Design pillars: различия между версиями

Wiki созданная сообществом Ashes of Creation
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== History ==
 
== History ==
  
There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>
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There were originally ''four'' design pillars: [[Economy]], [[Nodes]], [[Risk vs reward|Meaningful conflict]] and [[Engaging and immersive story|Narrative]].{{livestream|3 May 2017|11m33|tqsybteR44Q}}
  
 
== See also ==
 
== See also ==

Версия от 20:53, 15 мая 2018

The design of Ashes of Creation adheres to five main pillars.[1]

  1. Лор мира
  2. Глобальные механики
  3. Взаимодействие игроков
  4. Интерактив
  5. Риск и награда

In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly… exciting.[1]

История

There were originally four design pillars: Экономика, Узлы, Meaningful conflict and Narrative.[2]

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