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Q: How will you stop big mafia guilds from owning all the good dungeons and world bosses by camping them?
A: The real answer to that is going to be what traditionally happens in a non-faction-based game where politics drive player interaction... Over time you have betrayals in the mafia guild and they splinter off into two groups and join the other side or it's like weird things that can occur in that regard. So I think that's the important way that will solve itself. I don't think the developer necessarily has to step in there and say no, let's railroad this politics or let's hand hold this aspect. I think that any time you have a bully, you're going to have a counter bully and that's something that we try to encourage as part of the politics process.[1]Steven Sharif
One of the things that I think will naturally combat the the risk that comes with one mega corp or one mega guild owning the server so-to-speak and killing off competition is that Ashes is constantly changing. So the way that nodes spawn and despawn and can be destroyed; and the castles exist to exert pressure; and these world events pop up. It's a massive world and it's constantly changing. Those two things naturally combat the opportunity for mega guilds to claw control over a particular server.[2]Steven Sharif

Guild formation

There are prerequisites for guild formation.[3]

Players may be able to form guilds in starting areas if minimum requirements are met.[4]

Guild names may be up to 30-32 characters in length.[5]

Guild size

Guild size of 300 is currently the maximum cap that can be attained by leveling the guild and selecting the path of size as opposed to the path of guild skills.[6]

  • Guild size can be traded off for guild progression.[7][8]
    • The higher the guild's member cap, the fewer available skill options will be available to that guild.[6]
    • The maximum size for a guild that chooses all available skill options will be between 30 and 50.[9]
  • Guild alliances may be a key part in creating a larger "guild".[8]
Q: What’s the minimum guild size to really have a meaningful impact on the realm?
A: This is a tough question to answer. Single individuals can have a large impact on the realm without guild support, in the form of mayorships, Artisanship, economic opportunities, etc. We’re also balancing guilds through guild levels, where guilds must choose between size and effectiveness - smaller guilds will have an opportunity to get a leg up through abilities that larger guilds can’t afford to take. At the end of the day, having clear goals and organizational structure will likely matter more than raw numbers.[10]Sarah Flanagan

There are mechanics that are geared towards larger and smaller guilds.[8]

  • Larger guilds can siege fortresses.[8]
    • Larger guilds won’t have access to power boosting guild ability slots.[8]
  • Small groups can do some things better than larger groups.[8]
    • Sieges will have things that smaller groups have an advantage in.[8]

It's important to note that the 300 is the maximum cap that is attained by leveling the guild and selecting the path of size as opposed to the path of guild skills. So the larger you choose to allow for members to join your guild, increasing that member cap, the less focused and honed the available skill options will be from a guild level up perspective for guild members. So the way that kind of works is it plays as a balance/counterbalance to larger guilds versus smaller more honed and focused guilds. It kind of gives them an equitable edge of participation.[6]Steven Sharif

If you have more objective based combat that revolves around high mobility and agility strong focus, organization I would expect the smaller guild to outperform the larger guild with regards to that. If you're speaking purely a numbers game and they're meeting on the field then I would expect the larger guild to perform in that. The balance comes in our play scenarios. Do we offer solely a field based combat system where you show up with the numbers you have in which case you lean heavily towards zergs or do you implement designs that feature both components of objective based combat that involves organizational rule as opposed to just having that field presence; and we intend to offer both.[6]Steven Sharif

There are absolutely guilds out there that have a large following and good organizational leadership and can structure their raids well; and I think those will be the most performing in the game obviously; and that's where then guild sizes come to play you know creating the opportunity for division in the game to allow for you know this subterfuge to play a role and politics and stuff like that. But our focus is making a place for smaller guilds to be competitive with larger guilds as well.[11]Steven Sharif

Guild membership

A character may only be a member of a single guild.[12]

  • Дополнительные персонажи on the same account can join different guilds.[12]
    • Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.[12]
  • A guild may only have a single guild leader.[13]
    • Transfer of guild leadership is possible, but mechanics on transferring leadership if a guild leader has abandoned the guild have not been finalized.[14]
  • Guild masters can issue payouts to guild members.[15]

Guild invites

Characters may be invited to join a guild from anywhere on Верра.[16]

Server reservations

Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[17]

This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[17]Steven Sharif

Guild benefits

Guild benefits that are being considered by the developers:[18]


The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[22][23][24][25]

  • These may only be granted if the castle nodes are successfully established prior to the siege.[25]
    • Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[26]
  • This system is subject to change during testing.[26]

Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[23]Steven Sharif

Прокачка гильдий

Прокачка гильдий происходит путём участия в разных системах.[27]

Пассивные навыки и аугменты разблокируются прогрессом гильдии.[27][29]

  • Пассивные способности увеличивают определённые статы относящиеся к влияющие на показатели члена гильдии в бою или в других аспектах гильдии, например, экономическом.[27]
  • Аугменты могут применяться на верхних ступенях развития гильдии.[27]
    • Это применимо к гильдиям, которые пошли по пути отличному от увеличения количества участников.[27]
    • Выгода для членов гильдии обладающих рангами офицера или рыцаря.[27]

Альтернативой увеличению размера гильдии является её развитие.[27][30]

  • Чем выше максимальное количество участников гильдии, тем меньше разных навыков будет доступно этой гильдии.[31]
  • Альянсы гильдий могут быть ключевой частью в создании "гильдий" побольше.[30]

При повышении уровня гильдии и получении очков можно использовать их для увеличения предела количества членов гильдии, или же для добавления определёных пассивных способностей, которые смогут получить члены гильдии за то что в ней состоят. Вы также увидите как вы прокачиваете гильдию при помощи различных типов систем, основанных на квестах, участии в событиях и жизни узлов, а также организациях и способах которыми эти квесты связаны с миром. Вы также возможно увидите некоторые способности-аугменты на высоких уровнях гильдии, открывающиеся для некоторых членов гильдии, имеющих классификацию офицера или рыцаря, они получат доступ к тем различным типам способностей-аугментов которые могут быть разблокированы продвижением по веткам не увеличивающим размер гильдии; идея состоит в том чтобы предоставить эти преимущества небольшим группам.[27]Steven Sharif

Это не обязательно будет битва. У вас может быть гильдия с экономическим уклоном. Или торговая гильдия; Будет много вещей которые можно будет соединить и в каком-то смысле придать своей гильдии собственную индивидуальность.[27]Джеффри Бард

Gear enhancements

Gear enhancements (power stones/runes) can be applied to weapons to add elemental or energy types of damage.[32][33]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that kind of thing.[33]Джеффри Бард

It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[19]Steven Sharif

Patron guilds

Whether an organization is the patron of their node means it contributes the most amount of work to the node from its members.[36]

Patron guilds unlock the following benefits for their members.[37]

Any number of guilds can be in a node, but the number of patron guilds within a node is limited by node stage.[38]

Guild reputation

Guilds may be able to allocate points to increase their reputation with the node that houses their guild hall. This will affect:[39]

Another thing we were talking about I remember early on with regards to guilds is not just that but also having a reputation score; and being able to allocate points to increase that reputation perhaps with a specific node that you may have your guild hall in; and that reputation will interact with the way that NPCs interact with you. It might interact with the way that quests are given in that particular node or merchant services that are present.[39]Steven Sharif

Guild alliances

Guild leaders can create an alliance at a certain level by completing a quest.[40]

  • Once created, the leader can invite up to three other guilds to this alliance, but this is subject to change.[41][40]
  • A guild may only be a member of one alliance.[42]
  • There is no member cap in an alliance, only a maximum of four guilds.[40]
  • Guild leaders will be able to pool resources into a guild alliance bank.[43]
  • There will be alliance specific quest lines.[43][44]
  • Alliance members will share a common chat channel.[43][44]
  • Alliances will have affiliations and gear that can be attained.[43]
  • Guilds may enter into trade agreements.[44]

You can only invite a number of guilds to the alliance before you must form a new alliance; and then those alliance can have a de facto friendship but they won't have any game component of connection. What the alliance system would allow is pooling of resources into by guild leaders into an alliance guild alliance bank. Will allow certain participation in different quest lines. It will allow common area chat for members and it will allow affiliations and gear that can be attained as well.[43]Steven Sharif

We have a specific system that relates to being able to invite another guild into an alliance that sets a flag on those characters with regards to being able to combat them, being able to share a chat system with them, being able to participate in specific types of quests and/or alliance warehouses and guild homes; with regards to the relationship of castle sieges and participating in node warfare and node activities. If you're not in an alliance with someone, you're in a neutral state so to speak. You can have trade agreements between different guilds and then you can also have Guild Wars which shows a state of war between you guys. I think that's the baseline of how we're going to develop interaction between guilds.[44]Steven Sharif

