Безопасность дома

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Система допусков позволит владельцу предоставлять доступ к отдельным частям своего дома.[1][2][3]

У имущества может быть только один владелец.[1]

  • Брак увеличивает размер семьи на единицу, позволяя поделиться доступом к дому.[8]
  • Для имитации совладения можно использовать списки доступа.[3]
  • Налоги можно платить по «джентльменскому соглашению».[9]
  • Мэры могут использовать казённые средства для найма НИПов-наёмников для защиты узлов во время осад.[10]

Система будет основываться на том, что у такого имущества… вообще у любого имущества — один владелец, но, само собой, это не помешает игрокам взаимодействовать и объединять свои ресурсы для получения определённых игровых достижений.[1]Steven Sharif

Freehold security

В обычных обстоятельствах игроки не смогут ничего украсть с надела.[11]

  • В результате успешной осады узла, на территории которого находится надел, хранящиеся на наделе предметы могут стать доступными для разграбления.

Игроки не могут участвовать в PvP, находясь внутри (на территории)[12] надела (кроме случаев успешной осады узла).[13][14]

По задумке, надел представляет собой безопасную область, если только город не будет разрушен в результате осады. Если город разрушен, надел можно грабить, и он превращается в PvP-зону.[13]Steven Sharif
  • В результате успешной осады узла становятся доступными для найма НИПы-стражники, охраняющие наделы.[16] В игру не планируется добавлять НИПов-стражников, которые присутствовали бы на наделе постоянно.[14]
В: Мы обсуждали в чате, сможет ли игрок быть в безопасности, находясь в своём доме или вообще на наделе и не быть убитым другими игроками?
О: Я думаю, первоначальное тестирование будет учитывать территорию надела игрока, а затем мы примем во внимание показатели, полученные в результате тестирования.[12]Steven Sharif

Разрешение украшать надел будет только у его собственника.[4]

  • Ранее говорилось, что другим игрокам также можно будет дать право заниматься украшением дома без возможности забрать оттуда что-то себе.[2]

Housing destructibility

Destructible castle.[17]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[18]Steven Sharif

Node buildings (including player housing) have hit points and can be damaged or destroyed by different systems.[19][20]

Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[22][23]John Collins

If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[22][23] Any Неигровые персонажи or services offered by that building will not be available until the building is repaired.[24][20]

If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[22][23][19]

Static housing destructibility

info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[32]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Apartment destructibility

Квартиры могут быть разрушены в следующих случаях:[32]

  • Если их здание было разрушено во время осада узла, даже если осада не была успешной.[32]
  • Если мэр построил дополнительные многоквартирные дома в городе (этап 4) или выше, а уровень узла упал ниже этой стадии.[32]
  • Если мэр решит снести многоквартирные дома, все предметы и планировки будут отправлены владельцу по почте.[34]

Freehold destructibility

Наделы may be attacked by any player for a period of two hours following a successful siege against its parent node.[13][35][36][16] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[37]

  • Players and their allies may defend their freehold for this period of time.[16]
  • Structures and guards may be obtained to defend freeholds during this period.[16]
When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[37]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[35][36]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[36]Margaret Krohn
Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[40]Steven Sharif

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[37][32][33]

Наделы may be attacked by any player for a period of two hours following a successful siege against its parent node.[13][35][36][16] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[37]

  • Players and their allies may defend their freehold for this period of time.[16]
  • Structures and guards may be obtained to defend freeholds during this period.[16]
When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[37]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[35][36]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[36]Margaret Krohn
Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[40]Steven Sharif

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[37][32][33]

Смотрите также

Ссылки

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  2. 2.0 2.1 2.2 2.3 2.4 Прямая трансляция, 2020-06-26 (51:58).
  3. 3.0 3.1 3.2 Прямая трансляция, 2017-05-19 (26:40).
  4. 4.0 4.1 4.2 4.3 Прямая трансляция, 2021-04-30 (1:12:33).
  5. Прямая трансляция, 2021-07-30 (1:14:33).
  6. Прямая трансляция, 2019-06-28 (1:23:31).
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  8. Прямая трансляция, 2021-01-29 (1:13:04).
  9. Прямая трансляция, 2018-02-09 (51:57).
  10. Прямая трансляция, 2020-06-26 (59:11).
  11. Прямая трансляция, 2017-05-17 (1:03:23).
  12. 12.0 12.1 Интервью, 2018-08-08 (6:44).
  13. 13.0 13.1 13.2 13.3 Прямая трансляция, 2021-11-19 (54:26).
  14. 14.0 14.1 Прямая трансляция, 2018-01-18 (31:05).
  15. Прямая трансляция, 2021-12-23 (1:29:27).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Прямая трансляция, 2017-05-19 (28:04).
  17. Прямая трансляция, 2019-10-31 (36:20).
  18. 18.0 18.1 Прямая трансляция, 2019-11-22 (16:56).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 Прямая трансляция, 2022-03-31 (1:13:00).
  20. 20.0 20.1 20.2 20.3 Интервью, 2020-07-08 (57:46).
  21. Forums - Livestream Q&A 2022-08-26.
  22. 22.0 22.1 22.2 22.3 22.4 Blog: Development Update with Village Node.
  23. 23.0 23.1 23.2 23.3 23.4 Прямая трансляция, 2023-08-31 (57:23).
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  28. Подкаст, 2021-09-29 (14:21).
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  30. siege spoils.png
  31. 31.0 31.1 Прямая трансляция, 2020-06-26 (1:02:12).
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  33. 33.0 33.1 33.2 33.3 33.4 Прямая трансляция, 2017-11-17 (47:10).
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  36. 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 36.10 36.11 Blog - Know Your Nodes - Advance and Destroy.
  37. 37.00 37.01 37.02 37.03 37.04 37.05 37.06 37.07 37.08 37.09 37.10 37.11 Blog: Exploring the Boundless Opportunities of Freeholds.
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  39. 39.0 39.1 Прямая трансляция, 2023-07-28 (1:26:16).
  40. 40.0 40.1 Прямая трансляция, 2023-06-30 (1:39:22).
  41. 41.0 41.1 Прямая трансляция, 2020-06-26 (1:00:57).