Taverns

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Pre-alpha tavern.[1]

Inns and taverns dot the rural lands of Verra, and serve as crucial waypoints between destinations. However, one tavern has a unique patron that not many would expect. A man by the name of Fent is the owner of the quaint establishment, and upon entering, patrons may notice a large furry mass in the corner. Closer inspection reveals it to be no less than a fully grown bear, complete with his own bear sized flagon of mead.[2]

Подробнее...

Taverns are a type of business building that can be placed in nodes or on freeholds.[4][5]

Many adventures begin in a humble tavern. I’m sure many of you have memories from pen and paper adventures that begin in a small town, with a small town tavern and small town problems. Over time, it becomes a headquarters. You go there to rest, to eat, to hear gossip and meet friends. It’s a home away from home and your connection to the world when you’re not on a quest.[5]
If there was a hunting ground nearby that is very populated, we could set up a tavern [to] sell food buffs and drinks that is really good for XP bonuses or increase to your loot chance or something like that.[7]John Collins

Tavern progression

Таверны предоставляют несколько типов сервисов.[9]

  • Квесты, которые могут быть получены только в тавернах, которыми владеют игроки.
  • Еда и напитки, которые предоставляют баффы на время, после того, как игрок покинет таверну.
  • Рецепты, которые могут быть проданы игрокам с профессией повара. Получить такие рецепты можно будет только в определённом месте в лавках, которыми владеют игроки.

Чем дольше таверна в деле и чем больше игроков было обслужено, тем быстрее будет подниматься её уровень.[9]

Player owned businesses

Shop sign concept art.[10]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[9]Steven Sharif

Business chains

Нет причин, по которым вы не могли бы лицензировать свое имя кому-то другому, у кого тоже есть фригольд и у кого тоже есть гостиница, и работать вместе.[11]Jeffrey Bard

Tavern consumables

Players will be able to buy food and drink from a Tavern, some of which will be supplied by the tavern owner or other patrons that they get their menu from. These consumables will offer tangible benefits to players that stay within a certain proximity of the tavern itself.[12][13][14][5]

  • Tavern buildings can be upgraded to increase the proximity radius that the consumables provide.[13]

If a player chooses to construct a tavern or a business on their freehold, they can offer food through that tavern and players who are visiting the area doing hunting quests can visit the tavern, eat food if it's available, and they will receive a buff that is proximity based essentially if they hunt around that person's business... Additionally that business can be upgraded through the access of additional blueprints as well as resources that need to be then poured into the building; and if they do so that proximity radius expands.[13]Steven Sharif

Characters will have some agency over what consumables are available in taverns.[12][13] This could be tied to supply quests or available resources within the region.[15]

Characters will have a defined region of agency over what is available in the different taverns, whether they be taverns located within the city or taverns located on a freehold; and those could be tied to supply quests that are then done by the players. They could also be regionally determined by availability of resources.[16]Steven Sharif

If you're a tavern over on the western side you might have different grains, spices and mead there; and over on the other side of the world there might be taverns with completely different things.[16]Jeffrey Bard

Tavern NPCs

The way that the tavern NPCs are going to work is you'll have patrons of either in-node taverns that will have the ability to list items as part of that NPC's merchant store and those items will mainly be around food and drink; and those types of craftable things that are relevant to these taverns; and those items will grant buffs based on proximity. And then additionally players can build taverns on their freeholds- we've discussed this in the past- they will list their craftable foods and drinks and whatnot with their NPC at that tavern as well; and players who interact with that can purchase them- have a drink at the tavern, eat some food at the tavern; and that'll give them a buff for a period of time as long as they remain proximity of that freehold.[12]Steven Sharif

Tavern NPCs ("bartenders") are merchants that are present in Taverns in nodes and on freeholds.[12][14]

  • Tavern NPCs sell food, drinks, and other crafted items that have been made for that tavern. Consuming these items will grant buffs for a period of time, providing the character remains in proximity to the tavern.[12][14]

You're going to probably want to sell items to other players more than necessarily tavern merchants but they'll be there as well.[12]Jeffrey Bard

Tavern communications

Taverns offer private chat and voice communications for all patrons within the building.[5]

  • Tavern proximity voice chat may be available based on testing.[17]

Tavern music

info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.

Music within taverns can be set by players.[5]

Tavern rooms

info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.

