User interface: различия между версиями
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== Control settings == | == Control settings == |
Версия от 20:22, 14 июля 2018
The Ashes of Creation user interface (UI) is built with customization in mind.[4]
UI settings
UI settings are able to be saved locally.[5]
Various display elements can be toggled on or off:[6]
Gear slots
Всего в Ashes of Creation:[8] 16 слотов снаряжения
- 8 слотов брони
- 5 слотов украшений
- 2 слота оружия
- 1 слот стрелкового оружия
Action bar
Игроки могут создавать своих персонажей с помощью активных навыков, которые они хотят, на панели действий.[10][11]
- Количество навыков на панели действий будет ограничено (менее 30).[12]
- Будет возможность включить несколько панелей быстрого доступа (панелей действий).[13][11]
- Например: один боец будет отличаться от другого в зависимости от того, какие активные навыки он выбрал.[12]
- Выбирая навыки, игроки могут настроить свой боевой опыт, сосредоточившись на навыках, ориентированных на вкладку навыках, ориентированных на действие, или на сочетании обоих.[14]
- Игроки не получают навыки по мере повышения уровня, они должны сделать выбор из списка доступных умений.[15]
- Нет никакой книги заклинаний, требующей запоминания.[16]
Очевидно, у вас будет несколько горячих панелей, потому что у вас будут расходные материалы, активные навыки и еще много чего. Но количество активных навыков не обязательно будет подавлять персонажа и не будет иметь значения, особенно на определенных этапах.[13] – Steven Sharif
Combat targeting
Hybrid combat refers to the choice between tab and action combat in Ashes of Creation.[18][20][21][22][23][14] A toggle button (default Z, but can be re-bound to another key) allows the player to switch between action and tab combat modes.[18][24][25][26][27]
- Targeted skills require either a soft or hard locked target.[18][29]
- Soft locking is when the reticle moves over a valid target while in action mode.[28] The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[29]
- Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[32][29]
- Templated skills allow "blind firing" without a target while in action mode. If an entity moves into the path of the attack they can be struck.[33][18][34][35][29]
- Q: Is the development team moving away from action combat, or is action combat more prevalent with the melee classes, and the healing/range classes are more tab-target other than AoE spells?
- A: We have not moved away from our hybrid approach to the development of Ashes of Creation's combat; and specifically to reiterate: that approach is incorporating elements of skill shots, fast and reactive gameplay that is situationally relevant, and incorporates the camera mode of both tab-targeting as well as action combat reticle. That's something that is still in progress. We haven't moved away from that however. To note, our approach of that hybridization is going to incorporate things like templated skill-shots, directionally relevant activated abilities, along with the ability to dodge to roll projectiles that can impact collision. Those are elements of action combat that are present.[36] – Steven Sharif
Templated and targeted versions of skills will have different characteristics.[37][24][38][39][40]
- Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[39] – Steven Sharif
- Targeted skills will be greyed out if the target is not within a valid range but templated skills will generally require the player to assess the correct range for the skill.[41]
- Different ranks of the same skill can change the skill from tab to action or vice-versa.[42]
- Variables will change based on which version of a skill is chosen.[40]
- It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[39]
- For the purposes of balance, certain skill types will be either tab or action oriented skills.[43]
- As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage.[40] – Steven Sharif
Control settings
Players will be able to customize their keyboard control scheme.[45]
Controller support
The game is not designed around controller support.[46]
Controller support will likely be something we work on closer to launch.[47] – Steven Sharif
Camera settings
The developers aim to provide a variety of camera options.[48]
- Camera field-of-view (FoV) is customizable.[49]
- Camera mechanics are similar to ArcheAge (hold mouse buttons to move the camera).[50]
- First-person point-of-view may be able to be achieved by zooming the camera, but the game is fundamentally third-person.
