Template:Dungeons: различия между версиями
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* [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|27 September 2018|43m21|DABir_vvMfY}} | * [[Open world]] dungeons will be populated to facilitate multiple [[Groups|groups]] within the dungeon.{{livestream|27 September 2018|43m21|DABir_vvMfY}} | ||
+ | ** 80% of dungeons will be open world.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|28 March 2020|1h48m36|d6MJfCNq8uI}} | ||
* [[Instancing|Instanced]] dungeons will also be present and will cater for solo and group [[Quests|questlines]].{{livestream|27 September 2018|43m21|DABir_vvMfY}} | * [[Instancing|Instanced]] dungeons will also be present and will cater for solo and group [[Quests|questlines]].{{livestream|27 September 2018|43m21|DABir_vvMfY}} | ||
+ | ** 20% of dungeons will be instanced.{{quote|openworldinstancedsplit.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/692467151453421628}}{{livestream|28 March 2020|1h48m36|d6MJfCNq8uI}} | ||
<blockquote>''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | <blockquote>''There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.''{{livestream|1 June 2017|39m21|zlcA95B122w}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | ||
<blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|27 September 2018|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote> | <blockquote>''Half the problem won't just be solving the dungeon, it will be solving other players too.''{{livestream|27 September 2018|43m21|DABir_vvMfY}}{{ndash|[[Jeffrey Bard]]}}</blockquote> |
Версия от 19:24, 28 марта 2020
Dungeons in Ashes of Creation will range in size and will be mostly open-world.[4][5]
- Открытый мир dungeons will be populated to facilitate multiple groups within the dungeon.[6]
- Instanced dungeons will also be present and will cater for solo and group questlines.[6]
There are going to be smaller, simpler, linear dungeons. There's going to be bigger, more complex, nonlinear dungeons. So, It's a little bit of both. We want the environment to be a character. In order for the environment to be a character, these places need to be interesting and there needs to be a dynamicism to them.[4] – Jeffrey Bard
Half the problem won't just be solving the dungeon, it will be solving other players too.[6] – Jeffrey Bard
- ↑ Прямая трансляция, 2018-01-18 (16:34).
- ↑ Прямая трансляция, 2018-02-09 (4:42).
- ↑ Прямая трансляция, 2017-11-17 (17:50).
- ↑ 4.0 4.1 Прямая трансляция, 2017-06-01 (39:21).
- ↑ Прямая трансляция, 2017-05-22 (20:59).
- ↑ 6.0 6.1 6.2 Прямая трансляция, 2018-09-27 (43:21).
- ↑ 7.0 7.1
- ↑ 8.0 8.1 Прямая трансляция, 2020-03-28 (1:48:36).