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Freeholds in Alpha-1.[1]

The whole goal of the freehold system is to give everything a purpose and not just have it be like "oh this is my pretty design", but it's a design towards something for your character- towards something for the world.[2]Джеффри Бард

Freeholds are sizable player housing plots that can be situated within the Zone of influence (ZOI) of a Village (stage 3 node) or higher.[4]

The freehold system interacts with multiple other systems in-game.[7]

Freehold placement

Freeholds may be placed anywhere within the ZOI of a stage 3 node (or higher) so long as they are not in close proximity to any of the following:[9]

Freehold plots will require a certificate from the parent node in order to place the plot.[12]

The more advanced a node is, the more freeholds can be built within its ZOI.[4]

Collections of freeholds placed together are considered part of their parent node and do not become a separate node, other than via roleplay.[13]

Freehold buildings

Freehold buildings can be placed on a freehold plot.[4][15]

Buildings will require blueprints and materials.[12]

  • Basements in freehold buildings are to be decided.[16]

Players are not locked into any particular race for freehold blueprints.[17]

Depending on where your place you're freehold, you're gonna have different environmental tiles available to you and those will kind of enable or buff existing structures that you place in your Freehold... I don't know that we would put like fish farming just for a freehold that's on a river. What we would probably do is give you a buff to fishing in that area. That kind of a thing. So there'll be more buffs for existing things rather than necessarily a special buildings just for that area. But again we're not fully baked in on that system yet, so it's very possible though we end up going down that direction.[18]Джеффри Бард

Freehold building placement

There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[19][6]

  • Players will need to manage how these are arranged to maximize adjacency bonuses.[6]

Naming buildings

Ships and Buildings will be able to be named. The custom name will appear as floating text when it is targeted.[20]

Housing decorations

Players may decorate their player housing and other types of buildings.[23]

Quality furniture can be crafted in-game based on the skill of the craftsperson.[28]

Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like you know, I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[28]Стивен Шариф

Freehold professions

Развитие надела

Строения надела могут увеличивать свой уровень в зависимости от времени с момента постройки и продуктивности надела.[32]

  • Развитие надела открывает новые бонусы, способности и возможности.[32]

Мы хотим предоставить развитие во многих системах и частью развития надела является то что после постройки основных зданий чем дольше вы и этот надел существуете и чем вы продуктивнее, тем больше у этих строений будет возможностей повысить свой уровень: предоставляя новые бонусы, новые способности, новые возможности; и просто выживание в этом мире уже подвиг, так что оно вознаграждается развитием таких вещей.[32]Стивен Шариф

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[33]Джеффри Бард


Таверны предоставляют несколько типов сервисов.[34]

  • Квесты которые могут быть получены только в тавернах, которыми владеют игроки.
  • Еда и напитки которые предоставляют баффы на время после того как игрок покинет таверну.
  • Рецепты которые могут быть проданы игрокам с профессией повара. Получить такие рецепты можно будет только в определённом месте у бизнеса которым владеют игроки.

Чем дольше таверна в деле и чем больше игроков было обслужено, тем быстрее будет подниматься её уровень.[34]

Freehold farms

Alpha-1 freehold farm.[3]

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[35]Стивен Шариф

Freehold expansions and upgrades are available as node progression allows. Some of these improvements affects the size of freehold farm plots available for crop planting.[6]

  • Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[36]


Alpha-1 Fishery on a freehold plot.[3]

You actually see there a small pond, which is actually another type of farmable area that we're going to have available on the freehold system, which is essentially a fishery so to speak. So you know fish play an important role from a raw gatherables a standpoint, but also again because a lot of the components of the freehold system are intended to be processing of raw materials, you know the fishery allows for a focus on specific type of fish gatherables that may only be gathered through the fishery blueprint.[35]Стивен Шариф

A fishery is a farmable area that can be placed on a freehold plot. A fishery allows gathering of fish that are unique to the fishery blueprint.[35]

Underrealm freeholds

Resources will be different in the Underrealm.[29]

  • This will affect Farming and Animal husbandry professions.
  • Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.