Карта мира
В мире Верры будет представлена возможность просмотра внутриигровой карты мира. Эта карта не будет генерироваться случайным образом, и изначально будет закрыта «туманом войны».[53] Игроки не смогут увидеть сразу весь мир, для начала им придётся исследовать его или собирать о нём информацию. К тому же не вся информация может оказаться достоверной, поэтому игрокам придётся её проверять.[54]
- Например, в таверне до вас может дойти слух о пещере, в которой живут слабые кобольды, но окажется, что это неправда, потому что слух распускала группа хорошо вооружённых бандитов, подстерегающих в этой самой пещере чересчур самонадеянных героев.[54]
После сбора информации или успешного исследования территории игроком, на карте отмечаются точки интереса.[55]
- Эти точки интереса определяются развитием узла, и карта будет разниться от сервера к серверу, поскольку её внешний вид будет определяться действиями самих игроков.[55]
- Интерфейс карты потенциально сможет включать в себя отметки, созданные персонажем, которые будут видны другим участникам его группы.[56]
Вдобавок к тому, что развитие узлов даст возможность влиять на облик карты, в зонах Ashes of Creation всегда найдётся контент для игроков любых уровней.[57]
На карте будут присутствовать географически обусловленные узкие проходы, образованные непроходимыми для игроков препятствиями, например, горами.[58]
- Несмотря на то, что мы придерживаемся концепции открытого мира, не значит, что с точки зрения дизайна, особенно учитывая то, как устроена наша экономическая система, мы не будем создавать географически обусловленных узких проходов.[58] – Steven Sharif
Мини-карта
В Alpha-1 присутствует внутриигровой интерфейс для функций мини-карты и компаса.[59][60]
- Наша цель — позволить игрокам общаться посредством мини-карты, например, сигнализируя на ней.[61]
Редактор персонажа
The character creator (or character customization system) allows players to define the look of their in-game characters, hired Неигровые персонажи; and potentially creatures raised by the animal husbandry profession.[63][68]
- Внешний вид персонажа can be adjusted through a wide range of presets and sliders.[63][68][69]
- Character blending provides easy to use customization by morphing together two or more character presets.[70]
- Character sculpting allows detailed customization of every aspect of the body.[71]
The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[66]
Additional character creator features include.
- There will be unlockable features for character customization.[72]
- You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[72] – Steven Sharif
- The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[62] – Margaret Krohn
- The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[74][75]
- Choosing base idle animations of characters will be possible in future.[76]
- Certain animations, such as blinking, will be present when they don't interfere with the customization process.[77]
- Certain ability sound effects will adhere to character customization selections, such as race.[78]
- Adjusting the background scene and lighting is a planned feature.[77]
- There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[79] – Steven Sharif
- Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[80]
- Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[80] – Steven Sharif
- Body adornments, such as piercings will be possible within cultural limits.[81]
- The developers are considering whether to allow custom tattoos to be uploaded by users.[82]
The aim is for the character creator to be on par if not much better than that of BDO.[83][84]
Внешний вид персонажа
Внешний вид персонажа can be customized in the character creator (CC)[88] and via in-game salons/barbershops.[72][89]
- We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[90] – Steven Sharif
- Character models are focused on realism.[91]
- A player will see a generic character before customization.[92]
- Character designs will have influences from a wide range of cultures, such as European, African and Asian.[93]
- Lolis will not be in the game.[94][95]
- Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[96][97][94][98][99]
- There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[94] – Steven Sharif
Character naming
Characters will have a first-name and an optional surname (last name).[100]
- Character names are unique per server.[101]
- Character name changes will be possible during server merges.[101]
- There is a minimum length of three for a character name.[102]
- Special characters, including apostrophes and hyphens, are currently not allowed in character names.[103]
- Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[103] – Ry Schueller
Character names will appear on the character sheet and optionally on the character website page.[104]
Ранний доступ
Template:Character creator early access
Accessibility settings
There will be settings to aid colorblind players.[105]
Maturity level
There may be an option to turn off blood and gore in the game.[107]
There probably won't be swearing in quests.[108]
The antagonists in this game are definitely dark... We're not going grimdark at all, but there are parts of it that get that way.[108] – Jeffrey Bard
Аддоны и моды
Addons will not be allowed, in general.[4]
- The developers don't want addons/mods to be necessary to experience the game.
- The developers believe that parsers (DPS meters) can have negative effects.
- There will be leader boards.[109]
- The design of the game API is still under consideration.[110]
- There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.[111]
We will have a lot of customization present in the both from a UI perspective as well as different data points that will be naturally in the game, but we don't want to open up the mod game just yet. That might be a decision we change in the future but, it's not planned for release.[111] – Steven Sharif
In-game chat
Channel | Command |
---|---|
Local chat.[113][114] | /say .[115]
|
Shout.[113][114] | /yell .[115]
|
Party.[113][114] | /party .[115]
|
Raid.[113][114] | |
Guild.[113][114] | |
Private message (PM).[113][114][116] | /tell (playername) .[115]
|
Tavern.[54] | |
Node citizen chat.[117][118][113][114][119] | |
Global (Enabled for Alpha-1 testing).[115] | /global .[115]
|
- Trade chat.[113][114]
- Alliance chat.[113][114]
- Social organization chat.[118][113][114]
- Религия chat.[118]
- Chat initiated with people on a player's friend list.[116]
- User created chat channels.[116]
Importing images
No image import functionality is planned for sails, shields and cloaks.[120]
- Emblems and symbols will be able to be designed in-game.