Due to the lack of fast travel, guilds will need to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[8]

There's going to be some mechanics at play that could have even Alliance Wars so to speak: A war between guilds and a war between alliances maybe. When we delve into the blog about Guild Wars we're going to talk about alliances.[45]Steven Sharif

Ashes of Creation получит особенный контент, сфокусированный вокруг альянсов.[46]

Контент направленный конкретно на альянсы и их развитие; и способность делиться некоторыми общими сервисами между гильдиями которые являются частью этого альянса. Я думаю что выгодно будет дать альянсам дополнительную возможность выставлять определённые отноения с узлами в качестве взаимодействия. Это предоставит интересную динамику игрокам которые являются жителями конкретного узла с которым определены отношения или членами альянса. Так что я думаю что, очевидно, построение систем состоит из создания каналов благодаря которым игроки смогут формировать связи и чем больше слоев вокруг таких каналов построения связей между разными гильдиями и игроками, тем более сильно поддерживаются такие отношения.[46]Steven Sharif


Дерево принадлежности определяет, какие сущности могут участвовать в атаках против других сущностей в своей иерархии.[47][48]

Есть узловое гражданство. Есть гильдия. Есть альянс. Вечеринка. Есть рейд. Есть семья. Все эти типы принадлежности имеют иерархию. Самая высокая из них — это ваша принадлежность к узлу: Таким образом, ваше гражданство — это ваша самая большая взаимосвязь между эти узлы, члены этих узлов будут в первую очередь гражданами, которые защищают этот узел даже от членов своей гильдии.[47]Steven Sharif

Все эти вещи имеют некоторую иерархию; и внутри этой иерархии есть возможность участвовать в определенных системах. Так, например, если у вас есть узел, который попал под ваше вассальное состояние, и вы являетесь гражданином родительского узла, то вы можете участвовать в осаде против вассального узла, но если вы являетесь гражданином вассального узла, вы не мог участвовать в качестве атакующего против родительского узла; так что есть иерархия, если только вы не откажетесь от своего гражданства.[48]Steven Sharif

Guild housing

The term "guild housing" refers to guild buildings and not guild owned player housing.[49]

Guild halls

Guild halls serve as a focal point for a guild, offering a host of benefits and customization options.[51]

  • Guild halls may be placed on guild freeholds or within nodes.[52][53][37]
    • In-node guild halls may only be claimed by patron guilds of that node. These have different perks and benefits to halls placed on freehold plots.[37]
    • When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[52]
  • A guild hall only houses a single guild.[56]

Guildhalls are the ultimate expression of a guild's power! In Ashes these structures will serve as focal points for a guild, offering any guilds who construct them a whole host of benefits as well as customization options.[51]

Guild freeholds

When a guild reaches a certain level, its guild master is granted a guild freehold certificate to enable placement of a guild hall.[52]


Guild halls unlock actions a guild can perform within a node.[58]

Guild castles

Guild castle Alpha-1 early preview.[59]

With five Castles in the world, and each having been owned by different civilizations from the far-flung past of Verra, you can expect that each Castle has its own character. Different terrains and different layouts will result in each Castle having its own advantages and disadvantages. Just because you have managed to take one Castle will not mean that your strategies will pan out in the next. Commanders will have to take into consideration the lay of the land, time of day, weather, and even seasons into account when forming their battle plans.[60]

These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[60]

Five guild castles exist in Ashes of Creation.[60][61] Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline.[62]


Концепт-арт замка гильдии.[60]

По сути, это взаимные отношения между замком и его узлами. Гражданам замка предоставляются преимущества; и чем дольше замок остается в руках действующей гильдии, тем сильнее становятся эти преимущества. Но в то же время это представляет собой больший стимул для нападения на замок, потому что награды со временем также становятся больше.[59]Steven Sharif

Замки гильдий дают преимущества и трофеи гильдиям, которые их захватывают и контролируют.[59][68]

  • Эти преимущества увеличиваются тем больше, чем дольше гильдия удерживает свой замок.[59]

Есть рычаги и циферблаты, которые представлены как владельцам замков, так и выборным должностным лицам Узлов, чтобы во время своего правления они могли воздействовать и влиять на регион вокруг них.[69]Steven Sharif

Замки гильдий обеспечивают присутствие короля или королевы над узлами в своем регионе.[59][69][70]

Castle sieges

Alpha-1 castle siege gameplay.[71]

