Template:Crowd control: различия между версиями

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м (Text replacement - "<span style="color:white; background:green">" to "<span class="flagging non-combatant">")
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* All [[Archetypes|archetypes]] will have their own versions of [[CC breaks]].{{video|2023-12-19|27m14|Sp4H9XdKHao}}
 
* All [[Archetypes|archetypes]] will have their own versions of [[CC breaks]].{{video|2023-12-19|27m14|Sp4H9XdKHao}}
  
* CC effects do not apply to <span style="color:white; background:green">Non-combatant (green)</span> players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}
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* CC effects do not apply to <span class="flagging non-combatant">Non-combatant (green)</span> players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}
  
 
* [[Melee]] [[Archetypes|archetypes]] will offer various [[Mobility|mobility]] and [[CC]] counters against [[Ranged|ranged]] archetypes, such as the [[Ranger]].{{livestream|2023-12-19|1h16m19|L5DeC8wIcuM}}{{livestream|2022-09-30|51m28|GjEP4P5vDZI}}
 
* [[Melee]] [[Archetypes|archetypes]] will offer various [[Mobility|mobility]] and [[CC]] counters against [[Ranged|ranged]] archetypes, such as the [[Ranger]].{{livestream|2023-12-19|1h16m19|L5DeC8wIcuM}}{{livestream|2022-09-30|51m28|GjEP4P5vDZI}}

Версия от 04:19, 5 марта 2024

Crowd control (CC/mezzing) abilities include root, snare, stun, sleep and slow.[1][2]

  • CC effects do not apply to Non-combatant (green) players. The target of a CC ability must be flagged in order to suffer the CC effects. This prevents players from opening attacks that stun non-combatant players during a pull for example.[4]
  • Some crowd-control abilities can dismount a mounted player. In that case the mount would persist with its own health pool and other stats.[7]
    • In current Alpha-1 testing mounts are not separate from the player.[7]
There's also going to be effects that just stun the mount or stun you on the mount.[7]Steven Sharif
info-orange.pngНекоторая из приведенной ниже информации не была подтверждена разработчиками и может не входить в текущую дорожную карту разработки.
Diminishing returns in regards to crowd control and conditions like stun and sleep and slows and that thing: Yes we will have absolutely diminishing returns. I think it's a necessary component to balance out classes that have high control ability.[2]Steven Sharif
We're trying to stay away from hard locks as much as we possibly can. We want to have the system be very play, counter-play, counter-counter-play feel.[2]Jeffrey Bard
  • Soft CC's are in the tab-targeted abilities.[14]
info-orange.pngВ этом разделе содержится информация с ранних этапов тестирования. Он будет обновляться по мере поступления новой информации.
Skill Icon Base skill
Air Strike
Ancestral Bolas
Chain Lightning
Chains of Restraint
Condemn
Crippling Blow
Fissure
Grapple
Imbue Ammo: Weighted
Knock Out
Leap Strike
Quake
Slam
Slumber
Tremoring Bellow