Logging out
There will be a logout delay to prevent players from immediately logging out of combat.[121]
Multi-boxing
Multi-boxing/multi client polices haven't been finalized. In general, if a user has a legitimate account and is not botting then multi-boxing will be permitted.[122]
Mobile/web application
Parlor games
#REDIRECT MediaWiki:Farmhands/ru
В зависимости от типа узла и его уровня развития, игроки смогут нанимать НИПов для работы в качестве батраков на фермах, расположенных на наделах. Игроки смогут руководить батраками как в игре в режиме онлайн, так и в режиме оффлайн через приложение (мобильное) или веб-интерфейс.[123][124]
- Управление ротацией посевов.
- Посадка или сбор определённых посевов.
- Продажа пищи или собранных посевов.
City hall
Town hall (also called City hall) is a default service building that comes pre-built with nodes.[127][128][129][126]
- Players can interact with the node board to get a list of its citizens.[119] Clicking on a citizen will reveal information about their guild, society, religion, and property ownership.[119]
- Mayors and node governments use city hall to visualize and control activities within their node. These capabilities will also be available via mobile/web interface.[130]
- Status of the node's economy.[130]
- Status of upcoming elections.[130]
- Status of trade agreements.[130]
- Status of caravans.[130]
Страница персонажа
There is no planned in-game functionality to leave personal notes regarding player characters.[131]
- We don't plan to have in-game tools to provide that tracking. Instead you will be expected to track that yourselves.[131] – Steven Sharif
A character sheet will be available closer to live launch that shows the following:[132]
- What a character looks like.[132]
- Achievements and server firsts.[132]
- Info on a player's class.[132]
- Character's back story via journal entries (that are shared publicly by the player).[133][134]
- Traits can be applied that describe a character's history.[134]
- You will have a unique homepage for each character and that homepage will be able to be customized by the user to display unique information. It will have a small out-of-game RPG component where you can construct background and traits and stuff like that.[134] – Steven Sharif
The character page will be accessible in game by opening a browser through the UI.[133]
- That's part of the character sheet desire for us which hopefully will be accessible in game as well by opening a browser through our UI where you can get back history of a character that that character has input themselves into journal entries that they may choose to share with others... For role play perspective we want people to be in depth with their characters.[133] – Steven Sharif
The player can manage what info is shown on the character page.[132]
Marketplace UI
Item rendering
Items that are dragged out of a player's inventory are destroyed.[135]
- Allowing player-dropped items (such as Снаряжение and Currency) to exist in the world is likely not going to be allowed.[135][136]
User interface commands
В этом разделе содержится информация из тестирования Alpha-1. Он будет обновляться по мере поступления новой информации. |
Command | Function |
---|---|
/say
|
Chat command.[115] |
/party
|
Chat command.[115] |
/yell
|
Chat command.[115] |
/global
|
Chat command.[115] |
/tell (playername)
|
Chat command.[115] |
/roll
|
Simulates a dice roll.[137] |
/e , /emote , /me [138]
|
Textual emote.[139] Example: /me chuckles
|
Invite a character to join your guild.[140] | |
Add a character to your friends list.[140] |
Screenshots
Смотрите также
Ссылки
- ↑ Прямая трансляция, 2017-12-15 (3:48).
- ↑ Прямая трансляция, 2017-09-03 (9:47).
- ↑ 3.0 3.1 Прямая трансляция, 2017-08-23 (16:31).
- ↑ 4.0 4.1 Прямая трансляция, 2017-05-05 (20:02).
- ↑ Прямая трансляция, 2017-05-26 (5:06).
- ↑ Прямая трансляция, 2017-09-03 (58:29).
- ↑ Прямая трансляция, 2020-08-28 (1:15:02).
- ↑ Прямая трансляция, 28 Июля 2017 (24:54).
- ↑ Прямая трансляция, 2020-08-28 (1:21:03).
- ↑ Прямая трансляция, 2017-05-03 (15:15).
- ↑ 11.0 11.1 Прямая трансляция, 2020-03-28 (1:41:42).
- ↑ 12.0 12.1 Прямая трансляция, 2017-05-03 (17:59).
- ↑ 13.0 13.1 Прямая трансляция, 2020-08-28 (1:19:24).
- ↑ 14.0 14.1 Прямая трансляция, 2017-11-16 (30:45).
- ↑ Прямая трансляция, 2017-11-16 (30:02).
