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Template:Player movement
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↑ Видео, 2017-05-25 (0:02).
↑ 2.0 2.1 Прямая трансляция, 2021-07-30 (1:11:29).
↑ Reddit - Developer response to unique ability visuals.
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↑ Прямая трансляция, 2018-05-04 (51:57).
↑ Прямая трансляция, 2017-12-15 (1:35:38).
↑ Прямая трансляция, 2023-05-31 (1:10:08).
↑ Прямая трансляция, 2021-12-23 (55:32).
↑ Видео, 2021-12-23 (7:05).
- Sprinting will consume a percentage of a character's mana pool. Sprinting will not be permitted while in combat.[2]
- I've instructed design to incorporate a mana consumption that's percentage based for sprinting. So it'll be a similar amount of time that each class, regardless of their mana values, will have in order to sprint and it will not be accessible while in a combat.[2] – Steven Sharif
- There is a toggleable walk/run (autorun) capability.[4]
- There is not going to be any "go to waypoint" (auto-pathing) mechanics.[5]
- Double-jumping has been considered as an option for player mounts.[7]
- Unreal Engine 5 mantling was demonstrated by the developers.[8][9]