Event types

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There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[2][3][4][5]

Events

The world of Verra is a dynamic and ever-changing landscape filled with wonder, adventure, and danger. One of the many mechanics that allow us to achieve this adaptability is Events. Events are one of the primary ways that players will experience content. Events focus on delivering a reactive world that keeps players on their toes while changing up gameplay in a fun and unique way, providing challenges, and shaping the world around them. Players will encounter events throughout their entire time on Verra - from early progression to high-level dungeons and raids.[4]Peter Bisulca

Corrupted area in Alpha-1, design by Mia DelCasino.[16]

I think Ashes' whole premise is to incorporate events and changes and evolution that not only represents player activity but also incorporates random story driven interruptions to the normal flow of the world; and whether that be through blocking off specific roadways that are the lifeblood of a particular node's incoming resources, or having random raid boss appear in a zone that never traditionally they did before; and as a result it incurs a complete change of climate that's now affecting crop rotations; and only specific crop can come from that zone; and now the whole economy of the world has been thrown into chaos because no one's been able to down this boss yet, we can't get the corn we need in order to build the reagents on the alchemical side to create this craft- That's the type of domino effect system or event you want that appears in a natural non-injunction way, but it presents a problem to the players to that they have to accomplish something at least if they want to change it back to the status quo. Those I think are compelling events and those I think are ways that the world can introduce an element of randomness that reflects what we experience in the real world.[9]Steven Sharif

Events are things that happen in Ashes of Creation as the result of development in the world.[9][17] There are several different types of events that are triggered due to certain conditions (predicates) being met.[2][3][4][5] Events are scaled to fit local, regional, and global needs.[18][13]

Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[19]
  • Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[20][9][21][22][23]
    • There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[14][24][25]
  • Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[26][13]
There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[14]Steven Sharif
There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[27]Steven Sharif
  • Events have cooldowns in addition to the predicates that are required to trigger them.[27]
Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[28]Steven Sharif
  • If events are not triggered within a certain time period, they could occur randomly.[17]
  • There may be one-off events.[19]
  • Events do not target personal belongings such as freeholds.[3]

Seasonal events

Calendar Events can be seen as holiday-related celebrations or other seasonal content. Imagine these Events as things you may experience annually, based on the cultures within the world. Some of these may derive from the seasons, and how the nodes in those areas are affected by them. These will most often be server-wide and provide unique content for a specific duration of time during the calendar year.[4]

Calendar events (seasonal events/holidays) in Ashes of Creation can be in-game events or they can relate to the real-world in some way.[6][31][7]

  • Events are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[6][31][7]
  • Certain calendar events will incorporate the cultural identity of the various character races.[32]
Part of the things that they're working on is creating a lot of cultural identity for these character races and how we can bring about these calendar events from the perspective of each individual race. That's something that I think is going to be really helping identify or giving identity to each of the character races.[32]Steven Sharif
  • Seasonal events in-game may not exactly align with real-world seasons due to the different in-game seasonal cycle.[33]
Will seasonal events in the real-world align with the seasonal rotation in the game world? And I think in that sense probably not. That's going to require a little bit of suspension of disbelief in understanding that. But it's also fair that in-game events do not need to be perfectly cyclical like let's say seasonal events are in the real world. They could have a non-uniform cycle associated with them... There is something to be said for having that represented in the game as long as it's immersive; as long as it's contextualized within the story and the world and the universe that we've created; and isn't a direct homage to Santa Claus in the real-world, just to use a prime example of something.[33]Steven Sharif
  • Holiday events are not going be "campy" or immersion-breaking.[6]
We have a lot of ideas on how certain real-world holidays can be contextualized within the game world and seem fitting.[6]Steven Sharif

Events may bring seasonal change.[9][23]

Event levels

The level of a particular event can be based on the level of the content that triggers it, or it can be set to a higher level in order to drive traffic back to lower level zones.[18]

For example, if the event takes place in a zone that has a base population of let's say average level 25, then one of the trigger conditions might be that 10 monsters of level 25 have been killed recently in that zone and the level 25 event will now spawn additional content designed for level 25 players. So these events aren't always going to be end-game they're going to be obviously appropriate based on the content in which the predicate system is informing, but they also could be something completely top level that is introduced at a lower-level area and brings population traffic of the players back to those types of things.[18]Steven Sharif
  • The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[34][2][35]

Смотрите также

Ссылки

  1. vak-map.png
  2. 2.0 2.1 2.2 2.3 Видео, 2023-09-29 (2:59).
  3. 3.0 3.1 3.2 Прямая трансляция, 2023-04-07 (37:56).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Types of Events on Verra.
  5. 5.0 5.1 5.2 5.3 kickstarter events.png
  6. 6.0 6.1 6.2 6.3 6.4 Прямая трансляция, 2022-04-29 (36:51).
  7. 7.0 7.1 7.2 Прямая трансляция, 2017-05-10 (40:36).
  8. Видео, 2023-10-31 (34:12).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Подкаст, 2021-04-11 (23:36).
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  11. kickstarter monster coins.png
  12. 12.0 12.1 12.2 Прямая трансляция, 2022-04-29 (40:21).
  13. 13.0 13.1 13.2 13.3 MMOGames interview, January 2017
  14. 14.0 14.1 14.2 14.3 Прямая трансляция, 2021-06-25 (1:13:30).
  15. Прямая трансляция, 2022-04-29 (41:30).
  16. Прямая трансляция, 2021-03-26 (23:33).
  17. 17.0 17.1 Прямая трансляция, 2017-05-03 (46:18).
  18. 18.0 18.1 18.2 Прямая трансляция, 2022-04-29 (44:13).
  19. 19.0 19.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  20. Прямая трансляция, 2022-04-29 (32:29).
  21. Прямая трансляция, 2020-06-26 (1:29:06).
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  24. Прямая трансляция, 2021-03-26 (50:03).
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  29. skotty-story-arc-3.png
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  34. Видео, 2023-09-29 (12:18).
  35. steven-world-events.jpg