Gear enhancements
На оружие могут накладываться усиления (в виде камней силы/рун), чтобы добавить элементальный или энергетический тип урона.[1][2]
- Усиления снаряжения не повышают требование к уровню у предмета.[3]
У нас, скорее всего, будет система рун, а ещё, помимо этого, будет возможность наложения усилений на оружие… Прогрессия при этом не всегда будет вертикальной… Иногда придётся менять что-то одно на другое, например, оружие начнёт наносить меньше физического урона и больше магического.[2] – Jeffrey Bard
- Прогрессия в различных PvP-системах разблокирует камни усиления, дающие снаряжению временные бонусы в PvP (посредством системы гнёзд для добавления камней в снаряжение).[4] PvP-сезоны составляют 6 месяцев, на протяжении которых измеряются результаты PvP-активности игрока.[5]
Не будет такого, что как только вы один раз их получили, вам больше нужно беспокоиться о PvP-усилениях, нет, вам месяц за месяцем нужно будет показывать хорошие результаты в PvP, чтобы у вас оставались эти усиления в гнёздах снаряжения.[4] – Steven Sharif
Enchanting
Enchanting is not an artisan profession in its own right. Scribes create scrolls that can be utilized by different professions to create enchantments relating to that profession.[6][7]
- Enchantment scrolls can be sold on the open market.[8][6][9]
- Enchanting does not increase an item's level requirement.[3]
- You don't really push a particular item's level requirement or the identity of that item. You can enhance it, you can add enchantments to it, but it's still the item it is.[3] – Steven Sharif
Enchantments
There are two types of enchantments for items: Vertical and horizontal.[11]
- Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[8] Vertical enchantments include risks.[11]
- There isn't RNG in crafting but there may be a small amount of RNG in enchanting.[12]
- Over-enchanting items comes with a potential risk that the item decays or is destroyed if a safety margin is exceeded. This system is subject to testing.[13][14][15]
- It's a progressive tier of risk. At lower levels you have opportunities to potentially lose out on the pluses instead of breaking the equipment. But when you reach a certain threshold, there is an opportunity to essentially destroy the equipment, where you get resources back. But that's a risk that the player takes.[13] – Steven Sharif
- Lower levels of over-enchanting carries the risk of losing bonuses on the item. Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[13][14][15]
- There may be mechanisms for achieving safer over-enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.[16][10][14]
- Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses.[16] – Steven Sharif
- Horizontal enchantments are more situational. This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.[11]
Enchantment appearance
Enchantments have visual effects associated with them, such as glows and colors on weapons.[17][18]
- Indicates threat to other players.[18]
- Gives recognition for difficult achievements.[18]
PvP-сезоны
PvP-сезон составляет 6 месяцев, на протяжении которого измеряются результаты PvP-активности игрока в таких системах как караваны, арены, войны гильдий. Накопленный счёт игрока может разблокировать различные награды в конце каждого сезона.[19][5]
- Усиление снаряжения.[5]
- Ранги достижений.[5]
- Покупательская способность (валюта).[5]
Рейтинг арены
Система рейтинга арены записывает прогресс игрока в течение PvP-сезонов на основе соотношения его побед и поражений на арене.[19][21]
- По результатам игр на арене можно получать титулы.[22]
- Остальные награды будут раскрыты позднее.[23]
- Очки арены, которые можно использовать для покупки снаряжения, в настоящее время не находятся в разработке.[22]
Рейтинг гильдий
Рейтинг гильдий присваивает гильдиям ранги на основе результатов их соревновательной активности:[24][25]
Когда гильдия принимает участие в войнах гильдий или осадах, она поднимается по рангам гильдейского рейтинга, а у её членов появляется повод похвастаться перед друзьями.[25] – Steven Sharif
Weapon progression
Weapons have their own progression paths.[28][29]
- Each type of weapon has its own skill tree that grants passive skills and proc effects and other status conditions.[30][31][32][33][34][35][36][37][28][38][1]
- The weapon combo system determines special effects that proc based on weapon progression.[28][1]
- Ancillary effects proc based on enchantment types.[1]
- Gear enhancements (power stones) can be applied to add elemental or energy types of damage.[1]
