  4. Стрим, 29 May 2020 ({{#regex:45m24|/[hm/|:}}).]
  5. Стрим, 9 February 2018 ({{#regex:20m40|/[hm/|:}}).]
  6. 6.0 6.1 Стрим, 16 November 2017 ({{#regex:30m45|/[hm/|:}}).]
  7. 7.0 7.1 7.2 Newsletter, 7 August 2018
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Стрим, 8 April 2018 (PM) ({{#regex:37m57|/[hm/|:}}).]
  9. 9.0 9.1 Интервью, 15 April 2019 ({{#regex:38m03|/[hm/|:}}).]
  10. 10.0 10.1 10.2 Стрим, 30 April 2020 ({{#regex:1h09m51|/[hm/|:}}).]
  11. Стрим, 30 April 2020 ({{#regex:40m19|/[hm/|:}}).]
  12. 12.0 12.1 12.2 12.3 12.4 Подкаст, 4 August 2018 ({{#regex:1h07m59|/[hm/|:}}).]
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Подкаст, 4 August 2018 ({{#regex:1h11m05|/[hm/|:}}).]
  14. steven-action-tab-attack-range.png
  15. 15.0 15.1 Arcanic Power rank 1
  16. 16.0 16.1 Arcanic Power rank 2
  17. 17.0 17.1 Arcanic Power rank 3
  18. 18.00 18.01 18.02 18.03 18.04 18.05 18.06 18.07 18.08 18.09 18.10 18.11 18.12 18.13 18.14 18.15 18.16 18.17 18.18 18.19 18.20 PAX West 2017 Mage poster.
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Стрим, 16 October 2017 ({{#regex:39m15|/[hm/|:}}).]
  20. Bulwark rank 1.
  21. Bulwark rank 2.
  22. Bulwark rank 3.
  23. 23.0 23.1 Crimson Blast rank 1.
  24. 24.0 24.1 Crimson Blast rank 2.
  25. 25.0 25.1 Crimson Blast rank 3.
  26. Darkness rank 1
  27. Darkness rank 2
  28. Darkness rank 3
  29. 29.0 29.1 Стрим, 17 August 2018 ({{#regex:7m49|/[hm/|:}}).]
  30. 30.0 30.1 30.2 30.3 30.4 30.5 Стрим, 16 October 2017 ({{#regex:46m52|/[hm/|:}}).]
  31. 31.0 31.1 Frost Potion rank 1.
  32. 32.0 32.1 32.2 Стрим, 16 October 2017 ({{#regex:29m08|/[hm/|:}}).]
  33. Meteor Storm rank 2.
  34. Meteor Storm rank 3.
  35. Miasma rank 1.
  36. Miasma rank 2.
  37. Miasma rank 3.
  38. 38.0 38.1 38.2 38.3 38.4 38.5 38.6 38.7 PAX West 2017 Ranger poster.
  39. 39.0 39.1 39.2 Стрим, 16 October 2017 ({{#regex:44m06|/[hm/|:}}).]
  40. 40.00 40.01 40.02 40.03 40.04 40.05 40.06 40.07 40.08 40.09 40.10 40.11 Стрим, 16 October 2017 ({{#regex:40m14|/[hm/|:}}).]
  41. 41.0 41.1 41.2 41.3 41.4 41.5 41.6 41.7 41.8 PAX West 2017 Tank poster.
  42. 42.0 42.1 42.2 42.3 42.4 42.5 Стрим, 16 October 2017 ({{#regex:24m37|/[hm/|:}}).]
  43. 43.00 43.01 43.02 43.03 43.04 43.05 43.06 43.07 43.08 43.09 43.10 43.11 43.12 43.13 43.14 43.15 43.16 43.17 Стрим, 16 October 2017 ({{#regex:23m02|/[hm/|:}}).]
  44. 44.0 44.1 44.2 44.3 44.4 44.5 44.6 44.7 44.8 Стрим, 16 October 2017 ({{#regex:28m36|/[hm/|:}}).]
  45. 45.0 45.1 45.2 Стрим, 16 October 2017 ({{#regex:47m14|/[hm/|:}}).]
  46. 46.0 46.1 Stamina Drain rank 1.
