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Primary skills

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Версия от 01:58, 1 ноября 2018; Wikiadmin (обсуждение | вклад) (Text replacement - "Alpha-1 combat" to "Ashes of Creation Apocalypse combat")

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Предварительный просмотр основных навыков Alpha-1.[1]

Если из восьми архетипов вы выберете второстепенный, вы получите выбор дополнений, которые относятся к какому-то основному идеалу этого класса. Вы знаете, что танк предназначен для контроля над полем боя, для выживания. Маг наносит урон, элементы и способности в AoE. Разбойник будет посвящен скрытности и критическому урону. Таким образом, эти дополнения будут играть против этих личностей.[2]Steven Sharif

Идея системы заключается в том, что вы как бы обходите черту с помощью этих дополнений к своей роли, верно. У нас есть традиционная святая троица, которая присутствует в дизайне классов для MMO, и часто они либо не отклоняются вообще, либо полностью отклоняются от них. Дополнение должно как бы предложить баланс между тем, где вы все еще сохраняете подобие этой системы троицы, и предлагает возможность настроить свой игровой опыт в соответствии с одним из других углов треугольника.[3]Steven Sharif

Основные навыки (способности класса) основаны на архетипе игрока.[4] Игроки могут персонализировать свои основные навыки с помощью дополнительного архетипа.[5][4][6]

Дизайн дополнений заключается не только в том, чтобы изменить вкус, чтобы он отражал вторичный архетип, но и в корне изменить основные компоненты навыка.[7]Steven Sharif

  • Каждый вторичный архетип предлагает четыре разные школы аугментации.[5][8] Каждая школа дополнений по-разному влияет на навыки основного архетипа.[9]
    Будет определенный порог, при котором вы больше не сможете увеличивать свои активные способности на основе решений, которые вы усилили предыдущими способностями, поэтому вам придется выбирать, к каким из них вы хотите применить улучшения; и для некоторых дополнений потребуется больше очков навыков.[10]Steven Sharif
  • Выбор одного и того же первичного и вторичного архетипа увеличивает внимание к этому архетипу.[11]
  • Дополнения к первичным навыкам коренным образом изменят способ работы способности: адаптируя то, что когда-то делала способность, чтобы включить идентичность вторичного архетипа.[12]
  • Для изменения аугментаций ваших навыков вам потребуется обратиться к NPC в узле деревни или выше.[14]
  • Некоторые цвета заклинаний и общие эффекты меняются в зависимости от дополнений.[15]
    • Активные навыки могут выглядеть совершенно по-другому после применения аугментации.[16]

Ожидается, что основные навыки в Alpha-2 будут сильно отличаться от навыков в Alpha-1.[18]

Список способностей в Alpha One и близко не соответствует тому, что будет, особенно с точки зрения уровня/прогрессии. Таким образом, вы можете ожидать, что он будет невероятно разным.[18]Steven Sharif

Active skills

Игроки могут создавать своих персонажей с помощью активных навыков, которые они хотят, на панели действий.[20][21]

Очевидно, у вас будет несколько горячих панелей, потому что у вас будут расходные материалы, активные навыки и еще много чего. Но количество активных навыков не обязательно будет подавлять персонажа и не будет иметь значения, особенно на определенных этапах.[23]Steven Sharif

Combat abilities

The aspiration for combat is for abilities to have corresponding counter-play abilities.[27]

  • The goal is to have special animations for parrying, blocking and evading.[28]

They can be a challenge to implement sort of really reliably so you might not see them on every evasion or every block, but we do want that stuff to show up.[28]Jeffrey Bard

Combat targeting

Ranger hybrid combat in Alpha-2.[29]

Our desire has always and continues to be how we can create a mixture of tab target abilities and skill-shot oriented positional, directional-based ability usage and make something cohesive in that design. And I think that what we're achieving with that regard may not fully feel like an action-oriented game, but we've always intended to be more hybrid-oriented, leaning towards tab target. So you're going to see a mixture of abilities that require the targets and that don't; and then you're going to have an option as the player's perspective to utilize an action camera mode, which utilizes a soft target lock feature and our reticle.[30]Steven Sharif

