System driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[1][2][3]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[4]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[5]
- Дороги will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[6]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[4] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by Mayors to obtain needed resources from other nodes.[7][1][2]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[1][2][8]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[1][2]
- Players can participate in helping to defend the caravan if they wish.[1]
- Trade caravans can initiate world events.[7]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[1] – Steven Sharif
System driven/mayoral caravan initiation
Mayoral caravans are system-driven caravans that are launched by Mayors to obtain needed resources from other nodes.[1][2]
Players can initiate quest driven caravans (via a NPC) with the following parameters.[9]
- The resources it will carry.[9]
- If it is initiated for a specific quest in a nearby node.[9]
- If the goods are intended for trade or warehousing in a regional market.[9]
- The recipient of the caravan (e.g. a Temple within the nearby node).[9]
- When you initiate a caravan you're going to be able to determine the resources of the caravan is going to have in it. You're going to be able to determine whether or not this caravan has been initiated for a specific quest in a nearby node. You're going to be able to deliver goods for trade or to just warehouse in a new region, so that you have access to that local market.[9] – Steven Sharif
- Caravans may not be initiated from warehouses during a siege declaration on that node.[10][11][12]
- When you're in a nearby node that you need to drive caravan to... you're going to have an option from the NPC within a nearby node to dictate the caravan launch as a recipient of the temple yeah.[9] – Steven Sharif
Trade routes
Trade routes in Ashes of Creation refer to.
- Дороги for the transit goods via the caravan system.[14]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[14]
- Economic relationships between nodes established by Mayors or node citizens.[13][2]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[13][2]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[13] – Steven Sharif
Roading
Дороги Верры являются предварительно сгенерированными, однако игроки могут влиять на них.[18]
- Крупнейшие дороги именуются артериями. Это остатки некогда пронизывавшей всю Верру транспортной сети.[18]
- По мере развития узлов более узкие дороги, именуемые венами, начинают соединять узлы и артерии.[18]
- В зависимости от этапа развития узла, от него начнут ветвиться капилляры, соединяющие узел с точками интереса.[18]
- Дороги или пути не образуются в ландшафте из-за постоянного движения по одной и той же зоне.[18]
Разные сезоны и события могут повлиять на доступ к разным дорогам.[20][21][22][23]
- Пути, которые открыты летом, могут оказаться закрыты зимой.[20][23]
- Сезонные эффекты могут создавать препятствия, включая полностью блокирующие дорогу, для перевоза грузов с помощью караванов.[20][21][22][24]
- Зимой вода превращается в лёд, что позволяет игрокам ходить по водным поверхностям, но блокирует доступ к тому, что находится под ней.[23]
- Лёд делает дорогу неровной и скользкой.[25]
Маршруты в Подземный мир будут открываться или закрываться динамически (в зависимости от состояния узла).[26]
- Входы в Подземный мир разбросаны по миру, в основном в местах естественных географических проходов, расположенных над землёй. Это предоставит альтернативные подземные маршруты, которые могут быть использованы для прохода караванов и рейдов, а также для других активностей игроков.[26]
- Не все проходы в Подземный Мир будут постоянно открыты. На это может влиять состояние узла; так, разные проходы могут открываться, будучи более или менее выгодными, чем другие.[26]
Надел не может быть размещён в непосредственной близости от дороги.[27]
Смотрите также
Ссылки
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Прямая трансляция, 2023-08-31 (2:10:23).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Видео, 2019-07-15 (2:12).
- ↑ Прямая трансляция, 2017-07-28 (19:43).
- ↑ 4.0 4.1
- ↑ About Ashes of Creation.
- ↑ 6.0 6.1 Прямая трансляция, 2018-02-09 (45:48).
- ↑ 7.0 7.1 Видео, 2023-09-29 (2:59).
- ↑ City hall.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Прямая трансляция, 2017-06-30 (53:57).
- ↑ Прямая трансляция, 2020-10-30 (1:03:52).
- ↑ Интервью, 2020-07-19 (41:32).
- ↑ Прямая трансляция, 2020-04-30 (1:14:44).
- ↑ 13.0 13.1 13.2 13.3 Подкаст, 2021-09-29 (8:38).
- ↑ 14.0 14.1 Видео, 2022-05-27 (17:15).
- ↑ Прямая трансляция, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ Прямая трансляция, 2021-01-29 (55:44).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 Прямая трансляция, 2021-01-29 (1:13:04).
- ↑ 19.0 19.1 Прямая трансляция, 2022-01-28 (33:25).
- ↑ 20.0 20.1 20.2 20.3 Видео, 2022-05-27 (15:50).
- ↑ 21.0 21.1 21.2 Подкаст, 2021-04-11 (23:36).
- ↑ 22.0 22.1 Прямая трансляция, 2020-06-26 (1:29:06).
- ↑ 23.0 23.1 23.2 23.3 Прямая трансляция, 2017-05-08 (20:27).
- ↑ Our immersive world - Environments.
- ↑
- ↑ 26.0 26.1 26.2 Прямая трансляция, 2020-10-30 (1:19:13).
- ↑ Прямая трансляция, 2017-05-19 (32:23).