Template:Basic attacks: различия между версиями
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Версия от 07:10, 16 апреля 2024
Basic attacks are triggered for the equipped primary weapon by pressing Q or left-clicking the mouse (these buttons can be re-bound by the player).[2][3][4]
- Players can select which weapon they wish to use as their primary weapon for basic attacks.[5][2][3][6]
- Players may toggle back and forth between using their ranged weapon and melee weapon slot for basic attacks.[5]
- Weapons with projectile attacks are capable of blind firing without having a target.[9]
- If the player is in action camera mode and their reticle is over a target, they will be able to soft lock onto that target, causing projectiles to home to targets who are within the correct range/angle.[9]
- When you have your weapon and you utilize a basic attack, you can blind fire that weapon, if it has a projectile associated with it, without having to have a target. In addition, if your reticle in action camera mode is over a target, you will have a soft target lock and projectiles will home to that target if within the right angle of direction.[9] – Steven Sharif
- Sequences of basic attacks trigger the combat animation montage based on the weapon type.[4]
- Using a skill other than a basic attack will in general reset the weapon combo system.[10]
- The developers are considering per-use consumables/buffs that apply certain rider effects to basic weapon attacks.[11]
- ↑ 1.0 1.1 Видео, 2023-04-28 (15:35).
- ↑ 2.0 2.1 Прямая трансляция, 2022-09-30 (49:16).
- ↑ 3.0 3.1 Подкаст, 2021-09-29 (40:50).
- ↑ 4.0 4.1 Подкаст, 2021-09-29 (47:57).
- ↑ 5.0 5.1 Прямая трансляция, 2024-03-29 (1:55:14).
- ↑ Интервью, 2018-05-11 (16:32).
- ↑ Видео, 2022-09-30 (19:32).
- ↑ Видео, 2022-09-30 (10:44).
- ↑ 9.0 9.1 9.2 Прямая трансляция, 2023-04-28 (55:55).
- ↑ Прямая трансляция, 2020-02-28 (1:10:21).
- ↑ Прямая трансляция, 2022-09-30 (46:17).