Melee weapons
Melee weapons and abilities have a maximum range of effect.[2][3]
List of melee weapons
Melee skills
Some abilities require a specific weapon to be equipped.[5][6][7]
- Melee weapons and abilities have a maximum range of effect.[2][3]
- Melee archetypes will offer various mobility and CC counters against ranged archetypes, such as the Ranger.[8][9]
Skill | Icon | Base skill |
---|---|---|
Castigation | Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[10][11][12][13] | |
Healing Touch | Heal target ally in melee range for a large amount of health.[2][14] | |
Inciting Strikes | Slashes twice in a forward cone while adding additional threat.[15] | |
Shield Assault | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[16] | |
Smite | Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[17][18] | |
Tremoring Bellow | Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[19] | |
Whirlwind | Damages targets in range and applies a stagger effect.[20] |
Directional attacks
There will be directional attacks (back attacks, flanking attacks, frontal attacks) that deal additional damage depending on the positional context of the attack.[21]
Cleaving
All weapons have a forward attack cone, regardless of being in tab or action mode.[22]
- The cone's arc and distance will vary based on weapon type.[22]
Polearms for example will have a much wider arc and much further out. Daggers will have a more fine-tuned arc, so you have to be more precise in that regard.[22] – Steven Sharif
This is described as a weapon attack not an active skill.[22]
Mana
Mana is a universal resource/energy in Ashes of Creation that keeps corresponding stats for mana pool, consumption and regeneration relevant.[26][27][28]
- All archetypes use mana to varying degrees.[26][27]
- There are various ways to mitigate mana consumption, such as gear and set bonuses, tattoos, enchantments, and specs.[26]
- Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[26] – Steven Sharif
Gear slots
Всего в Ashes of Creation:[32] 16 слотов снаряжения
- 8 слотов брони
- 5 слотов украшений
- 2 слота оружия
- 1 слот стрелкового оружия
Gear appearance priority
Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[33][34][35]
- Only one item can show at a time, and that is determined by player choice.[4]
- Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will automatically swap in and out as required by the skill.[5][6][7]
- Weapons are able to be sheathed.[4][36]
- Idle animations will be selectible by players in the character creator.[37]
Визуальные эффекты
Смотрите также
Ссылки
- ↑ 1.0 1.1 Прямая трансляция, 2022-12-02 (1:12:19).
- ↑ 2.0 2.1 2.2 Видео, 2023-07-28 (23:28).
- ↑ 3.0 3.1 Прямая трансляция, 2017-06-30 (47:14).
- ↑ 4.0 4.1 4.2
- ↑ 5.0 5.1 Прямая трансляция, 2022-09-30 (49:16).
- ↑ 6.0 6.1 Подкаст, 2021-09-29 (40:50).
- ↑ 7.0 7.1 Интервью, 2018-05-11 (16:32).
- ↑ Прямая трансляция, 2023-12-19 (1:16:19).
- ↑ Прямая трансляция, 2022-09-30 (51:28).
- ↑
- ↑
- ↑ Видео, 2020-11-01 (0:33).
- ↑
- ↑
- ↑ Видео, 2023-01-27 (6:41).
- ↑ Видео, 2023-01-27 (5:07).
- ↑ Видео, 2023-07-28 (29:23).
- ↑
- ↑ Видео, 2023-01-27 (7:28).
- ↑ Видео, 2022-12-02 (22:44).
- ↑ 21.0 21.1 Прямая трансляция, 2021-03-26 (1:11:25).
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 Прямая трансляция, 2020-08-28 (1:15:39).
- ↑
- ↑ 24.0 24.1 Twitter - Resting has its benefits!
- ↑ 25.0 25.1 Прямая трансляция, 2022-12-02 (54:16).
- ↑ 26.0 26.1 26.2 26.3 Прямая трансляция, 2023-04-28 (1:02:04).
- ↑ 27.0 27.1
- ↑ Прямая трансляция, 2020-08-28 (1:14:54).
- ↑
- ↑ Видео, 2022-12-02 (25:31).
- ↑ Прямая трансляция, 2020-08-28 (1:15:02).
- ↑ Прямая трансляция, 28 Июля 2017 (24:54).
- ↑
- ↑
- ↑ Прямая трансляция, 2018-06-04 (19:48).
- ↑ Прямая трансляция, 2017-09-03 (48:56).
- ↑ Прямая трансляция, 2022-01-28 (39:30).