Castle Sieges are intended to be massive events with hundreds of people involved in a single Siege. One of the reasons that Ashes of Creation Apocalypse exists is so we can address the challenges in ramping up the number of bodies that we can handle simultaneously. With our latest test hitting over 200 simultaneous players, we’re ready to push that number even further. Our goal is to have the largest organized PVP battles of any MMORPG.[60]

Guilds participate in Castle sieges in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[61]

  • The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[74]

There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[75]

  • It was previously stated that castle sieges may or may not be (entirely) instanced in the final game.[63]

What we were talking about was how during castle sieges or node sieges, you're going to have certain instanced locations where it's only going to be a group that's designated to participate versus another group while the siege is happening. And I know in the past we talked about well how do you plan to incorporate these more objective-based waypoints as part of these larger events; and say that not only is it going to be a complement of numbers or in the overall grand kind of battle perspective, but there's also going to be opportunities for smaller more niche groups to participate in more focused objective capturing. And a part of that is going to be small very short, kind of ten minute long instanced battles where groups can go and participate against other groups that are defender versus attacker; and the outcome of which will influence certain aspects of the overall battle while that's still occurring in the background.[75]Steven Sharif

Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[76]Steven Sharif

A guild that captures a castle will own that castle for a month before it is sieged again.[76][62]

  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Деревня stage through questing.[76][62]
    • Each of the three castle nodes have a siege against it at the end of each of these three weeks.[62][77]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[76][62]
  • Depending on how well the guild defends their castle nodes results in better defenses for the castle.[62][77]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[78]
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[79]

There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[62]Steven Sharif

Alpha-1 castle sieges

Предварительный просмотр Alpha-1 замок.[80]
Требушеты в предварительном просмотре Alpha-1 осаждают лагерь атакующих замка.[81]

Осады замков Alpha-1 основаны на осадах замков Ashes of Creation Apocalypse castle sieges.[83][66]

  • Игроки смогут присоединиться к гильдиям. Эти гильдии могут зарегистрироваться для участия в осадных событиях.[81]
  • События осады замка будут состоять из сражений 100 на 100, которые будут происходить ежедневно и будут длиться три часа.[81]
  • Атакующие начнут на противоположном конце карты (от обороняющихся).[81]
  • Атакующие смогут использовать требушеты, чтобы подъехать к замку и штурмовать его.[81]
    • У требушетов есть один основной навык, который наносит небольшой урон игрокам и большой урон зданиям.[81]
    • Требушеты будут полностью физическими, когда ими управляют.[81]
  • Когда нападающие пробьют замок, они смогут направить заклинание на реликвию i тронном зале, чтобы попытаться захватить замок у защитников.[81]
  • TПобедители осад замков получат такие преимущества, как плащи, летающие маунты для лидеров гильдии и, возможно, также для офицеров гильдии.[81]
  • Осады замков Alpha-1 находятся в отдельной зоне, доступной через телепорт NPC.[64][65][63]
    В настоящее время зона осады фактически находится в открытом мире, но отделена горами и немного в море. На самом деле в A1 нет подземелий, хотя доступ к зоне осады в A1 будет только через телепорт регистрационного NPC. [64]Steven Sharif
  • Противостоящая команда уведомляется, когда эти рейдовые боссы подвергаются нападению.[83]
  • Команды, которые нанесут последний удар по этим боссам, получат баффы, которые помогут им в осадном бою. [83]

В прошлом году я говорил о попытке включить осады в опыт Alpha One. Это, очевидно, было моей целью, потому что это предоставляет значительные данные и постоянное событие в мире, в котором игроки могут участвовать, чтобы помочь стресс-тестировать развертывание. Что ж, я рад сообщить, что с каждым днем это становится все более и более вероятным! Первоначальная реализация кода осады Апокалипсиса была перенесена в клиент Alpha One, и мы должны начать внутреннее тестирование в следующем месяце. Я оговорю это ожидание тем фактом, что мы сокращаем его немного с точки зрения внутреннего контроля качества, но у меня есть некоторая уверенность в том, что система будет подключена к сети и ее можно будет включить в тест Alpha One в июне месяце. Компонент осады, очевидно, не будет отражать то, какой будет система осады при запуске или даже во второй альфа-версии.[66]Steven Sharif

Guild fortresses

Guild fortresses are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[55]

  • Guild fortresses are objectives in guild wars.[54] These are contested on a regular basis.[52]
  • The developers will decide if guild fortresses will be implemented in the game or shelved.[52]