Hard-locked friendly player target.[31]

Hybrid combat refers to the choice between tab and action combat in Ashes of Creation.[30][32][33][34][35][24] A toggle button (default Z, but can be re-bound to another key) allows the player to switch between action and tab combat modes.[30][36][37][38][39]

  • The action mode camera is tied to the to the player's reticle (crosshair).[40][30][41][42]
    • There will likely be a hotkey that when held down will allow free camera movement in action mode.[42]
    • In future the user will have the ability to choose from different reticle appearances.[40][43]
  • Targeted skills require either a soft or hard locked target.[30][41]
    • Soft locking is when the reticle moves over a valid target while in action mode.[40] The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[41]
    • Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[44][41]
Q: Is the development team moving away from action combat, or is action combat more prevalent with the melee classes, and the healing/range classes are more tab-target other than AoE spells?
A: We have not moved away from our hybrid approach to the development of Ashes of Creation's combat; and specifically to reiterate: that approach is incorporating elements of skill shots, fast and reactive gameplay that is situationally relevant, and incorporates the camera mode of both tab-targeting as well as action combat reticle. That's something that is still in progress. We haven't moved away from that however. To note, our approach of that hybridization is going to incorporate things like templated skill-shots, directionally relevant activated abilities, along with the ability to dodge to roll projectiles that can impact collision. Those are elements of action combat that are present.[48]Steven Sharif

Templated and targeted versions of skills will have different characteristics.[49][36][50][51][52]

Skill progressions, skill point allocation is determined by the player. The player will be able to choose either more tab-target oriented skills or more action-based skills and customize their playable experience to what accommodates their preference. From a balancing standpoint for us developers, we need to make sure that certain abilities house certain functions so that there's a balance between skill shots and tab-target abilities.[51]Steven Sharif
  • Targeted skills will be greyed out if the target is not within a valid range but templated skills will generally require the player to assess the correct range for the skill.[53]
info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.
  • It may not be possible to be able to fully spec into just action or tab targeted skills. There might be a 75% cap on choosing skills from any one type.[51]
  • For the purposes of balance, certain skill types will be either tab or action oriented skills.[55]
    • Hard CCs may be housed in action oriented skills because they are skill shots that are more difficult to land.[55][51]
    • Softer CC's would be housed in tab-targeted abilities.[55]
As an example: Let's say you're playing a ranged class. You could have an action-oriented power shot in your skill tree or you could have a single target power shot that ramps up and does more damage.[52]Steven Sharif

Ashes of Creation Apocalypse combat targeting

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[58]

  • A hot key can be used to toggle reticle mode on and off.[58]
  • Left mouse click is used for basic weapon attacks.[59]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[59]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[60]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[61][62]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[61]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[62]Steven Sharif

Alpha-1 will test hybrid action/tab combat.[50][63]

Механики попадания в голову

В MMORPG Ashes of Creation не будет механики попадания в голову.[64][65][66]

  • Попадания в голову являлись частью механики Ashes of Creation Apocalypse.[66]
  • Ранее утверждалось, что в MMORPG могут быть внедрены механики попадания в голову, повышающие шанс критического урона[67][68], но не позволяющие убить игрока с одного удара.[67]
    • Попадания в голову в боевой системе «action combat» приравниваются к критическим ударам в системе «tab targeted combat».[69]
    • Если игрок пользуется системой выбора целей и автоматического прицеливания («tab target») при применении навыков, для них будет фиксированный шанс критического попадания при использовании способности или оружия.[69]
    • Если игрок пользуется системой самостоятельного прицеливания способностей или оружия («action targeting/action combat»), ему нужно будет полагаться на попадания в голову или другие критически важные места на модели врага.[69]

Siege abilities

Восемь игроков с одинаковым основным архетипом могут объединиться, чтобы создавать монументальные эффекты во время осады.[71]

Мы хотим воплотить в жизнь тот тип системы, когда группа с одними и теми же основными архетипами может собраться вместе, чтобы создать эффекты, зависящие от отличительных особенностей этого архетипа.[71]Steven Sharif

Summoner

Summoners can collaborate together during sieges to summon larger creatures, such as Golems.[72][73][74]

