Реликвии

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Reliquary concept art.[1]

Each city has what's called a reliquary and the reliquary begins to spawn unique items for the citizens to take advantage of based on the performance, progression and achievements that those citizens have within the world. So if your citizens are part of downing a world boss or completing a dungeon in a record time or crafting a legendary item or whatever: all of these different types of progression paths for the cities could result in the production of a relic that exists within the reliquary.[2]Steven Sharif

Реликвии are achievements for a node that unlock over time. They allow node citizens to craft certain legendary items and progress in certain legendary quest lines.[3][4]

Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting.[3]Steven Sharif
  • Relics automatically manifest in the node's reliquary when specific conditions are met by that node. For example, it may require a certain number of citizens to accomplish a particular achievement a number of times before the relic is granted to the node.[3][2]
Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node.[3]Steven Sharif
The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon.[3]Steven Sharif

Артефакты Древних

Посох Древних 3D визуализации.[20]

Это не посох Древних как таковой, Здесь, в кривизне и дизайне этого посоха, вы увидите, что он имеет очень специфический и уникальный вид формы, поэтому -говорить. Таким образом, может быть какая-то связь между этими конструкциями посохов и/или оружия, которые вы увидите, которые используются для использования или фокусировки использования Сущности или магии; и как, возможно, эти структуры связаны с типами магии, которые используют эти существа. [20]Steven Sharif

Четыре Древних артефакта Верра были обнаружены Король Атраксом в его поисках силы Сущности.[15][16] Эти артефакты были тесно связаны с Сущностью на Верре из-за их близости к силовым линиям Сущности, разбросанным по всему миру.[17] Эти артефакты изначально хранились в подземелье Фаллоу-холд, которое является одним из великих подземелий Ashes of Creation, расположенным недалеко от столицы древней империи Торен, Торалла.[17]

  • Считалось, что «Золотая чаша» приносит вечную жизнь, но на самом деле она позволяла порче oманипулировать Сущностью проникать в душу через физическое представление питья чего-либо. [15]
  • Корона представляла собой прямую связь Древних с мыслительным процессом короля Атракса, которым Древние могли манипулировать.[15]
  • Меч принес необычайную силу за счет манипулирования злой стороной Сущности, и именно так Атракс поддерживал свое господство над своим народом: посредством физической силы, по сути, сокрушая любого врага, который противостоял ему среди его администрации.[15]
  • Посох позволил Атраксу распространять свою магию на большие расстояния, что позволило ему распространить свою силу и манипулировать на земли Верры и сохранить бдительность над своим королевством.[15]

Король Атракс

A staff of the Ancients 3D render.[20] [21]

A glorious staff of the Ancients that we revealed during November's development update![21]

The last ruling house of the Toren empire, which oversaw its downfall was the house of Atrax. King Atrax was actually its longest ruler, also its last ruler, and he was a very powerful and advanced wizard for his time. He dedicated the vast majority of his early rule to seeking out artifacts, knowledge, the focal points of essence; and he discovered its purpose as it becomes the manipulating matter behind exploiting magic for any means. He became obsessed with the pursuit of that knowledge as a very accomplished wizard and one of the ways he pursued that ever-longing learning was to try and achieve immortality; and in his pursuit of immortality he discovered that manipulating the life-force of a soul essentially is to greater increase your ability to focus the essence, because each person's soul acts as, in some way shape or form, a conduit of the essence across the plains. So that's essentially how the gods are capable of reaching into the material plane- one of the ways- is through the souls of their divine beings, which are the four great races and their descendants. In his pursuit of immortality he came across some more dark applications of the essence and in doing so- discovering these artifacts along the ley lines that are in Verra- he came into contact with forces that existed outside of the material plane in the void itself. Now these were unbeknownst to him The Ancients as well The Others and manipulating that contact.[16]Steven Sharif

King Atrax began to manipulate the essence in a way that was trying to capitalize on everlasting life, on immortality. So in doing so he came into contact with the ancients; and the Ancients took advantage of this- was their first contact with any of the divine races actually- and this is what led the Ancients to begin their pursuit of Verra: to start that process of the Harbingers eventually finding Verra and coming to the planet to pervert what the gods- the seven gods- had created through their second creation. Now the Ancients created this contact with Atrax through summoning rituals that Atrax had learned through manipulating the essence; and it was through these contact rituals that Atrax learned how to achieve immortality. But the Ancients were deceptive in actually not informing Atrax how this would deform his conduit, his soul essentially that exists with the Essence. So he underwent a process of essentially lichdom where he was the first lich and the first undead on Verra; and it was from him and his pursuit of immortality that undeath became a reality on Verra; and it was his subjects that suffered as a result of his desire to become immortal. So he began different rituals on his subjects, which allowed the undeath to propagate across the world in his population over time. So he would- before he became a lich he experimented on his citizens; and that's what really was the origin of the undead and this undead the Ancients- one of the unique things about the Ancients was in their first discovery of how they could use the Essence and what the Others taught them was they became immortal themselves. But they became immortal in a more pure form, essentially akin to the godhood that exists among the Pantheon; and that prohibited them from encompassing this undeath component. But they did not teach that to King Atrax. So that talks a little bit about the origins of the undeath on Verra and undeath in general.[22]Steven Sharif

Король Атракс was the last and longest serving ruler of the ancient Торенская империя, which was one of the greatest and first civilizations of Верра.[16]

