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Archive:Jeffrey Bard: различия между версиями
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<blockquote>''I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines. Game design is something I’ve been doing in one way or another since I was six, when I ran my first Dungeons and Dragons campaign. I’m all grown up now though, having worked on some amazing projects with some amazing people. That trend continues with Ashes of Creation and this group we have here at Intrepid Studios – the talent is off the charts, and I’m already amazed at everything we’ve built so far. I cannot wait to share this project with the world.''</blockquote> | <blockquote>''I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines. Game design is something I’ve been doing in one way or another since I was six, when I ran my first Dungeons and Dragons campaign. I’m all grown up now though, having worked on some amazing projects with some amazing people. That trend continues with Ashes of Creation and this group we have here at Intrepid Studios – the talent is off the charts, and I’m already amazed at everything we’ve built so far. I cannot wait to share this project with the world.''</blockquote> | ||
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== See also == | == See also == | ||
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* [[Ashes of Creation]] | * [[Ashes of Creation]] | ||
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[[Category:Intrepid Studios staff]] | [[Category:Intrepid Studios staff]] |
Версия от 22:09, 26 апреля 2020
Jeffrey Bard is Lead Game Designer at Intrepid Studios.[1]
I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines. Game design is something I’ve been doing in one way or another since I was six, when I ran my first Dungeons and Dragons campaign. I’m all grown up now though, having worked on some amazing projects with some amazing people. That trend continues with Ashes of Creation and this group we have here at Intrepid Studios – the talent is off the charts, and I’m already amazed at everything we’ve built so far. I cannot wait to share this project with the world.
Insights on the development process
I usually work from the ‘big picture’ backwards. I establish what the goals in the design piece are, what the themes are, gameplay-wise and narrative-wise, and what kind of story is trying to be told. I think it’s really important to always make sure every part relates to and supports that overall big picture, so this stage is all about brainstorming hooks and different perspectives that relate back to that big picture.[2]
Цитируется в
- 2017-09-04 - Mithical Entertainment - Interview with Ashes of Creation designer Jeffrey Bard
- 2018-04-20 Dragon Blogger - Gameplay and interview with Jeffrey Bard
- Talk:2018-06-04 Livestream
- 2018-08-27 MMORPG-Gamescom 2018 Interview: Responding to Criticism
- AFK-прокачка
- Accessibility settings
- Accessories
- Achievements
- Active blocking
- Active skills
- Адаптивный контент
- Addons
- Airships
- Ale
- Alpha-0
- Alpha-1
- Alpha-1 castle sieges
- Стартовая зона в Alpha-1
- Alpha-1 testing
- Стартовая зона в Alpha-2
- Остров Alpha
- Animation canceling
- Appearance slots
- Архетипы
- Architecture
- Archwizard
- Рейтинг арены
- Арены
- Armor
- Armor of the Autumn Knight
- Типы брони
- Искусственный интеллект
- Ashes of Creation
- Ashes of Creation Apocalypse
- Ashes of Creation Apocalypse adventure paths
- Ashes of Creation Apocalypse armor
- Ashes of Creation Apocalypse battle royale
- Ashes of Creation Apocalypse castle sieges
- Ashes of Creation Apocalypse horde mode
- Ashes of Creation Apocalypse lore
- Ashes of Creation Apocalypse progression
- Ashes of Creation Apocalypse weapon variants
- Аукционный дом