We do have the concept of siege summons being a thing with multiple summoners being required in order to create that siege summon. In those situations your character becomes the summon. So you don't have an AI that takes over your previous character but instead the recipient of those additional spell effects becomes the actual summon itself.[72]Steven Sharif
  • The target of the group summon becomes the summon itself.[72][74]
    • Previously it was stated that the party-leader becomes the summon.[73]
info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.
  • A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[75]
  • The number of summoners participating in the summon will determine its overall size.[75]
  • All summoners must be in the same party and the party leader must be a summoner.[73]
    • The party leader initiates the summon and then takes control of it.[73]
    • Once summoned, the party leader cannot be changed.[73]
    • If the party disbands, the summon ends. There will be a grace period to handle disconnects.[73]
    • The party may also contain non-Summoners.[73]

Tank

info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.
Pre-alpha castle siege combat featuring a Tank siege ability.[76]
If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[71]Steven Sharif

Прокачка класса

  • Игроки получают очки умений по мере повышения уровня. Их можно тратить на повышение уровней умений в дереве умений.[79]
    • Повысить до максимума все умения в дереве умений будет невозможно.[79]

Если Файтер выбрал Мага в качестве второго архетипа, файтер станет Spellsword. Эта комбинация открывает дополнения, которые можно назначить умениям в первичном дереве умений. У файтеров есть Rush - умение, которое позволяет им делать рывок к цели, а при достижении цели - наносить урон с шансом сбить цель с ног. К этому умению можно добавить дополнение Mage's escape, благодаря которому умение станет телепортировать игрока к цели, снижая время, которое тратилось на рывок.[4]

Развитие класса не связано с развитием ремесленной профессии игрока.[83]

Мировые события не влияют напрямую на эффективность класса, но могут иметь дополнительные эффекты с точки зрения доступности снаряжения, чар или татуировок.[84]

Skills by archetype

Bard skills

Bards вступают в combat со способностями разных направлений, не только баффами.[85]

  • Барды будут владеть широким спектром способностей на выбор, например wordsmithing, acting, и musical aspects.[86]
    • Барды могут играть на разнообразных музыкальных инструментах, таких как флейта и волынка.[87][88]
  • Барды будут иметь целенаправленные или случайно срабатывающие способности исцеления в гораздо меньше степени чем Clerics.[89]
  • Барды не будут "простаивать". Это роль social spaces внутри nodes.[85]
  • Барды будут иметь набор utility вне боя, как и все остальные classes.[90]

В других играх барды предполагают относительно пассивное направление игры и это не то направление, с которым мы согласны. Мы хотим что бы каждым классом было весело играть. Мы хотим что бы все классы были жизнеспособны. Мы хотим что бы каждый чувствовал что он что-то делает: Что бы каждый момент игры на том или ином классе был веселым; В общем много подобного будет базироваться вокруг комбинаций, на быстрых взаимодействиях ваших членов группы и моба или игрока с которым вы сражаетесь. Будет много передвижений во время боя с фронта в тыл что бы, например, кому-то помочь, убедиться что все получают необходимую помощь; А так же что ты активен в своей роли. Что ты не просто сидишь где-то на фоне пассивно играя на флейте не получая никакого веселья.[91]Jeffrey Bard

Барды могут выбирать баффы, которые поддерживают tanking, evasion, DPS и healing abilities в их направлении.[92]

  • Некоторые баффы завязаны на том, как бард отыгрывает в бою: Если бард попадает skill shot по цели, союзники на некотором расстоянии могут получить временный бафф, относящийся к способности, которую бард использовал.[93]

Давайте представим бард использует оружие, достает меч и... выполняет что-нибудь похожее на атаку гладиатора и это классно выглядит, это воодушевляет его друзей вокруг что бы повысить их множитель критического урона и теперь они наносят дополнительный урон в течении следующих 10 или 8 секунд. В общем ты должен оставаться активным, ты будешь следить за своей позицией, позицией своей команды относительно тебя для того что бы действительно дать своей группе всё на что способен.[93]Steven Sharif

Cleric skills

Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[94]

