Внешний вид снаряжения

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Alpha-1 female plate armor 3D render.[3]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[3]Steven Sharif

Gear is intended to be realistic in appearance.[4][5]

  • There will not be "oversized" weapons.[6]
  • Armor will not be overly sexual in appearance.[5]

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[4]Джеффри Бард

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[4]Steven Sharif

Armor will take on a racial appearance.[7]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[8]Steven Sharif

  • Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[9]

Players can change gear colors using dyes.[10][11]

Helmet display can be toggled on and off.[12]

  • Hair will likely be masked if helmet display is toggled on.[13]

Particle effects are used to denote the importance and rarity of some weapons.[14]

Weapons are able to be sheathed.[15]

Crafters are able to influence what their crafted items will look like.[16][17]

Appearance slots/Transmogs

Снаряжение will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[18][19]

  • There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[20]
  • Cosmetic slots can be toggled on or off by the player.[21]
  • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[22][23]

Расовые оружие и броня

Концепт-арт брони, стилизованной под расы Дюнир и Эмпирийцев за авторством Кита Ковача.[24]

Оружие и броня не будут уникальными для каждой расы, но броня будет принимать внешний вид, характерный для расы.[25][26]

Персонализация снаряжения для рас сосредоточена на комплектах брони, но не на моделях оружия. Модели оружия, в отношении их внешнего вида, будут практически идентичными для всех рас.[27]Стивен Шариф

Допустим, у вас есть комплект брони с меткой Орла. У этого комплекта свой арт, свой тематический дизайн, который включает в себя определённые накладки на броню. У него своя цветовая схема и тема. У него будут определённые аспекты, позволяющие понять, что это именно комплект брони с меткой Орла. Его может надеть и эльф, и орк, а это разные культуры, которые мы не хотим обезличивать, говоря "вот комплект брони с меткой Орла, и он будет одинаково выглядеть на всех". Мы хотим, чтобы культура разных рас играла роль в том, как будет смотреться тот или иной комплект брони.[27]Стивен Шариф

Предположим, вы говорите "я орк, но хочу выглядеть как эльф, чтобы мой комплект брони с меткой Орла имел эльфийский внешний вид". Проблема в том, что, как вы знаете, у орков другая органическая модель. Их тело отличается от эльфийского. Таким образом, с точки зрения масштабирования, одно дело - добавить влияние различных культур рас, которые надевают эту броню. Другое дело - адаптировать каждое влияние как матрицу, которую могут носить все. С точки зрения масштаба, это очень сложная задача для художников по персонажам. Вместо этого, чтобы обеспечить разнообразие культурных аспектов между расами, но позволить иметь общие детали у комплектов брони, мы даём разные облики этих наборов брони каждой расе.[28]Стивен Шариф

Crafted items

Создаваемые предметы будут наравне с лучшими в своем типе предметами.[29]

Мы считаем, что каждый предмет, который существует в мире, должен каким-то образом отражать его создателя. Таким образом, наша система производства будет очень многогранна - мы хотим дать ремесленникам возможность создавать уникальные предметы, которые представляют их сильные и слабые стороны.[33]

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[34]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[35]Steven Sharif

Pets, Mounts, Costumes, Armor, Buildings and Accessories sold in the cosmetic store are skins.[36]

The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[43]Steven Sharif

Cosmetic store

Косметический магазин позволяет игрокам приобретать косметические предметы для использования в Ashes of Creation.[45]

Мы планируем запустить магазин с микротранзакциями. Магазин будет содержать только косметические предметы. Ничего в этом магазине никогда не будет pay to win так как мы верим что подобная практика сильно вредит жанру MMORPG.[47]

Все предметы из косметического магазина будут недоступны для торговли.[48] Для косметических предметов не будет предусмотрено механизма передачи в дар.[49]

Я не хочу чтобы купленные косметические предметы можно было передавать... Потому что это в какой-то мере передача реальных денег за потенциально что-то внутри игры.[49]Steven Sharif

Сравнимые косметические предметы, как по качеству, так и по количеству, можно будет получить внутри игры.[50]

