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Alpha-2 materials inventory user interface.[1]

Inventory for A2 will exist in two categories, spatial and non-spatial. The spatial inventory system will only exist for materials and gatherables. The non-spatial system will be the normal single slot inventory that is used for all completed items IE gear, consumables etc.. The spatial system is intended to provide limitation and progression when everything in the open world is gatherable, requiring players to strategize which things they choose to gather or not. These spatial inventories will be shaped in various ways that make the bag types more conducive for certain types of gatherables allowing players to specialize their capacity. Auto sort is a feature[2]Steven Sharif

Inventory capacity has quantity (stacking) limits based on the type of item.[3][4] Backpacks offer varying stack sizes and/or spatial inventory shapes that are optimized for carrying different items.[5][6]

Inventory is split into two separate management systems. The first is your non-material, non-gatherable slots. Those are your standard single slot, not-space-constrained system that's a standard inventory: you just have a single slot, and you can pull completed items and/or consumables and quest items or whatever into that slot. And then, when you're talking about materials, specifically processed goods and gatherables: those exist within the Tetris type uh inventory system.[9]Steven Sharif
  • Items are placed into the most suitable inventory slots by default.[1]
All those materials actually sorted nicely in the appropriate bags based on your stack sizes.[1]Alex Khudoliy
We want to have very unique progression when it comes to the construction of resource bags; and those resource bags will have certain benefits, like increasing stack size count of particular types of resources; or of having a additional delay time necessary to interface with with your corpse, should a player try to take the resources you might have dropped in PvP; or having passive benefits and unique structures of spacing that makes it more a better bag for wood gathering because woods are three-by-one; or a better bag for mining because mining is always two-by-two. The idea is to make your intent as a gatherer when you go out into the wild specific right not just that you're going out into the wild and gathering everything you can because it's there; and that's what we don't have like a labor system that limits it. We have a space constraint system so when you leave your node and you go out into the wild you need to be conscientious of what you're choosing to interact with and take resources for, because you have a limited space constraint to that degree.[9]Steven Sharif
  • Inventory capacity is subject to quantity rather than weight limits.[3]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[3]Steven Sharif
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[16]Steven Sharif
  • Inventories will be able to be sorted.[2]
info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.


Рюкзак - это предмет изготовленный ремесленниками tкоторый обеспечивает личное пространство для инвентаря.[6]

Для ролевой игры вам нужно иметь возможность представлять, что ваш персонаж делает в этом мире, и вы знаете, что часть того, что делает анимация, заключается в создании этих разъемов, скажем, на поясе или рюкзаке, в которые можно вставить определенные типы реквизита или предметов, созданных командой персонажа.[20]Steven Sharif


Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[21][22][23]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[26][27][28]

info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.


Узлы быстро продвигаются к первой стадии. Это позволяет использовать услуги NPC такие как торговля или банковские товары.[39]


Caravan with 2x5 cargo storage capacity.[41]

Cargo is the official name of supplies that are transited by caravans and ships.[42]Steven Sharif

Cargo refers to supplies that are transported by caravan or ship.[42]

There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[44]Steven Sharif
  • Caravan speed is currently not affected by the weight of the cargo being transported.[49]
  • There are visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[50][51] Cargo is represented in this way even if a cosmetic caravan skin has been applied to the caravan.[50][51]

Вьючные животные

Вьючные животныеездовые животные, помогающие в перевозке товаров, ресурсов и собранных материалов, повышающие переносимый объём игрока.[56] Вьючные животные перевозят значительно меньше товаров, чем караван.[57]


3D-рендер каравана из Alpha-1. Модель за авторством Adam Will.[58]
Караваны предоставляют возможность перемещения товаров для игроков, желающих заработать.[59]

Система караванов — одна из систем PvP в открытом мире, тесно связанная с балансом между возможностями и риском. Караваны предоставляют возможность перемещения товаров для игроков, желающих заработать.[59]