  • There will be a healthy combination of healing and offensive spells available to allow a Cleric to level and progress as a solo player. It's left to the player to decide whether they will spec into more solo or support-oriented group-focussed gameplay. Choice of a secondary archetype will enable further customization in this respect.[96][97]
There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player.[97]Steven Sharif
info-orange.pngВ этом разделе содержится информация из тестирования Alpha-1. Он будет обновляться по мере поступления новой информации.
Skill Icon Source Description
Barrier Barrier.png Alpha-2 Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[98][99]
Bless Weapon Bless Weapon.png Alpha-2 Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[100][101]
Castigation CastigationIcon.jpg Alpha-1 Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[102][1][103][104]
Chains of Restraint Chains of Restraint Icon2.png Alpha-2 Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[105][106]
Communal Restoration Communal Restoration Icon2.png Alpha-2 Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[107][108] This can overheal.[107]
Condemn Condemn.png Alpha-2 Stun target enemy for 3 seconds.[109][110]
Consecrating Wave Consecrating Wave.png Alpha-2 Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[111][112]
Defiant Light Defiant Light.png Alpha-2 Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[113][114]
Deliverance Deliverance.png Alpha-2 Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[115][116]
Devotion DevotionIcon.jpg Alpha-1 Launch an orb of energy into the air that will fall upon your target, healing them.[117][1][118][104]
Divine Censure DivineCensureIcon.jpg Alpha-1 Hurls a radiant spear at the target, dealing damage.[119][1][120][104]
Divine Flare Divine Flare.png Alpha-2 Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[121][122]
Divine Infusion Divine Infusion.png Alpha-2 Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[123][124][125][126]
Divine Light DivineLightIcon.jpg Alpha-1 Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[127][1]
Flash Cure Flash Cure.png Alpha-2 Instantly heal target ally. This may be used during other ability activations.[128][129]
Healing Touch Healing Touch.png Alpha-2 Heal target ally in melee range for a large amount of health.[130][131]
Judgment Judgment Icon2.png Alpha-2 Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[132][133]
Mend Mend.png Alpha-2 Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[134][135]
Radiant Burst RadiantBurstIcon.jpg Alpha-1 Heals allies around you in a wide area for a large amount.[136] Stacks up to 3 times.[1]
Regeneration RegenerationIcon.jpg Alpha-1 Bathe your target with restorative energy that heals them over time.[137][1]
Resplendent Beam Resplendent Beam.png Alpha-2 Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[138][139]
Resurrection ResurrectionIcon.jpg Alpha-1 Resurrects a dead ally with 25% health and 15% mana.[140][1][141][104]
Smite Smite.png Alpha-2 Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[109][142]
Soothing Glow Soothing Glow.png Alpha-2 Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[143][144]
Wings of Salvation Wings of Salvation.png Alpha-2 Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[145][146] An ally is defined as any non-combatant player or non-mob NPC.[147]

Fighter skills

The Fighter archetype includes maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield as well as debuffs that can reduce healing received on a target.[148][149][150][151][152]

Skill Icon Description
Battle Cry Battle Cry.png Unleash a resounding war bellow, applying the Riled effect to the caster and all nearby party members and Shaken to all nearby enemies. Gain 5 Combat Momentum for each target that was Riled. Riled targets have increased stability and have increased chance of tripping Shaken enemies.[153]
Blitz Blitz.png Charge directly toward target enemy, dealing Physical damage to the target on arrival.[154]
Blood Fusion Blood Fusion.png Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[155]
Brutal Cleave Brutal Cleave.png Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [156]
Cataclysm Cataclysm.png Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[157]
Crippling Blow Crippling Blow.png Deal Physical damage and apply Snare to target enemy for 6 seconds.[158]
Exert Exert.png Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[159]
Form Of Celerity Form of Celerity.png While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[160]
Form Of Ferocity Form Of Ferocity.png While in this form, the caster receives +2% Attack Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[161]
Form Of Fluidity Form of Fluidity.png While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[162]
Knock Out Knock Out.png Knock out target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.[163]
Leap Strike Leap Strike.png Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[164]
Lethal Blow Lethal Blow.png Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[165]
Lunging Assault Lunging Assault.png Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[166]
Maim Maim.png Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[167]
Overpower Overpower.png Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[168]
Rupture Rupture.png Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[169]
Whirlwind Whirlwind.png Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[170]
Q: What percentage of Fighter skills are templated attacks versus requiring a target?
A: There's probably four or five abilities right now that require a single target and then I think the rest are either like on self or some template conal attack or something.[171]Steven Sharif

