Климат
Для каждого биома триггеры, меняющие сезон, могут быть связаны не только со временем, они также могут быть отображением событий, происходящих на сервере. Будь то формирование определённых рейдовых боссов или получение и активация реликвии каким-либо узлом, потенциально меняющей зиму на весну; причина, по которой узел может быть в этом заинтересован, конечно же, связана с тем, что погода и различные сезоны также влияют на навыки и способности.[2] – Steven Sharif
В нашей динамической системе есть погода на любой вкус — крепкие ветра, дожди и снег![3]
В некоторых природных средах (биомах) климаты будут статичны, а в других будут меняться.[1][4][5]
- Во время таких погодных событий в области их воздействия идентификатор климата скорее всего будет заменён на соответствующий сути события. Чтобы во время торнадо было ветрено, во время снежных штормов холодно. А если в области умеренного климата появится арктический дракон, он принесёт с собой стужу; всё это может взаимодействовать с навыками и способностями или другим функционалом вроде ферм.[7] – Steven Sharif
- В игре будет присутствовать динамическая погода с погодными явлениями различной силы.[1][8]
- Например, смена с моросящего дождя на шторм или обратно, смена со снежного бурана на просто снежную погоду и обратно.
- Определённые способности и профессии (такие как земледелие) могут усиливаться, или же, наоборот, их применение может затрудняться в определённых климатах и во время сезонных погодных событий.[9][1][7][10]
- Климатические эффекты так же могут выступать в роли баффов. Они также могут влиять на навыки, к примеру, ледяная стрела, которую вы применяете в зимнем климате. Эти эффекты могут усиливаться и/или становиться сильнее в этих климатических условиях.[10] – Steven Sharif
- Погодные условия также влияют на сбор ресурсов, транспортные средства, ездовых животных, корабли, сопротивления, площадь применения эффектов и механики боссов.[9][1]
- Изменениями климата также может быть затруднён или заблокирован доступ в подземелья и рейды.[9]
- Позже было указано, что скорее всего погодные условия не будут влиять на таблицы добычи.[9]
- Они воздействуют на урожай и собираемые ресурсы, транспортные средства и ездовых животных, корабли, существ; и таблицы добычи тоже меняются: их поведение может измениться. В определённые сезоны или в погодные системы могут иметь значение некоторые сопротивления и уязвимости или синергии. Прицеливание может изменить радиус области действия, который может увеличиться в случае огненных эффектов, если вы применяете их в середине лета, или может уменьшиться, если вы попали в шторм.[2] – Steven Sharif
Seasons
Part of the triggers that can create seasonal change is not just time related for each of our biomes, but they are also indicated by events that occur on the server. Whether that be certain raid bosses forming, or a relic being acquired by a particular node and being activated to change potentially the weather out of a winter state into a spring state: and the reason why a node might have interest in doing that of course is because weather and the seasons also affect skills and abilities.[2] – Steven Sharif
Seasons affect different zones (environments/biomes) based on their location in the world.[11][12]
- A majority of environments will experience either two or four seasons, excluding corrupted areas, which is considered a "season" itself.[13]
- Some biomes will have seasons that are less (or more) temperate. For example: Northern, Southern and Tropical regions.[14] Other biomes will have fixed climates.[4]
- Biomes that are affected by seasonal cycles may experience drastic visual differences between seasons.[11]
- Events may radically change the current season a zone is in, or elongate it.[6][15] This includes weather changes.[12]
- There will also be magical seasons where you might be in a tropical zone and suddenly it's snowing.[14]
- Items, crop cycles, buildings, and crafting mechanics might gain certain buffs or debuffs in certain seasons.[6][16][12]
- Ocean and underwater areas will not have seasonal changes.[17]
- Winter might have a spawner that activates on a road that spawns at large fallen tree and players who see that will have an opportunity to go up and exert some type of one-time action that helps in removing that tree and it might require X number of people to do that before the tree gets removed; and that as an example is not beneficial for the transit of goods because as caravans require- well they don't require but they move better on roads and if that tree were present let's say blocking a road that led to a bridge per-se that they would have to off-road.[12] – Steven Sharif
- Different seasons may affect access to various roads.[6][15][12]
- Pathways that are open during summer may be closed during winter.[12]
- Seasonal affects may cause obstacles or blockages to the transit of goods via caravan.[6][15][18]
- Water turning to ice in winter, enabling players to walk over the water but blocking access to what is underneath.[12]
- Ice will make roads bumpy and slippery.[19]