  • Караваны предназначены для перевозки личных товаров, а также припасов для замков и узлов, могут использоваться для помощи в выполнении заданий.[61]
  • Караваны можно отправлять только из узлов, развившихся до этапов деревни или выше; аналогичное требование касается пункта назначения каравана — это должен быть узел этапа деревня или выше.[62]
  • Караваны могут нести товары больше, чем одного игрока.[63]

Merchant ships

Merchant ships (also called Trade ships) are part of Ashes of Creation naval content.[66][67][68]

A merchant ship interacts with a harbor in a very similar fashion to the way that Caravans interact with the caravansary, but they have much larger capacity and they stop at other harbors in a very similar functionality to the way the caravans stop at caravansaries. Harbors have a disembarkation zone that lives near the harbor. So if you make your merchant ship to that zone as well, it will get guided into the harbor and will be safe. But when you launch that caravan from a harbor it is much like a land caravan. The only difference is that Merchant ships cannot become land caravans. They must stay as merchant ships.[66]Steven Sharif
  • Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[66]
    • Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[66]
  • Unlike naval caravans, merchant ships cannot transition into land caravans.[66]
  • Merchant ships have a much larger capacity than land caravans.[66]


  • There are small, medium, and large crates.[69] The higher quality the crate, the greater its capacity.[54]
Commodities can go into Crates to move them. If someone loses a Caravan, in the wreckage there are Crates. If you get a Crate to a Caravansary you can unpack it.[73]Ry Schueller
  • Glint must be transported via crate when in large quantities.[76][54]
  • Crates will undergo testing and iteration during Alpha-2.[54]

Unsealing crates

Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[72] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[73][74][75][53]

Cracking/breaking Crates always give less value than doing the work to get a Crate back to a place where you can unpack it. Commodities like "A Case of Kaelar Wooden Soldiers" don’t go into a player’s inventory. The only way someone gets Commodities like "A Case of Kaelar Wooden Soldiers" from place to place is in Crates.[72]Ry Schueller