Freehold building skins

Themed freehold skins were offered as Kickstarter and Summer crowdfunding rewards and are sold through the cosmetic store.[37][38]

Freehold benefits

Freehold benefits include:

Freehold security

Players will be able to lock a freehold.[41]

  • Freeholds will have access lists.
  • Co-ownership is planned but may not initially be in the game.
    • Access lists can be used to mimic co-ownership.
    • Payment of taxes may be via a "gentleman's agreement".[42]

Players cannot steal from a Freehold under normal circumstances.[43]

  • Items stored in a Freehold may become lootable after a successful siege against their parent Node.

Players cannot be killed by other players while inside (the footprint of)[44] their freehold.[45]

  • NPC guards that permanently exist on a freehold are not a planned feature.[45]
  • Guards may be available for hire to defend freeholds after a successful node siege.[46]
Q: We were discussing in chat earlier about freeholds and whether or not a person would be safe in their home or within the entirety of their freehold from getting player killed?
A: I think our initial testing is going to revolve around the footprint of their freehold and then we'll take into consideration the metrics gleaned from that testing.[44]Стивен Шариф

Shared access

Players may grant shared access to certain freehold services to a limited number of other players, such as access to their processing centers.[47]

Freehold destructibility

Freeholds may be attacked for a period of two hours[48] following a successful siege against its parent node.[46]

  • Players and their allies may defend their freehold for this period of time.
  • Structures and guards may be obtained to defend freeholds during this period.

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[48]

  • If a freehold does not reside within the ZOI of a stage three (Village) node or above, it will be destroyed.[49]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[48]Margaret Krohn

Housing designs

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[50][51]

Destructible environments

Destructible environments will be a core element of how players interact with the world, in both Ashes of Creation Apocalypse and Ashes of Creation the MMORPG.[54]

Not just in APOC where we want a completely destructible environment, but also in the MMORPG when it comes to Dungeons and traversing certain areas. We want destruction to be a very core element of how players make their way through the world.[54]Стивен Шариф

Housing types

Player housing Type.[4] Availability.[4] Limit.[5]
Apartments Instanced. Town stage and higher. One per server.
Freeholds Open world. Village stage and higher. One per account.
Static housing In-node. Village stage and higher. One per server.

Real estate

Players buy the deeds for housing from the node itself.[55] Players can also buy and sell properties from other players.[4]

This will allow players to transfer real property goods. This includes freeholds, this includes static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[57]Стивен Шариф

Rental and leasing concepts are currently under consideration.[57]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[57]Стивен Шариф