- Augments
- Bard
- Bard skills
- Boss mechanics
- Боссы
- Brewer
- Buildings
- Buying and selling
- CC
- Осады замков
- Character
- Страница персонажа
- Character rewards
- Character sheet
- Chat bubbles
- Cities
- Citizenship
- Class kits
- Cloth armor
- Боевая система
- Боевые питомцы
- Companion app
- Control settings
- Кулинария
- Cosmetic armor
- Cosmetics
- Crafted items
- Ремесло
- Посевы
- Crowd control
- Crowd control breaks
- Default service buildings
- Основы проектирования
- Diminishing returns
- Directional attacks
- Божественные врата
- Dragons
- Dungeon bosses
- Dungeon difficulty
- Dungeons
- Economic node superpower
- Экономические узлы
- Экономика
- Emberstorm Dragon
- Emporium
- Лагерь
- Encounters
- End game
- APOC:Engineer
- Природная среда
- Киберспорт
- Estimated travel times
- Evasion
- Exchange
- Экспедиция
- Experience
- Exploration
- Фракции
- Fast travel
- Faster travel
- Food and drink
- Freehold building permits
- Freehold building placement
- Freehold building tech trees
- Freehold buildings
- Развитие надела
- Наделы
- Galleria
- Game design
- Сложность игры
- Gameplay
- Снаряжение
- Внешний вид снаряжения
- Gear sets
- APOC:Guardian
- Guild benefits
- Guild leaders
- Guild leadership tools
- Guild members
- Прокачка гильдий
- Guild size
- Guilds
- APOC:Hawkeye
- Механики попадания в голову
- APOC:High Priest
- Hired NPCs
- Хитбоксы
- Hunting
- Hybrid combat
- In game chat
- Вдохновение
- Instancing
- Jewel cutting
- Jewelry
- Kickstarter
- Ladder system
- Рейтинг игроков
- Leatherworking
- Максимальный уровень
- Пропорциональное изменение уровня
- Leveling
- Library
- List of biomes
- История мира
- Magician
- Marketplaces
- Рынки
- Marriage
- Medium armor
- Менторство
- Merchants
- APOC:Meteor Storm
- Метрополис
- Minstrel
- Mobility
- Монстры
- Music
- Musical abilities
- Неигровые персонажи
- Narrative
- Narrative events
- Развитие узлов
- Node footprint
- Node governments
- План и стиль узла
- Node leadership powers
- Node locations
- Node progression
- Осады узлов
- Node simulation
- Node stages
- Узлы
- Ochre Legion Dragon
- Open-world PvP
- Открытая разработка
- Открытый мир
- Ордена Семерых
- Origin story
- POI events
- Pantheon
- Parlor games
- Patron guilds
- Личные магазины
- Развитие питомца
- Pets
- Plate armor
- Player businesses
- Player driven narrative
- Дома игроков
- Player movement
- Киоски игроков
- Player to player trading
- Точки интереса
- APOC:Potion launchers
- Priests
- Primary skills
- Archive:Prismatic Beam
- Процедурная генерация
- Развитие
- Public transportation
- PvE
- PvP
- PvP background
- PvX
- Quests
- Расы
- Внешний вид рас
- Расовое влияние
- Расовые оружие и броня
- Raids
- Ramstrider
- Религии
- Дороги
- Roleplaying
- Royal mount limitations
- Royal mounts
- Санктус
- Scribing
- Seasons
- История серверов
- Шардинг
- Server merges
- Населённость серверов
- Трансфер между серверами
- Сервера
- Service buildings
- Siege weapons
- Осады
- Siren
- Skills
- Snare abilities
- Social organization augments
- Прогресс в социальных организациях
- Social organizations
- Song Warden
- Songcaller
- Soul Weaver
- Стартовые зоны
- Stats
- Сюжетные арки
- Swordbrand Cloak
- Tailoring
- Tank
- Tavern NPCs
- Tavern communications
- Tavern consumables
- Taverns
- Taxes
- Tellsword
- The return
- Towns
- Trickster
- Tropics
- Undermounts
- Подземный мир
- Природная среда Подземного мира
- Узлы Подземного мира
- Ресурсы Подземного мира
- Уникальные здания узлов
- User interface
- User interface commands
- Vassal nodes
- Vehicles
- Верра
- Voice communications
- APOC:Weapon Master
- Weapon attack cone
- Weapon progression
- Типы оружия
- Weapons
- Дикая природа
- Woodgarde Cloak
- World
- World bosses
- World manager
- Карта мира
- Размер мира
- Зона влияния
- Zones
- Зоны и развитие