Осады
Осады in Ashes of Creation refer to:
- Осады замков, where guilds battle to occupy one of five Guild castles.[2]
- Осады узлов, which are open world battles fought to destroy nodes.[3]
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[4] – Steven Sharif
Осады замков
Гильдии участвуют в осадах замков в попытках захватить и удержать один из пяти гильдейских замков в Ashes of Creation.[2]
- Задача-минимум — обеспечить присутствие по 250 игроков с каждой стороны на поле боя. Есть намерение повысить этот лимит до 500 игроков с каждой стороны.[10][11][12][13]
Осады замков и узлов будут проходить в открытом мире, но могут существовать отделённые от игрового мира локации, в которых группы определённого размера будут участвовать в борьбе за объекты, исход которых повлияет на ход всей осады.[14]
- Ранее утверждалось, что в финальной версии игры осады замков могут быть (полностью) отдельными инстансами.[15]
Мы говорим о том, что во время осад замков или узлов будут определённые зоны-инстансы, в которые отправятся группы, назначенные для участия в этих мини-сражениях, происходящих параллельно осаде. И я помню, что в прошлом мы обсуждали, как мы планируем включить эти точки захвата объектов в состав более крупных событий; я скажу так, что они нацелены не только на то, чтобы просто увеличить счёт в общем ходе битвы, но также чтобы предоставить возможности для более мелких нишевых групп поучаствовать в более целенаправленном захвате определённых объектов. Это будут небольшие, очень короткие, сражения минут на десять, где одни группы смогут выступать против других групп в формате защитников против атакующих; и исход этих сражений повлияет на определённые аспекты общей битвы, которая будет происходить для них на заднем плане.[14] – Steven Sharif
- Осады замков в Alpha-1 происходили в области открытого мира, доступ в которую открывал НИП, телепортировавший туда игроков.[16][17][15][18]
Каждая неделя перед неделей осады… посвящена одному из трёх замковых узлов. Итак, вокруг замка будет по три узла. Они представляют первую, вторую и третью недели; а четвёртая неделя — осада самого замка. Эти узлы можно будет развивать только до третьего этапа. Мы это уже обсуждали ранее, и я уверен, что на wiki, которую ведёт наше сообщество, есть эта информация.[19] – Steven Sharif
Гильдия, захватившая замок, владеет им в течение месяца до следующей осады.[19][20]
- В первые три недели владения замком гильдии будет необходимо повысить уровень замковых узлов до этапа «деревня» посредством заданий.[19][20]
- Четвёртая неделя — неделя «подачи заявок», на протяжении которой другие гильдии смогут объявить себя в качестве претендентов на замок или записаться в качестве защитников.[19][20]
- В зависимости от того, насколько успешно прошла защита замковых узлов, меняется крепость обороны самого замка.[20][21]
- Нападающие смогут рушить стены, разбивать ворота и части замка различными осадными орудиями, чтобы пробраться во внутреннюю крепость.[22]
- При смене владельца замка (в результате осады), часть налогов остаётся в казне замка, а часть отходит гильдии.[23]
Будет полезно привлекать людей… даже если они не состоят в вашей гильдии или альянсе — своего рода феодальная система, где вы можете привлечь других игроков, которые просто независимы от всей этой политики. У них там будет чем заняться — и получить выгоду — и будет взаимная связь между тем, кого вы можете привлечь, и тем, что они для вас делают, и какие выгоды от этого получат они и вы.[20] – Steven Sharif
Ashes of Creation Apocalypse castle sieges
Ashes of Creation Apocalypse castle sieges are a planned Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[27]
- Takes place in and around large destructible castles.[28]
- Matches are expected to last thirty to thirty-five minutes. This duration can be modified by control points captured during the match.[29]
- There will be 200 players in a match (100 v 100).[30][27]
- Invite up to 20 guildmates to a match.[28]
- Class kits come into play during the testing of Ashes of Creation Apocalypse castle sieges.[31]
- The ability to host a session and challenge an opponent or guild may be present post-launch of castle siege mode.[32]
The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[29] – Margaret Krohn
A potential Alpha-1 implementation of Осады замков in the MMORPG is based on Ashes of Creation Apocalypse castle sieges.[18]
Осады узлов
Осады узлов позволяют игрокам уничтожать узлы,[3] прокладывая путь для развития и доступа к заблокированному контенту в окружающих узлах. Благодаря этой динамике политические раздоры и интриги играют важную роль в устройстве мира.[34]