- Dual wielded weapons will have its own progression based on weapon type.[39]
- Weapon proficiency (based on length of use of a weapon) is not a planned feature.[38]
- Ashes of Creation is all about providing many progression paths... The reason why we don't like the term endgame is because with the amount of progression that's available with the amount of diversity and player agency that impacts the world... We want the weapon system [to] add an element of that as well... You can determine special effects that proc from currently the combo system; you can determine ancillary effects that proc based on enchantment types; you can power stone weapons to add different either elemental types of damage and/or energy that play rock-paper-scissor with player defenses ... and then you can skill tree out how those effects that are granted ... you can make them better you can branch them off into a different direction.[1] – Steven Sharif
Weapon skills
Weapon skills grant passive skills and proc effects and other status conditions, rather than usable skills on a player's action bar.[42] The more skill points that are allocated to the weapon tree, the greater a player's weapon familiarity. This influences things like the number of attacks, attack speed, and increased chances of proc effects from carrying out basic attacks with that weapon. These procs may offer synergy with the player's active skills.[43][44][45][42][30][31][32][33][34][35][36][37][28][38][1] This synergy also applies to active skills from other characters.[44][46]
- Weapon skill trees are skill trees that you can unlock and invest points into as you continue to develop your experience with certain weapon types, certain weapon groups, like a dagger; and when you're doing your basic combo attack with those weapons, which is universal for all classes- anybody can use any type of weapon because stats can be changed on these weapon types through crafting and through drops- there will be certain proc effects that live on the weapon skill tree as you advance in them; and those proc effect effects will be able to interact with your archetype skills because they will have promotion type effects that occur when they synergize with one another.[43] – Steven Sharif
- The weapon combo system determines special effects that proc based on weapon progression.[28][1]
- These procs may reduce or reset cooldowns on other skills on the player's hotbar.[47]
- Certain rotations can ensure the best chance of triggering a weapon proc, but there is no reliable way to ensure that proc activates.[48]
- Weapon progression such as set bonuses may change at what level any proc effects occur.[34]
- Our approach is not going to be providing skills through weapons. It's going to be providing skills through classes.[30] – Steven Sharif
- Players can spec into weapon skills on their weapon skill tree (also referred to as Combat skills[36], and Combat tree[37]) based on their preferred weapon types and the grade of the weapon.[31][32][33][35][37][36][28]
- Dual wielded weapons count as a single weapon type on the weapon skill tree.[48][49]
- Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[37] – Steven Sharif
- Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[36] – Steven Sharif
- Certain higher-end weapons (and Armor) have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[50]
Weapon classes
Weapon classes (also referred to as weapon types and weapon groups) in Ashes of Creation may deal different types of physical damage.[52][35]
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[53][54][54][55][56][57]
- Other elemental influences may include Darkness, Light and Planar.[57] The Air Strike ability has a nature based root.[58]
- The Mage archetype offers four elemental schools as augments to a character's primary skills.[55]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[59] This affects both PvE and PvP.[60][61]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[62]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[61] – Steven Sharif
Смотрите также
Ссылки
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Прямая трансляция, 2018-06-04 (1:11:19).
- ↑ 2.0 2.1 Прямая трансляция, 2018-06-04 (21:37).
- ↑ 3.0 3.1 3.2 Прямая трансляция, 2021-03-26 (1:15:57).
- ↑ 4.0 4.1 4.2 4.3 4.4 Интервью, 2020-07-18 (14:22).
- ↑ 5.0 5.1 5.2 5.3 5.4 Интервью, 2020-07-18 (16:34).
- ↑ 6.0 6.1 6.2 Прямая трансляция, 2022-05-27 (1:20:00).
- ↑ Прямая трансляция, 2017-05-26 (51:37).
- ↑ 8.0 8.1 Прямая трансляция, 2023-11-30 (1:38:47).
