Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[1][2]
- Enchantment scrolls can be sold on the open market.[3][1][4]
- Enchanting does not increase an item's level requirement.[5]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[5] – Steven Sharif
Weapon progression
Weapons have their own progression paths.[8][9]
- Each type of weapon has its own skill tree that grants passive skills and proc effects and other status conditions.[10][11][12][13][14][15][16][17][8][18][19]
- The weapon combo system determines special effects that proc based on weapon progression.[8][19]
- Ancillary effects proc based on enchantment types.[19]
- Gear enhancements (power stones) can be applied to add elemental or energy types of damage.[19]
- Dual wielded weapons will have its own progression based on weapon type.[20]
- Weapon proficiency (based on length of use of a weapon) is not a planned feature.[18]
- Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[19] – Steven Sharif
Gear enhancement
На оружие могут накладываться усиления (в виде камней силы/рун), чтобы добавить элементальный или энергетический тип урона.[19][21]
- Усиления снаряжения не повышают требование к уровню у предмета.[5]
У нас, скорее всего, будет система рун, а ещё, помимо этого, будет возможность наложения усилений на оружие… Прогрессия при этом не всегда будет вертикальной… Иногда придётся менять что-то одно на другое, например, оружие начнёт наносить меньше физического урона и больше магического.[21] – Jeffrey Bard
- Прогрессия в различных PvP-системах разблокирует камни усиления, дающие снаряжению временные бонусы в PvP (посредством системы гнёзд для добавления камней в снаряжение).[22] PvP-сезоны составляют 6 месяцев, на протяжении которых измеряются результаты PvP-активности игрока.[23]
Не будет такого, что как только вы один раз их получили, вам больше нужно беспокоиться о PvP-усилениях, нет, вам месяц за месяцем нужно будет показывать хорошие результаты в PvP, чтобы у вас оставались эти усиления в гнёздах снаряжения.[22] – Steven Sharif
Enchantment appearance
Enchantments have visual effects associated with them, such as glows and colors on weapons.[24][25]
- Indicates threat to other players.[25]
- Gives recognition for difficult achievements.[25]
Киоски игроков
Киоски игроков (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[28], in Marketplaces (the constructible building available for placement by mayors of any Посёлок (стадия 4) node or higher), or as business buildings on freehold plots.[29][30]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[30] – Steven Sharif
Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[31]
- Player stalls are rentable by node citizens.[32]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[31]
- Player stalls are linked to a player's warehouse.[33]
- Player stalls do not require the attendance of the character or for that character to be online.[32]
- Players are able to input required items for repair and also purchase required materials for that repair.[35]
- Player stalls may still operate during node siege declaration. This is subject to testing.[36]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[37]
- Доски объявлений that list the items available in player stalls can be accessed from anywhere in the region.[34]
- These give the location of the stall so players can travel there and purchase the items.[34]
- Stall sales are also listed in auction houses.[38]
- This may no longer be accurate.[39]
Item sinks
It's important for a healthy economy to have item sinks, so that anything that can be crafted can also be destroyed:[40]
- Over-enchanting carries the risk of destroying that item[41], rendering it useless for use temporarily.[42]
- Players gain craftable items and recipes from deconstructing (salvaging) completed items.[41]
- A portion of resources and materials are lost when caravans or nodes are destroyed.[43]
- Corrupted players who die can lose gear.[44]
- Item durability (item decay) does not destroy items, but it acts as a materials sink.[44][45][46] Zero percent durability will unequip an item, increasing its repair costs.[47]
An important aspect of a healthy economy is having some item sinks available... There are three kinds of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well..[46]
The concept there is this is part of the engine that is supply and demand. So the server is constantly generating these materials on tick as they propagate throughout the world and get repopulated, players are going out there and collecting these things. We want to make sure that there is a driving force and factor behind what crafters and gatherers are out there doing: There's constantly going to be a demand for them to supply these things. Whether that death is from PvP or from PvE these are going to be necessities for players to constantly provide.[45] – Steven Sharif
Смотрите также
Ссылки
- ↑ 1.0 1.1 Прямая трансляция, 2022-05-27 (1:20:00).
- ↑ Прямая трансляция, 2017-05-26 (51:37).
- ↑ Прямая трансляция, 2023-11-30 (1:38:47).
- ↑ Прямая трансляция, 2017-05-17 (58:55).
- ↑ 5.0 5.1 5.2 Прямая трансляция, 2021-03-26 (1:15:57).
- ↑ Прямая трансляция, 2021-04-30 (53:08).
- ↑ Интервью, 2018-10-20 (2:53:52).
- ↑ 8.0 8.1 8.2 Прямая трансляция, 2020-01-30 (1:28:40).
- ↑ Прямая трансляция, 2018-05-04 (45:37).
- ↑ Прямая трансляция, 2022-06-30 (1:12:38).
- ↑ Прямая трансляция, 2022-09-30 (53:15).
- ↑ Прямая трансляция, 2022-09-30 (43:45).
- ↑ Видео, 2022-09-30 (24:49).
- ↑ Подкаст, 2021-09-29 (47:57).
- ↑ Интервью, 2021-02-07 (49:18).
- ↑ Интервью, 2020-07-19 (53:59).
- ↑ Интервью, 2020-07-18 (1:07:51).
- ↑ 18.0 18.1 February 8, 2019 - Questions and Answers.
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Прямая трансляция, 2018-06-04 (1:11:19).
- ↑ Прямая трансляция, 2021-06-25 (1:29:39).
- ↑ 21.0 21.1 Прямая трансляция, 2018-06-04 (21:37).
- ↑ 22.0 22.1 22.2 22.3 22.4 Интервью, 2020-07-18 (14:22).
- ↑ Интервью, 2020-07-18 (16:34).
- ↑ Прямая трансляция, 2022-01-28 (56:12).
- ↑ 25.0 25.1 25.2 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 26.0 26.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Прямая трансляция, 2020-05-29 (1:00:57).
- ↑ Прямая трансляция, 2019-05-30 (1:26:16).
- ↑ Прямая трансляция, 2023-06-30 (25:05).
- ↑ 30.0 30.1 Интервью, 2020-07-08 (55:05).
- ↑ 31.0 31.1 31.2 Прямая трансляция, 2017-05-10 (16:36).
- ↑ 32.0 32.1
- ↑ 33.0 33.1 Прямая трансляция, 2020-10-30 (1:04:59).
- ↑ 34.0 34.1 34.2 Прямая трансляция, 2017-05-10 (35:16).
- ↑
- ↑ Прямая трансляция, 2020-10-30 (1:06:09).
- ↑ Прямая трансляция, 2017-10-16 (59:39).
- ↑
- ↑ Прямая трансляция, 2020-07-31 (1:34:06).
- ↑ Прямая трансляция, 2017-05-10 (10:47).
- ↑ 41.0 41.1 Прямая трансляция, 2017-05-08 (20:41).
- ↑ Интервью, 2020-07-30 (16:17).
- ↑ Интервью, 2020-07-18 (55:01).
- ↑ 44.0 44.1 Прямая трансляция, 2021-05-28 (1:53:04).
- ↑ 45.0 45.1 Интервью, 2021-02-07 (13:14).
- ↑ 46.0 46.1 Podcast, 2017-05-13 (25:55).
- ↑