Mage skills

Skill Icon Description
Arcane Beam Arcane Beam Icon.png Deal (20%🢆) arcane damage to target enemy or a nearby enemy every 0.5 seconds for 8 seconds. Each hit also restores 3 mana.[172]
Arcane Circle Arcane Circle Icon.png Place a powerful rune of magic upon the ground beneath you, grants Arcane Empowerment while standing within. Lasts 10 seconds.[173]
Arcane Empowerment Mage Spell Shift 8.png Temporarily dramatically increased cast time while active. Consume all spell charges for increased duration per charge consumed. Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge, up to a maximum of 10 charges.[174]
Arcane Eye Arcane Eye Icon.png Conjure a magical eye that reveals any camouflaged enemies within a 20 meter radius around you to you and all party members over the next 8 seconds.[175]
Arcane Volley Arcane Volley (Active).png Fires a volley of 7 arcane missiles at your target, dealing (35%🢆) arcane damage each.[176][177]
Ball Lightning Ball Lightning Icon.png Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[178][179][180]
Blink Blink.png Instantly teleport a set distance in the direction you are moving.[181][182]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[183][184][178]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[185][186][187]
Combust Combust Icon.png Instantly combust your target, dealing (125%🢆) fire damage and applying Conflagrating if they are Burning.[188]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[178][189][190]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[191]
Fireball Fireball (Active).png Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[192]
Fissure Mage Spell 7.png Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[193]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[194][195]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[196][197]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[198]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[199]
Quake Quake.png Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[200]
Shell Shield.png Create a protective magical shell around yourself that absorbs a large amount of damage before breaking.[201][202]
Slumber Slumber (Active).png Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[203][204][205]

Ranger skills

The majority of a Ranger's skill tree will likely be ranged, but there will be options to incorporate melee aspects.[206]

  • Some abilities require a bow to be equipped.[207][44][208][209]
  • Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[210]
  • The majority of Ranger abilities allow movement while casting. Only a few abilities impose movement penalties while casting.[207]
Skill Icon Description
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[211] The root effect is nature based.[212]
Barrage Barrage Icon.png Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[213]
Bear Trap Bear Trap Icon.png Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[214]
Call of the Wild Call of the Wild Icon.png Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[215]
Camouflage Camoflague Icon.png You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.[216]
Disengage Disengage Icon.png Delivers a quick kick backflipping in the opposite direction. Enemies hit are Snared for 4 seconds.[217]
Headshot Headshot.png Deals 175% physical damage to target enemy.[218]
Hunt of the Bear Hunt of the Bear.png Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.[219]
Hunt of the Raven Hunt of the Raven.png Call forth the spirit of the raven, imbuing yourself with increased physical penetration.[220]
Hunt of the Tiger Hunt of the Tiger.png Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage.[221]
Imbue Ammo: Barbed Imbue Ammo Barbed Icon2.png Imbues your ammunition with barbed thorns. Enemies hit by your bow attacks suffer the Bleeding status effect, dealing damage over time. Each application applies 3 seconds of duration to the target, up to a maximum of 30 seconds. 10 charges.[222]
Imbue Ammo: Concussive Imbue Ammo Concussive Icon2.png Imbues your ammunition with concussive force. Enemies hit by your bow attacks suffer ten stacks of the Staggered status effect, increasing Tripped duration when applied and lowering their accuracy and evasion stats per stack. 10 charges.[223]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[224]
Lightning Reload Lightning Reload Icon.png Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring its cooldown and other costs.[225]
Mark of the Bear Mark of the Bear.png Marks the target, reducing their mitigation by 25%.[226]
Mark of the Raven Mark of the Raven.png Marks the target, triggering bonus damage every time the target is hit. The lower the health on the target is, the higher the damage.[227]
Mark of the Tiger Mark of the Tiger Icon clean.png Marks the target, increasing critical chance versus the target by 50%.[228]
Piercing Shot Piercing Shot.png Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[229]
Raining Death Raining Death reskin.png Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[230]
Scatter Shot Scatter Shot Icon.png Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[231]
Snipe Snipe New.png Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[232]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[233]
Vine Field Vine Field reskin.png Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[234]