- ↑ Прямая трансляция, 2017-05-19 (43:09).
- ↑ Видео, 2022-09-30 (17:03).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 Прямая трансляция, 2023-04-28 (53:58).
- ↑ Видео, 2023-05-31 (11:20).
- ↑ Прямая трансляция, 2023-04-07 (49:45).
- ↑
- ↑ Прямая трансляция, 2021-08-27 (1:16:04).
- ↑ Прямая трансляция, 2021-06-25 (22:34).
- ↑ 24.0 24.1 Прямая трансляция, 2021-06-25 (27:43).
- ↑
- ↑ Прямая трансляция, 2020-08-28 (1:15:39).
- ↑ Прямая трансляция, 2020-04-30 (1:09:51).
- ↑ 28.0 28.1 28.2 Прямая трансляция, 2023-12-19 (1:15:00).
- ↑ 29.0 29.1 29.2 29.3 29.4 Видео, 2022-09-30 (17:00).
- ↑ 30.0 30.1 Прямая трансляция, 2021-03-26 (59:21).
- ↑ Прямая трансляция, 2021-06-25 (26:11).
- ↑ Прямая трансляция, 2022-09-30 (49:16).
- ↑ Прямая трансляция, 2023-12-19 (1:18:49).
- ↑ Прямая трансляция, 2022-09-30 (52:33).
- ↑ Прямая трансляция, 2022-09-30 (48:10).
- ↑ Прямая трансляция, 2023-08-31 (2:22:01).
- ↑ 37.0 37.1 37.2 37.3 Прямая трансляция, 2022-09-30 (41:06).
- ↑ 39.0 39.1 39.2 39.3 Прямая трансляция, 2018-04-8 (PM) (37:57).
- ↑ 40.0 40.1 40.2 40.3 40.4 40.5 Подкаст, 2018-08-04 (1:07:59).
- ↑ Прямая трансляция, 2023-01-27 (1:11:07).
- ↑ Прямая трансляция, 2020-08-28 (1:12:50).
- ↑ 43.0 43.1 43.2 43.3 43.4 43.5 Подкаст, 2018-08-04 (1:11:05).
- ↑
- ↑ Прямая трансляция, 2017-05-26 (38:30).
- ↑ Прямая трансляция, 2017-11-17 (21:24).
- ↑ Прямая трансляция, 8 April 2018 (AM) (18:04).
- ↑ Прямая трансляция, 2017-05-17 (35:41).
- ↑
- ↑
- ↑ 51.0 51.1 Прямая трансляция, 2022-08-26 (46:52).
- ↑
- ↑ Интервью, 2017-05-22 (22:54).
- ↑ 54.0 54.1 54.2 The mighty beard!
- ↑ 55.0 55.1 MMOGames interview, January 2017
- ↑ Прямая трансляция, 2022-05-27 (2:33).
- ↑ Прямая трансляция, 2017-05-15 (30:53).
- ↑ 58.0 58.1 Прямая трансляция, 2020-06-26 (1:25:11).
- ↑
- ↑ Прямая трансляция, 2017-12-15 (1:09:36).
- ↑ Прямая трансляция, 2021-01-29 (1:23:23).
- ↑ 62.0 62.1 62.2 Видео, 2022-03-31 (34:16).
- ↑ 63.0 63.1 63.2 Видео, 2022-03-31 (18:47).
- ↑ Видео, 2022-03-31 (19:14).
- ↑ Видео, 2022-03-31 (0:00).
- ↑ 66.0 66.1
- ↑
- ↑ 68.0 68.1 Прямая трансляция, 2017-06-30 (09:43).
- ↑ Прямая трансляция, 2017-05-08 (48:49).
- ↑ Видео, 2022-03-31 (29:14).
- ↑ Видео, 2022-03-31 (16:23).
- ↑ 72.0 72.1 72.2 Прямая трансляция, 2022-04-29 (5:05).
- ↑ Прямая трансляция, 2017-05-24 (28:22).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (1).
- ↑ Ashes of Creation Reddit - Ctrl + Z in the Character Creator (2).
- ↑ Прямая трансляция, 2022-01-28 (39:30).
- ↑ 77.0 77.1 Прямая трансляция, 2022-03-31 (56:40).
- ↑ Прямая трансляция, 2024-03-29 (1:54:44).
- ↑ Прямая трансляция, 2022-03-31 (4:57).
- ↑ 80.0 80.1 Прямая трансляция, 2022-03-31 (58:47).
- ↑ Прямая трансляция, 2022-03-31 (59:36).