Я хочу поощрить покупки в косметическом магазине для поддерживаемости дополнений которые мы задумали, так как мы не берём единоразовую плату за игру. Я хочу поощрить это предлагая ограниченные предметы: ограниченные по времени и количеству, так чтобы при их покупке вы были уверены, что они не появятся позже в каком-либо другом качестве. Однако, я хочу убедиться что сравнимые косметические предметы, как по качеству, так и по количеству будут доступны посредством выполнения внутриигровых достижений. Потраченные время и усилия должны радовать результатами.[51]Steven Sharif

Artistic style

В Ashes of Creation реалистичность графики будет выше, чем в большей части западных игр. Графика не будет чересчур стилизованной или "мультяшной".[52]

Мы можем сделать графику ещё реалистичнее, особенно используя движок Unreal Engine 4... Я не хочу видеть слишком уж мультяшную игру. Я не большой поклонник стилизованной графики.[52]Стивен Шариф

Mana-forged armor

Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[54]

Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![56]Margaret Krohn

Modular armor

Кэларский набор тканевой брони базового уровня в Ashes of Creation Apocalypse.

Вы можете увидеть, что определённые компоненты, которые мы добавляем, способны смешиваться и сочетаться друг с другом и создавать новую броню. Это что-то вроде базового шасси.[57]Джеффри Бард

Это то, что мы называем "домашней одеждой". Это пример того, как вы будете выглядеть в альфе на самом начальном этапе. То есть даже в самый простенький, базовый внешний вид мы стараемся заложить побольше деталей.[58]Мэт Брум

Базовый вид персонажа может быть довольно скучным, но Стивен с первого дня поставил перед нами задачу убедиться в том, что даже базовый внешний вид, "домашняя одежда", выглядит потрясающе ... Это ваш "голый" персонаж, так сказать... Кастомизации подвергается всё, от наплечников до налокотников, ремня, который их соединяет; хотите - сделайте дуэльный пояс, хотите - застегнитесь спереди. Таким образом, каждый элемент, который вы здесь видите, можно настроить в интерфейсе пользователя. Итак, что мы делаем, мы увеличиваем это от нуля до десяти, до двадцати... Увеличиваем и настраиваем; я хочу особо подчеркнуть, что по мере вашего развития меняется и внешний вид. Мы не просто переделываем одни и те же доспехи. Мы делаем уникальные наборы, которые дополняют друг друга по мере вашего развития.[57]Мэт Брум

В Ashes of Creation Apocalypse будет три различных типа доспехов: латы, кожа и ткань.[58]

У вас будут три различных типа: латные доспехи, кожаные и тканевые. Так что для каждого набора брони, который мы демонстрируем на каждом из рангов, у вас будет на выбор девять уникальных вариантов.[58]Мэт Брум

Attachments

Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[60]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[60]

Gear slots

Всего в Ashes of Creation:[62] 16 слотов снаряжения

Items on back and belt

Backpack sockets (slots).[63]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[64]Steven Sharif

Mage character with material components for spell casting attached to its belt.[65]

This belt has like my material components for spell casting so I definitely feel like I'm a witch right now.[65]Steven Sharif

Items attached to a character's back or belt represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[66][67][68] Only one item can show at a time, and that is determined by player choice.[69]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[63]Steven Sharif

Back slots include.[69]

Belt (hip) slots include.[66][69]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[68]Джеффри Бард

Ranged weapons

Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[70][71][69]

  • Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[70][71]
  • There will be a setting to determine if the ranged weapon or main/offhand selection is your primary weapon to use for Q or left-mouse-button attacks.[70][71]

Let's say you use Power shot: You click Power shot, you quickly switch over to the ranged weapon, execute the skill, and you're back to your primary focus, which is the the sword and shield; and then for weapon attacks like your Q or your left mouse button, you would have the option to to set which is your focus, the ranged weapon, or the main offhand selection and you can swap back and forth between that as you want.[70]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[72]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[72]Steven Sharif

Q: Will we get any a longer range free aim weapons like we had in APOC, able to snipe players from long distances?
A: It's probably unlikely that you're going to see in a similar way to what we had in APOC with a long bow or the short bow, that type of distance traveled. I think in APOC we had a 250 meter cut off for the long bows.[74]Steven Sharif

Melee weapons

Melee weapons have a maximum range of effect.[72]

  • There are two melee weapon slots: One on each side of a character's belt.[69]