Rogue skills

All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[235]

  • Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[236]
  • These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[236]

If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[236]Steven Sharif

Skill Icon Description
Stealth This does not render a player completely invisible.[237] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[238]

Summoner skills

The summoner uses abilities that channel through their summons (also referred to as class skill pets).[72][74]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[3]Steven Sharif
  • Abilities from the summon appear on the summoner's hotbar. The summoner is essentially playing through their summon.[72][74]
    • Summoner has control over their summon, unless the summon is under ancillary effects.[72][240][74]
  • Summoners will not be able to fuse with or be taken over by their normal summons.[72][74]
  • Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[242]
  • Summoner summons are not the same as combat pets.[243]
    • Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[244]
The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[244]Steven Sharif
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[245]
  • Summons can be leveled through the application of skill points to their active skill.[3]
  • Summons will be able to use crowd control (CC).[246]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[247]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[248][249]
Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[248]Steven Sharif

Summoners summon different varieties of summons, depending on the class and augments they choose.[250][251]

Augments from a secondary archetype can be applied to a summon.[253]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[253]Steven Sharif

Tank skills

info-orange.pngВ этом разделе содержится информация с ранних этапов тестирования. Он будет обновляться по мере поступления новой информации.
Skill Icon Source Description
Absorption Field Absorption Field.png Alpha-2 A field of absorption.[254]
Aegis Aegis New Icon.png Alpha-2 Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[255]
Ancestral Bolas Ancestral Bolas.png Alpha-2 Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[256]
Grapple Grapple Icon.png Alpha-2 Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[257][258]
Grit GritIcon.png Alpha-2 Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[259]
Hatred V Tank Ability Active.png Alpha-0 Single target that adds hate.[260]
Inciting Strikes IncitingStrikesIcon.png Alpha-2 Slashes twice in a forward cone while adding additional threat.[261]
Indomitable Spirit Indomitable Spirit.png Alpha-2 30% increased max HP and 30% increased healing received.[262]
Защитить Protect (Active).png Alpha-2 Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[263]
Rush of Courage Rush of Courage.png Alpha-2 You feel a surge of resolve - gain 100 Courage.[264]
Shake It Off Shake It Off.png Alpha-2 Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[265]
Shield Assault ShieldAssaultIcon.png Alpha-2 Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[266]
Slam Slam.png Alpha-2 Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[267]
Tremoring Bellow TremoringBellowIcon.png Alpha-2 Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[268]