  47. 47.0 47.1 Stamina Drain rank 2.
  48. 48.0 48.1 Stamina Drain rank 3.
  49. 49.0 49.1 Stillblade ability rank 1.
  50. 50.0 50.1 Stillblade ability rank 2.
  51. 51.0 51.1 51.2 51.3 51.4 51.5 Стрим, 16 October 2017 ({{#regex:26m54|/[hm/|:}}).]
  52. 52.0 52.1 52.2 Стрим, 16 October 2017 ({{#regex:42m42|/[hm/|:}}).]
  53. 53.0 53.1 53.2 Стрим, 16 October 2017 ({{#regex:23m30|/[hm/|:}}).]
  54. 54.0 54.1 54.2 54.3 54.4 54.5 Стрим, 16 October 2017 ({{#regex:33m48|/[hm/|:}}).]
  55. 55.0 55.1 55.2 Стрим, 16 October 2017 ({{#regex:21m48|/[hm/|:}}).]
  56. 56.0 56.1 56.2 56.3 56.4 56.5 56.6 56.7 56.8 Стрим, 16 October 2017 ({{#regex:39m02|/[hm/|:}}).]
  57. 57.0 57.1 57.2 57.3 57.4 57.5 Стрим, 16 October 2017 ({{#regex:38m35|/[hm/|:}}).]
  58. 58.0 58.1 58.2 Стрим, 16 October 2017 ({{#regex:46m43|/[hm/|:}}).]
  59. 59.0 59.1 59.2 Стрим, 16 October 2017 ({{#regex:36m57|/[hm/|:}}).]
  60. 60.0 60.1 60.2 60.3 60.4 60.5 60.6 60.7 60.8 Стрим, 16 October 2017 ({{#regex:44m49|/[hm/|:}}).]
  61. 61.0 61.1 61.2 Стрим, 16 October 2017 ({{#regex:31m58|/[hm/|:}}).]
  62. 62.0 62.1 62.2 Стрим, 16 October 2017 ({{#regex:40m23|/[hm/|:}}).]
  63. 63.0 63.1 63.2 63.3 63.4 63.5 Стрим, 16 October 2017 ({{#regex:36m15|/[hm/|:}}).]
  64. 64.0 64.1 64.2 64.3 PAX West 2017 Cleric poster.
  65. 65.0 65.1 65.2 65.3 65.4 65.5 Стрим, 16 October 2017 ({{#regex:47m29|/[hm/|:}}).]
  66. Стрим, 27 September 2018 ({{#regex:17m52|/[hm/|:}}).]
  67. 67.0 67.1 Стрим, 9 July 2018 ({{#regex:58m26|/[hm/|:}}).]
  68. 68.0 68.1 Интервью, 8 August 2018 ({{#regex:27m04|/[hm/|:}}).]
  69. Интервью, 17 August 2018 ({{#regex:3m58|/[hm/|:}}).]
  70. 70.0 70.1 Интервью, 17 August 2018 ({{#regex:4m31|/[hm/|:}}).]
  71. 71.0 71.1 Интервью, 17 August 2018 ({{#regex:6m03|/[hm/|:}}).]
  72. Стрим, 8 April 2018 (PM) ({{#regex:41m44|/[hm/|:}}).]
  73. 73.0 73.1 73.2 73.3 73.4 Интервью, 20 October 2018 ({{#regex:9m10|/[hm/|:}}).]
  74. 74.0 74.1 74.2 74.3 Стрим, 27 September 2018 ({{#regex:34m49|/[hm/|:}}).]
  75. 75.0 75.1 Интервью, 20 October 2018 ({{#regex:3h25m46|/[hm/|:}}).]
  76. Стрим, November 22 2019 ({{#regex:5m51|/[hm/|:}}).]
  77. 77.0 77.1 77.2 77.3 77.4 Стрим, 24 May 2017 ({{#regex:45m12|/[hm/|:}}).]
  78. Стрим, 16 October 2017 ({{#regex:25m56|/[hm/|:}}).]
  79. Стрим, 9 February 2018 ({{#regex:28m17|/[hm/|:}}).]