Dual wielding

Dual wielding will be permitted for one handed weapons.[75]

Weapon swapping

Weapon swapping in the Ashes of Creation MMORPG will be subject to a cooldown period following any damage taken or done by the player.[79][80]

  • The cooldown will be in the range of a few seconds.[80]

For the MMORPG we want there to be some time between damage received or damage done before you can swap your weapon. It's not going to be substantial. It will maybe be a few seconds.[80]Steven Sharif

Players cannot switch armor while in combat.[79][81]

Gear inspection/ Threat assessment

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[82][83][84]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[85]Steven Sharif
  • The border will indicate the level and quality of the tier set.[82][83][86]
  • This also indicates if the gear is enchanted.[83][86]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[87]

When you see a player approaching you and they're wearing a transmog you know you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint you know what they're going up against if they're actively checking that and that will be available.[84]Steven Sharif

Being by default able to see a person's "gear score" / equipment list... may cause unwelcome behavior.[87]

Character nameplate

A character's nameplate is displayed above their head.[88]

  • This can be the first, and optionally last name (surname).[88]
  • The name of the character's Guild is displayed next to their name.[89]
  • The character's nameplate will deteriorate to give an indication of how much damage they have taken.[90][91][92]
  • An icon will identify the character's class.[82]
  • Hovering over the user's nameplate will show information such as level, their class name and archetype combo.[82]
  • A buff icon indicates the character's gear and grade.[82][83][84]

Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.[93]

Gear sets

Кэлар tier 1 (level 10) early Alpha-1 cloth armor non-cosmetic set 3D renders.[94]

Gear sets (also known as tier sets) are a part of Ashes of Creation.[95][19]

  • Different tiers of gear are accessible based on a character's level.[95][19]
  • Players gain bonuses depending on the number of pieces of the set they have equipped.[95][19]
    • An overarching set effect is granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[96]
    • Certain set bonuses may trade off core gear stats.[97]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[19]
  • There are passive abilities that can be chosen to become more adept with certain set types.[19]
  • There will be viable non-set builds.[97]
  • Внешний вид рас of gear sets is tied to the character model of that race.[98]
  • It may be possible to store and swap gear sets with a single button press when out of combat.[99]

Approximately 49 unique gear sets are obtainable in Alpha-1 from crafting, quests, drops and exploration.[100]

Item creation suite

An "item creation suite" that allows crafters to create unique appearances for items has been discussed as a future possibility.[101]

Racial skins

Racial skins enable a player to change their character's racial appearance.[102][103]

  • Racial skins transform the race of the character to that skin. The original racial appearance of the character is entirely replaced.[104]
  • Racial skins can be toggled on and off.[103]

You're changing your race over to that, which means that you won't look uniquely different if you were a Vek angel or a Human angel.[104]Steven Sharif

Racial skins are not costumes. This means that armor and character customization is possible on these.[105]

  • Skin color customization.[106]
  • Racial skins appear along with any costume appearances.[107]

There are plans to create other racial skins.[108]

  • Some potential future ideas include undead and werewolf (lycan) skins.[109]

Подробнее...

Costumes

Vestments of the Runecarvers pre-order pack cosmetic costume.[110]

The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume. This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking![111]Sarah Flanagan

Costumes are available for purchase from the cosmetic store.

Full costumes do not mix and match pieces.[115]Steven Sharif

The costume cosmetic does not come in pieces. It will cover your entire set.[114]Margaret Krohn

Подробнее...

Kickstarter weapon skins

Kickstarter backers will receive a unique weapon skin.[119]

  • Usable on all types of weapons.
  • Include subtle and tasteful glow/particle effects.