Owners of taverns are able to rent out rooms. The quantity and quality of rooms scales with the level of the tavern.[5]

Parlor games

Parlor games (tavern games) are games that are played in player-built taverns or in-node taverns.[18]. Some will be dice games, others will be card games; and some will be less savory.[19]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[20]Steven Sharif
  • These games will involve aspects of both chance and skill.[19]
  • They must be played between 2 or more people.[19]
  • Players will be able to wager in-game currency against other players.[19]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[20]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[20]
    • The alternative is to use the regular currency (gold).[20]
  • A portion of the income from the game goes to the tavern owner or node.[18][19]
  • Parlor games will vary based on the predominant race of a node.[20][19][21]
  • There may be unique games that can be acquired through adventuring in the world.[20]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[22][23]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[23]Steven Sharif

Parlor games were a Kickstarter stretch goal.[24]

Доски объявлений

Доски объявлений доступны внутри узлов[26] и таверн игроков.[5]

Tavern security

  • There is no provision for owners to block or ban patrons from entering their tavern.[8][32]
There are plenty of mechanics for you to exercise your dislike of another player especially through PvP and we don't want to hard code in divisive systems, such as either excluding movement of a player character into a certain area, such as your Tavern; or banning somebody through that method.[32]Steven Sharif

Mobile interface

Template:Mobile interface

Rested experience

Taverns offer rested experience (rested XP) for those who rent rooms or spend time as patrons of the tavern.[33][5]

  • Rested experience allows players to gain experience at a faster rate for a period of time.[5]
  • There are no current plans to replace rested experience with another bonus for max-level players.[34]
  • Rested experience increases the rate that experience debt is paid back.[35]

Карты охотников за головами

Игроки с достаточно высоким показателем скверны будут видны на карте мира и мини-карте. Эти игроки будут отмечаться на карте NPC военного узла не ниже 4-го уровня (город), и они будут видны только игрокам, имеющим звание «Охотник за головами».[36] Точность карт охотников за головами определяется рангом игрока в системе охотников за головами.[37]

Таверны — одно из мест, где будут размещаться объявления о наградах. Когда игрок становится осквернённым, таверна может предложить вознаграждение за его уничтожение или предоставить информацию об области, в которой нет проблемных игроков, тем самым создав точку интереса на карте мира.[5]

Карты сражений

info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.

Карты сражений позволяют игрокам разрабатывать стратегию, получать бонусы при запланированных атаках и видеть чертежи атакуемых точек. Атакуя узел или замок, игроки смогут обнаружить оборону, проанализировать возможные слабые места и получить тактические преимущества ещё до начала сражения.[5]

Иллюстрации

Смотрите также

Ссылки

  1. Видео, 2019-09-26 (0:0).
  2. 2.0 2.1 2019-11-26 Blog: Bear the Burden
  3. A reactive world - Nodes.
  4. Development Update with Freehold Preview.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 The mighty beard!
  6. Прямая трансляция, 2018-01-18 (38:17).
  7. Видео, 2023-06-30 (16:55).
  8. 8.0 8.1 Интервью, 2023-07-09 (54:22).
  9. 9.0 9.1 9.2 Подкаст, 2018-04-23 (29:56).
  10. Прямая трансляция, 2019-06-28 (51:37).
  11. Прямая трансляция, 2017-05-26 (50:00).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Прямая трансляция, 2021-01-29 (1:11:29).
  13. 13.0 13.1 13.2 13.3 Прямая трансляция, 2020-07-25 (1:01:07).
  14. 14.0 14.1 14.2 Прямая трансляция, 2018-06-04 (14:13).
  15. Прямая трансляция, 2018-01-18 (27:33).
  16. 16.0 16.1 Прямая трансляция, 2018-01-18 (27:31).
  17. steven-proximity-voice-2.png
  18. 18.0 18.1 parlor games tavern.png
  19. 19.0 19.1 19.2 19.3 19.4 19.5 parlor announcement.png
  20. 20.0 20.1 20.2 20.3 20.4 20.5 Интервью, 2021-06-13 (18:40).
  21. Прямая трансляция, 2017-05-24 (11:04).
  22. steven-tavern-games-1.png
  23. 23.0 23.1 steven-tavern-games-2.png
  24. parlor games.png
  25. Прямая трансляция, 2017-05-19 (33:57).
  26. 26.0 26.1 Прямая трансляция, 2017-10-31 (28:58).
  27. Прямая трансляция, 2017-05-12 (53:08).
  28. Прямая трансляция, 2017-05-10 (35:16).
  29. Прямая трансляция, 2020-07-31 (1:34:06).
  30. Прямая трансляция, 2017-05-10 (16:37).
  31. Прямая трансляция, 2017-10-31 (30:34).
  32. 32.0 32.1 Подкаст, 2018-04-23 (46:10).
  33. Прямая трансляция, 2023-06-30 (27:52).
  34. Прямая трансляция, 2023-06-30 (1:22:32).
  35. Прямая трансляция, 2023-09-29 (1:18:04).
  36. Интервью, 2017-01-20 (06:12).
  37. Прямая трансляция, 2017-05-24 (48:00).
  38. Прямая трансляция, 2017-10-31 (33:28).