  80. summons-ccs.png
  81. steven-hard-ccs.png
  82. 82.0 82.1 82.2 82.3 82.4 82.5 Стрим, 16 October 2017 ({{#regex:45m52|/[hm/|:}}).]
  83. 83.0 83.1 83.2 Стрим, 16 October 2017 ({{#regex:34m52|/[hm/|:}}).]
  84. 84.0 84.1 84.2 Стрим, 16 October 2017 ({{#regex:43m14|/[hm/|:}}).]
  85. 85.0 85.1 85.2 Стрим, 30 April 2020 ({{#regex:1h17m13|/[hm/|:}}).]
  86. 86.0 86.1 Стрим, 8 May 2017 ({{#regex:43m30|/[hm/|:}}).]
  87. stevenclarification.png
  88. 88.0 88.1 Alacrity rank 1.
  89. 89.0 89.1 Alacrity rank 2.
  90. 90.0 90.1 Alacrity rank 3.
  91. Blink rank 1.
  92. Blink rank 2.
  93. Blink rank 3.
  94. Catfall rank 1.
  95. Catfall rank 2.
  96. Catfall rank 3.
  97. 97.0 97.1 97.2 Стрим, 16 October 2017 ({{#regex:39m42|/[hm/|:}}).]
  98. 98.0 98.1 98.2 98.3 progression.png
  99. 99.0 99.1 99.2 Стрим, 16 October 2017 ({{#regex:46m22|/[hm/|:}}).]
  100. Стрим, 28 June 2019 ({{#regex:34m07|/[hm/|:}}).]
  101. Warp Space rank 2.
  102. Warp Space rank 3
  103. Видео, 25 May 2017 ({{#regex:0m02|/[hm/|:}}).]
  104. autorun.jpg
  105. Стрим, 4 May 2018 ({{#regex:51m57|/[hm/|:}}).]
  106. Стрим, 15 December 2017 ({{#regex:1h35m38|/[hm/|:}}).]
  107. 107.0 107.1 collision.jpg
  108. Интервью, 27 March 2020 ({{#regex:15m20|/[hm/|:}}).]
  109. 109.0 109.1 Стрим, 30 January 2020 ({{#regex:1h34m12|/[hm/|:}}).]
  110. shieldactiveblockA1.png
  111. 111.0 111.1 111.2 Стрим, 16 October 2017 ({{#regex:22m37|/[hm/|:}}).]
  112. 112.0 112.1 112.2 112.3 112.4 112.5 Стрим, 16 October 2017 ({{#regex:42m08|/[hm/|:}}).]
  113. Стрим, 17 May 2017 ({{#regex:1h05m11|/[hm/|:}}).]
  114. class cleaving.png
  115. Стрим, 28 June 2019 ({{#regex:1h19m00|/[hm/|:}}).]
  116. Стрим, 30 May 2017 ({{#regex:16m25|/[hm/|:}}).]
  117. 117.0 117.1 117.2 Стрим, 6 December 2018 ({{#regex:48m52|/[hm/|:}}).]
  118. Видео, 7 Февраля 2017 ({{#regex:0m02s|/[hm/|:}}).]
  119. class secondary.png
  120. class same.png
  121. Стрим, 9 Февраля 2018 ({{#regex:41m56|/[hm/|:}}).]
  122. 122.0 122.1 Стрим, 28 Июля 2017 ({{#regex:19m05|/[hm/|:}}).]
  123. Стрим, 16 Ноября 2017 ({{#regex:30m02|/[hm/|:}}).]
  124. Стрим, 8 Апреля 2018 (PM) ({{#regex:20m45|/[hm/|:}}).]
  125. 125.0 125.1 Интервью, 11 Мая 2018 ({{#regex:53m15|/[hm/|:}}).]
  126. Стрим, 16 Октября 2017 ({{#regex:1h00m44|/[hm/|:}}).]
  127. Интервью, 8 Августа 2018 ({{#regex:22m27|/[hm/|:}}).]
  128. Стрим, 3 May 2017 ({{#regex:15m15|/[hm/|:}}).]
  129. 129.0 129.1 Стрим, 28 March 2020 ({{#regex:1h41m42|/[hm/|:}}).]
  130. 130.0 130.1 Стрим, 3 May 2017 ({{#regex:17m59|/[hm/|:}}).]
