Предметы легендарного качества
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[1]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[2][3][4]
- Легендарный equipment is only dropped by Legendary world bosses.[5]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[6]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[3] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[3]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[3]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[3]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[4] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[7][8]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[7]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[8]
A legendary weapon is easily distinguished by its visual appearance.[4]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[4] – Steven Sharif
Legendary items are not intended to be temporary.[9]
- A notable exception to this is Royal mounts.[10]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[9] – Steven Sharif
Discovery of legendary items will unlock further chapters of the История мира.[11]
Список предметов легендарного качества
В этом разделе содержится информация из тестирования Alpha-1. Он будет обновляться по мере поступления новой информации. |
Item | Icon | Type | Tier | Set | Rarity | Level requirement | Source | Cost |
---|---|---|---|---|---|---|---|---|
Plate Belt of Dragons Protection | Belt | Dragon's Protection | Легендарный | 15 | Crafted items | |||
Plate Boots of Dragons Protection | Boots | Dragon's Protection | Легендарный | 15 | Crafted items | |||
Plate Cussies of Dragons Protection | Pants | Dragon's Protection | Легендарный | 15 | Crafted items | |||
Plate Gauntlets of Dragons Protection | Gloves | Dragon's Protection | Легендарный | 15 | Crafted items | |||
Radiant Glint | Glint | Легендарный | ||||||
Transcendent Plate Helm | Helmet | Transcendent | Легендарный | 15 | Crafted items |
Таблицы добычи
Таблицы добычи (drop tables) of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[2][13]
- Monsters drop glint, Items and crafting materials rather than gold.[14][15]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[2][3][4]
- There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[1]
- Crafted gear is the best gear in Ashes of Creation.[22]
- Legendary equipment is only dropped by Legendary world bosses.[5]
- Stats on dropped items will vary based on the rarity of the item.[23]
- Loot tables are disabled for player controlled monsters.[24]
- Experience debt decreases the drop rate percentages from monsters.[25]
- Loot tables will likely not be affected by weather conditions.[26] This was previously listed as a possible effect.[27]
- There won't be specific loot drops for artisans.[28]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[28]
Crafted items
Создаваемые предметы будут наравне с лучшими в своем типе предметами.[30]
- Предметы самого высокого уровня будут представлять собой комбинацию как созданных, так и выпавших из босса.[31]
- Ремесленники смогут назначать различные навыки/способности и характеристики снаряжению.[32][33]
- Мастера-ремесленники могут влиять на некоторые (но не на все) параметры создаваемых ими предметов.[32][34]
- Редкость предметов будет соизмерима с усилиями, необходимыми для сбора, обработки и изготовления предметов.[30]
- Характеристики созданных предметов будет варьироваться в зависимости от редкости предмета.[23]
Это играет роль в нашей системе крафта само по себе правильно. Идея состоит в том, чтобы эти характеристики были переменными, которые могут быть продиктованы в зависимости от уровня мастерства конкретного мастера; и чем выше они становятся мастерами этих профессий, будь то доспехи, оружие или аксессуары, они будут иметь некоторую свободу действий и отмечать, по сути, какие предметы они внедряют в экономику.[23] – Steven Sharif
Ремесленники могут влиять на то, как будут выглядеть их изделия.[32][35]
- На данный момент использование скверны для преобразования предметов в демонические или разложившиеся вещи не входит в планы.[36]
- На произведенном предмете будет обозначено имя мастера.[37]
Мы считаем, что каждый предмет, который существует в мире, должен каким-то образом отражать его создателя. Таким образом, наша система производства будет очень многогранна - мы хотим дать ремесленникам возможность создавать уникальные предметы, которые представляют их сильные и слабые стороны.[38]
Крафт и мировые боссы станут основным способом получения высокоуровневой экипировки. Есть некоторые исключения из этого правила в виде легендарных предметов (выпадающие или открытие одного сервера) и другого снаряжения, которое может выпасть оптом, но мы хотим, чтобы ремесленники и рейды высшего уровня производили львиную долю высокоуровневого и высокоэффективного снаряжения.[13] – Sarah Flanagan
Реликвии
Реликвии are achievements for a node that unlock over time. They allow node citizens to craft certain legendary items and progress in certain legendary quest lines.[41][42]
- Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting.[41] – Steven Sharif
- Relics automatically manifest in the node's reliquary when specific conditions are met by that node. For example, it may require a certain number of citizens to accomplish a particular achievement a number of times before the relic is granted to the node.[41][40]
- Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node.[41] – Steven Sharif
- Relics can also be awarded for accomplishments that span many different progression paths, such the number of citizens achieving advanced stages of their artisan classes.[41]
- The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon.[41] – Steven Sharif
- Relics stored in a node's reliquary grant passive and active benefits to node citizens and vassal states.[43]
- Limited access to the relics stored in a node's reliquary are granted to players after a node is destroyed by a node siege.[46][47][41][40][48][49][50] Benefits are also conferred to those who capture, steal, or sabotage relics held the reliquary.[43]
- Looting a relic from a node will create a shard of the relic, which can be used in recipes for certain crafted items and enchantments; or it can be consumed for a single-use buff that reflects the original relic's purpose.[51] These shards can be traded.[52]
- Relics include the four Артефакты Древних of Верра that were originally discovered by Король Атракс in his pursuit of the power of Эссенция.[53][54]
- These artifacts were in close alignment to Эссенция on Verra due to their proximity to the ley lines of Essence spread across the world.[55]
- These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Торенская империя, Torall.[55]
- Constellations enable the acquisition of certain relics.[56]
- Certain relics can only be discovered through exploration.[57]
Редкость предметов
Редкость предметов в Ashes of Creation.