Осада узлов не будет лёгкой задачей для нападающих. У городов и метрополисов будет значительное оборонительное преимущество.[34]
Если у вас в узле есть дом, и вы не хотите, чтобы он был разрушен, вам необходимо будет защищать этот город![35] – Steven Sharif
Большая часть (~80%) контента в Ashes of Creation представляет собой открытый мир, но в рамках осад замков и узлов могут происходить битвы в инстансах, где определённые группы могут участвовать в небольших, коротких битвах за объекты, за захват определённых точек.[14]
К событиям, основанным на захвате объектов (таким как караваны, войны гильдий и осады узлов) не применяются штрафы за смерть.[36]
Node destruction
Nodes can be destroyed starting at Деревня (стадия 3) following a successful siege against that node.[3]
- It is a normal process of the world to see PvP be a catalyst for change. That is one of the defining elements of our world building approach and being a PvX game is that PvE builds the world and PvP changes the world; and as these nodes get destructed this should be a normal habit that players are accustomed to seeing that landscape changing over time, because it is the breath of renewal that then is allowed as a result of that action.[37] – Steven Sharif
- Players lose their node citizenship after their node is destroyed without entering into a cooldown period.[37][38][3]
- Node destruction may prevent some quests from being completed.[39]
- After a node is destroyed, the footprint of the node will enter a ruined state and will become an open PvP zone for a number of days equal to the node's level. These ruins consist of a debris field of treasures that are lootable by certain players.[40][41][42][43][44][45]
- Which players get to loot the debris field during this period is currently under discussion by the developers.[46] Previously it was stated that any player could loot the debris field.[41] Before that it was stated that only attackers who participated in the siege will have exclusive looting rights.[47]
- Any loot remaining after this period will be open for anyone to loot.[47]
- After a number of days equal to the destroyed node's level, the node will revert back to stage 0 (wilderness) and any modified terrain will revert back to its original state.[41][48][49]
- Those are like open-world battlegrounds that spawn on the footprint of the node after a successful siege. And these are opportunities that previous defenders have to salvage certain materials and/or equipment from the destroyed node, or that attackers have to do the same. And there's interact points that live within that environment that take time in order to interact with, which makes those individuals susceptible to potential ganking or fighting. And you can control those areas; and that exists for some period of time. It's like an open-world arena system.[40] – Steven Sharif
- Treasures in the debris field will take time and tools to uncover.[40][41]
- The warehouse debris will contain a portion of all Materials (crafting components) and Gatherables that were stored in the destroyed node.[41][42][43][44][45]
- The reliquary debris will contain a stockpile of shards of the relics that were stored there.[50][41][42][51][52]
- The town hall debris might contain tax-oriented certificates that were held within the vaults and in the treasury.[42]
- The stables debris might contain mount certificates that can be added to caravans in the future or sold on the auction house.[42]
- Gatherables and crafting materials that were stored in in-node housing and apartment storage chests become lootable. These are not lootable if the node survives the siege- even if the housing buildings are destroyed or damaged during the siege.[43]
Siege aftermath
Rubble will be visible for a period of time following a successful castle siege. This will likely persist until the incumbent guild develops the first defensive node.[54]
Разрушаемая среда
Разрушаемая среда is a core element of how players interact with the world, in Ashes of Creation.[56][57]
- Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[58][59]
- Destructible props in the open-world will typically respawn after 10 minutes.[60]
- The terrain itself is not destructible.[58]
Impact on player housing
Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[61][62][63]
- Blueprints for homestead, business, and artisan freehold buildings, including progression and upgrades, are returned to the player.[61][3][62][63]
- A possible design idea is for items such as furnishings to be boxed in crates that are accessible inside the new home.[64]
Impact on in-node housing
Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[62]
- If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.
