Guild freeholds
- When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[1]
Guild housing
The term "guild housing" refers to guild buildings and not guild owned player housing.[2]
Guild halls
Guild halls serve as a focal point for a guild, offering a host of benefits and customization options.[4]
- When a guild reaches a certain level, its guild master is granted a certificate to enable placement of a guild hall.[1]
- Guild halls may be placed within Baronies within the ZOI of a node.[5]
- A barony can only have a single guild hall.[5]
- The number of baronies that can have an active guild hall is determined by the node's stage.[6][7]
- Only a limited subset of the guild halls available around the node are available concurrently... So you might only have two that might be available at fifth level and then three at sixth level of a node; and the guilds have an opportunity to select from the six available which three are going to be active.[6] – Steven Sharif
- Patron guilds may also place their guild hall within (the footprint of) their patron node. These guild halls have different perks and benefits to halls placed within Baronies.[8][1][9][8]
- Patron guild halls placed within Baronies may have the ability to confer benefits to surrounding estates within that node by speccing into passives in their guild skill tree and carrying out a lengthy quest line.[10]
- The design of guild-halls is currently subject to active iteration by the developers.[11]
- Guild halls can only be destroyed by a successful node siege. This contrasts with guild fortresses, which can be sieged in a guild war.[1][12][13]
- Guild halls are objectives in guild wars.[12]
- A guild hall only houses a single guild.[14]
Guild hall benefits
Guild halls unlock actions a guild can perform within a node.[15]
- Allow guilds to participate in the shareholder system.[15]
Guild castles
Five guild castles exist in Ashes of Creation.[18][17][19]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[18][20][21][22]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[18] – Steven Sharif
- Осады замков occur in the open world but may become instanced based on testing.[23]
- There is one castle located on an island that is able to be affected by naval combat.[27][28]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline. Guilds have a period of time to level up in order to siege these castles.[29][30]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[17]
Benefits
Замки гильдий дают преимущества и трофеи гильдиям, которые их захватывают и контролируют.[16][33]
- Эти преимущества увеличиваются тем больше, чем дольше гильдия удерживает свой замок.[16]
Есть рычаги и циферблаты, которые представлены как владельцам замков, так и выборным должностным лицам Узлов, чтобы во время своего правления они могли воздействовать и влиять на регион вокруг них.[34] – Steven Sharif
Замки гильдий обеспечивают присутствие короля или королевы над узлами в своем регионе.[16][34][35]
- Взимать налоги для целей обороны (дополнительные к налогам, уже введенным правительствами узлов).[16][35]
- Активировать события и способности, которые приносят пользу гражданам узла находящимся под их властью.[16][35]
- Установить особые отношения с мэрами городов, чтобы помочь в создании трех специализированных узлов замка.[16]
- Разблокируйте дополнительные типы зданий в узлах.[35]
- Оказывать контроль и давление на один из пяти экономических регионов.[16]
Guild fortresses
Guild fortresses are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[13]
- Guild fortresses are objectives in guild wars.[12] These are contested on a regular basis.[1]
- The developers will decide if guild fortresses will be implemented in the game or shelved.[1]
- The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[1] – Steven Sharif
Смотрите также
Ссылки
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Интервью, 2019-04-21 (45:45).
- ↑ Прямая трансляция, 2017-07-28 (18:07).
- ↑
- ↑ 4.0 4.1
- ↑ 5.0 5.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 6.0 6.1 Подкаст, 2023-07-15 (6:25).
- ↑
- ↑ 8.0 8.1 Прямая трансляция, 2020-02-28 (1:06:51).
- ↑ Подкаст, 2018-08-18 (1:12:34).
- ↑
- ↑ Прямая трансляция, 2023-06-30 (1:48:17).
- ↑ 12.0 12.1 12.2 Подкаст, 2018-08-04 (1:54:15).
- ↑ 13.0 13.1
- ↑ Прямая трансляция, 2017-05-22 (56:48).
- ↑ 15.0 15.1 Прямая трансляция, 2017-05-19 (51:20).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 Прямая трансляция, 2020-08-28 (1:39:02).
- ↑ 17.0 17.1 17.2 17.3 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 18.0 18.1 18.2 Интервью, 2023-09-10 (22:29).
- ↑
- ↑ Прямая трансляция, 2022-04-29 (27:42).
- ↑ Прямая трансляция, 2020-07-25 (1:22:40).
- ↑ Прямая трансляция, 2020-06-26 (1:33:10).
- ↑ 23.0 23.1 Подкаст, 2021-04-11 (49:40).
- ↑
- ↑ Прямая трансляция, 2021-04-30 (41:18).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑ Прямая трансляция, 2022-10-14 (58:46).
- ↑
- ↑ 29.0 29.1 Интервью, 2023-09-10 (24:15).
- ↑ 30.0 30.1 Подкаст, 2018-04-23 (21:55).
- ↑ Прямая трансляция, 2018-01-18 (37:05).
- ↑ Прямая трансляция, 2020-08-28 (1:31:11).
- ↑ Прямая трансляция, 2017-11-17 (49:30).
- ↑ 34.0 34.1 Интервью, 2018-05-11 (47:27).
- ↑ 35.0 35.1 35.2 35.3 Подкаст, 2017-05-05 (52:32).