Backer only armor skin

All Kickstarter backers receive a unique armor skin set.[120]

Ashes of Creation Apocalypse

Ashes of Creation Apocalypse weapon variants

Basic Axe.png Hallowed Axe.png Arcanic Axe.png Pyroclastic Axe.png Eldritch Axe.png
Basic axe.[121] Hallowed Bronze Axe.[122][123] Arcanic Bronze Axe.[124][123] Pyroclastic Bronze Axe.[125][123] Eldritch Bronze Axe.[126][123]
Basic Thundering Mace.png Hallowed Thundering Mace.png Arcanic Thundering Mace.png Pyroclastic Thundering Mace.png Eldritch Thundering Mace.png
Thundering Mace.[127] Hallowed Mace.[128][129] Arcanic Mace.[130][129] Pyroclastic Mace.[131][129] Eldritch Mace.[132][129]

The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[134]

You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[136]Steven Sharif

Ashes of Creation Apocalypse gear appearances

Ashes of Creation Apocalypse cloak appearances

Ashes of Creation Apocalypse cosmetic rewards

All of the skins attained in Ashes of Creation Apocalypse will be usable in the Ashes of Creation MMORPG.[137]

Progression and experience tracking for participation in Ashes of Creation Apocalypse testing entitled players to earn unique cosmetic rewards. These earned rewards will carry over in player's accounts to live launch of the MMORPG.[138][139]

One of the ways we want to give back to the Community in participating in this testing is allowing for progress, quests, achievements rewards to be gained in Apocalypse... You will have rewards and quests and achievements that you and your participation and your performance in that game, whether it be the Castle Siege, the Horde Mode or the Battle Royale will earn you cosmetics. There will be costumes. There will be mounts to earn. There will be housing and furniture. There will be emotes. There will be weapon variants. A lot of these are what we have in production for our project Ashes of Creation, we apply some variants and skins for and make them only available through participating in helping us test these different game modes. And they will carry over to your account on the MMORPG.[138]Steven Sharif

The account used for Apocalypse is the same account used for the MMORPG. Unique skins earned in Apocalypse will be added to the MMORPG as rewards for helping to prepare for the Alpha and Beta stages of Ashes of Creation.[136]

  • Cosmetic skins are only be able to be applied to things that have already been earned, crafted or found within the Ashes of Creation MMORPG.[38]
  • Skins earned in Apocalypse will be available to apply at certain tiers, levels and/or access points within the MMORPG.[38]

So it's not that you'll be able to equip necessarily an item at level one. These are all cosmetic skins. Again we are not about the pay-to-win or pay-to-convenience life. What we want to do instead is as you earn, craft, or find equipment in the MMORPG, these skins that you've earned in Apocalypse will be available at certain tiers, levels and/or access points. So for example, we have different grades of mounts right. We have the base one land mounts. We have the the Royal mounts. We have the flying mounts if you're a mayor or King or Queen. We have legendary mounts. These classes of mounts will have available skins associated with those particular classes... If you have the Ramstider skin that you've earned from Apocalypse, you'll be able to apply that to your first land mount, which will probably be earned within the first five levels you'll earn a land mount. However if you have let's say for example the Gryphon, which will be a glideable mount. I'm sorry what's the name of the what's the name of the night one. The midnight- is the midnight bird or something like? The Nighthunter Gryphon. I think that's it. If you have that skin you'll only be able to apply that skin to a Royal mount so you'll still have to earn these things. Remember our position is that of: You need to earn these things in Ashes first. They're not purchasable or earned outside in Apocalypse and you're granted that immediately. These are skins that you apply to the things you earn in Ashes.[38]Steven Sharif

These cosmetics reflect the lore of Ashes of Creation Apocalypse, which is set before the fall.[139]

One thing that we announced to our alpha one backers that I know they love clarity on is that we'll also be including progression and experience tracking for participation and testing that will entitle them to some unique cosmetics as well that reflect on the lore of this setting, which is before the fall. So you'll be able to acquire some armors that reflect some of the ancient cultures of Verra that you will earn and hold for live launch.[139]Steven Sharif

It would be like your ancestors kept these curios for you.[139]Джеффри Бард

Examples of some Kickstarter rewards will be included in Ashes of Creation Apocalypse.[141]