  131. Стрим, 16 November 2017 ({{#regex:30m02|/[hm/|:}}).]
  132. Стрим, 19 May 2017 ({{#regex:43m09|/[hm/|:}}).]
  133. Стрим, 30 June 2017 ({{#regex:29m13|/[hm/|:}}).]
  134. 134.0 134.1 134.2 Стрим, 16 October 2017 ({{#regex:34m26|/[hm/|:}}).]
  135. 135.0 135.1 135.2 Стрим, 16 October 2017 ({{#regex:45m37|/[hm/|:}}).]
  136. 136.0 136.1 136.2 Стрим, 16 October 2017 ({{#regex:25m08|/[hm/|:}}).]
  137. Стрим, 8 April 2018 (PM) ({{#regex:26m19|/[hm/|:}}).]
  138. Chain Lightning rank 1.
  139. Chain Lightning rank 2.
  140. Chain Lightning rank 3.
  141. Стрим, 16 October 2017 ({{#regex:43m53|/[hm/|:}}).]
  142. 142.0 142.1 Стрим, 24 Мая 2017 ({{#regex:35m11|/[hm/|:}}).]
  143. 143.0 143.1 Подкаст, 23 Апреля 2018 ({{#regex:59m28|/[hm/|:}}).]
  144. 144.0 144.1 Подкаст, 23 Апреля 2018 ({{#regex:1h01m01|/[hm/|:}}).]
  145. 145.0 145.1 145.2 145.3 Group dynamics blog.
  146. 146.0 146.1 146.2 146.3 Стрим, 22 Мая 2017 ({{#regex:46m04|/[hm/|:}}).]
  147. Интервью, 20 October 2018 ({{#regex:2h40m16|/[hm/|:}}).]
  148. Интервью, 20 Октября 2018 ({{#regex:2h40m16|/[hm/|:}}).]
  149. Интервью, 20 October 2018 ({{#regex:2h53m52|/[hm/|:}}).]
  150. 150.0 150.1 150.2 150.3 150.4 Интервью, 17 August 2018 ({{#regex:6m53|/[hm/|:}}).]
  151. Интервью, 17 August 2018 ({{#regex:7m52|/[hm/|:}}).]
  152. 152.0 152.1 152.2 152.3 152.4 152.5 152.6 Стрим, 30 January 2020 ({{#regex:1h28m40|/[hm/|:}}).]
  153. steven-auto-attack-definition.png
  154. 154.0 154.1 154.2 Стрим, 28 February 2020 ({{#regex:1h10m21|/[hm/|:}}).]
  155. 155.0 155.1 155.2 Стрим, 16 October 2017 ({{#regex:45m21|/[hm/|:}}).]
  156. Подкаст, 11 May 2018 ({{#regex:57m42|/[hm/|:}}).]
  157. Стрим, 18 January 2018 ({{#regex:22m46|/[hm/|:}}).]
  158. Видео, 17 August 2018 ({{#regex:0m01|/[hm/|:}}).]
  159. 159.0 159.1 159.2 Стрим, 30 May 2019 ({{#regex:1h15m58|/[hm/|:}}).]
  160. Стрим, 28 July 2017 ({{#regex:34m32|/[hm/|:}}).]
  161. 161.0 161.1 Стрим, 8 April 2018 (PM) ({{#regex:1h14m01|/[hm/|:}}).]
  162. Стрим, 22 May 2017 ({{#regex:49m38|/[hm/|:}}).]
  163. Видео, 9 May 2017 ({{#regex:0m57|/[hm/|:}}).]
  164. Стрим, 30 June 2017 ({{#regex:30m34|/[hm/|:}}).]
  165. 165.0 165.1 165.2 Стрим, 12 May 2017 ({{#regex:33m10|/[hm/|:}}).]
  166. class mobility.png
  167. Стрим, 12 May 2017 ({{#regex:18m00|/[hm/|:}}).]
  168. 168.0 168.1 class utilities.png
  169. Стрим, 15 May 2017 ({{#regex:15m10|/[hm/|:}}).]
  170. utility skills.jpg
  171. Стрим, 18 January 2018 ({{#regex:34m56|/[hm/|:}}).]