- ↑ Прямая трансляция, 2022-03-31 (1:01:08).
- ↑ Прямая трансляция, 2020-07-25 (1:11:52).
- ↑
- ↑ Видео, 2022-03-31 (13:47).
- ↑ Прямая трансляция, 2020-04-30 (46:51).
- ↑ Прямая трансляция, 2022-06-30 (1:01:00).
- ↑ Прямая трансляция, 2017-05-08 (47:35).
- ↑ Прямая трансляция, 2017-05-15 (51:19).
- ↑ Прямая трансляция, 2018-04-8 (PM) (13:39).
- ↑ Прямая трансляция, 2017-06-30 (11:21).
- ↑ Прямая трансляция, 2017-06-30 (10:04).
- ↑ Прямая трансляция, 2017-06-30 (12:39).
- ↑ 94.0 94.1 94.2 Подкаст, 2021-09-29 (18:19).
- ↑
- ↑ Прямая трансляция, 2022-03-31 (1:00:14).
- ↑ Видео, 2022-03-31 (9:23).
- ↑ Прямая трансляция, 2020-04-30 (1:10:46).
- ↑ Прямая трансляция, 2017-06-30 (13:13).
- ↑ Прямая трансляция, 2017-05-08 (48:39).
- ↑ 101.0 101.1 Прямая трансляция, 2022-10-14 (2:53).
- ↑ Прямая трансляция, 2017-10-31 (48:39).
- ↑ 103.0 103.1
- ↑ 104.0 104.1 Интервью, 2018-05-11 (2:45).
- ↑ Прямая трансляция, 2017-07-18 (52:42).
- ↑ Прямая трансляция, 2017-11-17 (23:00).
- ↑ Прямая трансляция, 2017-11-17 (33:56).
- ↑ 108.0 108.1 Прямая трансляция, 2018-05-04 (49:45).
- ↑ Прямая трансляция, 2017-05-05 (43:27).
- ↑ Прямая трансляция, 2017-05-05 (21:41).
- ↑ 111.0 111.1 Интервью, 2018-05-11 (49:03).
- ↑ 112.0 112.1
- ↑ 113.0 113.1 113.2 113.3 113.4 113.5 113.6 113.7 113.8 113.9 Прямая трансляция, 2017-05-17 (56:50).
- ↑ 114.0 114.1 114.2 114.3 114.4 114.5 114.6 114.7 114.8 114.9 Прямая трансляция, 2017-07-18 (48:09).
- ↑ 115.00 115.01 115.02 115.03 115.04 115.05 115.06 115.07 115.08 115.09 115.10
- ↑ 116.0 116.1 116.2 Прямая трансляция, 2017-05-24 (34:45).
- ↑ Прямая трансляция, 2023-08-31 (35:23).
- ↑ 118.0 118.1 118.2 Прямая трансляция, 2020-11-30 (1:20:25).
- ↑ 119.0 119.1 119.2 Прямая трансляция, 2020-10-30 (1:01:00).
- ↑ Прямая трансляция, 2017-05-17 (55:40).
- ↑ Прямая трансляция, 2017-05-05 (42:09).
- ↑ Прямая трансляция, 2017-05-05 (22:39).
- ↑ Прямая трансляция, 2017-05-09 (28:57).
- ↑ Прямая трансляция, 2017-11-17 (11:00).
- ↑ Видео, 2023-08-31 (49:05).
- ↑ 126.0 126.1 City hall.
- ↑ Видео, 2023-08-31 (33:07).
- ↑ Blog: Development Update with Village Node.
- ↑ Прямая трансляция, 2023-08-31 (50:25).
- ↑ 130.0 130.1 130.2 130.3 130.4 Прямая трансляция, 2017-11-17 (9:49).
- ↑ 131.0 131.1 Прямая трансляция, 2024-02-29 (1:19:28).
- ↑ 132.0 132.1 132.2 132.3 132.4 Прямая трансляция, 2017-11-17 (13:59).
- ↑ 133.0 133.1 133.2 Интервью, 2018-08-08 (28:50).
- ↑ 134.0 134.1 134.2 Интервью, 2018-08-24 (6:30).
- ↑ 135.0 135.1 Прямая трансляция, 2021-04-30 (1:14:49).
- ↑ Прямая трансляция, 2017-05-24 (13:19).
- ↑ Прямая трансляция, 2017-05-24 (39:48).
- ↑ The specific implementation of the / command is TBD.
- ↑ Прямая трансляция, 2022-04-29 (1:02:22).
- ↑ 140.0 140.1 Прямая трансляция, 2020-12-22 (1:09:38).