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Flanggler (Flower angler or Mimic flower).[1][2]

Gathering is one of the artisan classes in Ashes of Creation.[3][4]

Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[5]Стивен Шариф

Gathering professions


Gatherable mushrooms found in an underground cave.[3]

Gatherable resources (raw materials) occur in locations where you would expect them to be organically.[6]

  • Resources exist as a cluster and last until the full resource is depleted.[6]
  • Once a resource is depleted from one location it may respawn somewhere else.[6]
  • Some resources may respawn on a cooldown basis.[6]
  • Resources won't be locked to the node system.[6]
  • Resources that can be gathered do not highlight as gatherable.[3]
  • Some unique resources may be monsters in disguise or have monsters defending them.[7]

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.[8]

We really want resources to be persistent and non-renewable. If there’s a mithril vein, that mithril vein will be there until it runs out. The server will manage these amounts on its own, and will repopulate things where and when it desires. You might find another mithril vein in that location sometime later, or somewhere nearby, or maybe never again![9]


Resource quality

Resources will have differing levels of quality for the same resource type. This is somewhat similar to Star Wars Galaxies.[10]

You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[11]Стивен Шариф

Resource extractors

Resource extractors are potential constructions that can collect resources over time.[12]

List of resources

Gathering skills

Skill Icon Rank 1
Harvest harvest icon.png The harvest skill allows players to gather resources.


  • The skill displays a green circle.



  • If the player hits the harvest skill whilst in the red area they can crit on their harvest.


Loot tagging

Gatherers may have the ability to "spoil" a boss' loot.[14]

If you want to be able to get those mats from the boss, they're just not going to drop for anybody. They will only drop for a master gatherer who is capable of extracting those resources from the creature itself... The reason why we say there's a lot of interdependencies between the crafters of the world and the raiders of the world and our PvPers of the world is because we don't want to house the capability to attain these things all within the adventuring class. We want there to be an influence necessary from the craftsmen's guild to come in to either come and participate and spoil the boss and gather the goods or something along those lines.[14] Стивен Шариф

The dynamics of who has the authority to gather the loot will be decided based on testing.[14]

  • Party leader.
  • First tagging raid.
  • Most damage done.

With regards to the dynamics of authority, you know, who gathers those things, exactly what is that: The party leader of the first tagging raid. Is that the most damage dealing. Is that the you know whatever: Those are things we've got a test in testing and see how they turn out.[14] Стивен Шариф

The loot tagging system is still being finalized.[14]

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Ремесленники в Ashes of Creation должны выбрать путь развития в дереве ремесленных умений. Взаимная зависимость профессий устанавливает целую цепочку производства от сырья до готового продукта.[15] Каждая стадия производства может потребовать караван для транспортировки товаров от одного ремесленника к другому.[16]

  1. Получение сырья:[17]
  2. Очисткой сырья с помощью обрабатывающих профессий.[15]
  3. Крафтом готовых продуктов используя рецепты.

Как крафтер, вы захотите узнать, где можно создать предметы по определенным рецептам; какие узлы имеют возможность обрабатывать материалы, которые вы произвели или собрали; и тогда вы захотите спланировать свой маршрут, чтобы либо перевезти туда товар, либо убедиться, что вы находитесь в подходящем для сбора и постройки районе. Поэтому необходимо тщательное планирование.[20]Стивен Шариф


Furnace that can be placed on a freehold.[21]

Processing is one of the artisan classes in Ashes of Creation.[21]


Производство это один из ремесленных классов в Ashes of Creation. Оно является движущей силой в игровой экономике.[23]

Все, что вы захотите создать в игровом мире, будет создано игроками: неважно, корабли это, осадные машины, оружие, броня или что-то еще.[24] Джеффри Бард


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