Template:Targeted skills: различия между версиями
Перейти к навигации
Перейти к поиску
Wikiadmin (обсуждение | вклад) м (Text replacement - "{base_skill}" to "{skill}") |
Wikiadmin (обсуждение | вклад) м (Text replacement - "|namespace = |ordermethod = title |category = Base skills |include = {skill}:icon:primary:1 |table = class="wikitable ",Skill,Icon,Primary,Base skill |tablerow = style="width: 61px;"¦%%,style="width: 7em;"¦%%,style="width: 80%;"¦%%," to "|namespace = |ordermethod = title |category = Base skills ¦ Skill upgrades |include = {skill}:icon:primary,{skill¦formatskillorupgrade} |table = class="wikitable skilltable sortable",Skill,Icon,[[Primary...) |
||
Строка 11: | Строка 11: | ||
|namespace = | |namespace = | ||
|ordermethod = title | |ordermethod = title | ||
− | |category = Base skills | + | |category = Base skills ¦ Skill upgrades |
− | |include = {skill}:icon:primary | + | |include = {skill}:icon:primary,{skill¦formatskillorupgrade} |
− | |table = class="wikitable ",[[Skills|Skill]],Icon,[[Primary]], | + | |table = class="wikitable skilltable sortable",[[Skills|Skill]],Icon,[[Primary]],Description |
− | |tablerow = style="width: 61px;"¦%%,style="width: | + | |tablerow = style="width: 61px;"¦%%,style="width: 10em;"¦[[%%]],style="width: 80%;"¦%%, |
}} | }} |
Версия от 07:10, 16 апреля 2024
Targeted skills require either a soft or hard locked target.[1][2]
- Soft locking is when the reticle moves over a valid target while in action mode. The targeting plate will appear slightly grayed out to indicate that this is a soft-lock target. If the reticle moves away from the target or the target moves away from the reticle, the target is lost.[2].
- Hard locking is when the player uses right-mouse on a soft-locked target in action mode, or when the player selects a valid target in tab mode. The targeting plate will not be grayed-out to indicate that a hard-lock target is selected. Unlike soft locking, if the target moves out of the reticle, the target is not lost. Tab will still cycle between hard-locked targets in action mode based on proximity priority.[3][2]
- Targeted skills will be greyed out if the target is not within a valid range.[1]
- The developers will be testing additional targeting methods, such as target-of-target as well as separate friendly and enemy targets, most likely during Alpha-2.[4]