- ↑ Прямая трансляция, 2017-05-17 (58:55).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 11.2 11.3 11.4
- ↑
- ↑ 13.0 13.1 13.2 Интервью, 2023-07-09 (1:50:10).
- ↑ 14.0 14.1 14.2 Интервью, 2020-07-29 (15:04).
- ↑ 15.0 15.1 Прямая трансляция, 2017-05-05 (20:41).
- ↑ 16.0 16.1
- ↑ Прямая трансляция, 2022-01-28 (56:12).
- ↑ 18.0 18.1 18.2 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 19.0 19.1 Прямая трансляция, 2021-09-24 (1:22:46).
- ↑ Прямая трансляция, 2017-08-23 (16:44).
- ↑
- ↑ 22.0 22.1 Подкаст, 2018-05-11 (52:20).
- ↑
- ↑ 24.0 24.1 24.2 24.3 Прямая трансляция, 2021-06-25 (1:12:37).
- ↑ 25.0 25.1 25.2 25.3 Интервью, 2020-07-29 (14:28).
- ↑ Прямая трансляция, 2021-04-30 (53:08).
- ↑ Интервью, 2018-10-20 (2:53:52).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 Прямая трансляция, 2020-01-30 (1:28:40).
- ↑ Прямая трансляция, 2018-05-04 (45:37).
- ↑ 30.0 30.1 30.2 Прямая трансляция, 2022-06-30 (1:12:38).
- ↑ 31.0 31.1 31.2 Прямая трансляция, 2022-09-30 (53:15).
- ↑ 32.0 32.1 32.2 Прямая трансляция, 2022-09-30 (43:45).
- ↑ 33.0 33.1 33.2 Видео, 2022-09-30 (24:49).
- ↑ 34.0 34.1 34.2 Подкаст, 2021-09-29 (47:57).
- ↑ 35.0 35.1 35.2 35.3 Интервью, 2021-02-07 (49:18).
- ↑ 36.0 36.1 36.2 36.3 36.4 Интервью, 2020-07-19 (53:59).
- ↑ 37.0 37.1 37.2 37.3 37.4 Интервью, 2020-07-18 (1:07:51).
- ↑ 38.0 38.1 38.2 February 8, 2019 - Questions and Answers.
- ↑ Прямая трансляция, 2021-06-25 (1:29:39).
- ↑ Видео, 2024-03-29 (47:43).
- ↑ Видео, 2023-12-19 (7:26).
- ↑ 42.0 42.1 Прямая трансляция, 2022-10-14 (18:34).
- ↑ 43.0 43.1 Прямая трансляция, 2024-01-31 (5:00).
- ↑ 44.0 44.1 Интервью, 2023-07-09 (1:14:09).
- ↑ Прямая трансляция, 2022-12-02 (56:09).
- ↑ Интервью, 2020-07-29 (55:44).
- ↑ Прямая трансляция, 2020-02-28 (1:10:21).
- ↑ 48.0 48.1 Прямая трансляция, 2023-05-31 (1:12:58).
- ↑ Прямая трансляция, 2022-09-30 (1:13:23).
- ↑ Прямая трансляция, 2023-09-29 (1:15:47).
- ↑ Прямая трансляция, 2021-08-27 (1:04:30).
- ↑ Видео, 2023-08-31 (45:06).
- ↑
- ↑ 54.0 54.1 Прямая трансляция, 2023-04-07 (1:11:14).
- ↑ 55.0 55.1 Интервью, 2020-07-18 (1:05:04).
- ↑ Прямая трансляция, 2017-05-24 (27:47).
- ↑ 57.0 57.1 Прямая трансляция, 2018-04-8 (PM) (26:19).
- ↑ Видео, 2022-09-30 (15:28).
- ↑ Прямая трансляция, 2024-02-29 (55:34).
- ↑ Прямая трансляция, 2020-09-30 (1:04:56).
- ↑ 61.0 61.1 Прямая трансляция, 2017-06-01 (20:23).
- ↑ Прямая трансляция, 2020-06-26 (1:32:16).