Impact on apartments
Квартиры могут быть разрушены в следующих случаях:[62]
- Если их здание было разрушено во время осада узла, даже если осада не была успешной.[62]
- Если мэр построил дополнительные многоквартирные дома в городе (этап 4) или выше, а уровень узла упал ниже этой стадии.[62]
- Если мэр решит снести многоквартирные дома, все предметы и планировки будут отправлены владельцу по почте.[65]
Impact on freeholds
Наделы may be attacked by any player for a period of two hours following a successful siege against its parent node.[66][67][3][68] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[61]
- Players and their allies may defend their freehold for this period of time.[68]
- Structures and guards may be obtained to defend freeholds during this period.[68]
- When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[61]
After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[67][3]
- The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[67]
- At the end of the grace period, if the freehold does not reside within the ZOI of a Деревня (стадия 3) node or above, it will be destroyed.[61][3][67][69]
- If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[3] – Margaret Krohn
- Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
- A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[70] – Steven Sharif
Siege alliances
When a siege begins, temporary alliances are formed among attackers and defenders.[71]
- For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[72]
- There are many reasons to participate as an ally in the attack or defence of other nodes.[73]
- Titles.
- Items.
- Materials.
- Money.
- Social bonds.
Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[73] – Steven Sharif
Участие в осадах
Незарегистрированным игрокам не разрешено участвовать в осадах замков или узлов.[74]
- Осады замков в Alpha-1 расположены в отдельной зоне, доступ к которой открывается через диалог с телепортирующим игрока НИПом.[16][17][15][18]
- Осады замков (в релизной версии игры) могут быть или не быть отделены от основной карты мира.[15][75]
- Пока игрок зарегистрирован на битву, он может возрождаться в штабе своей стороны.[15][76]
- Игроки могут перехватывать направляющихся на осаду одиночек, пользуясь механиками войны гильдий или системы меток.[77]
Персонажи низкого уровня смогут приносить пользу в крупных сражениях, выполняя действия, не зависящие от уровня, например, управление осадными орудиями, ремонт укреплений, размещение усилений, действующих по области, на ключевых позициях; они могут проводить разведку в скрытности или взбираться на стены. Всё это будет важным в ходе сражения и не потребует наличия у персонажа максимального уровня или высоких боевых характеристик.[78]
Siege defenses
Siege defenses in Ashes of Creation may refer to.
Siege mechanics
A siege occurs over several phases.[83]
- Certain siege mechanics may be gated for specific size groups during sieges.[84]
- There will not be a deserter debuff for leaving a siege before it is complete.[85]
- More will be revealed in an upcoming blog entry.[83]
Siege weapons
Siege weapons and siege vehicles are able to be utilized during sieges.[79]
- Siege equipment is able to be crafted or purchased from Неигровые персонажи. Crafting will require materials, recipes and craftsmanship.[88][89]
- Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[89] – Steven Sharif
- There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[90]
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is Корабли, Siege engines, Weapons, Armor, etc.[91] – Jeffrey Bard
Siege PvP
Sieges don't use the PvP flagging system.[92]
Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[36]
Siege NPCs
Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[93][94]
- Only combat Неигровые персонажи are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[93][95]
- Upgrades to the node's Barracks may allow a garrison of siege NPCs to be spawned in the event of an attack.[93]
- Mercenary NPCs can be hired in advance.[93] They are intended to be a significant presence but not the main line of defense in a siege.[96]
Mercenary NPCs
Mercenary NPCs can be hired to participate in objective-based situations.[98][99][100]
- Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[101][102][98][99]
- Mayors are able to allocate treasury funding to hire mercenary NPCs to defend their node during sieges.[99][100]
- Nodes can invest in upgrade paths that give a greater selection of roles and quality (gear level) of NPC mercenaries used for caravan defense.[101]
- NPC mercenaries can be hired to participate in castle sieges based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[102][98]
- These mechanics are subject to change based on testing and priorities.[101][102]