Смотрите также

Ссылки

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  157. Cataclysm Description.png
  158. Crippling Blow Description.png
  159. Exert Description.png
  160. Form of Celerity Description.png
  161. Form Of Ferocity Description.png
  162. Form of Fluidity Skill Tree Description.png
  163. Knock Out Skill Tree Description.png
  164. Leap Strike Description.png
  165. Lethal Blow Description.png
  166. Lunging Assault Description.png
  167. Maim Description.png
  168. Overpower Description.png
  169. Rupture Description.png
  170. Whirlwind Description.png
  171. Прямая трансляция, 2024-03-29 (1:56:56).
  172. Arcane Beam Description.png
  173. Arcane Circle Description.png
  174. Arcane Empowerment Description.png
  175. Arcane Eye Description04302024.png
  176. Arcane Volley Description04302024.png
  177. Видео, 2023-04-28 (22:13).
  178. 178.0 178.1 178.2 Видео, 2023-09-29 (11:29).
  179. Ball Lightning Description04302024.png
  180. Видео, 2023-04-28 (7:15).
  181. Видео, 2023-04-28 (4:40).
  182. Видео, 2023-04-28 (9:22).
  183. Blizzard Description04302024.png
  184. Chain Lightning Description04302024.png
  185. Видео, 2023-05-31 (12:12).
  186. Видео, 2023-04-28 (17:50).
  187. Combust Description.png
  188. Cone of Cold Description04302024.png
  189. Видео, 2023-04-28 (11:22).
  190. Elemental Empowerment Description04302024.png
  191. Fireball Description04302024.png
  192. Fissure Description04302024.png
  193. Frostbolt Description04302024.png
  194. Видео, 2023-04-28 (15:35).
  195. Lightning Strike Description04302024.png
  196. Видео, 2023-04-28 (13:40).
  197. Magma Field Description04302024.png
  198. Meteor Description04302024.png
  199. Quake Description04302024.png
  200. Shell Description04302024.png
  201. Видео, 2023-04-28 (6:15).
  202. Видео, 2023-04-28 (17:22).
  203. Slumber Description04302024.png
  204. Видео, 2023-09-29 (11:23).
  205. Прямая трансляция, 2023-05-31 (1:10:42).
  206. 207.0 207.1 Прямая трансляция, 2023-12-19 (1:20:41).
  207. Подкаст, 2021-09-29 (40:50).
  208. Интервью, 2018-05-11 (16:32).
  209. Прямая трансляция, 2023-12-19 (1:53:41L5DeC8wIcuM).
  210. Air Strike New Description.png
  211. Видео, 2022-09-30 (15:28).
  212. Barrage New Description.png
  213. Bear Trap Description.png
  214. Call of the Wild Description.png
  215. Camoflague Description.png
  216. Disengage Description.png
  217. Headshot Description Ranger2.png
  218. Hunt of the Bear Description.png
  219. Hunt of the Raven Description.png
  220. Hunt of the Tiger Description.png
  221. Imbue Ammo Barbed Skill Tree Description.png
  222. Imbue Ammo Concussive Skill Tree.png
  223. Imbue Ammo Weighted Skill Tree Description.png
  224. Lightning Reload Description.png
  225. Mark of the Bear Description New.png
  226. Mark of the Raven Description.png
  227. Mark of the Tiger Description.png
  228. Piercing Shot Description.png
  229. Raining Death Description.png
  230. Scatter Shot Description.png
  231. Snipe Description New.png
  232. Thundering Shot Description.png
  233. Vine Field Description.png
  234. Rogue2.jpg
  235. 236.0 236.1 236.2 Прямая трансляция, 2020-07-25 (42:49).
  236. Прямая трансляция, 2022-01-28 (1:12:27).
  237. Прямая трансляция, 2017-05-03 (49:39).
  238. steven-summoners.png
  239. steven-summon-control.png
  240. Прямая трансляция, 2017-05-26 (43:20).
  241. Прямая трансляция, 2023-02-24 (1:27:22).
  242. Прямая трансляция, 2020-10-30 (1:21:14).
  243. 244.0 244.1 Интервью, 2022-01-14 (42:18).
  244. 245.0 245.1 Прямая трансляция, 2020-07-25 (1:41:46).
  245. summons-ccs.png
  246. Прямая трансляция, 2021-01-29 (1:21:01).
  247. 248.0 248.1 steven-summons-pvp-1.png
  248. steven-summons-pvp-2.png
  249. Интервью, 2021-06-13 (13:11).
  250. 251.0 251.1 251.2 251.3 251.4 251.5 251.6 Прямая трансляция, 2018-04-8 (AM) (0:58).
  251. 252.0 252.1 Прямая трансляция, 2018-04-8 (PM) (11:27).
  252. 253.0 253.1 Прямая трансляция, 2018-04-8 (PM) (24:11).
  253. Absorption Field Description.png
  254. Видео, 2023-01-27 (9:54).
  255. Ancestral Bolas Description.png
  256. Видео, 2023-03-31 (9:55).
  257. Видео, 2023-01-27 (10:27).
  258. Видео, 2023-01-27 (5:21).
  259. Прямая трансляция, 2017-10-16 (21:48).
  260. Видео, 2023-01-27 (6:41).
  261. Indomitable Spirit Description.png
  262. Protect Description.png
  263. Rush of Courage Description.png
  264. Shake It Off Description.png
  265. Видео, 2023-01-27 (5:07).
  266. Slam Description.png
  267. Видео, 2023-01-27 (7:28).