Иллюстрации

Смотрите также

Примечания

  1. Стрим, 30 April 2020 (50:45).
  2. Видео, 27 June 2019 (3:50).
  3. 3.0 3.1 Стрим, 29 May 2020 (50:20).
  4. 4.0 4.1 4.2 Стрим, 26 May 2017 (19:51).
  5. 5.0 5.1 Reddit Q&A, 8 January 2019.
  6. oversized.jpg
  7. Подкаст, 4 August 2018 (53:43).
  8. Стрим, 24 September 2021 (1:25:27).
  9. 9.0 9.1 margaret-gear-appearance.png
  10. Стрим, 18 July 2017 (54:56).
  11. Стрим, 28 July 2017 (9:47).
  12. helmet.jpg
  13. Стрим, 30 October 2020 (1:13:22).
  14. Sparkly.jpg
  15. Стрим, 3 September 2017 (48:56).
  16. Стрим, 30 November 2020 (1:05:22).
  17. Стрим, 24 May 2017 (24:19).
  18. Интервью, 24 August 2018 (5:28).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Стрим, 17 November 2017 (22:33).
  20. 20.0 20.1 Стрим, 30 November 2020 (57:50).
  21. Стрим, 9 February 2018 (50:29).
  22. Стрим, 25 July 2020 (54:10).
  23. Стрим, November 22 2019 (1:08:05).
  24. Стрим, 26 июля 2019 (54:06).
  25. Стрим, 26 мая 2017 (44:11).
  26. Стрим, 26 мая 2017 (20:46).
  27. 27.0 27.1 27.2 Подкаст, 4 августа 2018 (53:43).
  28. 28.0 28.1 Подкаст, 4 августа 2018 (55:17).
  29. Стрим, 5 Мая 2017 (14:45).
  30. craftedbossloot.png
  31. Стрим, 24 Мая 2017 (24:19).
  32. craftersname.png
  33. About Ashes of Creation.
  34. Ashes of Creation Store: Gear appearance.
  35. Стрим, 30 November 2020 (56:02).
  36. 36.0 36.1 cosmetic skins.png
  37. 37.0 37.1 Rime and Regal.
  38. 38.0 38.1 38.2 38.3 Стрим, 6 December 2018 (41:43).
  39. Стрим, 30 November 2020 (58:24).
  40. 40.0 40.1 costumes-weapons-quote.png
  41. 41.0 41.1 toast-caravan-skins.png
  42. 42.0 42.1 margaret-caravan-skins.png
  43. 43.0 43.1 steven-best-skins.png
  44. Косметический магазин Ashes of Creation.
  45. cosmetics obtaining.png
  46. Стрим, 6 Декабря 2018 (41:43).
  47. kickstarter microtransactions.png
  48. cash shop non tradable.jpg
  49. 49.0 49.1 Интервью, 11 Мая 2018 (32:36).
  50. Стрим, 8 Апреля 2018 (PM) (58:29).
  51. Стрим, 8 April 2018 (PM) (58:29).
  52. 52.0 52.1 Интервью, 20 октября 2018 (2:17:43).
  53. Интервью, 20 октября 2018 (2:28:08).
  54. mana-forged-1.png
  55. mana-forged-2.png
  56. Blog: 2019-02-28 State of the Game Live-stream and Mana-forged Armor
  57. 57.0 57.1 Стрим, 17 августа 2018 (20:19).
  58. 58.0 58.1 58.2 Стрим, 17 августа 2018 (22:59).
  59. Стрим, 17 августа 2018 (22:33).
  60. 60.0 60.1 Интервью, 20 October 2018 (3:34:46).
  61. Стрим, 9 Февраля 2018 (7:31).
  62. Стрим, 28 Июля 2017 (24:54).
  63. 63.0 63.1 Стрим, 30 May 2019 (1:09:13).
  64. Стрим, 30 January 2020 (49:08).
  65. 65.0 65.1 Стрим, 25 June 2021 (21:56).
  66. 66.0 66.1 66.2 66.3 66.4 66.5 belt items.jpg
  67. 67.0 67.1 stevenclarification.png
  68. 68.0 68.1 Стрим, 4 June 2018 (19:48).
  69. 69.0 69.1 69.2 69.3 69.4 69.5 69.6 69.7 69.8 69.9 weaponslots.png
  70. 70.0 70.1 70.2 70.3 Подкаст, 29 September 2021 (40:50).
  71. 71.0 71.1 71.2 Интервью, 11 May 2018 (16:32).
  72. 72.0 72.1 72.2 Стрим, 30 June 2017 (47:14).
  73. Подкаст, 29 September 2021 (46:20).