- Players can assign mercenary NPCs, but won't micromanage them, in a similar manner to pets.[100]
- There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[100] – Steven Sharif
Siege objectives
Each node has a number of districts, depending on its stage.[83]
- Districts are taken by defeating a "raid boss" guard NPC in that district.[83]
- If attackers take over a district, they gain that district as a respawn location.[83]
- Attackers can kill the quartermasters to increase the respawn times of the defenders while reducing their own respawn times.[103][83]
Defenders can assault the outposts of the attackers to hinder them.[83]
- Destroying the headquarters of the attacking army is a victory condition for the defenders.[103][104]
Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[105]
As the attackers are sieging a city they have obviously a win condition- a win objective- but additionally there can be casualties from a structural standpoint during that process. So let's say if the... attackers were to not succeed in completely destroying the node they could still affect damage across multiple types of buildings that are present within the node, which disables services for that those citizens and also will require some type of reconstruction effort on behalf of the citizens.[106] – Steven Sharif
Разрушаемая среда
Разрушаемая среда is a core element of how players interact with the world, in Ashes of Creation.[56][57]
- Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[58][59]
- Destructible props in the open-world will typically respawn after 10 minutes.[60]
- The terrain itself is not destructible.[58]
Siege abilities
Восемь игроков с одинаковым основным архетипом могут объединиться, чтобы создавать монументальные эффекты во время осады.[108]
Мы хотим воплотить в жизнь тот тип системы, когда группа с одними и теми же основными архетипами может собраться вместе, чтобы создать эффекты, зависящие от отличительных особенностей этого архетипа.[108] – Steven Sharif
Summoner
Summoners can collaborate together during sieges to summon larger creatures, such as Golems.[109][110][111]
- We do have the concept of siege summons being a thing with multiple summoners being required in order to create that siege summon. In those situations your character becomes the summon. So you don't have an AI that takes over your previous character but instead the recipient of those additional spell effects becomes the actual summon itself.[109] – Steven Sharif
- The target of the group summon becomes the summon itself.[109][111]
- Previously it was stated that the party-leader becomes the summon.[110]
- A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.[112]
- The number of summoners participating in the summon will determine its overall size.[112]
- All summoners must be in the same party and the party leader must be a summoner.[110]
Tank
- If eight Tank archetypes each use one of their summon wall abilities it might construct a larger wall that can divide two raids in a moment; and would require damage and block skills and abilities for a momentary lapse of battle between those two raids.[108] – Steven Sharif
Deserter debuff
Показатели
Ashes of Creation собирает данные для выдачи достижений, титулов и прочих знаков отличия на сервере.[114]
- Количество успешных оборон при осадах.[114]
- Количество успешных осадных штурмов.[114]
- Количество PvP-убийств.[115][114]
- Количество смертей в PvP.[115]
- Очки за участие в рейдах.[114]
- Количество первых на сервере прохождений контента.[114]
Видимость такого типа вещей на сервере помогает поддерживать соревновательную атмосферу. Если существует цель, для достижения которой нужно потрудиться, и другие могут увидеть, что у вас получилось, у вас будет больше стремления преуспевать.[114] – Steven Sharif
Рейтинг игроков
В игре будет рейтинг игроков для подземелий и рейдов.[116]
Spectating battles
The ability to spectate battles, such as Осады is being looked into.[118]
One of the issues I did have about that system in Lineage 2, was like certain people just have alt accounts logged in and tuned into that thing; and like they would then utilize that information. Which, I guess is a means of information gathering. But it's maybe too easy of one. So we're - like i said - we're just looking into that. I haven't decided on that yet.[118] – Steven Sharif
Иллюстрации
Смотрите также
Ссылки
- ↑ Интервью, 2018-08-08 (13:42).
- ↑ 2.0 2.1 2.2
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Blog - Know Your Nodes - Advance and Destroy.
- ↑ Прямая трансляция, 2017-05-22 (38:44).
- ↑ Видео, 2021-05-28 (25:44).
- ↑ About Ashes of Creation.
- ↑ Прямая трансляция, 2022-07-29 (1:12:14).
- ↑ Интервью, 2020-07-29 (31:05).
- ↑ Интервью, 2020-07-18 (13:13).
