Please note that we will be mostly waiting for the full NDA drop before we post updated information on Alpha-1, but we will continue to post information that has specific citeable sources from Intrepid.


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Personal inventory limits[2][3] are tied to a backpack.[4] Material and gatherable items are subject to quantity rather than weight limits. Караваны and Mules are intended to be the primary mode of transportation of goods beyond these limits.[5][6]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[7]
  • Караваны will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[8]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[9]

Inventory capacity will be relatively limited for new characters.[9]

  • Inventory expansion and weight management training certificates are available in the Galleria at City stage economic nodes.[9][10]
  • A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[9]

Item stacks will in general have quantity limits based on the type of item.[5]

  • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[5]

A backpack is an item crafted by artisans that provides personal inventory space.[4]

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[11]Steven Sharif


Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[13][14]

Player housing storage

Chests (storage containers) are a type of furniture in Ashes of Creation.[14][16]


Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[24]

Account management

Ashes of Creation web site design preview (WIP).[26]

Cosmetics can be reassigned to other characters (alts) within an account but can only be active on one character at a time.[27][28][29]

  • There will likely be a cooldown for reassigning cosmetics between characters.[27]


Mules are mounts that assist in the transport of goods, resources, and gatherables to increase a player's carrying capacity.[31] Mules transport goods on a much smaller scale than the caravan system.[32]


Караваны facilitate the transfer of goods for players wishing to turn a profit.[34]

The caravan system is an open world PvP system that revolves around opportunity and risk. Караваны facilitate the transfer of goods for players wishing to turn a profit.[34]

  • Caravans can transport goods for more than one player.[38]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[40]

Caravan initiation

Quest driven caravan initiation

Players can initiate quest driven caravans (via a NPC) with the following parameters.[41]

When you initiate a caravan you're going to be able to determine the resources of the caravan is going to have in it. You're going to be able to determine whether or not this caravan has been initiated for a specific quest in a nearby node. You're going to be able to deliver goods for trade or to just warehouse in a new region, so that you have access to that local market.[41]Steven Sharif

Caravans may not be initiated from warehouses during a siege declaration on that node.[42][43][20]

When you're in a nearby node that you need to drive caravan to... you're going to have an option from the NPC within a nearby node to dictate the caravan launch as a recipient of the temple yeah.[41]Steven Sharif

Personal caravan initiation

Personal caravans can be launched from any point of storage.[22]

Naval caravan initiation

Naval caravans are capable of transitioning to and from land caravans at the point of intersection of land and ocean.[46][44][45]

  • There will be a delay of one or two minutes while the caravan transitions while a conversion structure spawns. This introduces a small window of vulnerability.[46][44]
  • The conversion structure does not benefit from damage mitigation points of land or naval caravans, so it's a very weak position to be in.[47]

At the point in which your character or model intersects with an ocean it will spawn a conversion mesh or a conversion structure; and there will be a period of time, up to several minutes depending on the capacity of the caravan with the resources and/or materials that is necessary for the conversion to take place; and then the naval caravan will be available; and you can intersect that line again with land to try to convert back to a land-based caravan[46]Steven Sharif

Mailing items

Social messages sent via mail will be received instantly.[48]

From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing.[48]Steven Sharif

Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[51]

Смотрите также


  1. Стрим, 31 July 2020 (1:17:45).
  2. Стрим, 15 May 2017 (45:19).
  3. Стрим, 27 April 2017 (6:11).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 inventory backpack.png
  5. 5.0 5.1 5.2 Стрим, 29 May 2020 (1:27:18).
  6. carrying capacity.png
  7. Стрим, 18 July 2017 (44:57).
  8. Стрим, 22 May 2017 (40:41).
  9. 9.0 9.1 9.2 9.3 Стрим, 25 July 2020 (1:14:13).
  10. Know Your Nodes: Economic Node Type.
  11. 11.0 11.1 Стрим, 30 May 2019 (1:09:17).
  12. Стрим, 29 May 2020 (41:45).
  13. Интервью, 6 December 2018 (20:30).
  14. 14.0 14.1 14.2 14.3 14.4 Видео, 31 May 2020 (47:32).
  15. Стрим, 30 October 2020 (38:04).
  16. Стрим, 17 August 2018 (10:54).
  17. 17.0 17.1 Стрим, 26 June 2020 (51:58).
  18. 18.0 18.1 Стрим, 28 June 2019 (1:23:31).
  19. steven-personal-storage-access.png
  20. 20.0 20.1 Стрим, 30 April 2020 (1:14:44).
  21. Интервью, 8 July 2020 (57:46).
  22. 22.0 22.1 personal caravan launch points.png
  23. Стрим, 30 April 2021 (1:14:49).
  24. Npc vending.jpg
  25. Стрим, 8 April 2018 (AM) (23:18).
  26. Стрим, 29 January 2021 (46:48).
  27. 27.0 27.1 steven-cosmetic-reassignment.png
  28. 28.0 28.1 Kickstarter item application.jpg
  29. 29.0 29.1 kickstarter mounts.png
  30. Стрим, 26 May 2017 (18:10).
  31. mule.png
  32. Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
  33. Стрим, 29 May 2020 (1:03:35).
  34. 34.0 34.1 About Ashes of Creation.
  35. Видео, 16 July 2019 (0:00s).
  36. Стрим, 15 May 2017 (45:20).
  37. Интервью, 20 January 2017 (4:19).
  38. Интервью, 11 May 2018 (28:21).
  39. flagging.jpg
  40. Стрим, 22 December 2020 (1:13:51).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 41.6 Стрим, 30 June 2017 (53:57).
  42. Стрим, 30 October 2020 (1:03:52).
  43. Интервью, 19 July 2020 (41:32).
  44. 44.0 44.1 44.2 Стрим, 30 April 2020 (58:05).
  45. 45.0 45.1 Стрим, 8 April 2018 (AM) (15:46).
  46. 46.0 46.1 46.2 Стрим, 29 May 2020 (1:28:38).
  47. Стрим, 29 May 2020 (1:29:41).
  48. 48.0 48.1 48.2 48.3 Стрим, 29 January 2021 (1:14:53).
  49. Видео, 6 September 2018 (3:53).
  50. Стрим, 9 July 2018 (50:16).
  51. steven-ah-purchases.png