  74. Подкаст, 29 September 2021 (43:02).
  75. 75.0 75.1 Стрим, 16 June 2017 (40:06).
  76. dual-wield-shields.png
  77. Стрим, 28 July 2017 (33:36).
  78. Видео, 17 August 2018 (0:01).
  79. 79.0 79.1 Интервью, 18 July 2020 (1:03:45).
  80. 80.0 80.1 80.2 Стрим, 30 May 2019 (1:15:58).
  81. Стрим, 28 July 2017 (34:32).
  82. 82.0 82.1 82.2 82.3 82.4 Стрим, 28 August 2020 (2:07:26).
  83. 83.0 83.1 83.2 83.3 83.4 Стрим, 25 July 2020 (53:08).
  84. 84.0 84.1 84.2 Стрим, 26 June 2020 (1:28:10).
  85. 85.0 85.1 Подкаст, 29 September 2021 (52:58).
  86. 86.0 86.1 Стрим, 28 July 2017 (1:34:55).
  87. 87.0 87.1 Стрим, 28 July 2017 (23:20).
  88. 88.0 88.1 Интервью, 11 May 2018 (2:45).
  89. Стрим, 22 May 2017 (51:00).
  90. Стрим, 25 July 2020 (1:33:37).
  91. Стрим, 30 January 2020 (1:40:48).
  92. steven-health-nameplate.png
  93. Стрим, 29 January 2021 (1:21:01).
  94. Стрим, 30 November 2020 (48:39).
  95. 95.0 95.1 95.2 Стрим, 30 November 2020 (54:29).
  96. Интервью, 18 July 2020 (1:02:08).
  97. 97.0 97.1 Стрим, 17 November 2017 (56:07).
  98. Подкаст, 4 August 2018 (55:17).
  99. Стрим, 19 November 2021 (40:53).
  100. 100.0 100.1 Стрим, 30 April 2021 (41:18).
  101. Стрим, 24 May 2017 (24:20).
  102. Стрим, 12 May 2017 (1:04:04).
  103. 103.0 103.1 cosmetic skins.jpg
  104. 104.0 104.1 Стрим, 29 May 2020 (1:42:43).
  105. 105.0 105.1 Kickstarter 12k+ backers.
  106. character colors.jpg
  107. 107.0 107.1 costumes and skins.jpg
  108. February 8, 2019 - Questions and Answers.
  109. Стрим, 8 April 2018 (AM) (4:47).
  110. Ashes of Creation Store: Vestments of the Runecarvers.
  111. 111.0 111.1 111.2 sarah-quote-cosmetics.png
  112. costume-gender.png
  113. costumes-1piece.png
  114. 114.0 114.1 costumesaccessories.png
  115. 115.0 115.1 steven-costumes-1.png
  116. headslot-hidden.png
  117. steven-hoods.png
  118. Стрим, 26 June 2020 (1:42:55).
  119. May The 4th, Be With You... And also some skins.
  120. Ashes of Creation Kickstarter.
  121. Стрим, 6 December 2018 (26:03).
  122. Стрим, 6 December 2018 (26:23).
  123. 123.0 123.1 123.2 123.3 Bronze Axe Skins.
  124. Стрим, 6 December 2018 (28:08).
  125. Стрим, 6 December 2018 (28:12).
  126. Стрим, 6 December 2018 (28:19).
  127. Стрим, 6 December 2018 (28:30).
  128. Стрим, 6 December 2018 (28:37).
  129. 129.0 129.1 129.2 129.3 Thundering Mace Skins.
  130. Стрим, 6 December 2018 (28:43).
  131. Стрим, 6 December 2018 (28:47).
  132. Стрим, 6 December 2018 (28:51).
  133. 133.0 133.1 133.2 2018-12-08 Newsletter.
  134. Стрим, 6 December 2018 (28:45).
  135. 135.0 135.1 135.2 135.3 135.4 Стрим, 6 December 2018 (33:55).
  136. 136.0 136.1 136.2 136.3 136.4 Стрим, 6 December 2018 (26:12).
  137. Blog: October Giveaway - Free Armor of the Autumn Knight.
  138. 138.0 138.1 138.2 138.3 138.4 138.5 138.6 138.7 Стрим, 31 October 2018 (38:47).
  139. 139.0 139.1 139.2 139.3 139.4 139.5 Стрим, 27 September 2018 (27:27).
  140. apoc-cosmetic-reward.png
  141. in-game-cosmetics-2018-8-8.png