Design pillars: различия между версиями

Wiki созданная сообществом Ashes of Creation
Перейти к навигации Перейти к поиску
м (Text replacement - "<ref>[https://youtu.be/tqsybteR44Q?t=689 Livestream 3 May 2017 (11:33).]</ref>" to "{{livestream|3 May 2017|11m33|tqsybteR44Q}}")
м
Строка 7: Строка 7:
 
# [[Risk vs reward]]
 
# [[Risk vs reward]]
  
<blockquote>''In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly… exciting.''{{quote|design pillars.png|link=https://www.ashesofcreation.com/a-world-with-consequences/}}</blockquote>
+
<blockquote>''In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.''{{quote|design pillars.png|link=https://www.ashesofcreation.com/a-world-with-consequences/}}</blockquote>
  
 
== History ==
 
== History ==

Версия от 20:55, 15 мая 2018

The design of Ashes of Creation adheres to five main pillars.[1]

  1. Лор мира
  2. Глобальные механики
  3. Взаимодействие игроков
  4. Интерактив
  5. Риск и награда

In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly... exciting.[1]

История

There were originally four design pillars: Экономика, Узлы, Meaningful conflict and Narrative.[2]

Смотрите также

Ссылки