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Всего в Ashes of Creation:[2] 16 слотов снаряжения

Gear types

Мы предпочитаем описывать себя как PvX игру, потому что системы PvP, PvE, крафта, все они переплетаются: они взаимосвязаны... И наша система разработки действительно требует взаимосвязей между этими вещами. Вам будут нужны крафтеры, чтобы получить наилучшие предметы. Вам будут нужны любители PvP, чтобы защищать города и замки. Вам будут нужны любители PvE, чтобы справиться с мировыми боссами и добыть материалы для крафта. [4]Стивен Шариф

Ashes of Creation, это PvX игра.[5] Игроки будут участвовать и в PvP и в PvE элементах.[6][7] Маловероятно, что игрое сможет сфокусироваться исключительно на PvP, или только на PvE.[7]

Мы очень чётко понимаем нашу цель и философию игры и мы понимаем, что мы вероятно не можем понравиться всем. Но знаете - это важная взаимосвязь между контентом, относящимся к PvE и контентом, относящимся к PvP и они поддерживают друг друга. Они являются катализаторами изменений - их прогресс, их развитие.Это то, что люди могут ценить, когда они видят как что-то приобретается и что-то теряется. Это вызывает эмоциональный отклик у игрока: они вложили время либо в успех, либо в неудачу; И PvP позволяет внедрить этот элемент в геймплей. И мы однозначно понимаем, что это наша цель: соотношение риска к награде; менталитет, основанный на достижениях. Не каждый станет победителем и это нормально.[10]Стивен Шариф

Типы оружия

Оружие разделено поровну на оружие ближнего и дальнего боя.[11]

Типы брони

Типы брони в Ashes of Creation.

Modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[26]Джеффри Бард

This is what we call our t-shirt and pants. So this gives you a perfect example of just how the most basic you'll ever look in alpha. So even our most basic look, we're really trying to bring it and put a lot of detail in it.[27]Mat Broome

Empyrean level 20 (tier 3) plate armor.[28]
Kaelar level 20 (tier 3) plate armor.[29]

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[26]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[27]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[27]Mat Broome

Gear sets

Alpha-1 Base leather armor set concept art.[30]

Gear sets (also known as tier sets) are a part of Ashes of Creation.[31]

  • Players gain bonuses depending on the number of pieces of the set they have equipped.
  • There are passive abilities that can be chosen to become more adept with certain set types.
  • There may be set bonuses that members of certain communities will obtain based on gear set type.
  • There are tiers of gear that players can access based on their level.
  • There will be viable non-set builds.[32]
  • Certain set bonuses may trade off core gear stats.[32]
  • Внешний вид рас of gear sets is tied to the character model of that race.[33]

Mana-forged armor

Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[34]

Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![36]Margaret Krohn

Regalia of the Iron Lion

The Iron Lion is a fairly new order, one formed out of a desire to control the unknowable. With the rediscovery of the old world, many Kaelar wondered what lay beyond, considering the incredible power the divine gateways represented. To this end, the Iron Lion focuses not only on martial combat, but also on the art of dampening magic. Without such knowledge, establishing a foothold may be all but impossible - rampant magic is an unpredictable, and many times lethal, complication in any sortie. Due to this, the Iron Lion puts forth significant effort in studying and learning about the magics they come across, hoping to minimize the dangers they pose.[37]

Ashes of Creation Apocalypse item rarities

Ashes of Creation Apocalypse weapons and abilities get better with each tier.[38]

  1. Blue – uncommon.[39]
  2. Yellow – rare.[39]
  3. Red – legendary.[39]

Gear binding

Возможно присутствие механик привязки предметов к персонажу (при использовании или при поднятии), но они будут скорее исключением чем правилом, так как это не помогает достичь целейэкономике.[40]

В играх которые выходили раньше обычно многие вещи привязаны к аккаунту и привязаны к персонажу. Здесь же к персонажу привязано очень мало. Очень очень мало. Большая часть предметов, да, вы будете получать предметы относящиеся к квестам в награду, но не будет такой ситуации, что, скажем, существует один набор снаряжения в одном подземелье и его нужно проходить снова и снова. Вместо этого мы хотим подчеркнуть зависимость от экономики, от крафтеров, собирателей и обработчиков для поддержки производства большей части экипировки в игре, совмещенной с боссами рейдов и подземелий; не повторяющаяся линия квестов через одно и то же подземелье.[41]Стивен Шариф

Гринд

Повторяемость не будет частью прокачки в Ashes of Creation.[42]

Gear enhancement

Gear enhancements (power stones/runes) can be applied to weapons to add elemental or energy types of damage.[43][44]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that kind of thing.[44]Джеффри Бард

Enchanting

Enchanting services are sold at player stalls.[45]

There are two types of enchantments for items: Vertical and horizontal.[48]

  • Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[48]
    • Vertical enchantments include risks.
  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[48]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.
    • This type of enchanting assumes no risk, just time and effort.

