Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Weapons: различия между версиями

Wiki созданная сообществом Ashes of Creation
Перейти к навигации Перейти к поиску
Строка 4: Строка 4:
 
[[File:bacon polearm.jpg|thumb|400px|[[Polearm]] concept by [[Michael Bacon]].]]
 
[[File:bacon polearm.jpg|thumb|400px|[[Polearm]] concept by [[Michael Bacon]].]]
 
[[File:ranger bow.png|thumb|400px|[[Tank]] [[Ranger]] [[Bow]] modeled by [[Jon Arellano]] and concepted by [[Jeff Delierre]].]]
 
[[File:ranger bow.png|thumb|400px|[[Tank]] [[Ranger]] [[Bow]] modeled by [[Jon Arellano]] and concepted by [[Jeff Delierre]].]]
 +
Weapons will determine a players damage output alongside other conditions and stats <ref name="livestream-30-June-2017-27:05">[https://youtu.be/UYn9in9UrEs?t=27m5s Livestream, 30 June 2017 (27:05).]</ref>
 +
A weapons most important feature is its "Weapon use ability" <ref name="livestream-30-June-2017-27:18">[https://youtu.be/UYn9in9UrEs?t=27m18s Livestream, 30 June 2017 (27:18).]</ref>
 +
 +
 +
== Weapon use ability <ref name="livestream-30-June-2017-27:18">[https://youtu.be/UYn9in9UrEs?t=27m18s Livestream, 30 June 2017 (27:18).]</ref> ==
 +
*Weapons have a "weapon use ability*
 +
*Each weapon use ability has a unique keystroke time frame which initiates on weapon use.<ref name="livestream-30-June-2017-26:47">[https://youtu.be/UYn9in9UrEs?t=26m47s Livestream, 30 June 2017 (26:47).]</ref> [[File:Keystroke bar.png|thumb|400px|Example of keystroke time frame, activated by using the weapon within the red area.]]
 +
*The precision system (hitting within the red area) activates the skill
 +
*The skill can then combo into other weapon use abilities.
 +
*Hitting within the red area focuses energy into a players [[Ultimate Skill|ultimate skill]]
 +
  
 
== Weapon types ==
 
== Weapon types ==
Строка 19: Строка 30:
 
* [[Staves]]
 
* [[Staves]]
 
* [[Swords]] (One and two handed)
 
* [[Swords]] (One and two handed)
 +
  
 
== See also ==
 
== See also ==

Версия от 10:52, 22 октября 2017

box warning orange.pngЭта статья в настоящее время является незавершенной. Помогите нам расширив его.
Tank Sword concept (by Michael Bacon) and Shield concept (by Javier Perez).
Tank Ranger Bow modeled by Jon Arellano and concepted by Jeff Delierre.

Weapons will determine a players damage output alongside other conditions and stats [1] A weapons most important feature is its "Weapon use ability" [2]


Weapon use ability [2]

  • Weapons have a "weapon use ability*
  • Each weapon use ability has a unique keystroke time frame which initiates on weapon use.[3]
    Example of keystroke time frame, activated by using the weapon within the red area.
  • The precision system (hitting within the red area) activates the skill
  • The skill can then combo into other weapon use abilities.
  • Hitting within the red area focuses energy into a players ultimate skill


Типы оружия

There is an even split between melee and ranged weapons.[4]


Смотрите также

Ссылки