Mailing items

From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[77]Steven Sharif

Визуальные эффекты

Смотрите также


  1. 1.0 1.1 1.2 Видео, 2023-11-30 (30:19).
  2. 2.0 2.1 2.2 Twitter - Steven Sharif - Spatial inventory slots.
  3. 3.0 3.1 3.2 3.3 Прямая трансляция, 2023-02-24 (54:55).
  4. Прямая трансляция, 2020-05-29 (1:27:18).
  5. Видео, 2023-11-30 (13:38).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 inventory backpack.png
  7. Прямая трансляция, 2023-02-24 (22:57).
  8. 8.0 8.1 8.2 Прямая трансляция, 2020-07-25 (1:14:13).
  9. 9.0 9.1 9.2 9.3 9.4 Прямая трансляция, 2023-06-30 (1:24:42).
  10. Прямая трансляция, 2023-06-30 (46:17).
  11. Видео, 2023-06-30 (8:54).
  12. Подкаст, 2023-07-15 (22:57).
  13. 13.0 13.1 13.2 Интервью, 2023-09-10 (47:13).
  14. Прямая трансляция, 2023-02-24 (46:15).
  15. Прямая трансляция, 2021-11-19 (40:53).
  16. 16.0 16.1 Прямая трансляция, 2022-07-29 (1:17:33).
  17. Прямая трансляция, 2017-07-18 (44:57).
  18. Прямая трансляция, 2017-05-22 (40:41).
  19. Know Your Nodes: Economic Node Type.
  20. 20.0 20.1 Прямая трансляция, 2019-05-30 (1:09:17).
  21. 21.0 21.1 Видео, 2023-06-30 (19:20).
  22. Интервью, 2018-12-06 (20:30).
  23. Видео, 2020-05-31 (47:32).
  24. Прямая трансляция, 2023-06-30 (18:45).
  25. 25.0 25.1 Прямая трансляция, 2021-06-25 (22:34).
  26. 26.0 26.1 26.2 Прямая трансляция, 2021-07-30 (1:14:33).
  27. 27.0 27.1 27.2 27.3 Видео, 2020-05-31 (47:32).
  28. Прямая трансляция, 2018-08-17 (10:54).
  29. Прямая трансляция, 2021-04-30 (1:12:33).
  30. 30.0 30.1 Прямая трансляция, 2020-06-26 (51:58).
  31. 31.0 31.1 Прямая трансляция, 2019-06-28 (1:23:31).
  32. steven-personal-storage-access.png
  33. Прямая трансляция, 2020-04-30 (1:14:44).
  34. Интервью, 2020-07-08 (57:46).
  35. Прямая трансляция, 2023-02-24 (1:12:24).
  36. Прямая трансляция, 2022-10-28 (24:28).
  37. Прямая трансляция, 2021-04-30 (1:14:49).
  38. personal caravan launch points.png
  39. Npc vending.jpg
  40. Прямая трансляция, 2018-04-8 (AM) (23:18).
  41. Видео, 2023-10-31 (12:32).
  42. 42.0 42.1 Видео, 2023-10-31 (1:52).
  43. steven-cargo-types.png
  44. 44.0 44.1 44.2 44.3 44.4 Прямая трансляция, 2023-10-31 (1:06:32).
  45. steven-cargo.png
  46. Прямая трансляция, 2023-10-31 (1:08:57).
  47. Видео, 2023-10-31 (10:13).
  48. Прямая трансляция, 2023-10-31 (1:13:37).
  49. Прямая трансляция, 2023-10-31 (1:15:33).
  50. 50.0 50.1 Видео, 2023-10-31 (29:36).
  51. 51.0 51.1 Прямая трансляция, 2021-01-29 (1:25:14).
  52. 52.0 52.1 52.2 Видео, 2023-10-31 (3:34).
  53. 53.0 53.1 53.2 53.3 53.4 Интервью, 2023-09-10 (53:47).
  54. 54.0 54.1 54.2 54.3 54.4 54.5 Прямая трансляция, 2022-02-25 (1:10:00).
  55. Blog: The Hungry Quadruped.
  56. mule.png
  57. Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
  58. Прямая трансляция, 2020-05-29 (1:03:35).
  59. 59.0 59.1 About Ashes of Creation.
  60. Видео, 2019-07-16 (0:00).
  61. Прямая трансляция, 2017-05-15 (45:20).
  62. Интервью, 2017-01-20 (4:19).
  63. Интервью, 2018-05-11 (28:21).
  64. Прямая трансляция, 2022-07-29 (3:21).
  65. Ashes of Creation Store: Trader ship.
  66. 66.0 66.1 66.2 66.3 66.4 66.5 Прямая трансляция, 2022-08-26 (1:26:58).
  67. Прямая трансляция, 2018-04-8 (PM) (1:20:03).
  68. Прямая трансляция, 2017-08-23 (28:22).
  69. Прямая трансляция, 2022-10-28 (1:36:10).
  70. roshen-crates2.png
  71. Видео, 2023-08-31 (33:07).
  72. 72.0 72.1 72.2 72.3 roshen-crates.png
  73. 73.0 73.1 73.2 73.3 73.4 73.5 roshen-stolen-resources.png
  74. 74.0 74.1 74.2 74.3 74.4 Прямая трансляция, 2023-10-31 (1:18:33).
  75. 75.0 75.1 75.2 75.3 steven-stolen-glint.png
  76. steven-glint.png
  77. 77.0 77.1 77.2 77.3 Прямая трансляция, 2021-01-29 (1:14:53).
  78. Видео, 2018-09-06 (3:53).
  79. Прямая трансляция, 2018-07-09 (50:16).
  80. steven-ah-purchases.png