Form Of Ferocity: различия между версиями
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[[File:CLIP2024-03-29-Video-35:05.mp4|thumb|start=0|end=32|[[Alpha-2]] [[Form Of Ferocity]] [[Combat forms|combat form]] demonstration.{{video|2024-03-29|35m05|OAUJRQM8INY}} <blockquote>''While in this form, your momentum will increase your attack speed the higher your momentum is. So for every point of momentum that you've got, your attack speed is going up. So, you're basically ramping up that attack speed as you generate.''{{video|2024-03-29|35m05|OAUJRQM8INY}}{{ndash|[[Tradd Thompson]]}}</blockquote>]] | [[File:CLIP2024-03-29-Video-35:05.mp4|thumb|start=0|end=32|[[Alpha-2]] [[Form Of Ferocity]] [[Combat forms|combat form]] demonstration.{{video|2024-03-29|35m05|OAUJRQM8INY}} <blockquote>''While in this form, your momentum will increase your attack speed the higher your momentum is. So for every point of momentum that you've got, your attack speed is going up. So, you're basically ramping up that attack speed as you generate.''{{video|2024-03-29|35m05|OAUJRQM8INY}}{{ndash|[[Tradd Thompson]]}}</blockquote>]] | ||
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|primary=Fighter | |primary=Fighter | ||
|source=[[Alpha-2]] | |source=[[Alpha-2]] |
Версия от 01:44, 16 апреля 2024
- Mana: 10.[2]
- Cooldown: -.[2] (No cooldown with Act of War)
- Use: 0.7s.[2]
- Combat form: Yes.[2]
- Base skill
- While in this form, the caster receives +2% Attack Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[2]
- Act of War upgrade
- Switching forms no longer triggers cooldowns or costs Combat Momentum.[3]