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Inventory

Inventory for A2 will exist in two categories, spatial and non-spatial. The spatial inventory system will only exist for materials and gatherables. The non-spatial system will be the normal single slot inventory that is used for all completed items IE gear, consumables etc.. The spatial system is intended to provide limitation and progression when everything in the open world is gatherable, requiring players to strategize which things they choose to gather or not. These spatial inventories will be shaped in various ways that make the bag types more conducive for certain types of gatherables allowing players to specialize their capacity. Auto sort is a feature[2] – Steven Sharif
Inventory capacity has quantity (stacking) limits based on the type of item.[3][4] Backpacks offer varying stack sizes and/or spatial inventory shapes that are optimized for carrying different items.[5][6]
- A player's inventory has sections for different types of items.[7] Quest items for example will not fill a player's regular inventory capacity.[8]
- Inventory is split into two separate management systems. The first is your non-material, non-gatherable slots. Those are your standard single slot, not-space-constrained system that's a standard inventory: you just have a single slot, and you can pull completed items and/or consumables and quest items or whatever into that slot. And then, when you're talking about materials, specifically processed goods and gatherables: those exist within the Tetris type uh inventory system.[9] – Steven Sharif
- All those materials actually sorted nicely in the appropriate bags based on your stack sizes.[1] – Alex Khudoliy
- There will be a healthy number of slots for gear in a player's inventory.[13]
- Completed item inventory slots are not space constrained (by the tetris system).[9]
- Completed items, such as gear are also not subject to weight limits.[13]
- Gear loadouts can be swapped using a hotkey when out of combat.[13][14][15]
- Inventory capacity will be relatively limited for new characters.[8] Additional capacity may be increased by obtaining higher quality backpacks from crafters.[9][3]
- We want to have very unique progression when it comes to the construction of resource bags; and those resource bags will have certain benefits, like increasing stack size count of particular types of resources; or of having a additional delay time necessary to interface with with your corpse, should a player try to take the resources you might have dropped in PvP; or having passive benefits and unique structures of spacing that makes it more a better bag for wood gathering because woods are three-by-one; or a better bag for mining because mining is always two-by-two. The idea is to make your intent as a gatherer when you go out into the wild specific right not just that you're going out into the wild and gathering everything you can because it's there; and that's what we don't have like a labor system that limits it. We have a space constraint system so when you leave your node and you go out into the wild you need to be conscientious of what you're choosing to interact with and take resources for, because you have a limited space constraint to that degree.[9] – Steven Sharif
- Inventory capacity is subject to quantity rather than weight limits.[3]
- In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[3] – Steven Sharif
- Players will have the ability to search for items they have stored in various locations (such as personal storage and node warehouses).[16]
- We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[16] – Steven Sharif
- Inventories will be able to be sorted.[2]
- Вьючные животные can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[17]
- Караваны will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[18]
- Inventory expansion and weight management training certificates are available in the Galleria at Город stage economic nodes.[8][19]
Backpacks
Рюкзак - это предмет изготовленный ремесленниками tкоторый обеспечивает личное пространство для инвентаря.[6]
- Чем выше уровень рюкзака, тем больше места в инвентаре.[6]
- Различные типы рюкзаков предназначены для разных видов деятельности.[6]
- Рюкзаки собирателя предназначены для переноски предметов собирательства.[6]
