Character appearance

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Vaelune character appearance options.[1]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[1]Стивен Шариф

Vaelune beard appearance options.[2]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[3]Стивен Шариф

Character appearance can be customized in the character creator (CC)[4] and via in-game salons/barbershops.[5]

  • Character models are focused on realism.[6]
  • A player will see a generic character before customization.[7]
  • Player can adjust their character to be overweight, skinny, muscular.[8]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[9]
  • Lolis will not be in the game.[10]

Sliders will offer flexibility in customization.[11]

  • There will be limits to the amount of deformation possible for a character based on their race.[12]
    • Players are able to select different body types within these limits.[12]
  • Hair variants.[3]
    • Can add hair on different parts of the body.
  • Body art.[3]
  • Facial structure.[3]
    • Shape of the jawline, cheeks, ears, nose, lips.[1]
  • Bone structure.[3]
  • Height.[3]
    • You can't have a one inch tall character.[13]
  • Width.[3]
  • Body fat percentage.[3]

Adjustments will allow a character to appear more feminine or masculine.[14]

  • Brow height.[14]
  • Chin.[14]
  • Hair.[14]
  • Facial hair.[15]
    • Female Dwarven beards will not match that of the male. It will be more of a braided option that is not as voluminous.[3]
    • Facial hair is characteristic of the Dünir, not the Niküa.[3]
  • Body type.[14]
  • There will be "boobie sliders".[13]
    • These are relative to the character's race.
    • The scale is not going to be ridiculous.

Character appearance is able to be saved to hard disc.[16]

Gear appearance

Снаряжение will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[17][18]

  • Cosmetic slots can be toggled on or off.[20]
    • This may happen automatically during battles to increase performance.[21]

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[22]Стивен Шариф

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[22]Джеффри Бард

Character creator

Alpha-1 launcher/character selection.[30]

The character creator (or character customization screen) allows players to define the look of their character in Ashes of Creation.[32]

We're gonna have a wide array of character customization out of the box.[33]

If I had to give a comparison, I would use BDO as an example of what our Character Creation is going for.[34]

A character's voice may be able to be selected from preset options.[35]

There is a chance that the character creator may be released before Alpha-1.[36]

Ранний доступ

Ashes of Creation Apocalypse may include an early access character creator.[36][37][38]

As we develop our character creation screen we'll implement that into arena mode. So can create characters there, save those characters. When you make a character in Ashes you can port over that save.[38]Стивен Шариф

I would like to have the option for players to go in spend time, create characters save that character and then have it available in their suite their character creation suite as an option to preload at launch that they can take that's those settings and launch the character. I would love for there to be community rewards and competitions for the best made characters that we could do like a monthly kind of thing around and/or additionally I'd like for there to be implementation of housing and a housing suite that you can save your furniture load out as well for building out the interior of housing. I don't know if we'll be able to get to that. It is a cherry on top of the icing. And we'll see how the schedule looks with that regard.[40]Стивен Шариф

Ashes of Creation Apocalypse character appearance

Внешний вид Dünir

Facial hair is characteristic of the Dünir, not the Niküa.[3]

Female Dwarven beards will not match that of the male. It will be more of a braided option that is not as voluminous.[3]

Внешний вид Tulnar

Tulnar silhouettes.[41]

Tulnar is the only race with the capability to adjust racial appearance in a significant manner.[42]

  • Tulnar race does not have sub-types, instead, players will be able to customize the appearance of Tulnar characters.[43]
  • Players will have dials to adjust the reptilian, mammalian, humanoid, and other attributes of their Tulnar character in the Character creator.[44]
    • Mammalian Tulnar may have snout features, fur and inverted knees.[45]
    • Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[45]
  • Tulnar do not equal furries.[46]
    • There are bestial components that can be scaled up when creating a Tulnar character.[46]

Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[46]Стивен Шариф

Cosmetic items

Косметические предметы позволяют игрокам кастомизировать внешний вид своих персонажей в игре.[47]

  • Цвет глаз.
  • Цвет кожи.
  • Цвет волос.
  • Причёски.
  • Тату.
  • Шрамы.

Косметические предметы производящие косметические эффекты внутри игры также будут доступны.[48]

  • Феерверки.
  • Пикники.
  • Лагеря.