  172. Стрим, 28 June 2019 ({{#regex:1h21m46|/[hm/|:}}).]
  173. class stealth.png
  174. Стрим, 24 May 2017 ({{#regex:57m41|/[hm/|:}}).]
  175. Bolt of Revealing rank 3.
  176. Divine Light rank 1.
  177. Divine Light rank 2.
  178. Divine Light rank 3.
  179. Dunno.jpg
  180. 180.0 180.1 180.2 180.3 Видео, 2 September 2017 ({{#regex:0m21|/[hm/|:}}).]
  181. Lifesteal rank 1.
  182. Lifesteal rank 2.
  183. Lifesteal rank 3.
  184. Стрим, 3 May 2017 ({{#regex:49m39|/[hm/|:}}).]
  185. Стрим, 28 March 2020 ({{#regex:1h58m24|/[hm/|:}}).]
  186. Подкаст, 23 April 2018 ({{#regex:49m21|/[hm/|:}}).]
  187. 187.0 187.1 187.2 187.3 187.4 187.5 187.6 187.7 Подкаст, 5 May 2017 ({{#regex:43m05|/[hm/|:}}).]
  188. Стрим, 19 May 2017 ({{#regex:13m37|/[hm/|:}}).]
  189. Стрим, 27 September 2018 ({{#regex:47m46|/[hm/|:}}).]
  190. Стрим, 17 November 2017 ({{#regex:35m20|/[hm/|:}}).]
  191. Интервью, 11 May 2018 ({{#regex:15m41|/[hm/|:}}).]
  192. Интервью, 27 April 2017 ({{#regex:9m28|/[hm/|:}}).]
  193. Интервью, 11 May 2018 ({{#regex:3m43|/[hm/|:}}).]
  194. Стрим, 15 May 2017 ({{#regex:36m23|/[hm/|:}}).]
  195. Стрим, 28 July 2017 ({{#regex:50m22|/[hm/|:}}).]
  196. 196.0 196.1 Стрим, 5 May 2017 ({{#regex:22m44|/[hm/|:}}).]
  197. Стрим, 5 May 2017 ({{#regex:38m27|/[hm/|:}}).]
  198. dragon abilities.png
  199. 199.0 199.1 199.2 Стрим, 8 April 2018 (PM) ({{#regex:51m49|/[hm/|:}}).]
  200. Стрим, 18 January 2018 ({{#regex:33m09|/[hm/|:}}).]
  201. 201.0 201.1 201.2 Стрим, 28 June 2019 ({{#regex:1h24m27|/[hm/|:}}).]
  202. 202.0 202.1 202.2 Стрим, 28 July 2017 ({{#regex:47m53|/[hm/|:}}).]
  203. 203.0 203.1 Стрим, 28 June 2019 ({{#regex:1h12m08|/[hm/|:}}).]
  204. Ashes of Creation Store: Tea transport.
  205. Стрим, 31 October 2018 ({{#regex:54m21|/[hm/|:}}).]
  206. spyglass.png
  207. Стрим, 26 Мая 2017 ({{#regex:39m36|/[hm/|:}}).]
  208. Стрим, 8 Апреля 2018 (PM) ({{#regex:11m27|/[hm/|:}}).]
  209. 209.0 209.1 209.2 Стрим, 11 January 2019 ({{#regex:41m20|/[hm/|:}}).]
  210. Интервью, 20 October 2018 ({{#regex:11m38|/[hm/|:}}).]
  211. Стрим, November 22 2019 ({{#regex:59m37|/[hm/|:}}).]
  212. 212.0 212.1 212.2 Интервью, 17 August 2018 ({{#regex:8m16|/[hm/|:}}).]
  213. 213.0 213.1 Стрим, 11 January 2019 ({{#regex:58m40|/[hm/|:}}).]
  214. Reddit Q&A, 8 January 2019.
  215. 215.0 215.1 Интервью, 8 August 2018 ({{#regex:19m40|/[hm/|:}}).]
  216. 216.0 216.1 Интервью, 17 August 2018 ({{#regex:12m05|/[hm/|:}}).]
  217. 217.0 217.1 Интервью, 6 December 2018 ({{#regex:2m04|/[hm/|:}}).]