Смотрите также
Ссылки
- ↑ 1.0 1.1 Интервью, 2020-07-18 (1:00:15).
- ↑ 2.0 2.1 2.2 Интервью, 2020-07-19 (8:43).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Интервью, 2020-07-20 (21:57).
- ↑ 4.0 4.1 4.2 4.3 4.4 Прямая трансляция, 2018-04-8 (PM) (55:49).
- ↑ 5.0 5.1 Прямая трансляция, 2020-07-25 (46:08).
- ↑ Прямая трансляция, 2021-03-26 (1:02:06).
- ↑ 7.0 7.1 Прямая трансляция, 2022-03-31 (1:15:02).
- ↑ 8.0 8.1 Прямая трансляция, 2017-05-15 (38:08).
- ↑ 9.0 9.1 Прямая трансляция, 2018-07-09 (25:34).
- ↑ Прямая трансляция, 2018-04-8 (PM) (51:49).
- ↑ Прямая трансляция, 2017-05-19 (44:18).
- ↑ Видео, 2023-01-27 (16:44).
- ↑ 13.0 13.1 February 8, 2019 - Questions and Answers.
- ↑ 14.0 14.1 Интервью, 2020-07-18 (27:11).
- ↑ Прямая трансляция, 2017-05-24 (44:14).
- ↑
- ↑ Интервью, 2023-09-10 (53:47).
- ↑ Прямая трансляция, 2021-03-26 (1:07:33).
- ↑
- ↑ Подкаст, 2017-05-05 (43:05).
- ↑
- ↑ Прямая трансляция, 2022-06-30 (1:18:55).
- ↑ 23.0 23.1 23.2 Прямая трансляция, 2020-12-22 (1:15:01).
- ↑ Прямая трансляция, 2017-05-03 (35:25).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ Прямая трансляция, 2022-05-27 (1:14:46).
- ↑ Видео, 2022-05-27 (2:21).
- ↑ 28.0 28.1 Прямая трансляция, 2024-02-29 (1:22:09).
- ↑ Подкаст, 2018-08-04 (1:44:54).
- ↑ 30.0 30.1 Прямая трансляция, 2017-05-10 (14:45).
- ↑
- ↑ 32.0 32.1 32.2 Прямая трансляция, 2020-11-30 (1:05:22).
- ↑ Подкаст, 2018-08-04 (59:58).
- ↑
- ↑ Прямая трансляция, 2017-05-24 (24:19).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑
- ↑ 40.0 40.1 40.2 Интервью, 2020-07-18 (56:11).
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 41.6 Подкаст, 2021-09-29 (10:49).
- ↑ Прямая трансляция, 2018-02-09 (29:26).
- ↑ 43.0 43.1 Прямая трансляция, 2022-04-29 (27:00).
- ↑ Прямая трансляция, 2020-07-25 (1:22:40).
- ↑ Прямая трансляция, 2020-06-26 (1:33:10).
- ↑ Прямая трансляция, 2022-10-14 (52:31).
- ↑ Подкаст, 2021-09-29 (14:21).
- ↑ Интервью, 2020-07-08 (57:46).
- ↑ Прямая трансляция, 2020-04-30 (1:14:44).
- ↑
- ↑
- ↑
- ↑ Прямая трансляция, 2020-11-08 (15:01).
- ↑ Прямая трансляция, 2020-11-08 (00:49).
- ↑ 55.0 55.1 Прямая трансляция, 2020-11-08 (07:58).
- ↑ Видео, 2022-12-02 (11:11).
- ↑ Прямая трансляция, 2023-02-24 (6:51).
- ↑ Снимок экрана из Alpha-1.
- ↑ Снимок экрана из Alpha-1.
- ↑ Снимок экрана из Alpha-1.
- ↑ Снимок экрана из Alpha-1.
- ↑ Снимок экрана из Alpha-1.
- ↑ Снимок экрана из Alpha-1.