Power creep

Power creep is a balance issue... When it comes to gear progression specifically, the idea is to create an open market that is not heavily dependent on soulbound items; and having many item sinks and gold sinks within that economy that allows for the potential degradation and loss of assets within that closed economy; and not introduce items from the marketplace that companies put in from a pay-to-win perspective or from a pay-to-convenience perspective that undermines the economy that players have built. That is a huge mistake that companies have made in the past and that lends to the imbalancing of what designers maybe have actually balanced well.[49]Стивен Шариф

Gear appearance

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[50][31]

  • Cosmetic slots can be toggled on or off.[52]

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[53]Стивен Шариф

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[53]Джеффри Бард

Attachments

Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[60]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[60]

Items on back and belt

Pre-alpha Mage showing items worn on their belt. [61]

Items attached to a character's belt or back represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[62][63]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[64]Джеффри Бард

Item rendering

In-game rendering of dropped items (such as Gear and Currency) is not a planned feature.[65]

Class weapons and armor

Оружие и броня не привязаны к классам, но определённые классы более эффективны при использовании определённого типа оружия, или брони.[66][67] Определённые умения требуют экипировки конкретных предметов.[68]

Weapons are intended to be somewhat agnostic in the sense that you can find a way for a weapon to be utilized by different classes. Not just the rogue is going to be able to use daggers. Because if you restrict equipment through that, it makes the economy more difficult to have sustainability across the market of items.[69]Стивен Шариф

Расовые оружие и броня

Weapons and armor are not race locked, but armor will take on a racial appearance.[71][72]

The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[51]Стивен Шариф

Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[51]Стивен Шариф

When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that you know Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to kind of tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[33]Стивен Шариф

Crafted gear

Создаваемые предметы будут наравне с лучшими в своем типе предметами.[73]

Мы считаем, что каждый предмет, который существует в мире, должен каким-то образом отражать его создателя. Таким образом, наша система производства будет очень многогранна - мы хотим дать ремесленникам возможность создавать уникальные предметы, которые представляют их сильные и слабые стороны.[77]

Item creation suite

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[78]

Racial skins

Racial skins enable a player to change their character's racial appearance.[79][80]

  • Racial skins can be toggled on and off.[80]

Racial skins are not costumes. This means that armor and character customization is possible on these.[81]

  • Skin color customization.[82]
  • Racial skins appear along with any costume appearances.[83]

There are plans to create other racial skins.[84]

  • Some potential future ideas include undead and werewolf (lycan) skins.[85]

Costumes

Costumes are available for purchase from the cosmetic store.

  • Costumes are not gender locked.[87]
  • Costumes are one piece outfits.[88]

Dyeable items

Dyes only affect tagged portions of armor or cosmetic items.[89]

  • The dyeability of costumes depends on the specific costume.

Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[89]Стивен Шариф

Gear inspection

Gear inspection may be on an "opt-in" basis.[90]

Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[90]

Item durability

There is item durability (item decay) in Ashes of Creation.[91] Zero percent durability will unequip an item, increasing its repair costs.[92]

There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[91]

Item repair

Legendary items

Discovery of legendary items will unlock further chapters of the Лор.[94]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[95]

A legendary weapon is easily distinguished by its visual appearance.[96]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[96]Стивен Шариф

Obtaining a legendary item will not be RNG based. It will entail obtaining construction components from various progression pathways.[96]

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[96]Стивен Шариф

Legendary items are not intended to be temporary.[97]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[97]Стивен Шариф

Relics

Node relic.[100] This is a protective relic that is preventing an attack. Once stolen, it enables a siege against the metropolis.[101]

Relics are achievements for a node that unlock over time. They allow node citizens to craft certain legendary items and progress in certain legendary quest lines.[102]

Switching gear

Weapon swapping in the Ashes of Creation MMORPG will be subject to a cooldown period following any damage taken or done by the player.[104]

  • The cooldown will be in the range of a few seconds.[104]

For the MMORPG we want there to be some time between damage received or damage done before you can swap your weapon. It's not going to be substantial. It will maybe be a few seconds.[104]Стивен Шариф

Players cannot switch gear (Armor) while in combat.[105]

Trading gear

There will be player to player trading in Ashes of Creation.[107][108]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[107]Стивен Шариф

Sharing gear with alts

Не будет каких-либо особенных барьеров для создания дополнительных персонажей.[109] Снаряжение будет возможно передавать между персонажами.[110]

Artwork

Смотрите также

Примечания

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  81. Kickstarter 12k+ backers.
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  86. Ashes of Creation Store: Vestments of the Runecarvers.
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