Node-to-node reputation
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Node-to-node reputation activities include trade agreements and wars between nodes.[2][3]
- Completing mayoral commissions will reward node-to-node reputation.[2][4]
Trade agreements
Mayors can enter into trade agreements with other nodes to facilitate trade between the nodes.[5][6][7]
- There are a limited number of trade agreements that a node can have.[5]
- Mayoral caravans may only be initiated between nodes with trade agreements or alliances.[5][6]
- Trade agreements affect reputation between the nodes.[2][3]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[8] – Steven Sharif
Trade routes
Trade routes in Ashes of Creation refer to.
- Дороги for the transit goods via the caravan system.[10]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[10]
- Economic relationships between nodes established by Mayors or node citizens.[9][6]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[9][6]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[9] – Steven Sharif
Node wars
Node governments may declare war on another node and rally citizens to the cause.[13][7]
- This mutually flags the citizens of the warring nodes, including their allies, as combatants.[14]
- Social organizations quests will either be cooperative or adversarial based on the war status of their parent nodes.[14]
- Vassal nodes cannot declare a node war on their parent node or any of their vassals.[15]
- Node wars can be declared at any time, but the objectives will only spawn during server prime-time.[16]
- Players can kill each other at any time during the war (not only during server prime-time).[16]
- Node wars affect reputation between the nodes.[2][3]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[17] – Steven Sharif
Смотрите также
Ссылки
- ↑ Прямая трансляция, 2022-08-26 (1:12:40).
- ↑ 2.0 2.1 2.2 2.3 Blog: Development Update with Village Node.
- ↑ 3.0 3.1 3.2 Прямая трансляция, 2023-08-31 (44:21).
- ↑ Прямая трансляция, 2023-08-31 (39:17).
- ↑ 5.0 5.1 5.2 Прямая трансляция, 2023-08-31 (2:10:23).
- ↑ 6.0 6.1 6.2 6.3 6.4 Видео, 2019-07-15 (2:12).
- ↑ 7.0 7.1 City hall.
- ↑ Прямая трансляция, 2018-04-8 (AM) (18:59).
- ↑ 9.0 9.1 9.2 9.3 Подкаст, 2021-09-29 (8:38).
- ↑ 10.0 10.1 Видео, 2022-05-27 (17:15).
- ↑ Прямая трансляция, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!
- ↑ Прямая трансляция, 2022-04-29 (27:42).
- ↑ 14.0 14.1 Интервью, 2020-07-19 (24:34).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 16.0 16.1
- ↑ Видео, 2018-04-05 (41:48).