- Рюкзаки авантюристов предназначены для переноски расходных материалов и предметов.[6]
Для ролевой игры вам нужно иметь возможность представлять, что ваш персонаж делает в этом мире, и вы знаете, что часть того, что делает анимация, заключается в создании этих разъемов, скажем, на поясе или рюкзаке, в которые можно вставить определенные типы реквизита или предметов, созданных командой персонажа.[20] – Steven Sharif
Storage
Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[21][22][23]
- Sheds are present on empty freehold plots to provide basic storage for materials needed to construct freehold buildings.[24]
Player housing storage
Chests are a type of furniture that provides localized storage within a specific house.[26][27][28]
- Players must obtain and place storage containers in their player-owned housing.[27]
- Different grades of storage containers have different inventory capacities.[27]
- There are restrictions on the grades of storage containers available in different types of houses.[27]
- Access permissions can be set to allow others to access a player's personal storage devices.[26][29][30][31]
- Personal storage chests may be set to permit access by family or guild members.[30][32]
- Transfer of resources and materials to alts will only be possible via player housing storage, as this is local to the specific house.[26]
- Players are prohibited from moving goods out of depositories within a node following a siege declaration against that node.[33]
- Gatherables and processed goods that were stored in in-node housing and apartment storage chests become lootable upon a successful siege against the parent node. These do not become lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[34]
- Corrupt players are not able to utilize storage systems.[35][36][37]
- Personal caravans may be launched from any point of storage (including chests).[38]
Banking
Узлы быстро продвигаются к первой стадии. Это позволяет использовать услуги NPC такие как торговля или банковские товары.[39]
- Банковские операции между персонажами , скорее всего, будут ограничены Мебелью и завершенными предметами.[31]
- Способность склада может позволить игроку передавать нематериальные товары между альтернативными персонажами. Это не относится к ресурсам, материалам или чему-либо, что зависит от системы караванов.[40]
Cargo

Cargo is the official name of supplies that are transited by caravans and ships.[42] – Steven Sharif
Cargo refers to supplies that are transported by caravan or ship.[42]
- All types of cargo can be stored and transported in caravans. The only constraint is available size in the spatial inventory system.[43][44]
- There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[44] – Steven Sharif
- Cargo for shipment by caravan is stored at the caravansary not in a player's inventory. Stored cargo is visible via the warehouse UI.[45][46]
- Upgrading a caravan's components can increase its cargo capacity.[47] The maximum cargo capacity of caravans will be determined during Alpha-2 testing.[48]
- Caravan speed is currently not affected by the weight of the cargo being transported.[49]
- There are visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[50][51] Cargo is represented in this way even if a cosmetic caravan skin has been applied to the caravan.[50][51]
- Commodities are transported by caravans and merchant ships in sealed crates.[52][53][54]
Вьючные животные
Вьючные животные — ездовые животные, помогающие в перевозке товаров, ресурсов и собранных материалов, повышающие переносимый объём игрока.[56] Вьючные животные перевозят значительно меньше товаров, чем караван.[57]
Караваны
Система караванов — одна из систем PvP в открытом мире, тесно связанная с балансом между возможностями и риском. Караваны предоставляют возможность перемещения товаров для игроков, желающих заработать.[59]
- Караваны предназначены для перевозки личных товаров, а также припасов для замков и узлов, могут использоваться для помощи в выполнении заданий.[61]
- Караваны можно отправлять только из узлов, развившихся до этапов деревни или выше; аналогичное требование касается пункта назначения каравана — это должен быть узел этапа деревня или выше.[62]
- Караваны могут нести товары больше, чем одного игрока.[63]
- Владелец каравана может разрешить определённым игрокам резервировать место в своём караване посредством меню в здании караван-сарая своего узла.[64]