The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive kind of guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[52]Steven Sharif

Guild wars

Guild war features are currently still in the design stage, but the overall goal is for guild wars to be objective-based with great risk for each side.[54]

  • Guild war objectives are designed to be more fluid than castle siege objectives.[53]
  • Guild wars will not be permanent. Definitive victory conditions exist that are based on the level of the warring guilds and the assets that those guilds have.[85]

I can't really define exactly what those features are yet because that design stage is still up in the air from a discussion standpoint. There's a lot of different ideas that relates to how those two can come into play, but I will say that in every MMO I've ever played guild wars are very binary. They're very like 'Okay you've declared, you have a number of kills to deaths and the guild war's over, thank you...' My objective to kind of change that dynamic is to include greater risk for the sides to initiate the war and also to make it more objective-based than just a binary kill death ratio; and the fortresses and guild halls come into that type of facilitating that change.[54]Steven Sharif

Objectives spawn in the world based on the level of the guild war and the assets available to the guilds, whether it be a guild hall or guild fortress.[54] There will be default objectives and then there'll be objectives that relate to the activities that a Guild has participated in.[53]

  • For example, if a guild has recently become owners of a guild hall on a freehold, objectives might be related to capturing a quest item in or around the guild hall that is only visible to the warring guild. Capturing this objective may require channeling time.[53]
  • There might be objectives to steal one of the quest items that the guild may have received from completing a raid.[53]
  • There may be bounty objectives to kill a particular guild member. The target may have increased damage mitigation and/or health against the warring guild and can call for help.[53]

If you have a guild hall and a certain type of guild war is declared that is maybe a higher stakes kind of war, some of those objectives will be centralized either at your guild hall, at the opponent's guild hall; could be a progression step towards the guild hall. It might be a specific a period of time that accumulates into into a central battle at the guild hall for an objective.[54]Steven Sharif

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[86]

Guild war mechanics

Guild war mechanics include.[87]

  • A war declaration period.[87]
  • Objective based components.[87]
  • Victory and surrender conditions.[88]
  • Guilds may war multiple guilds/alliances at a time.[88]
  • Guild wars operate outside the PvP flagging system.[88]

We're taking guild politics to a whole new direction in regards to playing those conflicts out.[89]Steven Sharif

Leadership tools

The developers are considering a number of leadership tools for guilds:[18][90]

For me personally, being a guild leader of a very large guild in the past, these types of administrative functions are life savers for guild leaders... Guild leaders are a very important part of the community for MMORPGs in general and the reason for that is- think of it like a queen on the board- "I bring order to chaos". To a degree, guild leaders are that order to the chaos. They help organize- they do so through lieutenants- they delegate responsibilities. There are good leaders, there are bad leaders, but essentially it's a highly social environment and if you can find a good guild and that guild is augmented with complimentary services from the company, from the game itself, it just makes that life easier and allows them to execute better. So in my opinion that is an important aspect.[91]Steven Sharif

Guild emblems

Import of user-created image content (UCC) is being considered.[96] This was previously not under consideration.[97]

  • An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.[98]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[96]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[98]Steven Sharif

The user interface will allow emblems, logos and symbols to be designed in-game.[97][99][100]

Emblem editor functionality is tentatively planned for Alpha-2.[100]

Guild ladder

An inter-guild ladder will rank guilds based on their performance within competitive activities:[102][103]

When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[103]Steven Sharif

PvP seasons

Performance in various PvP systems (such as Караваны, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[104][35]

Crowdfunding guild rewards

Guild themed character cloaks were cosmetic rewards for backing at the Leader of Men level or higher in the Kickstarter and Summer crowdfunding campaigns.[105]

Kickstarter/Summer crowdfunding guild rewards[51] are assigned to a guild by the owner of the reward.[106]

  • Once assigned, the reward becomes an asset of that guild.
  • Guild members that leave the guild no longer have access to the unique items of that guild.

Guild name reservation

Guild name reservation was available in the Braver of worlds and higher backer packages during the Kickstarter and Summer crowdfunding campaigns.[107][108]


As nodes develop, player governments may open a Stock exchange (also called Stock markets and Sharemarkets) where players can buy and sell shares in Узлы, Guilds and Social organizations.[109][110]

  • There is no regulatory commission to restrict the purchase and sale of stocks.[111]

Справочники сообщества

Смотрите также


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