- ↑ Прямая трансляция, 2021-09-24 (52:48).
- ↑ Интервью, 2021-07-08 (57:19).
- ↑ Интервью, 2020-07-19 (44:28).
- ↑
- ↑ 14.0 14.1 14.2 Прямая трансляция, 2022-01-28 (17:50).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 Подкаст, 2021-04-11 (49:40).
- ↑ 16.0 16.1
- ↑ 17.0 17.1 Прямая трансляция, 2021-04-30 (41:18).
- ↑ 18.0 18.1 18.2 Blog: Creative Director's Letter, 2021-04-14
Ошибка цитирования Неверный тег
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: название «https://ashesofcreation.com/news/2021-04-14-creative-directors-letter» определено несколько раз для различного содержимого Ошибка цитирования Неверный тег<ref>
: название «https://ashesofcreation.com/news/2021-04-14-creative-directors-letter» определено несколько раз для различного содержимого - ↑ 19.0 19.1 19.2 19.3 Прямая трансляция, 2020-08-28 (1:43:03).
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 Подкаст, 2018-04-23 (21:55).
- ↑ 21.0 21.1 Прямая трансляция, 2017-08-23 (23:00).
- ↑ Подкаст, 2018-04-23 (15:14).
- ↑
- ↑ Видео, 2019-03-08 (0:00).
- ↑ Прямая трансляция, 2019-10-31 (11:05).
- ↑
- ↑ 27.0 27.1 Прямая трансляция, 2018-08-17 (30:29).
- ↑ 28.0 28.1 Прямая трансляция, 2018-09-01 (54:06).
- ↑ 29.0 29.1 Castle Siege Overview.
- ↑ Интервью, 2018-08-24 (13:17).
- ↑ Интервью, 2018-08-17 (8:16).
- ↑ Интервью, 2018-12-06 (38:10).
- ↑ Видео, 2016-12-04 (0:02).
- ↑ 34.0 34.1 A reactive world - Nodes.
- ↑ Видео, 2017-04-30 (5:31).
- ↑ 36.0 36.1 Прямая трансляция, 2020-12-22 (1:13:51).
- ↑ 37.0 37.1 Прямая трансляция, 2023-08-31 (20:54).
- ↑ Интервью, 2020-07-29 (17:26).
- ↑ Прямая трансляция, 2024-02-29 (53:58).
- ↑ 40.0 40.1 40.2 Интервью, 2023-07-09 (1:36:24).
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 Прямая трансляция, 2022-10-14 (52:31).
- ↑ 42.0 42.1 42.2 42.3 42.4 Подкаст, 2021-09-29 (14:21).
- ↑ 43.0 43.1 43.2 Интервью, 2020-07-08 (57:46).
- ↑ 44.0 44.1 Прямая трансляция, 2020-04-30 (1:14:44).
- ↑ 45.0 45.1
- ↑ 46.0 46.1 Прямая трансляция, 2023-07-28 (1:26:16).
- ↑ 47.0 47.1 Подкаст, 2021-09-29 (15:46).
- ↑ Прямая трансляция, 2020-06-26 (1:48:43).
- ↑
- ↑
- ↑ Подкаст, 2021-09-29 (10:49).
- ↑ Интервью, 2020-07-18 (56:11).
- ↑ 53.0 53.1 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Прямая трансляция, 2018-07-09 (42:48).
- ↑ 55.0 55.1 Видео, 2024-03-29 (1:09:52).
- ↑ 56.0 56.1 Прямая трансляция, 2022-03-31 (1:13:00).
- ↑ 57.0 57.1 Прямая трансляция, 2019-06-28 (31:15).
- ↑ 58.0 58.1 58.2 58.3 Прямая трансляция, 2023-03-31 (1:33:05).
- ↑ 59.0 59.1 Прямая трансляция, 2021-05-28 (1:04:29).
- ↑ 60.0 60.1 Прямая трансляция, 2024-03-29 (2:04:00).
- ↑ 61.0 61.1 61.2 61.3 61.4 61.5 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 Прямая трансляция, 2017-07-18 (40:14).