Merchant ships
Merchant ships (also called Trade ships) are part of Ashes of Creation naval content.[66][67][68]
- A merchant ship interacts with a harbor in a very similar fashion to the way that Caravans interact with the caravansary, but they have much larger capacity and they stop at other harbors in a very similar functionality to the way the caravans stop at caravansaries. Harbors have a disembarkation zone that lives near the harbor. So if you make your merchant ship to that zone as well, it will get guided into the harbor and will be safe. But when you launch that caravan from a harbor it is much like a land caravan. The only difference is that Merchant ships cannot become land caravans. They must stay as merchant ships.[66] – Steven Sharif
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[66]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[66]
- Unlike naval caravans, merchant ships cannot transition into land caravans.[66]
- Merchant ships have a much larger capacity than land caravans.[66]
Crates
- There are small, medium, and large crates.[69] The higher quality the crate, the greater its capacity.[54]
- Commodities are transported by caravans and merchant ships in sealed crates.[52][53][54]
- Player commodities are "pre-crated" when they are purchased from commodities vendor NPCs.[70][52][71]
- Player commodities present in caravan wreckages have a portion of their value sunk (lost).[72][73][74]
- These commodities cannot be stored in a player's inventory. Players must summon an empty caravan from a nearby node to transport them.[73][74]
- Commodities can go into Crates to move them. If someone loses a Caravan, in the wreckage there are Crates. If you get a Crate to a Caravansary you can unpack it.[73] – Ry Schueller
- Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[72] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[73][74][75][53]
Unsealing crates
Unsealing crates (by breaking open sealed crates) yields less value than transporting the sealed crates for unloading.[72] This is in addition to the value already lost when the caravan (or merchant ship) was destroyed.[73][74][75][53]
- Player commodities in unsealed crates lose value and still may only be transported by caravan (or merchant ship).[73]
- Unsealing crates with other types of cargo may cause the cargo to become "stolen".[75][53]
- Ресурсы taken from caravan wreckages become stolen resources.[74]
- Glint taken from caravan wreckages becomes stolen glint.[75]
- Cracking/breaking Crates always give less value than doing the work to get a Crate back to a place where you can unpack it. Commodities like "A Case of Kaelar Wooden Soldiers" don’t go into a player’s inventory. The only way someone gets Commodities like "A Case of Kaelar Wooden Soldiers" from place to place is in Crates.[72] – Ry Schueller
Mailing items
- Raw gatherables and materials are not able to be mailed by players.[77][78][79]
- Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[80]
- Social messages sent via mail will be received instantly.[77]
- It hasn't been decided whether crafted items such as gear will be able to be sent via mail.[77]
- From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[77] – Steven Sharif
Визуальные эффекты
Смотрите также
Ссылки
- ↑ 1.0 1.1 1.2 Видео, 2023-11-30 (30:19).
- ↑ 2.0 2.1 2.2 Twitter - Steven Sharif - Spatial inventory slots.
- ↑ 3.0 3.1 3.2 3.3 Прямая трансляция, 2023-02-24 (54:55).
- ↑ Прямая трансляция, 2020-05-29 (1:27:18).
- ↑ Видео, 2023-11-30 (13:38).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5
- ↑ Прямая трансляция, 2023-02-24 (22:57).
- ↑ 8.0 8.1 8.2 Прямая трансляция, 2020-07-25 (1:14:13).
- ↑ 9.0 9.1 9.2 9.3 9.4 Прямая трансляция, 2023-06-30 (1:24:42).
- ↑ Прямая трансляция, 2023-06-30 (46:17).
- ↑ Видео, 2023-06-30 (8:54).
- ↑ Подкаст, 2023-07-15 (22:57).
- ↑ 13.0 13.1 13.2 Интервью, 2023-09-10 (47:13).
- ↑ Прямая трансляция, 2023-02-24 (46:15).
- ↑ Прямая трансляция, 2021-11-19 (40:53).
- ↑ 16.0 16.1 Прямая трансляция, 2022-07-29 (1:17:33).
- ↑ Прямая трансляция, 2017-07-18 (44:57).
- ↑ Прямая трансляция, 2017-05-22 (40:41).
- ↑ Know Your Nodes: Economic Node Type.
- ↑ 20.0 20.1 Прямая трансляция, 2019-05-30 (1:09:17).
- ↑ 21.0 21.1 Видео, 2023-06-30 (19:20).
- ↑ Интервью, 2018-12-06 (20:30).
- ↑ Видео, 2020-05-31 (47:32).
- ↑ Прямая трансляция, 2023-06-30 (18:45).