- Seasonal flooding is something the developers are talking about internally, but will not be present in Alpha-2.[20]
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[21][22][22][23][24][25]
- Other elemental influences may include Darkness, Light and Planar.[25] The Air Strike ability has a nature based root.[26]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[23]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[27] This affects both PvE and PvP.[10][28]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[29]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[28] – Steven Sharif
Day and night cycle
Day and night cycles in Ashes of Creation are actually over the course of a few hours.[31] – Steven Sharif
There is a day/night cycle in Ashes of Creation.[32][33]
- The day night cycle is tied to server time, yes. So there is a number of hours that exist between each of the cycles. That's something that we'll be fine-tuning of course during Alpha 2 as well, but it is intended for players to interact with certain systems even based on in-game time as well.[37] – Steven Sharif
- The developers requested feedback on the intensity of illumination and darkness that will be present in Alpha-2.[38][39]
- Based on feedback the developers increased the nighttime darkness.[34]
- Some resources are only gatherable at specific times of the day or night.[40]
- Неигровые персонажи and mobs may be awake or have varying behaviors at different times of the day. This might also influence abilities and/or buff/debuff vulnerabilities.[41][42][33]
- Different monsters will spawn at different times.[43]
- Different emissive effects may be more prevalent on night creatures.[33]
- Certain creatures will react differently. Certain spawns react differently during night times and different day/night cycles. Those might also influence things like abilities and/or buff/debuff vulnerabilities. You'll have to find out based on the type of creature you're experiencing.[41] – Steven Sharif
- Constellations and moons rotate and change throughout the night.[44]
Darkness
![](/images/thumb/d/d1/SS2023-11-30-Video-35%3A44.92.png/450px-SS2023-11-30-Video-35%3A44.92.png)
You guys will probably notice that the nighttime is significantly darker than when you guys last saw our nighttime update. We saw feedback from the community that bringing in the field of vision through the lighting in the environment was something you guys wanted to see; and that's what we have adjusted a bit.[34] – Steven Sharif
Darkness as an environmental obstacle is being considered as part of the game mechanics.[39][45]
- The developers are requesting feedback on the intensity of illumination and darkness that will be present in Alpha-2.[34][38][39]
- In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[39] – Steven Sharif
Tides
There won't be tidal patterns in the ocean, but the ocean will not be static content all the time. Unique content will be represented at certain times with regards to certain climates.[47]
Смотрите также
Ссылки
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Видео, 2022-05-27 (2:21).
- ↑ 2.0 2.1 2.2 Видео, 2022-05-27 (9:34).
- ↑ Twitter - Dynamic weather system.
- ↑ 4.0 4.1 Прямая трансляция, 2017-07-18 (36:47).
- ↑ Прямая трансляция, 2017-06-01 (29:33).
- ↑ 6.0 6.1 6.2 6.3 6.4 Подкаст, 2021-04-11 (23:36).
- ↑ 7.0 7.1 Прямая трансляция, 2022-02-25 (1:05:37).
- ↑ Прямая трансляция, 2017-07-28 (41:25).
- ↑ 9.0 9.1 9.2 9.3 Прямая трансляция, 2022-05-27 (1:14:46).
- ↑ 10.0 10.1 10.2 Прямая трансляция, 2020-09-30 (1:04:56).
- ↑ 11.0 11.1 11.2 Прямая трансляция, 2022-04-29 (56:24).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Прямая трансляция, 2017-05-08 (20:27).
- ↑ Прямая трансляция, 2023-03-31 (58:27).
- ↑ 14.0 14.1 Прямая трансляция, 2018-09-27 (41:33).
- ↑ 15.0 15.1 15.2 Прямая трансляция, 2020-06-26 (1:29:06).
- ↑ Прямая трансляция, 2019-07-26 (1:32:40).
- ↑ Прямая трансляция, 2022-09-30 (1:25:56).
- ↑ Our immersive world - Environments.
- ↑
- ↑ Прямая трансляция, 2022-06-30 (1:10:19).
- ↑
- ↑ 22.0 22.1 Прямая трансляция, 2023-04-07 (1:11:14).
- ↑ 23.0 23.1 Интервью, 2020-07-18 (1:05:04).
- ↑ Прямая трансляция, 2017-05-24 (27:47).
- ↑ 25.0 25.1 Прямая трансляция, 2018-04-8 (PM) (26:19).
- ↑ Видео, 2022-09-30 (15:28).
- ↑ Прямая трансляция, 2024-02-29 (55:34).
- ↑ 28.0 28.1 Прямая трансляция, 2017-06-01 (20:23).
- ↑ Прямая трансляция, 2020-06-26 (1:32:16).
- ↑ Прямая трансляция, 2020-11-30 (41:49).
- ↑ 31.0 31.1 Видео, 2022-12-02 (11:11).
- ↑ Прямая трансляция, 2021-06-25 (29:58).
- ↑ 33.0 33.1 33.2 Прямая трансляция, 2017-05-12 (57:41).
- ↑ 34.0 34.1 34.2 34.3 34.4 Видео, 2023-11-30 (35:28).
- ↑ Прямая трансляция, 2022-05-27 (1:13:39).
- ↑
- ↑ 37.0 37.1 Прямая трансляция, 2022-12-02 (1:07:29).
- ↑ 38.0 38.1 Прямая трансляция, 2022-12-02 (1:08:06).
- ↑ 39.0 39.1 39.2 39.3 Прямая трансляция, 2022-12-02 (53:01).
- ↑ Видео, 2023-11-30 (34:36).
- ↑ 41.0 41.1 Прямая трансляция, 2022-12-02 (1:10:14).
- ↑ Подкаст, 2021-04-11 (15:55).
- ↑
- ↑ Прямая трансляция, 2022-12-02 (1:09:42).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Прямая трансляция, 2019-06-28 (42:55).
- ↑ Прямая трансляция, 2019-07-26 (1:02:49).