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Weapons: различия между версиями
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[[File:bacon polearm.jpg|thumb|400px|[[Polearm]] concept by [[Michael Bacon]].]] | [[File:bacon polearm.jpg|thumb|400px|[[Polearm]] concept by [[Michael Bacon]].]] | ||
[[File:ranger bow.png|thumb|400px|[[Tank]] [[Ranger]] [[Bow]] modeled by [[Jon Arellano]] and concepted by [[Jeff Delierre]].]] | [[File:ranger bow.png|thumb|400px|[[Tank]] [[Ranger]] [[Bow]] modeled by [[Jon Arellano]] and concepted by [[Jeff Delierre]].]] | ||
+ | Weapons will determine a players damage output alongside other conditions and stats <ref name="livestream-30-June-2017-27:05">[https://youtu.be/UYn9in9UrEs?t=27m5s Livestream, 30 June 2017 (27:05).]</ref> | ||
+ | A weapons most important feature is its "Weapon use ability" <ref name="livestream-30-June-2017-27:18">[https://youtu.be/UYn9in9UrEs?t=27m18s Livestream, 30 June 2017 (27:18).]</ref> | ||
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+ | == Weapon use ability <ref name="livestream-30-June-2017-27:18">[https://youtu.be/UYn9in9UrEs?t=27m18s Livestream, 30 June 2017 (27:18).]</ref> == | ||
+ | *Weapons have a "weapon use ability* | ||
+ | *Each weapon use ability has a unique keystroke time frame which initiates on weapon use.<ref name="livestream-30-June-2017-26:47">[https://youtu.be/UYn9in9UrEs?t=26m47s Livestream, 30 June 2017 (26:47).]</ref> [[File:Keystroke bar.png|thumb|400px|Example of keystroke time frame, activated by using the weapon within the red area.]] | ||
+ | *The precision system (hitting within the red area) activates the skill | ||
+ | *The skill can then combo into other weapon use abilities. | ||
+ | *Hitting within the red area focuses energy into a players [[Ultimate Skill|ultimate skill]] | ||
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== Weapon types == | == Weapon types == | ||
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* [[Staves]] | * [[Staves]] | ||
* [[Swords]] (One and two handed) | * [[Swords]] (One and two handed) | ||
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== See also == | == See also == |
Версия от 10:52, 22 октября 2017
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Weapons will determine a players damage output alongside other conditions and stats [1] A weapons most important feature is its "Weapon use ability" [2]
Weapon use ability [2]
- Weapons have a "weapon use ability*
- Each weapon use ability has a unique keystroke time frame which initiates on weapon use.[3]
- The precision system (hitting within the red area) activates the skill
- The skill can then combo into other weapon use abilities.
- Hitting within the red area focuses energy into a players ultimate skill
Типы оружия
There is an even split between melee and ranged weapons.[4]
- Axes (One and two handed)
- Bows
- Clubs[5]
- Daggers
- Maces (One and two handed)
- Orbs
- Polearms
- Spellbooks
- Staves
- Swords (One and two handed)