Смотрите также


  1. Стрим, 29 May 2020 ({{#regex:36m29|/[hm/|:}}).]
  2. Стрим, 29 May 2020 ({{#regex:42m01|/[hm/|:}}).]
  3. 3.0 3.1 3.2 Стрим, 29 May 2020 ({{#regex:35m36|/[hm/|:}}).]
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Node series part II – the Metropolis.
  5. 5.0 5.1 Интервью, 11 May 2018 ({{#regex:50m47|/[hm/|:}}).]
  6. 6.0 6.1 6.2 6.3 6.4 Стрим, 16 October 2017 ({{#regex:56m42|/[hm/|:}}).]
  7. Стрим, 16 October 2017 ({{#regex:56m38|/[hm/|:}}).]
  8. Видео, 25 May 2017 ({{#regex:0m02|/[hm/|:}}).]
  9. 9.0 9.1 9.2 9.3 9.4 Стрим, 19 May 2017 ({{#regex:32m23|/[hm/|:}}).]
  10. Стрим, 9 May 2018 ({{#regex:40m24|/[hm/|:}}).]
  11. Freeholds.png
  12. 12.0 12.1 stevenclarification.png
  13. Стрим, 26 May 2017 ({{#regex:34m21|/[hm/|:}}).]
  14. Ashes of Creation Store: Velkor's Eye.
  15. Стрим, 24 May 2017 ({{#regex:9m58|/[hm/|:}}).]
  16. Стрим, 28 June 2019 ({{#regex:1h09m22|/[hm/|:}}).]
  17. Стрим, 26 May 2017 ({{#regex:44m11|/[hm/|:}}).]
  18. Стрим, 6 December 2018 ({{#regex:44m14|/[hm/|:}}).]
  19. Стрим, 29 May 2020 ({{#regex:41m27|/[hm/|:}}).]
  20. Стрим, 31 October 2018 ({{#regex:46m18|/[hm/|:}}).]
  21. Стрим, 29 May 2020 ({{#regex:36m18|/[hm/|:}}).]
  22. screenshot 261.png
  23. Стрим, 17 November 2017 ({{#regex:26m22|/[hm/|:}}).]
  24. Стрим, 24 May 2017 ({{#regex:29m54|/[hm/|:}}).]
  25. Стрим, 29 May 2020 ({{#regex:38m04|/[hm/|:}}).]
  26. Стрим, 5 May 2017 ({{#regex:30m53|/[hm/|:}}).]
  27. Стрим, 22 May 2017 ({{#regex:56m31|/[hm/|:}}).]
  28. 28.0 28.1 Стрим, 17 August 2018 ({{#regex:10m54|/[hm/|:}}).]
  29. 29.0 29.1 29.2 Стрим, 1 June 2017 ({{#regex:24m30|/[hm/|:}}).]
  30. Стрим, 12 May 2017 ({{#regex:1h00m18|/[hm/|:}}).]
  31. Подкаст, 23 April 2018 ({{#regex:29m56|/[hm/|:}}).]
  32. 32.0 32.1 32.2 Подкаст, 11 Мая 2018 ({{#regex:48m29|/[hm/|:}}).]
  33. Стрим, 26 May 2017 ({{#regex:50m00|/[hm/|:}}).]
  34. 34.0 34.1 Подкаст, 23 Апреля 2018 ({{#regex:29m56|/[hm/|:}}).]
  35. 35.0 35.1 35.2 Стрим, 29 May 2020 ({{#regex:39m47|/[hm/|:}}).]
  36. Стрим, 5 May 2017 ({{#regex:15m47|/[hm/|:}}).]
  37. Warrior of Old.png
  38. Summer Warrior of Old.png
  39. Freehold buildings.png
  40. Стрим, 19 May 2017 ({{#regex:54m01|/[hm/|:}}).]
  41. Стрим, 19 May 2017 ({{#regex:26m40|/[hm/|:}}).]
  42. Стрим, 9 February 2018 ({{#regex:51m57|/[hm/|:}}).]
  43. Стрим, 17 May 2017 ({{#regex:1h03m23|/[hm/|:}}).]
  44. 44.0 44.1 Интервью, 8 August 2018 ({{#regex:6m44|/[hm/|:}}).]
  45. 45.0 45.1 Стрим, 18 January 2018 ({{#regex:31m05|/[hm/|:}}).]
  46. 46.0 46.1 Стрим, 19 May 2017 ({{#regex:28m04|/[hm/|:}}).]
  47. Интервью, 11 May 2018 ({{#regex:28m21|/[hm/|:}}).]
  48. 48.0 48.1 48.2 48.3 48.4 Blog - Know Your Nodes - Advance and Destroy.
  49. Стрим, 19 May 2017 ({{#regex:29m34|/[hm/|:}}).]
  50. 50.0 50.1 Стрим, 18 July 2017 ({{#regex:40m14|/[hm/|:}}).]
  51. 51.0 51.1 Стрим, 17 November 2017 ({{#regex:47m10|/[hm/|:}}).]
  52. Ashes of Creation Apocalypse Early Access.
  53. Видео, 24 September 2019 ({{#regex:0m10|/[hm/|:}}).]
  54. 54.0 54.1 54.2 Стрим, 28 June 2019 ({{#regex:31m15|/[hm/|:}}).]
  55. MMOGames interview, January 2017
  56. Стрим, 12 May 2017 ({{#regex:52m01|/[hm/|:}}).]
  57. 57.0 57.1 57.2 57.3 Стрим, 30 May 2019 ({{#regex:1h23m41|/[hm/|:}}).]