- ↑ 25.0 25.1 Прямая трансляция, 2021-06-25 (22:34).
- ↑ 26.0 26.1 26.2 Прямая трансляция, 2021-07-30 (1:14:33).
- ↑ 27.0 27.1 27.2 27.3 Видео, 2020-05-31 (47:32).
- ↑ Прямая трансляция, 2018-08-17 (10:54).
- ↑ Прямая трансляция, 2021-04-30 (1:12:33).
- ↑ 30.0 30.1 Прямая трансляция, 2020-06-26 (51:58).
- ↑ 31.0 31.1 Прямая трансляция, 2019-06-28 (1:23:31).
- ↑
- ↑ Прямая трансляция, 2020-04-30 (1:14:44).
- ↑ Интервью, 2020-07-08 (57:46).
- ↑ Прямая трансляция, 2023-02-24 (1:12:24).
- ↑ Прямая трансляция, 2022-10-28 (24:28).
- ↑ Прямая трансляция, 2021-04-30 (1:14:49).
- ↑
- ↑
- ↑ Прямая трансляция, 2018-04-8 (AM) (23:18).
- ↑ Видео, 2023-10-31 (12:32).
- ↑ 42.0 42.1 Видео, 2023-10-31 (1:52).
- ↑
- ↑ 44.0 44.1 44.2 44.3 44.4 Прямая трансляция, 2023-10-31 (1:06:32).
- ↑
- ↑ Прямая трансляция, 2023-10-31 (1:08:57).
- ↑ Видео, 2023-10-31 (10:13).
- ↑ Прямая трансляция, 2023-10-31 (1:13:37).
- ↑ Прямая трансляция, 2023-10-31 (1:15:33).
- ↑ 50.0 50.1 Видео, 2023-10-31 (29:36).
- ↑ 51.0 51.1 Прямая трансляция, 2021-01-29 (1:25:14).
- ↑ 52.0 52.1 52.2 Видео, 2023-10-31 (3:34).
- ↑ 53.0 53.1 53.2 53.3 53.4 Интервью, 2023-09-10 (53:47).
- ↑ 54.0 54.1 54.2 54.3 54.4 54.5 Прямая трансляция, 2022-02-25 (1:10:00).
- ↑ Blog: The Hungry Quadruped.
- ↑
- ↑ Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
- ↑ Прямая трансляция, 2020-05-29 (1:03:35).
- ↑ 59.0 59.1 About Ashes of Creation.
- ↑ Видео, 2019-07-16 (0:00).
- ↑ Прямая трансляция, 2017-05-15 (45:20).
- ↑ Интервью, 2017-01-20 (4:19).
- ↑ Интервью, 2018-05-11 (28:21).
- ↑ Прямая трансляция, 2022-07-29 (3:21).
- ↑ Ashes of Creation Store: Trader ship.
- ↑ 66.0 66.1 66.2 66.3 66.4 66.5 Прямая трансляция, 2022-08-26 (1:26:58).
- ↑ Прямая трансляция, 2018-04-8 (PM) (1:20:03).
- ↑ Прямая трансляция, 2017-08-23 (28:22).
- ↑ Прямая трансляция, 2022-10-28 (1:36:10).
- ↑
- ↑ Видео, 2023-08-31 (33:07).
- ↑ 72.0 72.1 72.2 72.3
- ↑ 73.0 73.1 73.2 73.3 73.4 73.5
- ↑ 74.0 74.1 74.2 74.3 74.4 Прямая трансляция, 2023-10-31 (1:18:33).
- ↑ 75.0 75.1 75.2 75.3
- ↑
- ↑ 77.0 77.1 77.2 77.3 Прямая трансляция, 2021-01-29 (1:14:53).
- ↑ Видео, 2018-09-06 (3:53).
- ↑ Прямая трансляция, 2018-07-09 (50:16).
- ↑