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Weapons: различия между версиями

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== Weapon use ability <ref name="livestream-30-June-2017-27:18">[https://youtu.be/UYn9in9UrEs?t=27m18s Livestream, 30 June 2017 (27:18).]</ref> ==
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== [[Skill Types|Skill Types]]Weapon use ability <ref name="livestream-30-June-2017-27:18">[https://youtu.be/UYn9in9UrEs?t=27m18s Livestream, 30 June 2017 (27:18).]</ref> ==
 
*Weapons have a "weapon use ability*
 
*Weapons have a "weapon use ability*
 
*Each weapon use ability has a unique keystroke time frame which initiates on weapon use.<ref name="livestream-30-June-2017-26:47">[https://youtu.be/UYn9in9UrEs?t=26m47s Livestream, 30 June 2017 (26:47).]</ref> [[File:Keystroke bar.png|thumb|400px|Example of keystroke time frame, activated by using the weapon within the red area.]]
 
*Each weapon use ability has a unique keystroke time frame which initiates on weapon use.<ref name="livestream-30-June-2017-26:47">[https://youtu.be/UYn9in9UrEs?t=26m47s Livestream, 30 June 2017 (26:47).]</ref> [[File:Keystroke bar.png|thumb|400px|Example of keystroke time frame, activated by using the weapon within the red area.]]
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*The skill can then combo into other weapon use abilities.
 
*The skill can then combo into other weapon use abilities.
 
*Hitting within the red area focuses energy into a players [[Ultimate Skill|ultimate skill]]
 
*Hitting within the red area focuses energy into a players [[Ultimate Skill|ultimate skill]]
 
  
 
== Weapon types ==
 
== Weapon types ==

Версия от 11:06, 22 октября 2017

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Tank Sword concept (by Michael Bacon) and Shield concept (by Javier Perez).
Tank Ranger Bow modeled by Jon Arellano and concepted by Jeff Delierre.

Weapons will determine a players damage output alongside other conditions and stats [1] A weapons most important feature is its "Weapon use ability" [2]


Skill TypesWeapon use ability [2]

  • Weapons have a "weapon use ability*
  • Each weapon use ability has a unique keystroke time frame which initiates on weapon use.[3]
    Example of keystroke time frame, activated by using the weapon within the red area.
  • The precision system (hitting within the red area) activates the skill
  • The skill can then combo into other weapon use abilities.
  • Hitting within the red area focuses energy into a players ultimate skill

Типы оружия

There is an even split between melee and ranged weapons.[4]


Смотрите также

Ссылки