Emoji adds additional flare either for chat or character representation.[33] Emoji packs were available in the Kickstarter and Summer crowdfunding campaigns at the Explorer level and above.[33]

There will be role-playing emoji such as dice rolling.[49]

Character page

A character web page (character sheet) will be available closer to live launch that shows the following:[50]

  • What a character looks like.[50]
  • Achievements and server firsts.[50]
  • Info on a player's class.[50]
  • Character's back story via journal entries (that are shared publicly by the player).[51][52]
  • Traits can be applied that describe a character's history.[52]

You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[52]Стивен Шариф

The character page will be accessible in game by opening a browser through the UI.[51]

That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[51]Стивен Шариф

The player can manage what info is shown on the character page.[50]


Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[53]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[53]Стивен Шариф

Смотрите также


  1. 1.0 1.1 1.2 Стрим, 30 April 2020 ({{#regex:46m51|/[hm/|:}}).]
  2. Ashes of Creation Twitter.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Стрим, 8 April 2018 (PM) ({{#regex:13m39|/[hm/|:}}).]
  4. Стрим, 8 may 2017 ({{#regex:47m35|/[hm/|:}}).]
  5. Стрим, 15 May 2017 ({{#regex:51m19|/[hm/|:}}).]
  6. Стрим, 30 june 2017 ({{#regex:11m21|/[hm/|:}}).]
  7. Стрим, 30 june 2017 ({{#regex:10m04|/[hm/|:}}).]
  8. Стрим, 30 june 2017 ({{#regex:10m27|/[hm/|:}}).]
  9. Стрим, 30 june 2017 ({{#regex:12m39|/[hm/|:}}).]
  10. Lollis.jpg
  11. Стрим, 30 june 2017 ({{#regex:13m13|/[hm/|:}}).]
  12. 12.0 12.1 Стрим, 30 April 2020 ({{#regex:1h10m46|/[hm/|:}}).]
  13. 13.0 13.1 Стрим, 24 May 2017 ({{#regex:48m45|/[hm/|:}}).]
  14. 14.0 14.1 14.2 14.3 14.4 Стрим, 22 May 2017 ({{#regex:54m32|/[hm/|:}}).]
  15. beards.jpg
  16. Стрим, 24 May 2017 ({{#regex:28m22|/[hm/|:}}).]
  17. Интервью, 24 August 2018 ({{#regex:5m28|/[hm/|:}}).]
  18. Стрим, 17 November 2017 ({{#regex:22m33|/[hm/|:}}).]
  19. Подкаст, 4 August 2018 ({{#regex:53m43|/[hm/|:}}).]
  20. Стрим, 9 February 2018 ({{#regex:50m29|/[hm/|:}}).]
  21. Стрим, November 22 2019 ({{#regex:1h08m05|/[hm/|:}}).]
  22. 22.0 22.1 22.2 Стрим, 26 May 2017 ({{#regex:19m51|/[hm/|:}}).]
  23. 23.0 23.1 Reddit Q&A, 8 January 2019.
  24. oversized.jpg
  25. Стрим, 18 July 2017 ({{#regex:54m56|/[hm/|:}}).]
  26. Стрим, 28 July 2017 ({{#regex:9m47|/[hm/|:}}).]
  27. helmet.jpg
  28. Sparkly.jpg
  29. Стрим, 3 September 2017 ({{#regex:48m56|/[hm/|:}}).]
  30. steven-launcher-leak.png
  31. steven-ren'kai-leak.png
  32. Стрим, 30 June 2017 ({{#regex:09m43|/[hm/|:}}).]
  33. 33.0 33.1 33.2 Стрим, 8 May 2017 ({{#regex:48m49|/[hm/|:}}).]
  34. character creator BDO.png
  35. Стрим, 26 May 2017 ({{#regex:53m40|/[hm/|:}}).]
  36. 36.0 36.1 Стрим, 26 July 2019 ({{#regex:1h10m44|/[hm/|:}}).]
  37. 37.0 37.1 Стрим, 1 September 2018 ({{#regex:1h05m10|/[hm/|:}}).]
  38. 38.0 38.1 38.2 Стрим, 31 October 2018 ({{#regex:40m31|/[hm/|:}}).]
  39. Newsletter, 7 August 2018
  40. Интервью, 8 August 2018 ({{#regex:30m51|/[hm/|:}}).]
  41. Стрим, 30 May 2017 ({{#regex:16m51|/[hm/|:}}).]
  42. Стрим, 28 July 2017 ({{#regex:20m17|/[hm/|:}}).]
  43. Стрим, 30 June 2017 ({{#regex:15m10|/[hm/|:}}).]
  44. Стрим, 23 August 2017 ({{#regex:31m29|/[hm/|:}}).]
  45. 45.0 45.1 Интервью, 15 April 2019 ({{#regex:20m15|/[hm/|:}}).]
  46. 46.0 46.1 46.2 Стрим, 8 April 2018 (AM) ({{#regex:3m12|/[hm/|:}}).]
  47. Стрим, 8 Мая 2017 ({{#regex:48m49|/[hm/|:}}).]
  48. Стрим, 26 Мая 2017 ({{#regex:32m14|/[hm/|:}}).]
  49. Стрим, 22 May 2017 ({{#regex:58m51|/[hm/|:}}).]
  50. 50.0 50.1 50.2 50.3 50.4 Стрим, 17 November 2017 ({{#regex:13m59|/[hm/|:}}).]
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  53. 53.0 53.1 Интервью, 20 October 2018 ({{#regex:2h17m43|/[hm/|:}}).]
  54. Интервью, 20 October 2018 ({{#regex:2h28m08|/[hm/|:}}).]