Monster coins

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Pre-alpha monster coin system.[2]

Sometimes the disturbed beings could take the form of packs of dire wolves, hordes of zombies roused from their graveyard, or even, rarely, an epic-tier dragon flying out of a volcano once a node reaches its maximum level. In any case, the disturbed monsters have to tackle a series of destructive objectives, which can either be handled by the the AI or, more interestingly, by a player. The player in turn would attempt to complete all those actions much as in a multi-objective quest, hopefully before other players brought him or her down.[3]

Monster coins enable players to play as monsters within the monster coin event system. This ranges from playing as a horde of zombies, to becoming a massive dragon.[4][5]

During a Monster Coin Event, players will be able to activate Monster Coins, allowing them to become monsters and wreak havoc! These Events can be triggered in a variety of different ways, and in some cases they may even provide cosmetic rewards.[1]

Monster coin events are system spawned events.[4][6]

  • They are structured in a way to prevent groups from gaming the system.[6]
  • Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[7]
  • Server messages appear for players in the vicinity of these dynamic events.[8]
  • Drop tables are disabled for player controlled monsters.[9]
  • Древние are not going to be part of the monster coin system.[10]
  • Monster coins only allow a character to participate in events on their own server.[11]

Traditionally, the Ancients are not going to be part of the Monster Coin system. These are the primary antagonists of the story. From a lore perspective, and one of the reasons why they're not a part of the Monster Coin system, is because their souls have really developed almost to the point of perfection in manipulating the Essence for more corrupt uses. They haven't quite gotten there, and who knows if they ever will, but that kind of attunes them out of the possibility: The reason why the monster coin system is possible with other creatures.[12]Steven Sharif

Use of monster coins

  • Monster coins are only usable during monster coin events.[14]
  • Two different monster coins can not be used on the same monster player during the same event.[16]
  • Some events have monsters that can be taken over by multiple players.[16]
  • If no players participate in a monster event, the monsters will be run by AI.[17]
  • Citizens of a Node are not eligible to control monsters attacking that node.[8]

We are very well aware that systems if they can be gamed they will be gamed and we're making sure to develop the monster coin system so that there is no potential for gaming there.[18]Steven Sharif

Obtaining monster coins

Monster coins are obtainable from:

Monster coins are not tradeable.[6]

Impact of monster events

Monster coin events (Bosses) cannot destroy or delevel nodes.[20] They can disable certain buildings, services and Неигровые персонажи within a node.[21][8] Осады узлов are the chief mechanic for destroying nodes.[20]

For example, if the service building that got disabled was a blacksmith's building that housed a workbench, which was the only workbench in the region capable of crafting a t5 (or tier 5), or high-tier quality equipment, then of course that would have ramifications economically, as those pieces of equipment that are already readily available would raise in prices; and because there would be a issue within the supply chain of those items being introduced into the economy, you would potentially have some supply and demand changes economically and that could span regions: that could be global even.[22]Steven Sharif

Rewards from monster coin events

Прокачка в системе монет монстров

Существует система развития, которая повышает уровень навыков монстров игрока в зависимости от того, как часто он участвует в событиях монстров.[23]

В Ashes of Creation большая часть мировых событий вращается вокруг реакции окружающей среды на игрока. Это означает, что по мере того, как игроки исследуют мир и развивают вокруг себя цивилизацию, окружающая среда реагирует на это вторжение, порождая динамические события и существ, атакующих эти развивающиеся города. Эти события бывают 3-х разных типов: уровень Legion, уровень Elite и уровень Epic.[24]Steven Sharif

По мере продвижения узлов, растет и масштаб монстров.[8] Существуют уровни событий, обозначающие масштаб порождаемых монстров. [5]

  • Уровень монеты монстра определяет его силу.[25]

Legion monster events

Legion monster coin events are common events that occur for Узлы up to the Деревня stage. This might include a horde of zombies rolling across the countryside finding something or someone to feast on. Players who wish to keep their advancements will need to be vigilant.[8]

Elite monster events

Elite monster coin events occur for nodes that exist between the Деревня and Метрополис stages. This level of event would include something along the lines of a dungeon level bosses and mobs coming into the world to pillage and destroy specific centers of activity.[8]

Epic monster events

Epic monster coin events are of truly fitting proportions. These events occur randomly in the world as well as in realms where nodes have advanced to the Город and Метрополис stages of development. This would be a legendary boss awoken from their long and deep slumber: A mighty dragon perhaps, whose sole purpose is to plunder to punish those who have summoned his malice and hate.[8]


Гоблины нападают на узел в рамках ивента в открытом мире.[1][26]

Сила монстров скалируется в зависимости от развития узла, предоставляя опору для изгнаников или возможность для смены власти.[27]Steven Sharif

Будут проводиться глобальные (серверные) объявления/оповещения о важных событиях.[28]

Уведомления о продвижении узла будут транслироваться в зависимости от стадии узла.[30]

О новых гражданах узла можно объявить в выделенном канале чата граждан узла.[31]

  • Уведомления о выборах будут рассылаться по почте на счета граждан.[31]

Локальные события узлов, такие как караваны объявляться не будут. Они должны будут передаваться из уст в уста самими игроками.[28]

Будь это осадой или сработавшим событием против города или уникальной возможностью для подземелья... Такого типа вещи будут включать оповещения. Особенно граждан города; где вы и будете проинформированы о наступающем событии. В общем, это предоставит вам время.[29]Steven Sharif


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