  • King Atrax was a powerful and advanced wizard for his time who dedicated the majority of his rule to seeking out artifacts, knowledge, the focal points of Эссенция. He discovered its purpose, manipulating matter and exploiting magic for any means.[16]
  • His goal was to achieve immortality; and in this pursuit he discovered that manipulating the life-force of a soul essentially increases one's ability to focus the Essence, as each person's soul acts as a conduit of the essence across the planes of existence.[16][22]
  • In his pursuit of immortality he came across other dark applications of the Essence and in doing so he came into contact with forces that existed outside of the material plane: in The Void itself. Unbeknownst to him these were Древние and The Others who began manipulating that contact through summoning rituals that Atrax had learned in his studies of the Essence.[22][16]
    • This contact prompted the Ancients to begin their pursuit of Верра, which started the process of the Предвестники eventually finding Verra and coming to the planet to pervert what The Seven gods had created (in their second creation).[22]
  • Through his summoning rituals Atrax finally learned how to achieve immortality. But the Ancients were deceptive in actually not informing him how this would deform his conduit (his soul) that exists with the Essence. Atrax eventually underwent a process of becoming first Lich and first undead on Verra.[22]
    • It was from this pursuit of immortality that undeath became a reality on Verra: Atrax had begun different rituals on his subjects, which allowed the undeath to propagate across the world, causing suffering amongst his subjects.[22]
    • The Ancients had previously learned from The Others how to use the Essence to achieve immortality themselves. Unlike Atrax, they became immortal in a pure form, more akin to the godhood that exists among the Pantheon, which prohibited them from encompassing this undeath component themselves. This pure form of immortality was not taught to King Atrax.[22]
  • After his lichdom was achieved Atrax continued to enslave his undead subjects, having them procure ancient artifacts from around the world so that he could further pursue his manipulation of the Essence and magic.[17]
  • Following The Great War of the Undying with King Atrax, the Aelan people would form the Aelan Empire.[23][24]

Fallow's Hold

Fallow's Hold is one of the great dungeons of Ashes of Creation located near the capital city of the ancient Торенская империя, Torall.[17]

The ancient civilization of the Torren empire and their capital city of Torall, which houses one of the great dungeons of Ashes of Creation; which is the Fallow's Hold. Fallow's Hold is essentially where many of the artifacts that had a close alignment to the Essence on Verra because of their proximity to these ley lines and these sites that exist throughout the world: They were all brought here to King Atrax even after his lichdom was achieved, because he continued to enslave his subjects, the undead essentially, to procure these artifacts from around the world so that he can continue even in his immortality to learn about the use of Essence and magic and manipulation of it; and he constructed a great vault here through his affiliation with the master builders essentially of the Dünzenkell dwarves to create a massive complex underground from the city of the capital of Torall. Now Fallows hold is a very dangerous dungeon and there are constantly changing traps that exist.[17]Steven Sharif

Торенская империя

The Toren empire, it's equitable to what the Roman empire was on Earth in the sense that this was one of the first major civilizations; and partially the reason why the area you're in currently is considered the badlands or the frontier and is riddled with ruins during this time in Verra before the actual Apocalypse.[25]Steven Sharif

The Торенская империя was the greatest and first civilizations of Верра. Its capital city was Torall.[26][16]

The ancient capital city of Torall... was the center of one of the greatest and first civilizations of Verra. This was actually a very rare civilization known as the Toren empire. The Torens were essentially half elves. They were a mixture of what was once the predecessor to the Aelan kingdom- the humans, and the Pyrian elves.[16]Steven Sharif

Парк трофеев

info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.

Парк трофеев — участок в пределах узла уровня «посёлок», «город» или «метрополис», на котором можно размещать трофеи. Рядом с трофеями будут отображаться имена персонажей игроков, первыми убивших мирового босса или босса подземелья, появившихся в результате развития этого конкретного узла.[27]

  • Серверные объявления и достижения призваны стимулировать игроков участвовать в освоении нового контента.[27]

Визуальные эффекты

Смотрите также

Ссылки

  1. reliquary-concept.png
  2. 2.0 2.1 2.2 Интервью, 2020-07-18 (56:11).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Подкаст, 2021-09-29 (10:49).
  4. Прямая трансляция, 2018-02-09 (29:26).
  5. 5.0 5.1 Прямая трансляция, 2022-04-29 (27:00).
  6. Прямая трансляция, 2020-07-25 (1:22:40).
  7. Прямая трансляция, 2020-06-26 (1:33:10).
  8. Прямая трансляция, 2022-10-14 (52:31).
  9. Подкаст, 2021-09-29 (14:21).
  10. Интервью, 2020-07-08 (57:46).
  11. Прямая трансляция, 2020-04-30 (1:14:44).
  12. siege spoils.png
  13. steven-looting-relics.png
  14. steven-relic-trading.png
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Прямая трансляция, 2020-11-08 (15:01).
  16. 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 Прямая трансляция, 2020-11-08 (00:49).
  17. 17.00 17.01 17.02 17.03 17.04 17.05 17.06 17.07 17.08 17.09 17.10 Прямая трансляция, 2020-11-08 (07:58).
  18. Видео, 2022-12-02 (11:11).
  19. Прямая трансляция, 2023-02-24 (6:51).
  20. 20.0 20.1 20.2 Прямая трансляция, 2020-11-30 (52:56).
  21. 21.0 21.1 A glorious staff of the Ancients.
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 Прямая трансляция, 2020-11-08 (05:31).
  23. Видео, 2023-03-31 (12:19).
  24. Прямая трансляция, 2018-11-03 (0:05:24).
  25. Прямая трансляция, 2020-11-08 (04:57).
  26. 26.0 26.1 Прямая трансляция, 2024-03-29 (2:21:10).
  27. 27.0 27.1 Подкаст, 2018-08-04 (1:35:58).