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Roleplaying
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There are different systems that allow stories to be told in Ashes of Creation.[1]
- Musical playing with instruments.
- Easter eggs out in the world.
- Social buildings provide spaces for players to gather and tell/share stories, while also affecting the game and interacting with the world.
- The Node government system builds into this.
- There will not be separate RP servers in Ashes of Creation.[2]
Parlor games
Parlor games (tavern games) are games that are played in player-built taverns or in-node taverns.[3]. Some will be dice games, others will be card games; and some will be less savory.[4]
- The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[5] – Steven Sharif
- These games will involve aspects of both chance and skill.[4]
- They must be played between 2 or more people.[4]
- Players will be able to wager in-game currency against other players.[4]
- The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[5]
- There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[5]
- The alternative is to use the regular currency (gold).[5]
- A portion of the income from the game goes to the tavern owner or node.[3][4]
- Parlor games will vary based on the predominant race of a node.[5][4][6]
- There may be unique games that can be acquired through adventuring in the world.[5]
- Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[7][8]
- When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[8] – Steven Sharif
Parlor games were a Kickstarter stretch goal.[9]