- ↑ 63.0 63.1 Прямая трансляция, 2017-11-17 (47:10).
- ↑ Прямая трансляция, 2020-06-26 (1:00:57).
- ↑ Прямая трансляция, 2021-03-26 (59:21).
- ↑ Прямая трансляция, 2021-11-19 (54:26).
- ↑ 67.0 67.1 67.2 67.3 Прямая трансляция, 2020-08-28 (2:04:00).
- ↑ 68.0 68.1 68.2 Прямая трансляция, 2017-05-19 (28:04).
- ↑ Прямая трансляция, 2017-05-19 (29:34).
- ↑ Прямая трансляция, 2023-06-30 (1:39:22).
- ↑
- ↑
- ↑ 73.0 73.1 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑
- ↑
- ↑
- ↑
- ↑ Интервью, 2020-07-08 (1:12:51).
- ↑ 79.0 79.1 Интервью, 2023-09-10 (22:29).
- ↑ 80.0 80.1 Прямая трансляция, 2022-04-29 (27:42).
- ↑ 81.0 81.1 Прямая трансляция, 2020-07-25 (1:22:40).
- ↑ 82.0 82.1 Прямая трансляция, 2020-06-26 (1:33:10).
- ↑ 83.0 83.1 83.2 83.3 83.4 83.5 83.6
- ↑
- ↑ Прямая трансляция, 2017-05-24 (37:05).
- ↑ Видео, 2021-05-28 (25:44).
- ↑ Видео, 2021-05-28 (11:55).
- ↑ Интервью, 2018-08-08 (20:49).
- ↑ 89.0 89.1 Прямая трансляция, 2018-01-18 (37:05).
- ↑ 90.0 90.1 Прямая трансляция, 2021-05-28 (1:04:29).
- ↑ Прямая трансляция, 2017-05-24 (17:08).
- ↑ Прямая трансляция, 2017-05-19 (45:14).
- ↑ 93.0 93.1 93.2 93.3 Прямая трансляция, 2023-08-31 (2:09:32).
- ↑
- ↑
- ↑ Прямая трансляция, 2017-07-28 (36:51).
- ↑ Прямая трансляция, 2023-05-31 (58:25).
- ↑ 98.0 98.1 98.2 Прямая трансляция, 2020-08-28 (1:41:24).
- ↑ 99.0 99.1 99.2 Прямая трансляция, 2020-06-26 (59:11).
- ↑ 100.0 100.1 100.2 100.3 Прямая трансляция, 2019-11-22 (1:14:23).
- ↑ 101.0 101.1 101.2 Прямая трансляция, 2022-05-27 (1:18:09).
- ↑ 102.0 102.1 102.2 Прямая трансляция, 2021-04-30 (1:01:10).
- ↑ 103.0 103.1 Интервью, 2020-07-19 (37:58).
- ↑ Прямая трансляция, 2017-05-19 (47:07).
- ↑ Прямая трансляция, 2019-11-22 (17:59).
- ↑ Прямая трансляция, 2019-11-22 (15:48).
- ↑ Прямая трансляция, 2019-11-22 (41:02).
- ↑ 108.0 108.1 108.2 108.3 Подкаст, 2018-05-11 (49:20).
- ↑ 109.0 109.1 109.2 Прямая трансляция, 2023-03-31 (1:22:21).
- ↑ 110.0 110.1 110.2 110.3 110.4 110.5 110.6 Интервью, 2018-08-17 (14:59).
- ↑ 111.0 111.1 Прямая трансляция, 2017-05-19 (10:06).
- ↑ 112.0 112.1 Прямая трансляция, 2018-04-8 (AM) (28:01).
- ↑
- ↑ 114.0 114.1 114.2 114.3 114.4 114.5 114.6 Подкаст, 2018-08-04 (1:47:21).
- ↑ 115.0 115.1
- ↑ Прямая трансляция, 2017-07-18 (58:50).
- ↑ Прямая трансляция, 2017-05-15 (44:10).
- ↑ 118.0 118.1 Интервью, 2018-08-17 (26:38).